1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h"
7 #include "base/mac/foundation_util.h"
8 #include "base/mac/scoped_nsobject.h"
9 #include "base/strings/string16.h"
10 #include "base/strings/string_util.h"
11 #include "base/strings/utf_string_conversions.h"
12 #include "base/time/time.h"
14 #import <Foundation/Foundation.h>
15 #include <IOKit/hid/IOHIDKeys.h>
17 using blink::WebGamepad;
18 using blink::WebGamepads;
24 void CopyNSStringAsUTF16LittleEndian(
25 NSString* src, blink::WebUChar* dest, size_t dest_len) {
26 NSData* as16 = [src dataUsingEncoding:NSUTF16LittleEndianStringEncoding];
27 memset(dest, 0, dest_len);
28 [as16 getBytes:dest length:dest_len - sizeof(blink::WebUChar)];
31 NSDictionary* DeviceMatching(uint32_t usage_page, uint32_t usage) {
32 return [NSDictionary dictionaryWithObjectsAndKeys:
33 [NSNumber numberWithUnsignedInt:usage_page],
34 base::mac::CFToNSCast(CFSTR(kIOHIDDeviceUsagePageKey)),
35 [NSNumber numberWithUnsignedInt:usage],
36 base::mac::CFToNSCast(CFSTR(kIOHIDDeviceUsageKey)),
40 float NormalizeAxis(CFIndex value, CFIndex min, CFIndex max) {
41 return (2.f * (value - min) / static_cast<float>(max - min)) - 1.f;
44 // http://www.usb.org/developers/hidpage
45 const uint32_t kGenericDesktopUsagePage = 0x01;
46 const uint32_t kGameControlsUsagePage = 0x05;
47 const uint32_t kButtonUsagePage = 0x09;
48 const uint32_t kJoystickUsageNumber = 0x04;
49 const uint32_t kGameUsageNumber = 0x05;
50 const uint32_t kMultiAxisUsageNumber = 0x08;
51 const uint32_t kAxisMinimumUsageNumber = 0x30;
55 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac()
57 memset(associated_, 0, sizeof(associated_));
59 xbox_fetcher_.reset(new XboxDataFetcher(this));
60 if (!xbox_fetcher_->RegisterForNotifications())
61 xbox_fetcher_.reset();
63 hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault,
64 kIOHIDOptionsTypeNone));
65 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) {
70 base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects:
71 DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber),
72 DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber),
73 DeviceMatching(kGenericDesktopUsagePage, kMultiAxisUsageNumber),
75 IOHIDManagerSetDeviceMatchingMultiple(
77 base::mac::NSToCFCast(criteria));
79 RegisterForNotifications();
82 void GamepadPlatformDataFetcherMac::RegisterForNotifications() {
83 // Register for plug/unplug notifications.
84 IOHIDManagerRegisterDeviceMatchingCallback(
88 IOHIDManagerRegisterDeviceRemovalCallback(
93 // Register for value change notifications.
94 IOHIDManagerRegisterInputValueCallback(
99 IOHIDManagerScheduleWithRunLoop(
102 kCFRunLoopDefaultMode);
104 enabled_ = IOHIDManagerOpen(hid_manager_ref_,
105 kIOHIDOptionsTypeNone) == kIOReturnSuccess;
108 xbox_fetcher_->RegisterForNotifications();
111 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() {
112 IOHIDManagerUnscheduleFromRunLoop(
114 CFRunLoopGetCurrent(),
115 kCFRunLoopDefaultMode);
116 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone);
118 xbox_fetcher_->UnregisterFromNotifications();
121 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) {
123 UnregisterFromNotifications();
125 RegisterForNotifications();
128 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() {
129 UnregisterFromNotifications();
132 GamepadPlatformDataFetcherMac*
133 GamepadPlatformDataFetcherMac::InstanceFromContext(void* context) {
134 return reinterpret_cast<GamepadPlatformDataFetcherMac*>(context);
137 void GamepadPlatformDataFetcherMac::DeviceAddCallback(void* context,
140 IOHIDDeviceRef ref) {
141 InstanceFromContext(context)->DeviceAdd(ref);
144 void GamepadPlatformDataFetcherMac::DeviceRemoveCallback(void* context,
147 IOHIDDeviceRef ref) {
148 InstanceFromContext(context)->DeviceRemove(ref);
151 void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context,
155 InstanceFromContext(context)->ValueChanged(ref);
158 void GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
160 WebGamepad& pad = data_.items[slot];
161 AssociatedData& associated = associated_[slot];
162 CHECK(!associated.is_xbox);
165 pad.buttonsLength = 0;
167 memset(pad.axes, 0, sizeof(pad.axes));
168 memset(pad.buttons, 0, sizeof(pad.buttons));
170 bool mapped_all_axes = true;
172 for (id elem in elements) {
173 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem);
174 uint32_t usage_page = IOHIDElementGetUsagePage(element);
175 uint32_t usage = IOHIDElementGetUsage(element);
176 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button &&
177 usage_page == kButtonUsagePage) {
178 uint32_t button_index = usage - 1;
179 if (button_index < WebGamepad::buttonsLengthCap) {
180 associated.hid.button_elements[button_index] = element;
181 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1);
184 else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) {
185 uint32_t axis_index = usage - kAxisMinimumUsageNumber;
186 if (axis_index < WebGamepad::axesLengthCap) {
187 associated.hid.axis_minimums[axis_index] =
188 IOHIDElementGetLogicalMin(element);
189 associated.hid.axis_maximums[axis_index] =
190 IOHIDElementGetLogicalMax(element);
191 associated.hid.axis_elements[axis_index] = element;
192 pad.axesLength = std::max(pad.axesLength, axis_index + 1);
194 mapped_all_axes = false;
199 if (!mapped_all_axes) {
200 // For axes who's usage puts them outside the standard axesLengthCap range.
