1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/json/json_writer.h"
13 #include "base/metrics/histogram.h"
14 #include "base/stl_util.h"
15 #include "base/strings/stringprintf.h"
16 #include "cc/animation/scrollbar_animation_controller.h"
17 #include "cc/animation/timing_function.h"
18 #include "cc/base/latency_info_swap_promise_monitor.h"
19 #include "cc/base/math_util.h"
20 #include "cc/base/util.h"
21 #include "cc/debug/benchmark_instrumentation.h"
22 #include "cc/debug/debug_rect_history.h"
23 #include "cc/debug/devtools_instrumentation.h"
24 #include "cc/debug/frame_rate_counter.h"
25 #include "cc/debug/overdraw_metrics.h"
26 #include "cc/debug/paint_time_counter.h"
27 #include "cc/debug/rendering_stats_instrumentation.h"
28 #include "cc/debug/traced_value.h"
29 #include "cc/input/page_scale_animation.h"
30 #include "cc/input/top_controls_manager.h"
31 #include "cc/layers/append_quads_data.h"
32 #include "cc/layers/heads_up_display_layer_impl.h"
33 #include "cc/layers/layer_impl.h"
34 #include "cc/layers/layer_iterator.h"
35 #include "cc/layers/painted_scrollbar_layer_impl.h"
36 #include "cc/layers/render_surface_impl.h"
37 #include "cc/layers/scrollbar_layer_impl_base.h"
38 #include "cc/output/compositor_frame_metadata.h"
39 #include "cc/output/copy_output_request.h"
40 #include "cc/output/delegating_renderer.h"
41 #include "cc/output/gl_renderer.h"
42 #include "cc/output/software_renderer.h"
43 #include "cc/quads/render_pass_draw_quad.h"
44 #include "cc/quads/shared_quad_state.h"
45 #include "cc/quads/solid_color_draw_quad.h"
46 #include "cc/quads/texture_draw_quad.h"
47 #include "cc/resources/memory_history.h"
48 #include "cc/resources/picture_layer_tiling.h"
49 #include "cc/resources/prioritized_resource_manager.h"
50 #include "cc/resources/texture_mailbox_deleter.h"
51 #include "cc/resources/ui_resource_bitmap.h"
52 #include "cc/scheduler/delay_based_time_source.h"
53 #include "cc/scheduler/texture_uploader.h"
54 #include "cc/trees/damage_tracker.h"
55 #include "cc/trees/layer_tree_host.h"
56 #include "cc/trees/layer_tree_host_common.h"
57 #include "cc/trees/layer_tree_impl.h"
58 #include "cc/trees/quad_culler.h"
59 #include "cc/trees/single_thread_proxy.h"
60 #include "cc/trees/tree_synchronizer.h"
61 #include "gpu/GLES2/gl2extchromium.h"
62 #include "ui/gfx/frame_time.h"
63 #include "ui/gfx/size_conversions.h"
64 #include "ui/gfx/vector2d_conversions.h"
68 void DidVisibilityChange(cc::LayerTreeHostImpl
* id
, bool visible
) {
70 TRACE_EVENT_ASYNC_BEGIN1("webkit",
71 "LayerTreeHostImpl::SetVisible",
78 TRACE_EVENT_ASYNC_END0("webkit", "LayerTreeHostImpl::SetVisible", id
);
81 size_t GetMaxTransferBufferUsageBytes(cc::ContextProvider
* context_provider
) {
82 // Software compositing should not use this value in production. Just use a
83 // default value when testing uploads with the software compositor.
84 if (!context_provider
)
85 return std::numeric_limits
<size_t>::max();
87 // We want to make sure the default transfer buffer size is equal to the
88 // amount of data that can be uploaded by the compositor to avoid stalling
90 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
91 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
92 // Assuming a two frame deep pipeline between CPU and GPU and we are
93 // drawing 60 frames per second which would require us to draw one
94 // frame in 16 milliseconds.
95 const size_t kMaxTransferBufferUsageBytes
= 16 * 2 * kMaxBytesUploadedPerMs
;
97 context_provider
->ContextCapabilities().max_transfer_buffer_usage_bytes
,
98 kMaxTransferBufferUsageBytes
);
101 size_t GetMaxRasterTasksUsageBytes(cc::ContextProvider
* context_provider
) {
102 // Transfer-buffer/raster-tasks limits are different but related. We make
103 // equal here, as this is ideal when using transfer buffers. When not using
104 // transfer buffers we should still limit raster to something similar, to
105 // preserve caching behavior (and limit memory waste when priorities change).
