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[chromium-blink-merge.git] / media / audio / simple_sources.cc
blobc0d21c7037b24950b3e0b1c84f3efeb26b175534
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 // MSVC++ requires this to be set before any other includes to get M_PI.
5 #define _USE_MATH_DEFINES
6 #include <cmath>
8 #include "media/audio/simple_sources.h"
10 #include <algorithm>
12 #include "base/files/file.h"
13 #include "base/lazy_instance.h"
14 #include "base/logging.h"
15 #include "media/audio/sounds/wav_audio_handler.h"
16 #include "media/base/audio_bus.h"
18 namespace media {
20 // Opens |wav_filename|, reads it and loads it as a wav file. This function will
21 // bluntly trigger CHECKs if we can't read the file or if it's malformed. The
22 // caller takes ownership of the returned data. The size of the data is stored
23 // in |read_length|.
24 static scoped_ptr<uint8[]> ReadWavFile(const base::FilePath& wav_filename,
25 size_t* file_length) {
26 base::File wav_file(
27 wav_filename, base::File::FLAG_OPEN | base::File::FLAG_READ);
28 CHECK(wav_file.IsValid())
29 << "Failed to read " << wav_filename.value()
30 << " as input to the fake device.";
32 size_t wav_file_length = wav_file.GetLength();
33 CHECK_GT(wav_file_length, 0u)
34 << "Input file to fake device is empty: " << wav_filename.value();
36 uint8* wav_file_data = new uint8[wav_file_length];
37 size_t read_bytes = wav_file.Read(0, reinterpret_cast<char*>(wav_file_data),
38 wav_file_length);
39 CHECK_EQ(read_bytes, wav_file_length)
40 << "Failed to read all bytes of " << wav_filename.value();
41 *file_length = wav_file_length;
42 return scoped_ptr<uint8[]>(wav_file_data);
45 // Opens |wav_filename|, reads it and loads it as a wav file. This function will
46 // bluntly trigger CHECKs if we can't read the file or if it's malformed.
47 static scoped_ptr<WavAudioHandler> CreateWavAudioHandler(
48 const base::FilePath& wav_filename, const uint8* wav_file_data,
49 size_t wav_file_length, const AudioParameters& expected_params) {
50 base::StringPiece wav_data(reinterpret_cast<const char*>(wav_file_data),
51 wav_file_length);
52 scoped_ptr<WavAudioHandler> wav_audio_handler(new WavAudioHandler(wav_data));
53 return wav_audio_handler.Pass();
56 // These values are based on experiments for local-to-local
57 // PeerConnection to demonstrate audio/video synchronization.
58 static const int kBeepDurationMilliseconds = 20;
59 static const int kBeepFrequency = 400;
61 // Intervals between two automatic beeps.
62 static const int kAutomaticBeepIntervalInMs = 500;
64 // Automatic beep will be triggered every |kAutomaticBeepIntervalInMs| unless
65 // users explicitly call BeepOnce(), which will disable the automatic beep.
66 class BeepContext {
67 public:
68 BeepContext() : beep_once_(false), automatic_beep_(true) {}
70 void SetBeepOnce(bool enable) {
71 base::AutoLock auto_lock(lock_);
72 beep_once_ = enable;
74 // Disable the automatic beep if users explicit set |beep_once_| to true.
75 if (enable)
76 automatic_beep_ = false;
79 bool beep_once() const {
80 base::AutoLock auto_lock(lock_);
81 return beep_once_;
84 bool automatic_beep() const {
85 base::AutoLock auto_lock(lock_);
86 return automatic_beep_;
89 private:
90 mutable base::Lock lock_;
91 bool beep_once_;
92 bool automatic_beep_;
95 static base::LazyInstance<BeepContext>::Leaky g_beep_context =
96 LAZY_INSTANCE_INITIALIZER;
98 //////////////////////////////////////////////////////////////////////////////
99 // SineWaveAudioSource implementation.
101 SineWaveAudioSource::SineWaveAudioSource(int channels,
102 double freq, double sample_freq)
103 : channels_(channels),
104 f_(freq / sample_freq),
105 time_state_(0),
106 cap_(0),
107 callbacks_(0),
108 errors_(0) {
111 SineWaveAudioSource::~SineWaveAudioSource() {
114 // The implementation could be more efficient if a lookup table is constructed
115 // but it is efficient enough for our simple needs.
116 int SineWaveAudioSource::OnMoreData(AudioBus* audio_bus,
117 uint32 total_bytes_delay) {
118 base::AutoLock auto_lock(time_lock_);
119 callbacks_++;
121 // The table is filled with s(t) = kint16max*sin(Theta*t),
122 // where Theta = 2*PI*fs.
123 // We store the discrete time value |t| in a member to ensure that the
124 // next pass starts at a correct state.
125 int max_frames = cap_ > 0 ?
126 std::min(audio_bus->frames(), cap_ - time_state_) : audio_bus->frames();
127 for (int i = 0; i < max_frames; ++i)
128 audio_bus->channel(0)[i] = sin(2.0 * M_PI * f_ * time_state_++);
129 for (int i = 1; i < audio_bus->channels(); ++i) {
130 memcpy(audio_bus->channel(i), audio_bus->channel(0),
131 max_frames * sizeof(*audio_bus->channel(i)));
133 return max_frames;
136 void SineWaveAudioSource::OnError(AudioOutputStream* stream) {
137 errors_++;
140 void SineWaveAudioSource::CapSamples(int cap) {
141 base::AutoLock auto_lock(time_lock_);
142 DCHECK_GT(cap, 0);
143 cap_ = cap;
146 void SineWaveAudioSource::Reset() {
147 base::AutoLock auto_lock(time_lock_);
148 time_state_ = 0;
151 FileSource::FileSource(const AudioParameters& params,
152 const base::FilePath& path_to_wav_file)
153 : params_(params),
154 path_to_wav_file_(path_to_wav_file),
155 wav_file_read_pos_(0) {
158 FileSource::~FileSource() {
161 void FileSource::LoadWavFile(const base::FilePath& path_to_wav_file) {
162 // Read the file, and put its data in a scoped_ptr so it gets deleted later.