201 uint32_t next_index = 0;
202 for (id elem in elements) {
203 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem);
204 uint32_t usage_page = IOHIDElementGetUsagePage(element);
205 uint32_t usage = IOHIDElementGetUsage(element);
206 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc &&
207 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap &&
208 usage_page <= kGameControlsUsagePage) {
209 for (; next_index < WebGamepad::axesLengthCap; ++next_index) {
210 if (associated.hid.axis_elements[next_index] == NULL)
213 if (next_index < WebGamepad::axesLengthCap) {
214 associated.hid.axis_minimums[next_index] =
215 IOHIDElementGetLogicalMin(element);
216 associated.hid.axis_maximums[next_index] =
217 IOHIDElementGetLogicalMax(element);
218 associated.hid.axis_elements[next_index] = element;
219 pad.axesLength = std::max(pad.axesLength, next_index + 1);
223 if (next_index >= WebGamepad::axesLengthCap)
229 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() {
230 // Find a free slot for this device.
231 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
232 if (!data_.items[slot].connected)
235 return WebGamepads::itemsLengthCap;
238 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) {
239 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
240 // If we already have this device, and it's already connected, don't do
242 if (data_.items[slot].connected &&
243 !associated_[slot].is_xbox &&
244 associated_[slot].hid.device_ref == device)
245 return WebGamepads::itemsLengthCap;
247 return GetEmptySlot();
250 size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice(
251 XboxController* device) {
252 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
253 if (associated_[slot].is_xbox &&
254 associated_[slot].xbox.location_id == device->location_id()) {
255 if (data_.items[slot].connected) {
256 // The device is already connected. No idea why we got a second "device
257 // added" call, but let's not add it twice.
258 DCHECK_EQ(associated_[slot].xbox.device, device);
259 return WebGamepads::itemsLengthCap;
261 // A device with the same location ID was previously connected, so put
262 // it in the same slot.
267 return GetEmptySlot();
270 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
271 using base::mac::CFToNSCast;
272 using base::mac::CFCastStrict;
277 // Find an index for this device.
278 size_t slot = GetSlotForDevice(device);
280 // We can't handle this many connected devices.
281 if (slot == WebGamepads::itemsLengthCap)
284 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>(
285 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey))));
286 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>(
287 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey))));
288 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>(
289 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey))));
290 int vendor_int = [vendor_id intValue];
291 int product_int = [product_id intValue];
293 char vendor_as_str[5], product_as_str[5];
294 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int);
295 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int);
296 associated_[slot].hid.mapper =
297 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str);
299 NSString* ident = [NSString stringWithFormat:
300 @"%@ (%sVendor: %04x Product: %04x)",
302 associated_[slot].hid.mapper ? "STANDARD GAMEPAD " : "",
305 CopyNSStringAsUTF16LittleEndian(
307 data_.items[slot].id,
308 sizeof(data_.items[slot].id));
310 if (associated_[slot].hid.mapper) {
311 CopyNSStringAsUTF16LittleEndian(
313 data_.items[slot].mapping,
314 sizeof(data_.items[slot].mapping));
316 data_.items[slot].mapping[0] = 0;
319 base::ScopedCFTypeRef<CFArrayRef> elements(
320 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone));
321 AddButtonsAndAxes(CFToNSCast(elements), slot);
323 associated_[slot].hid.device_ref = device;
324 data_.items[slot].connected = true;
325 if (slot >= data_.length)
326 data_.length = slot + 1;
329 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
333 // Find the index for this device.