106 return GetMaxTransferBufferUsageBytes(context_provider
);
109 unsigned GetMapImageTextureTarget(cc::ContextProvider
* context_provider
) {
110 if (!context_provider
)
111 return GL_TEXTURE_2D
;
113 // TODO(reveman): Determine if GL_TEXTURE_EXTERNAL_OES works well on
114 // Android before we enable this. crbug.com/322780
115 #if !defined(OS_ANDROID)
116 if (context_provider
->ContextCapabilities().gpu
.egl_image_external
)
117 return GL_TEXTURE_EXTERNAL_OES
;
118 if (context_provider
->ContextCapabilities().gpu
.texture_rectangle
)
119 return GL_TEXTURE_RECTANGLE_ARB
;
122 return GL_TEXTURE_2D
;
129 class LayerTreeHostImplTimeSourceAdapter
: public TimeSourceClient
{
131 static scoped_ptr
<LayerTreeHostImplTimeSourceAdapter
> Create(
132 LayerTreeHostImpl
* layer_tree_host_impl
,
133 scoped_refptr
<DelayBasedTimeSource
> time_source
) {
134 return make_scoped_ptr(
135 new LayerTreeHostImplTimeSourceAdapter(layer_tree_host_impl
,
138 virtual ~LayerTreeHostImplTimeSourceAdapter() {
139 time_source_
->SetClient(NULL
);
140 time_source_
->SetActive(false);
143 virtual void OnTimerTick() OVERRIDE
{
144 // In single threaded mode we attempt to simulate changing the current
145 // thread by maintaining a fake thread id. When we switch from one
146 // thread to another, we construct DebugScopedSetXXXThread objects that
147 // update the thread id. This lets DCHECKS that ensure we're on the
148 // right thread to work correctly in single threaded mode. The problem
149 // here is that the timer tasks are run via the message loop, and when
150 // they run, we've had no chance to construct a DebugScopedSetXXXThread
151 // object. The result is that we report that we're running on the main
152 // thread. In multi-threaded mode, this timer is run on the compositor
153 // thread, so to keep this consistent in single-threaded mode, we'll
154 // construct a DebugScopedSetImplThread object. There is no need to do
155 // this in multi-threaded mode since the real thread id's will be
156 // correct. In fact, setting fake thread id's interferes with the real
157 // thread id's and causes breakage.
158 scoped_ptr
<DebugScopedSetImplThread
> set_impl_thread
;
159 if (!layer_tree_host_impl_
->proxy()->HasImplThread()) {
160 set_impl_thread
.reset(
161 new DebugScopedSetImplThread(layer_tree_host_impl_
->proxy()));
164 // TODO(enne): This should probably happen post-animate.
165 if (layer_tree_host_impl_
->pending_tree()) {
166 layer_tree_host_impl_
->pending_tree()->UpdateDrawProperties();
167 layer_tree_host_impl_
->ManageTiles();
170 layer_tree_host_impl_
->Animate(
171 layer_tree_host_impl_
->CurrentFrameTimeTicks(),
172 layer_tree_host_impl_
->CurrentFrameTime());
173 layer_tree_host_impl_
->UpdateBackgroundAnimateTicking(true);
174 bool start_ready_animations
= true;
175 layer_tree_host_impl_
->UpdateAnimationState(start_ready_animations
);
176 layer_tree_host_impl_
->ResetCurrentFrameTimeForNextFrame();
179 void SetActive(bool active
) {
180 if (active
!= time_source_
->Active())
181 time_source_
->SetActive(active
);
184 bool Active() const { return time_source_
->Active(); }
187 LayerTreeHostImplTimeSourceAdapter(
188 LayerTreeHostImpl
* layer_tree_host_impl
,
189 scoped_refptr
<DelayBasedTimeSource
> time_source
)
190 : layer_tree_host_impl_(layer_tree_host_impl
),
191 time_source_(time_source
) {
192 time_source_
->SetClient(this);
195 LayerTreeHostImpl
* layer_tree_host_impl_
;
196 scoped_refptr
<DelayBasedTimeSource
> time_source_
;
198 DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImplTimeSourceAdapter
);
201 LayerTreeHostImpl::FrameData::FrameData()
202 : contains_incomplete_tile(false), has_no_damage(false) {}
204 LayerTreeHostImpl::FrameData::~FrameData() {}
206 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
207 const LayerTreeSettings
& settings
,
208 LayerTreeHostImplClient
* client
,
210 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
211 SharedBitmapManager
* manager
,
213 return make_scoped_ptr(new LayerTreeHostImpl(
214 settings
, client
, proxy