163 size_t file_length = 0;
164 wav_file_data_ = ReadWavFile(path_to_wav_file, &file_length);
165 wav_audio_handler_ = CreateWavAudioHandler(
166 path_to_wav_file, wav_file_data_.get(), file_length, params_);
168 // Hook us up so we pull in data from the file into the converter. We need to
169 // modify the wav file's audio parameters since we'll be reading small slices
170 // of it at a time and not the whole thing (like 10 ms at a time).
171 AudioParameters file_audio_slice(
172 wav_audio_handler_->params().format(),
173 wav_audio_handler_->params().channel_layout(),
174 wav_audio_handler_->params().sample_rate(),
175 wav_audio_handler_->params().bits_per_sample(),
176 params_.frames_per_buffer());
178 file_audio_converter_.reset(
179 new AudioConverter(file_audio_slice, params_, false));
180 file_audio_converter_->AddInput(this);
183 int FileSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) {
184 // Load the file if we haven't already. This load needs to happen on the
185 // audio thread, otherwise we'll run on the UI thread on Mac for instance.
186 // This will massively delay the first OnMoreData, but we'll catch up.
187 if (!wav_audio_handler_)
188 LoadWavFile(path_to_wav_file_);
190 DCHECK(wav_audio_handler_.get());
192 // Stop playing if we've played out the whole file.
193 if (wav_audio_handler_->AtEnd(wav_file_read_pos_))
194 return 0;
196 // This pulls data from ProvideInput.
197 file_audio_converter_->Convert(audio_bus);
198 return audio_bus->frames();
201 double FileSource::ProvideInput(AudioBus* audio_bus_into_converter,
202 base::TimeDelta buffer_delay) {
203 // Unfilled frames will be zeroed by CopyTo.
204 size_t bytes_written;
205 wav_audio_handler_->CopyTo(audio_bus_into_converter, wav_file_read_pos_,
206 &bytes_written);
207 wav_file_read_pos_ += bytes_written;
208 return 1.0;
211 void FileSource::OnError(AudioOutputStream* stream) {
214 BeepingSource::BeepingSource(const AudioParameters& params)
215 : buffer_size_(params.GetBytesPerBuffer()),
216 buffer_(new uint8[buffer_size_]),
217 params_(params),
218 last_callback_time_(base::TimeTicks::Now()),
219 beep_duration_in_buffers_(kBeepDurationMilliseconds *
220 params.sample_rate() /
221 params.frames_per_buffer() /
222 1000),
223 beep_generated_in_buffers_(0),
224 beep_period_in_frames_(params.sample_rate() / kBeepFrequency) {
227 BeepingSource::~BeepingSource() {
230 int BeepingSource::OnMoreData(AudioBus* audio_bus, uint32 total_bytes_delay) {
231 // Accumulate the time from the last beep.
232 interval_from_last_beep_ += base::TimeTicks::Now() - last_callback_time_;
234 memset(buffer_.get(), 0, buffer_size_);
235 bool should_beep = false;
236 BeepContext* beep_context = g_beep_context.Pointer();
237 if (beep_context->automatic_beep()) {
238 base::TimeDelta delta = interval_from_last_beep_ -
239 base::TimeDelta::FromMilliseconds(kAutomaticBeepIntervalInMs);
240 if (delta > base::TimeDelta()) {
241 should_beep = true;
242 interval_from_last_beep_ = delta;
244 } else {
245 should_beep = beep_context->beep_once();
246 beep_context->SetBeepOnce(false);
249 // If this object was instructed to generate a beep or has started to
250 // generate a beep sound.
251 if (should_beep || beep_generated_in_buffers_) {
252 // Compute the number of frames to output high value. Then compute the
253 // number of bytes based on channels and bits per channel.
254 int high_frames = beep_period_in_frames_ / 2;
255 int high_bytes = high_frames * params_.bits_per_sample() *
256 params_.channels() / 8;
258 // Separate high and low with the same number of bytes to generate a
259 // square wave.
260 int position = 0;
261 while (position + high_bytes <= buffer_size_) {
262 // Write high values first.
263 memset(buffer_.get() + position, 128, high_bytes);
264 // Then leave low values in the buffer with |high_bytes|.
265 position += high_bytes * 2;
268 ++beep_generated_in_buffers_;
269 if (beep_generated_in_buffers_ >= beep_duration_in_buffers_)
270 beep_generated_in_buffers_ = 0;
273 last_callback_time_ = base::TimeTicks::Now();
274 audio_bus->FromInterleaved(
275 buffer_.get(), audio_bus->frames(), params_.bits_per_sample() / 8);
276 return audio_bus->frames();
279 void BeepingSource::OnError(AudioOutputStream* stream) {
282 void BeepingSource::BeepOnce() {
283 g_beep_context.Pointer()->SetBeepOnce(true);
286 } // namespace media