1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "cc/base/cc_export.h"
15 #include "cc/output/context_provider.h"
16 #include "cc/output/software_output_device.h"
17 #include "cc/scheduler/frame_rate_controller.h"
18 #include "cc/scheduler/rolling_time_delta_history.h"
20 namespace base
{ class SingleThreadTaskRunner
; }
22 namespace ui
{ struct LatencyInfo
; }
32 class CompositorFrame
;
33 class CompositorFrameAck
;
34 struct ManagedMemoryPolicy
;
35 class OutputSurfaceClient
;
37 // Represents the output surface for a compositor. The compositor owns
38 // and manages its destruction. Its lifetime is:
39 // 1. Created on the main thread by the LayerTreeHost through its client.
40 // 2. Passed to the compositor thread and bound to a client via BindToClient.
41 // From here on, it will only be used on the compositor thread.
42 // 3. If the 3D context is lost, then the compositor will delete the output
43 // surface (on the compositor thread) and go back to step 1.
44 class CC_EXPORT OutputSurface
: public FrameRateControllerClient
{
47 DEFAULT_MAX_FRAMES_PENDING
= 2
50 explicit OutputSurface(scoped_refptr
<ContextProvider
> context_provider
);
52 explicit OutputSurface(scoped_ptr
<SoftwareOutputDevice
> software_device
);
54 OutputSurface(scoped_refptr
<ContextProvider
> context_provider
,
55 scoped_ptr
<SoftwareOutputDevice
> software_device
);
57 virtual ~OutputSurface();
61 : delegated_rendering(false),
62 max_frames_pending(0),
63 deferred_gl_initialization(false),
64 draw_and_swap_full_viewport_every_frame(false),
65 adjust_deadline_for_parent(true),
66 uses_default_gl_framebuffer(true) {}
67 bool delegated_rendering
;
68 int max_frames_pending
;
69 bool deferred_gl_initialization
;
70 bool draw_and_swap_full_viewport_every_frame
;
71 // This doesn't handle the <webview> case, but once BeginImplFrame is
72 // supported natively, we shouldn't need adjust_deadline_for_parent.
73 bool adjust_deadline_for_parent
;
74 // Whether this output surface renders to the default OpenGL zero
75 // framebuffer or to an offscreen framebuffer.
76 bool uses_default_gl_framebuffer
;
79 const Capabilities
& capabilities() const {
83 virtual bool HasExternalStencilTest() const;
85 // Obtain the 3d context or the software device associated with this output
86 // surface. Either of these may return a null pointer, but not both.
87 // In the event of a lost context, the entire output surface should be
89 scoped_refptr
<ContextProvider
> context_provider() const {
90 return context_provider_
.get();
92 SoftwareOutputDevice
* software_device() const {
93 return software_device_
.get();
96 // In the case where both the context3d and software_device are present
97 // (namely Android WebView), this is called to determine whether the software
98 // device should be used on the current frame.
99 virtual bool ForcedDrawToSoftwareDevice() const;
101 // Called by the compositor on the compositor thread. This is a place where
102 // thread-specific data for the output surface can be initialized, since from
103 // this point on the output surface will only be used on the compositor
105 virtual bool BindToClient(OutputSurfaceClient
* client
);
107 void InitializeBeginImplFrameEmulation(
108 base::SingleThreadTaskRunner
* task_runner
,
109 bool throttle_frame_production
,
110 base::TimeDelta interval
);
112 void SetMaxFramesPending(int max_frames_pending
);
114 virtual void EnsureBackbuffer();
115 virtual void DiscardBackbuffer();
117 virtual void Reshape(gfx::Size size
, float scale_factor
);
118 virtual gfx::Size
SurfaceSize() const;
120 virtual void BindFramebuffer();
122 // The implementation may destroy or steal the contents of the CompositorFrame
123 // passed in (though it will not take ownership of the CompositorFrame
125 virtual void SwapBuffers(CompositorFrame
* frame
);
127 // Notifies frame-rate smoothness preference. If true, all non-critical
128 // processing should be stopped, or lowered in priority.