, rendering_stats_instrumentation
, manager
, id
));
217 LayerTreeHostImpl::LayerTreeHostImpl(
218 const LayerTreeSettings
& settings
,
219 LayerTreeHostImplClient
* client
,
221 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
222 SharedBitmapManager
* manager
,
226 input_handler_client_(NULL
),
227 did_lock_scrolling_layer_(false),
228 should_bubble_scrolls_(false),
229 wheel_scrolling_(false),
230 scroll_layer_id_when_mouse_over_scrollbar_(0),
231 tile_priorities_dirty_(false),
232 root_layer_scroll_offset_delegate_(NULL
),
235 cached_managed_memory_policy_(
236 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
237 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
238 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
239 pinch_gesture_active_(false),
240 pinch_gesture_end_should_clear_scrolling_layer_(false),
241 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
242 paint_time_counter_(PaintTimeCounter::Create()),
243 memory_history_(MemoryHistory::Create()),
244 debug_rect_history_(DebugRectHistory::Create()),
245 texture_mailbox_deleter_(new TextureMailboxDeleter
),
246 max_memory_needed_bytes_(0),
247 last_sent_memory_visible_bytes_(0),
248 last_sent_memory_visible_and_nearby_bytes_(0),
249 last_sent_memory_use_bytes_(0),
251 device_scale_factor_(1.f
),
252 overhang_ui_resource_id_(0),
253 overdraw_bottom_height_(0.f
),
254 device_viewport_valid_for_tile_management_(true),
255 external_stencil_test_enabled_(false),
256 animation_registrar_(AnimationRegistrar::Create()),
257 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
258 micro_benchmark_controller_(this),
259 need_to_update_visible_tiles_before_draw_(false),
261 did_lose_called_(false),
263 shared_bitmap_manager_(manager
),
265 DCHECK(proxy_
->IsImplThread());
266 DidVisibilityChange(this, visible_
);
268 SetDebugState(settings
.initial_debug_state
);
270 if (settings
.calculate_top_controls_position
) {
271 top_controls_manager_
=
272 TopControlsManager::Create(this,
273 settings
.top_controls_height
,
274 settings
.top_controls_show_threshold
,
275 settings
.top_controls_hide_threshold
);
278 SetDebugState(settings
.initial_debug_state
);
280 // LTHI always has an active tree.
281 active_tree_
= LayerTreeImpl::create(this);
282 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
283 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", this);
286 LayerTreeHostImpl::~LayerTreeHostImpl() {
287 DCHECK(proxy_
->IsImplThread());
288 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
289 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
290 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", this);
292 if (input_handler_client_
) {
293 input_handler_client_
->WillShutdown();
294 input_handler_client_
= NULL
;
297 // The layer trees must be destroyed before the layer tree host. We've
298 // made a contract with our animation controllers that the registrar
299 // will outlive them, and we must make good.
300 recycle_tree_
.reset();
301 pending_tree_
.reset();
302 active_tree_
.reset();
305 void LayerTreeHostImpl::BeginMainFrameAborted(bool did_handle
) {
306 // If the begin frame data was handled, then scroll and scale set was applied
307 // by the main thread, so the active tree needs to be updated as if these sent
308 // values were applied and committed.
310 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
311 active_tree_
->ResetContentsTexturesPurged();
315 void LayerTreeHostImpl::BeginCommit() {}
317 void LayerTreeHostImpl::CommitComplete() {
318 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
320 if (settings_
.impl_side_painting
) {
321 // Impl-side painting needs an update immediately post-commit to have the
322 // opportunity to create tilings. Other paths can call UpdateDrawProperties
323 // more lazily when needed prior to drawing.
324 pending_tree()->ApplyScrollDeltasSinceBeginMainFrame();
325 pending_tree_
->set_needs_update_draw_properties();
326 pending_tree_
->UpdateDrawProperties();
327 // Start working on newly created tiles immediately if needed.
