By moving the call to Load() up in SearchProvider::Start(), we are giving a chance...
[chromium-blink-merge.git] / net / proxy / multi_threaded_proxy_resolver.h
blob82a06f595281c0dfc01eb5592db4f9553ab67fa6
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_
6 #define NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_
8 #include <deque>
9 #include <vector>
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/threading/non_thread_safe.h"
15 #include "net/base/net_export.h"
16 #include "net/proxy/proxy_resolver.h"
18 namespace base {
19 class Thread;
20 } // namespace base
22 namespace net {
24 // ProxyResolverFactory is an interface for creating ProxyResolver instances.
25 class ProxyResolverFactory {
26 public:
27 explicit ProxyResolverFactory(bool resolvers_expect_pac_bytes)
28 : resolvers_expect_pac_bytes_(resolvers_expect_pac_bytes) {}
30 virtual ~ProxyResolverFactory() {}
32 // Creates a new ProxyResolver. The caller is responsible for freeing this
33 // object.
34 virtual ProxyResolver* CreateProxyResolver() = 0;
36 bool resolvers_expect_pac_bytes() const {
37 return resolvers_expect_pac_bytes_;
40 private:
41 bool resolvers_expect_pac_bytes_;
42 DISALLOW_COPY_AND_ASSIGN(ProxyResolverFactory);
45 // MultiThreadedProxyResolver is a ProxyResolver implementation that runs
46 // synchronous ProxyResolver implementations on worker threads.
48 // Threads are created lazily on demand, up to a maximum total. The advantage
49 // of having a pool of threads, is faster performance. In particular, being
50 // able to keep servicing PAC requests even if one blocks its execution.
52 // During initialization (SetPacScript), a single thread is spun up to test
53 // the script. If this succeeds, we cache the input script, and will re-use
54 // this to lazily provision any new threads as needed.
56 // For each new thread that we spawn, a corresponding new ProxyResolver is
57 // created using ProxyResolverFactory.
59 // Because we are creating multiple ProxyResolver instances, this means we
60 // are duplicating script contexts for what is ordinarily seen as being a
61 // single script. This can affect compatibility on some classes of PAC
62 // script:
64 // (a) Scripts whose initialization has external dependencies on network or
65 // time may end up successfully initializing on some threads, but not
66 // others. So depending on what thread services the request, the result
67 // may jump between several possibilities.
69 // (b) Scripts whose FindProxyForURL() depends on side-effects may now
70 // work differently. For example, a PAC script which was incrementing
71 // a global counter and using that to make a decision. In the
72 // multi-threaded model, each thread may have a different value for this
73 // counter, so it won't globally be seen as monotonically increasing!
74 class NET_EXPORT_PRIVATE MultiThreadedProxyResolver
75 : public ProxyResolver,
76 NON_EXPORTED_BASE(public base::NonThreadSafe) {
77 public:
78 // Creates an asynchronous ProxyResolver that runs requests on up to
79 // |max_num_threads|.
81 // For each thread that is created, an accompanying synchronous ProxyResolver
82 // will be provisioned using |resolver_factory|. All methods on these
83 // ProxyResolvers will be called on the one thread, with the exception of
84 // ProxyResolver::Shutdown() which will be called from the origin thread
85 // prior to destruction.
87 // The constructor takes ownership of |resolver_factory|.
88 MultiThreadedProxyResolver(ProxyResolverFactory* resolver_factory,
89 size_t max_num_threads);
91 virtual ~MultiThreadedProxyResolver();
93 // ProxyResolver implementation:
94 virtual int GetProxyForURL(const GURL& url,
95 ProxyInfo* results,
96 const CompletionCallback& callback,
97 RequestHandle* request,
98 const BoundNetLog& net_log) OVERRIDE;
99 virtual void CancelRequest(RequestHandle request) OVERRIDE;
100 virtual LoadState GetLoadState(RequestHandle request) const OVERRIDE;
101 virtual LoadState GetLoadStateThreadSafe(
102 RequestHandle request) const OVERRIDE;
103 virtual void CancelSetPacScript() OVERRIDE;
104 virtual void PurgeMemory() OVERRIDE;
105 virtual int SetPacScript(
106 const scoped_refptr<ProxyResolverScriptData>& script_data,
107 const CompletionCallback& callback) OVERRIDE;
109 private:
110 class Executor;
111 class Job;
112 class SetPacScriptJob;
113 class GetProxyForURLJob;
114 // FIFO queue of pending jobs waiting to be started.
115 // TODO(eroman): Make this priority queue.
116 typedef std::deque<scoped_refptr<Job> > PendingJobsQueue;
117 typedef std::vector<scoped_refptr<Executor> > ExecutorList;
119 // Asserts that there are no outstanding user-initiated jobs on any of the
120 // worker threads.
121 void CheckNoOutstandingUserRequests() const;
123 // Stops and deletes all of the worker threads.
124 void ReleaseAllExecutors();
126 // Returns an idle worker thread which is ready to receive GetProxyForURL()
127 // requests. If all threads are occupied, returns NULL.
128 Executor* FindIdleExecutor();
130 // Creates a new worker thread, and appends it to |executors_|.
131 Executor* AddNewExecutor();
133 // Starts the next job from |pending_jobs_| if possible.
134 void OnExecutorReady(Executor* executor);
136 const scoped_ptr<ProxyResolverFactory> resolver_factory_;
137 const size_t max_num_threads_;
138 PendingJobsQueue pending_jobs_;
139 ExecutorList executors_;
140 scoped_refptr<ProxyResolverScriptData> current_script_data_;
143 } // namespace net
145 #endif // NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_