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[chromium-blink-merge.git] / cc / output / output_surface.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
8 #include <deque>
10 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/memory/weak_ptr.h"
14 #include "cc/base/cc_export.h"
15 #include "cc/output/context_provider.h"
16 #include "cc/output/software_output_device.h"
17 #include "cc/scheduler/frame_rate_controller.h"
18 #include "cc/scheduler/rolling_time_delta_history.h"
20 namespace base { class SingleThreadTaskRunner; }
22 namespace ui { struct LatencyInfo; }
24 namespace gfx {
25 class Rect;
26 class Size;
27 class Transform;
30 namespace cc {
32 class CompositorFrame;
33 class CompositorFrameAck;
34 struct ManagedMemoryPolicy;
35 class OutputSurfaceClient;
37 // Represents the output surface for a compositor. The compositor owns
38 // and manages its destruction. Its lifetime is:
39 // 1. Created on the main thread by the LayerTreeHost through its client.
40 // 2. Passed to the compositor thread and bound to a client via BindToClient.
41 // From here on, it will only be used on the compositor thread.
42 // 3. If the 3D context is lost, then the compositor will delete the output
43 // surface (on the compositor thread) and go back to step 1.
44 class CC_EXPORT OutputSurface : public FrameRateControllerClient {
45 public:
46 enum {
47 DEFAULT_MAX_FRAMES_PENDING = 2
50 explicit OutputSurface(scoped_refptr<ContextProvider> context_provider);
52 explicit OutputSurface(scoped_ptr<SoftwareOutputDevice> software_device);
54 OutputSurface(scoped_refptr<ContextProvider> context_provider,
55 scoped_ptr<SoftwareOutputDevice> software_device);
57 virtual ~OutputSurface();
59 struct Capabilities {
60 Capabilities()
61 : delegated_rendering(false),
62 max_frames_pending(0),
63 deferred_gl_initialization(false),
64 draw_and_swap_full_viewport_every_frame(false),
65 adjust_deadline_for_parent(true),
66 uses_default_gl_framebuffer(true) {}
67 bool delegated_rendering;
68 int max_frames_pending;
69 bool deferred_gl_initialization;
70 bool draw_and_swap_full_viewport_every_frame;
71 // This doesn't handle the <webview> case, but once BeginImplFrame is
72 // supported natively, we shouldn't need adjust_deadline_for_parent.
73 bool adjust_deadline_for_parent;
74 // Whether this output surface renders to the default OpenGL zero
75 // framebuffer or to an offscreen framebuffer.
76 bool uses_default_gl_framebuffer;
79 const Capabilities& capabilities() const {
80 return capabilities_;
83 virtual bool HasExternalStencilTest() const;
85 // Obtain the 3d context or the software device associated with this output
86 // surface. Either of these may return a null pointer, but not both.
87 // In the event of a lost context, the entire output surface should be
88 // recreated.
89 scoped_refptr<ContextProvider> context_provider() const {
90 return context_provider_.get();
92 SoftwareOutputDevice* software_device() const {
93 return software_device_.get();
96 // In the case where both the context3d and software_device are present
97 // (namely Android WebView), this is called to determine whether the software
98 // device should be used on the current frame.
99 virtual bool ForcedDrawToSoftwareDevice() const;
101 // Called by the compositor on the compositor thread. This is a place where
102 // thread-specific data for the output surface can be initialized, since from
103 // this point on the output surface will only be used on the compositor
104 // thread.
105 virtual bool BindToClient(OutputSurfaceClient* client);
107 void InitializeBeginImplFrameEmulation(
108 base::SingleThreadTaskRunner* task_runner,
109 bool throttle_frame_production,
110 base::TimeDelta interval);
112 void SetMaxFramesPending(int max_frames_pending);
114 virtual void EnsureBackbuffer();
115 virtual void DiscardBackbuffer();
117 virtual void Reshape(gfx::Size size, float scale_factor);
118 virtual gfx::Size SurfaceSize() const;
120 virtual void BindFramebuffer();
122 // The implementation may destroy or steal the contents of the CompositorFrame
123 // passed in (though it will not take ownership of the CompositorFrame
124 // itself).