328 if (!tile_manager_
|| !tile_priorities_dirty_
)
329 NotifyReadyToActivate();
333 active_tree_
->set_needs_update_draw_properties();
334 if (time_source_client_adapter_
&& time_source_client_adapter_
->Active())
335 DCHECK(active_tree_
->root_layer());
338 client_
->SendManagedMemoryStats();
340 micro_benchmark_controller_
.DidCompleteCommit();
343 bool LayerTreeHostImpl::CanDraw() const {
344 // Note: If you are changing this function or any other function that might
345 // affect the result of CanDraw, make sure to call
346 // client_->OnCanDrawStateChanged in the proper places and update the
347 // NotifyIfCanDrawChanged test.
350 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
351 TRACE_EVENT_SCOPE_THREAD
);
355 // Must have an OutputSurface if |renderer_| is not NULL.
356 DCHECK(output_surface_
);
358 // TODO(boliu): Make draws without root_layer work and move this below
359 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
360 if (!active_tree_
->root_layer()) {
361 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
362 TRACE_EVENT_SCOPE_THREAD
);
366 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
369 if (DrawViewportSize().IsEmpty()) {
370 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
371 TRACE_EVENT_SCOPE_THREAD
);
374 if (active_tree_
->ViewportSizeInvalid()) {
375 TRACE_EVENT_INSTANT0(
376 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
377 TRACE_EVENT_SCOPE_THREAD
);
380 if (active_tree_
->ContentsTexturesPurged()) {
381 TRACE_EVENT_INSTANT0(
382 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
383 TRACE_EVENT_SCOPE_THREAD
);
386 if (EvictedUIResourcesExist()) {
387 TRACE_EVENT_INSTANT0(
388 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
389 TRACE_EVENT_SCOPE_THREAD
);
395 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
,
396 base::Time wall_clock_time
) {
397 if (input_handler_client_
)
398 input_handler_client_
->Animate(monotonic_time
);
399 AnimatePageScale(monotonic_time
);
400 AnimateLayers(monotonic_time
, wall_clock_time
);
401 AnimateScrollbars(monotonic_time
);
402 AnimateTopControls(monotonic_time
);
405 void LayerTreeHostImpl::ManageTiles() {
408 if (!tile_priorities_dirty_
)
410 if (!device_viewport_valid_for_tile_management_
)
413 tile_priorities_dirty_
= false;
414 tile_manager_
->ManageTiles(global_tile_state_
);
416 size_t memory_required_bytes
;
417 size_t memory_nice_to_have_bytes
;
418 size_t memory_allocated_bytes
;
419 size_t memory_used_bytes
;
420 tile_manager_
->GetMemoryStats(&memory_required_bytes
,
421 &memory_nice_to_have_bytes
,
422 &memory_allocated_bytes
,
424 SendManagedMemoryStats(memory_required_bytes
,
425 memory_nice_to_have_bytes
,
428 client_
->DidManageTiles();
431 void LayerTreeHostImpl::StartPageScaleAnimation(gfx::Vector2d target_offset
,
434 base::TimeDelta duration
) {
435 if (!RootScrollLayer())
438 gfx::Vector2dF scroll_total
=
439 RootScrollLayer()->scroll_offset() + RootScrollLayer()->ScrollDelta();
440 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
441 gfx::SizeF viewport_size
= UnscaledScrollableViewportSize();
443 // Easing constants experimentally determined.