129 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness
) {}
131 // Requests a BeginImplFrame notification from the output surface. The
132 // notification will be delivered by calling
133 // OutputSurfaceClient::BeginImplFrame until the callback is disabled.
134 virtual void SetNeedsBeginImplFrame(bool enable
);
136 bool HasClient() { return !!client_
; }
138 // Returns an estimate of the current GPU latency. When only a software
139 // device is present, returns 0.
140 base::TimeDelta
GpuLatencyEstimate();
143 // Synchronously initialize context3d and enter hardware mode.
144 // This can only supported in threaded compositing mode.
145 // |offscreen_context_provider| should match what is returned by
146 // LayerTreeClient::OffscreenContextProvider().
147 bool InitializeAndSetContext3d(
148 scoped_refptr
<ContextProvider
> context_provider
,
149 scoped_refptr
<ContextProvider
> offscreen_context_provider
);
152 void PostSwapBuffersComplete();
154 struct OutputSurface::Capabilities capabilities_
;
155 scoped_refptr
<ContextProvider
> context_provider_
;
156 scoped_ptr
<SoftwareOutputDevice
> software_device_
;
157 gfx::Size surface_size_
;
158 float device_scale_factor_
;
160 // The FrameRateController is deprecated.
161 // Platforms should move to native BeginImplFrames instead.
162 void OnVSyncParametersChanged(base::TimeTicks timebase
,
163 base::TimeDelta interval
);
164 virtual void FrameRateControllerTick(bool throttled
,
165 const BeginFrameArgs
& args
) OVERRIDE
;
166 scoped_ptr
<FrameRateController
> frame_rate_controller_
;
167 int max_frames_pending_
;
168 int pending_swap_buffers_
;
169 bool needs_begin_impl_frame_
;
170 bool client_ready_for_begin_impl_frame_
;
172 // This stores a BeginImplFrame that we couldn't process immediately,
173 // but might process retroactively in the near future.
174 BeginFrameArgs skipped_begin_impl_frame_args_
;
176 // Forwarded to OutputSurfaceClient but threaded through OutputSurface
177 // first so OutputSurface has a chance to update the FrameRateController
178 void SetNeedsRedrawRect(const gfx::Rect
& damage_rect
);
179 void BeginImplFrame(const BeginFrameArgs
& args
);
180 void DidSwapBuffers();
181 void OnSwapBuffersComplete();
182 void ReclaimResources(const CompositorFrameAck
* ack
);
183 void DidLoseOutputSurface();
184 void SetExternalStencilTest(bool enabled
);
185 void SetExternalDrawConstraints(const gfx::Transform
& transform
,
186 const gfx::Rect
& viewport
,
187 const gfx::Rect
& clip
,
188 bool valid_for_tile_management
);
190 // virtual for testing.
191 virtual base::TimeTicks
RetroactiveBeginImplFrameDeadline();
192 virtual void PostCheckForRetroactiveBeginImplFrame();
193 void CheckForRetroactiveBeginImplFrame();
196 OutputSurfaceClient
* client_
;
198 void SetUpContext3d();
199 void ResetContext3d();
200 void SetMemoryPolicy(const ManagedMemoryPolicy
& policy
);
201 void UpdateAndMeasureGpuLatency();
203 // check_for_retroactive_begin_impl_frame_pending_ is used to avoid posting
204 // redundant checks for a retroactive BeginImplFrame.
205 bool check_for_retroactive_begin_impl_frame_pending_
;
207 bool external_stencil_test_enabled_
;
209 base::WeakPtrFactory
<OutputSurface
> weak_ptr_factory_
;
211 std::deque
<unsigned> available_gpu_latency_query_ids_
;
212 std::deque
<unsigned> pending_gpu_latency_query_ids_
;
213 RollingTimeDeltaHistory gpu_latency_history_
;
215 DISALLOW_COPY_AND_ASSIGN(OutputSurface
);
220 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_