125 virtual void SwapBuffers(CompositorFrame* frame);
127 // Notifies frame-rate smoothness preference. If true, all non-critical
128 // processing should be stopped, or lowered in priority.
129 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
131 // Requests a BeginImplFrame notification from the output surface. The
132 // notification will be delivered by calling
133 // OutputSurfaceClient::BeginImplFrame until the callback is disabled.
134 virtual void SetNeedsBeginImplFrame(bool enable);
136 bool HasClient() { return !!client_; }
138 // Returns an estimate of the current GPU latency. When only a software
139 // device is present, returns 0.
140 base::TimeDelta GpuLatencyEstimate();
142 protected:
143 // Synchronously initialize context3d and enter hardware mode.
144 // This can only supported in threaded compositing mode.
145 // |offscreen_context_provider| should match what is returned by
146 // LayerTreeClient::OffscreenContextProvider().
147 bool InitializeAndSetContext3d(
148 scoped_refptr<ContextProvider> context_provider,
149 scoped_refptr<ContextProvider> offscreen_context_provider);
150 void ReleaseGL();
152 void PostSwapBuffersComplete();
154 struct OutputSurface::Capabilities capabilities_;
155 scoped_refptr<ContextProvider> context_provider_;
156 scoped_ptr<SoftwareOutputDevice> software_device_;
157 gfx::Size surface_size_;
158 float device_scale_factor_;
160 // The FrameRateController is deprecated.
161 // Platforms should move to native BeginImplFrames instead.
162 void OnVSyncParametersChanged(base::TimeTicks timebase,
163 base::TimeDelta interval);
164 virtual void FrameRateControllerTick(bool throttled,
165 const BeginFrameArgs& args) OVERRIDE;
166 scoped_ptr<FrameRateController> frame_rate_controller_;
167 int max_frames_pending_;
168 int pending_swap_buffers_;
169 bool needs_begin_impl_frame_;
170 bool client_ready_for_begin_impl_frame_;
172 // This stores a BeginImplFrame that we couldn't process immediately,
173 // but might process retroactively in the near future.
174 BeginFrameArgs skipped_begin_impl_frame_args_;
176 // Forwarded to OutputSurfaceClient but threaded through OutputSurface
177 // first so OutputSurface has a chance to update the FrameRateController
178 void SetNeedsRedrawRect(const gfx::Rect& damage_rect);
179 void BeginImplFrame(const BeginFrameArgs& args);
180 void DidSwapBuffers();
181 void OnSwapBuffersComplete();
182 void ReclaimResources(const CompositorFrameAck* ack);
183 void DidLoseOutputSurface();
184 void SetExternalStencilTest(bool enabled);
185 void SetExternalDrawConstraints(const gfx::Transform& transform,
186 const gfx::Rect& viewport,
187 const gfx::Rect& clip,
188 bool valid_for_tile_management);
190 // virtual for testing.
191 virtual base::TimeTicks RetroactiveBeginImplFrameDeadline();
192 virtual void PostCheckForRetroactiveBeginImplFrame();
193 void CheckForRetroactiveBeginImplFrame();
195 private:
196 OutputSurfaceClient* client_;
198 void SetUpContext3d();
199 void ResetContext3d();
200 void SetMemoryPolicy(const ManagedMemoryPolicy& policy);
201 void UpdateAndMeasureGpuLatency();
203 // check_for_retroactive_begin_impl_frame_pending_ is used to avoid posting
204 // redundant checks for a retroactive BeginImplFrame.
205 bool check_for_retroactive_begin_impl_frame_pending_;
207 bool external_stencil_test_enabled_;
209 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
211 std::deque<unsigned> available_gpu_latency_query_ids_;
212 std::deque<unsigned> pending_gpu_latency_query_ids_;
213 RollingTimeDeltaHistory gpu_latency_history_;
215 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
218 } // namespace cc
220 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_