444 scoped_ptr
<TimingFunction
> timing_function
=
445 CubicBezierTimingFunction::Create(.8, 0, .3, .9).PassAs
<TimingFunction
>();
447 page_scale_animation_
=
448 PageScaleAnimation::Create(scroll_total
,
449 active_tree_
->total_page_scale_factor(),
451 scaled_scrollable_size
,
452 timing_function
.Pass());
455 gfx::Vector2dF
anchor(target_offset
);
456 page_scale_animation_
->ZoomWithAnchor(anchor
,
458 duration
.InSecondsF());
460 gfx::Vector2dF scaled_target_offset
= target_offset
;
461 page_scale_animation_
->ZoomTo(scaled_target_offset
,
463 duration
.InSecondsF());
467 client_
->SetNeedsCommitOnImplThread();
468 client_
->RenewTreePriority();
471 void LayerTreeHostImpl::ScheduleAnimation() {
475 bool LayerTreeHostImpl::HaveTouchEventHandlersAt(gfx::Point viewport_point
) {
476 if (!settings_
.touch_hit_testing
)
478 if (!EnsureRenderSurfaceLayerList())
481 gfx::PointF device_viewport_point
=
482 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
484 LayerImpl
* layer_impl
=
485 LayerTreeHostCommon::FindLayerThatIsHitByPointInTouchHandlerRegion(
486 device_viewport_point
,
487 active_tree_
->RenderSurfaceLayerList());
488 return layer_impl
!= NULL
;
491 scoped_ptr
<SwapPromiseMonitor
>
492 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
493 ui::LatencyInfo
* latency
) {
494 return scoped_ptr
<SwapPromiseMonitor
>(
495 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
498 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
499 LayerImpl
* root_draw_layer
,
500 const LayerImplList
& render_surface_layer_list
) {
501 // For now, we use damage tracking to compute a global scissor. To do this, we
502 // must compute all damage tracking before drawing anything, so that we know
503 // the root damage rect. The root damage rect is then used to scissor each
506 for (int surface_index
= render_surface_layer_list
.size() - 1;
509 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
510 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
511 DCHECK(render_surface
);
512 render_surface
->damage_tracker()->UpdateDamageTrackingState(
513 render_surface
->layer_list(),
514 render_surface_layer
->id(),
515 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
516 render_surface
->content_rect(),
517 render_surface_layer
->mask_layer(),
518 render_surface_layer
->filters());
522 scoped_ptr
<base::Value
> LayerTreeHostImpl::FrameData::AsValue() const {
523 scoped_ptr
<base::DictionaryValue
> value(new base::DictionaryValue());
524 value
->SetBoolean("contains_incomplete_tile", contains_incomplete_tile
);
525 value
->SetBoolean("has_no_damage", has_no_damage
);
527 // Quad data can be quite large, so only dump render passes if we select
530 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
531 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
533 scoped_ptr
<base::ListValue
> render_pass_list(new base::ListValue());
534 for (size_t i
= 0; i
< render_passes
.size(); ++i
)
535 render_pass_list
->Append(render_passes
[i
]->AsValue().release());
536 value
->Set("render_passes", render_pass_list
.release());
538 return value
.PassAs
<base::Value
>();
541 void LayerTreeHostImpl::FrameData::AppendRenderPass(
542 scoped_ptr
<RenderPass
> render_pass
) {
543 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
544 render_passes
.push_back(render_pass
.Pass());
547 static DrawMode
GetDrawMode(OutputSurface
* output_surface
) {
548 if (output_surface
->ForcedDrawToSoftwareDevice()) {
549 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
550 } else if (output_surface
->context_provider()) {
551 return DRAW_MODE_HARDWARE
;
553 DCHECK_EQ(!output_surface
->software_device(),
554 output_surface
->capabilities().delegated_rendering
);
555 return DRAW_MODE_SOFTWARE
;
559 static void AppendQuadsForLayer(RenderPass
* target_render_pass
,
561 const OcclusionTrackerImpl
& occlusion_tracker
,
562 AppendQuadsData
* append_quads_data
) {
563 bool for_surface
= false;
564 QuadCuller
quad_culler(&target_render_pass
->quad_list
,
565 &target_render_pass
->shared_quad_state_list
,
568 layer
->ShowDebugBorders(),
570 layer
->AppendQuads(&quad_culler
, append_quads_data
);
573 static void AppendQuadsForRenderSurfaceLayer(
574 RenderPass
* target_render_pass
,
576 const RenderPass
* contributing_render_pass
,
577 const OcclusionTrackerImpl
& occlusion_tracker
,
578 AppendQuadsData
* append_quads_data
) {
579 bool for_surface
= true;
580 QuadCuller
quad_culler(&target_render_pass
->quad_list
,
581 &target_render_pass
->shared_quad_state_list
,
584 layer
->ShowDebugBorders(),
587 bool is_replica
= false;
588 layer
->render_surface()->AppendQuads(&quad_culler
,
591 contributing_render_pass
->id
);
593 // Add replica after the surface so that it appears below the surface.
594 if (layer
->has_replica()) {
596 layer
->render_surface()->AppendQuads(&quad_culler
,
599 contributing_render_pass
->id
);
603 static void AppendQuadsToFillScreen(
604 ResourceProvider::ResourceId overhang_resource_id
,
605 const gfx::SizeF
& overhang_resource_scaled_size
,
606 const gfx::Rect
& root_scroll_layer_rect
,
607 RenderPass
* target_render_pass
,
608 LayerImpl
* root_layer
,
609 SkColor screen_background_color
,
610 const OcclusionTrackerImpl
& occlusion_tracker
) {
611 if (!root_layer
|| !SkColorGetA(screen_background_color
))
614 Region fill_region
= occlusion_tracker
.ComputeVisibleRegionInScreen();
615 if (fill_region
.IsEmpty())
618 // Divide the fill region into the part to be filled with the overhang
619 // resource and the part to be filled with the background color.