335 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
336 if (data_.items[slot].connected &&
337 !associated_[slot].is_xbox &&
338 associated_[slot].hid.device_ref == device)
341 DCHECK(slot < WebGamepads::itemsLengthCap);
342 // Leave associated device_ref so that it will be reconnected in the same
343 // location. Simply mark it as disconnected.
344 data_.items[slot].connected = false;
347 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
351 IOHIDElementRef element = IOHIDValueGetElement(value);
352 IOHIDDeviceRef device = IOHIDElementGetDevice(element);
356 for (slot = 0; slot < data_.length; ++slot) {
357 if (data_.items[slot].connected &&
358 !associated_[slot].is_xbox &&
359 associated_[slot].hid.device_ref == device)
362 if (slot == data_.length)
365 WebGamepad& pad = data_.items[slot];
366 AssociatedData& associated = associated_[slot];
368 uint32_t value_length = IOHIDValueGetLength(value);
369 if (value_length > 4) {
370 // Workaround for bizarre issue with PS3 controllers that try to return
371 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue
375 // Find and fill in the associated button event, if any.
376 for (size_t i = 0; i < pad.buttonsLength; ++i) {
377 if (associated.hid.button_elements[i] == element) {
378 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value);
379 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f;
380 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
385 // Find and fill in the associated axis event, if any.
386 for (size_t i = 0; i < pad.axesLength; ++i) {
387 if (associated.hid.axis_elements[i] == element) {
388 pad.axes[i] = NormalizeAxis(IOHIDValueGetIntegerValue(value),
389 associated.hid.axis_minimums[i],
390 associated.hid.axis_maximums[i]);
391 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
397 void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) {
401 size_t slot = GetSlotForXboxDevice(device);
403 // We can't handle this many connected devices.
404 if (slot == WebGamepads::itemsLengthCap)
407 device->SetLEDPattern(
408 (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot));
411 [NSString stringWithFormat:
412 @"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)",
413 device->GetControllerType() == XboxController::XBOX_360_CONTROLLER
414 ? @"Xbox 360 Controller"
415 : @"Xbox One Controller",
416 device->GetProductId(), device->GetVendorId()];
417 CopyNSStringAsUTF16LittleEndian(
419 data_.items[slot].id,
420 sizeof(data_.items[slot].id));
422 CopyNSStringAsUTF16LittleEndian(
424 data_.items[slot].mapping,
425 sizeof(data_.items[slot].mapping));
427 associated_[slot].is_xbox = true;
428 associated_[slot].xbox.device = device;
429 associated_[slot].xbox.location_id = device->location_id();
430 data_.items[slot].connected = true;
431 data_.items[slot].axesLength = 4;
432 data_.items[slot].buttonsLength = 17;
433 data_.items[slot].timestamp = 0;
434 if (slot >= data_.length)
435 data_.length = slot + 1;
438 void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) {
442 // Find the index for this device.
444 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
445 if (data_.items[slot].connected &&
446 associated_[slot].is_xbox &&
447 associated_[slot].xbox.device == device)
450 DCHECK(slot < WebGamepads::itemsLengthCap);
451 // Leave associated location id so that the controller will be reconnected in
452 // the same slot if it is plugged in again. Simply mark it as disconnected.
453 data_.items[slot].connected = false;
456 void GamepadPlatformDataFetcherMac::XboxValueChanged(
457 XboxController* device, const XboxController::Data& data) {
460 for (slot = 0; slot < data_.length; ++slot) {
461 if (data_.items[slot].connected &&
462 associated_[slot].is_xbox &&
463 associated_[slot].xbox.device == device)
466 if (slot == data_.length)
469 WebGamepad& pad = data_.items[slot];
471 for (size_t i = 0; i < 6; i++) {
472 pad.buttons[i].pressed = data.buttons[i];
473 pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f;
475 pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold;
476 pad.buttons[6].value = data.triggers[0];
477 pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold;
478 pad.buttons[7].value = data.triggers[1];
479 for (size_t i = 8; i < 17; i++) {
480 pad.buttons[i].pressed = data.buttons[i - 2];
481 pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f;
483 for (size_t i = 0; i < arraysize(data.axes); i++) {
484 pad.axes[i] = data.axes[i];
487 pad.timestamp = base::TimeTicks::Now().ToInternalValue();
490 void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) {
491 if (!enabled_ && !xbox_fetcher_) {
496 // Copy to the current state to the output buffer, using the mapping
497 // function, if there is one available.
498 pads->length = WebGamepads::itemsLengthCap;
499 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
500 if (!associated_[i].is_xbox && associated_[i].hid.mapper)
501 associated_[i].hid.mapper(data_.items[i], &pads->items[i]);
503 pads->items[i] = data_.items[i];
507 } // namespace content