620 Region screen_background_color_region
= fill_region
;
621 Region overhang_region
;
622 if (overhang_resource_id
) {
623 overhang_region
= fill_region
;
624 overhang_region
.Subtract(root_scroll_layer_rect
);
625 screen_background_color_region
.Intersect(root_scroll_layer_rect
);
628 bool for_surface
= false;
629 QuadCuller
quad_culler(&target_render_pass
->quad_list
,
630 &target_render_pass
->shared_quad_state_list
,
633 root_layer
->ShowDebugBorders(),
636 // Manually create the quad state for the gutter quads, as the root layer
637 // doesn't have any bounds and so can't generate this itself.
638 // TODO(danakj): Make the gutter quads generated by the solid color layer
639 // (make it smarter about generating quads to fill unoccluded areas).
641 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
643 SharedQuadState
* shared_quad_state
=
644 quad_culler
.UseSharedQuadState(SharedQuadState::Create());
645 shared_quad_state
->SetAll(root_layer
->draw_transform(),
646 root_target_rect
.size(),
651 SkXfermode::kSrcOver_Mode
);
653 AppendQuadsData append_quads_data
;
655 gfx::Transform
transform_to_layer_space(gfx::Transform::kSkipInitialization
);
656 bool did_invert
= root_layer
->screen_space_transform().GetInverse(
657 &transform_to_layer_space
);
659 for (Region::Iterator
fill_rects(screen_background_color_region
);
660 fill_rects
.has_rect();
662 // The root layer transform is composed of translations and scales only,
663 // no perspective, so mapping is sufficient (as opposed to projecting).
664 gfx::Rect layer_rect
=
665 MathUtil::MapClippedRect(transform_to_layer_space
, fill_rects
.rect());
666 // Skip the quad culler and just append the quads directly to avoid
668 scoped_ptr
<SolidColorDrawQuad
> quad
= SolidColorDrawQuad::Create();
670 shared_quad_state
, layer_rect
, screen_background_color
, false);
671 quad_culler
.Append(quad
.PassAs
<DrawQuad
>(), &append_quads_data
);
673 for (Region::Iterator
fill_rects(overhang_region
);
674 fill_rects
.has_rect();
676 DCHECK(overhang_resource_id
);
677 gfx::Rect layer_rect
=
678 MathUtil::MapClippedRect(transform_to_layer_space
, fill_rects
.rect());
679 scoped_ptr
<TextureDrawQuad
> tex_quad
= TextureDrawQuad::Create();
680 const float vertex_opacity
[4] = {1.f
, 1.f
, 1.f
, 1.f
};
685 overhang_resource_id
,
687 gfx::PointF(layer_rect
.x() / overhang_resource_scaled_size
.width(),
688 layer_rect
.y() / overhang_resource_scaled_size
.height()),
689 gfx::PointF(layer_rect
.right() /
690 overhang_resource_scaled_size
.width(),
691 layer_rect
.bottom() /
692 overhang_resource_scaled_size
.height()),
693 screen_background_color
,
696 quad_culler
.Append(tex_quad
.PassAs
<DrawQuad
>(), &append_quads_data
);
700 bool LayerTreeHostImpl::CalculateRenderPasses(FrameData
* frame
) {
701 DCHECK(frame
->render_passes
.empty());
703 if (!CanDraw() || !active_tree_
->root_layer())
706 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
707 *frame
->render_surface_layer_list
);
709 // If the root render surface has no visible damage, then don't generate a
711 RenderSurfaceImpl
* root_surface
=
712 active_tree_
->root_layer()->render_surface();
713 bool root_surface_has_no_visible_damage
=
714 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
715 root_surface
->content_rect());
716 bool root_surface_has_contributing_layers
=
717 !root_surface
->layer_list().empty();
718 if (root_surface_has_contributing_layers
&&
719 root_surface_has_no_visible_damage
) {
721 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
722 frame
->has_no_damage
= true;
723 // A copy request should cause damage, so we should not have any copy
724 // requests in this case.
725 DCHECK_EQ(0u, active_tree_
->LayersWithCopyOutputRequest().size());
726 DCHECK(!output_surface_
->capabilities()
727 .draw_and_swap_full_viewport_every_frame
);
732 "LayerTreeHostImpl::CalculateRenderPasses",
733 "render_surface_layer_list.size()",
734 static_cast<uint64
>(frame
->render_surface_layer_list
->size()));
736 // Create the render passes in dependency order.
737 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
740 LayerImpl
* render_surface_layer
=
741 (*frame
->render_surface_layer_list
)[surface_index
];
742 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
744 bool should_draw_into_render_pass
=
745 render_surface_layer
->parent() == NULL
||
746 render_surface
->contributes_to_drawn_surface() ||
747 render_surface_layer
->HasCopyRequest();
748 if (should_draw_into_render_pass
)
749 render_surface_layer
->render_surface()->AppendRenderPasses(frame
);
752 bool record_metrics_for_frame
=
753 settings_
.show_overdraw_in_tracing
&&
754 base::debug::TraceLog::GetInstance() &&
755 base::debug::TraceLog::GetInstance()->IsEnabled();
756 OcclusionTrackerImpl
occlusion_tracker(
757 active_tree_
->root_layer()->render_surface()->content_rect(),
758 record_metrics_for_frame
);
759 occlusion_tracker
.set_minimum_tracking_size(
760 settings_
.minimum_occlusion_tracking_size
);
762 if (debug_state_
.show_occluding_rects
) {
763 occlusion_tracker
.set_occluding_screen_space_rects_container(
764 &frame
->occluding_screen_space_rects
);
766 if (debug_state_
.show_non_occluding_rects
) {
767 occlusion_tracker
.set_non_occluding_screen_space_rects_container(
768 &frame
->non_occluding_screen_space_rects
);
771 // Add quads to the Render passes in FrontToBack order to allow for testing
772 // occlusion and performing culling during the tree walk.
773 typedef LayerIterator
<LayerImpl
,
776 LayerIteratorActions::FrontToBack
> LayerIteratorType
;
778 // Typically when we are missing a texture and use a checkerboard quad, we
779 // still draw the frame. However when the layer being checkerboarded is moving
780 // due to an impl-animation, we drop the frame to avoid flashing due to the
781 // texture suddenly appearing in the future.
782 bool draw_frame
= true;
783 // When we have a copy request for a layer, we need to draw no matter
784 // what, as the layer may disappear after this frame.
785 bool have_copy_request
= false;
787 int layers_drawn
= 0;
789 const DrawMode draw_mode
= GetDrawMode(output_surface_
.get());
791 LayerIteratorType end
=
792 LayerIteratorType::End(frame
->render_surface_layer_list
);
793 for (LayerIteratorType it
=
794 LayerIteratorType::Begin(frame
->render_surface_layer_list
);
797 RenderPass::Id target_render_pass_id
=
798 it
.target_render_surface_layer()->render_surface()->RenderPassId();
799 RenderPass
* target_render_pass
=
800 frame
->render_passes_by_id
[target_render_pass_id
];
802 occlusion_tracker
.EnterLayer(it
);
804 AppendQuadsData
append_quads_data(target_render_pass_id
);
806 if (it
.represents_target_render_surface()) {
807 if (it
->HasCopyRequest()) {
808 have_copy_request
= true;
809 it
->TakeCopyRequestsAndTransformToTarget(
810 &target_render_pass
->copy_requests
);
812 } else if (it
.represents_contributing_render_surface() &&
813 it
->render_surface()->contributes_to_drawn_surface()) {
814 RenderPass::Id contributing_render_pass_id
=
815 it
->render_surface()->RenderPassId();
816 RenderPass
* contributing_render_pass
=
817 frame
->render_passes_by_id
[contributing_render_pass_id
];
818 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
820 contributing_render_pass
,
823 } else if (it
.represents_itself() && it
->DrawsContent() &&
824 !it
->visible_content_rect().IsEmpty()) {
825 bool impl_draw_transform_is_unknown
= false;
826 bool occluded
= occlusion_tracker
.Occluded(
828 it
->visible_content_rect(),
829 it
->draw_transform(),
830 impl_draw_transform_is_unknown
);
831 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
832 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
834 frame
->will_draw_layers
.push_back(*it
);
836 if (it
->HasContributingDelegatedRenderPasses()) {
837 RenderPass::Id contributing_render_pass_id
=
838 it
->FirstContributingRenderPassId();
839 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
840 frame
->render_passes_by_id
.end()) {
841 RenderPass
* render_pass
=
842 frame
->render_passes_by_id
[contributing_render_pass_id
];
844 AppendQuadsData
append_quads_data(render_pass
->id
);
845 AppendQuadsForLayer(render_pass
,
850 contributing_render_pass_id
=
851 it
->NextContributingRenderPassId(contributing_render_pass_id
);
855 AppendQuadsForLayer(target_render_pass
,
864 if (append_quads_data
.num_missing_tiles
) {
865 bool layer_has_animating_transform
=
866 it
->screen_space_transform_is_animating() ||
867 it
->draw_transform_is_animating();
868 if (layer_has_animating_transform
)
872 if (append_quads_data
.had_incomplete_tile
)
873 frame
->contains_incomplete_tile
= true;
875 occlusion_tracker
.LeaveLayer(it
);
878 if (have_copy_request
||
879 output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
883 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
884 for (size_t j
= 0; j
< frame
->render_passes
[i
]->quad_list
.size(); ++j
)
885 DCHECK(frame
->render_passes
[i
]->quad_list
[j
]->shared_quad_state
);
886 DCHECK(frame
->render_passes_by_id
.find(frame
->render_passes
[i
]->id
)
887 != frame
->render_passes_by_id
.end());
890 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
892 if (!active_tree_
->has_transparent_background()) {
893 frame
->render_passes
.back()->has_transparent_background
= false;
894 AppendQuadsToFillScreen(
895 ResourceIdForUIResource(overhang_ui_resource_id_
),
896 gfx::ScaleSize(overhang_ui_resource_size_
, device_scale_factor_
),
897 active_tree_
->RootScrollLayerDeviceViewportBounds(),
898 frame
->render_passes
.back(),
899 active_tree_
->root_layer(),
900 active_tree_
->background_color(),
905 occlusion_tracker
.overdraw_metrics()->RecordMetrics(this);
907 DCHECK(!have_copy_request
);
909 RemoveRenderPasses(CullRenderPassesWithNoQuads(), frame
);
910 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
912 // Any copy requests left in the tree are not going to get serviced, and
913 // should be aborted.
914 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
915 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
916 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
917 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
919 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
920 requests_to_abort
[i
]->SendEmptyResult();
922 // If we're making a frame to draw, it better have at least one render pass.
923 DCHECK(!frame
->render_passes
.empty());
925 // Should only have one render pass in resourceless software mode.
926 if (output_surface_
->ForcedDrawToSoftwareDevice())
927 DCHECK_EQ(1u, frame
->render_passes
.size());
932 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
933 if (input_handler_client_
)
934 input_handler_client_
->MainThreadHasStoppedFlinging();
937 void LayerTreeHostImpl::UpdateBackgroundAnimateTicking(
938 bool should_background_tick
) {
939 DCHECK(proxy_
->IsImplThread());
940 if (should_background_tick
)
941 DCHECK(active_tree_
->root_layer());
943 bool enabled
= should_background_tick
&&
944 !animation_registrar_
->active_animation_controllers().empty();
946 // Lazily create the time_source adapter so that we can vary the interval for
948 if (!time_source_client_adapter_
) {
949 time_source_client_adapter_
= LayerTreeHostImplTimeSourceAdapter::Create(
951 DelayBasedTimeSource::Create(
952 LowFrequencyAnimationInterval(),
953 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
954 : proxy_
->MainThreadTaskRunner()));
957 time_source_client_adapter_
->SetActive(enabled
);
960 void LayerTreeHostImpl::DidAnimateScrollOffset() {
961 client_
->SetNeedsCommitOnImplThread();
962 client_
->RenewTreePriority();
965 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
966 viewport_damage_rect_
.Union(damage_rect
);
969 static inline RenderPass
* FindRenderPassById(
970 RenderPass::Id render_pass_id
,
971 const LayerTreeHostImpl::FrameData
& frame
) {
972 RenderPassIdHashMap::const_iterator it
=
973 frame
.render_passes_by_id
.find(render_pass_id
);
974 return it
!= frame
.render_passes_by_id
.end() ? it
->second
: NULL
;
977 static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id
,
978 LayerTreeHostImpl::FrameData
* frame
) {
979 RenderPass
* remove_render_pass
=
980 FindRenderPassById(remove_render_pass_id
, *frame
);
981 // The pass was already removed by another quad - probably the original, and
982 // we are the replica.
983 if (!remove_render_pass
)
985 RenderPassList
& render_passes
= frame
->render_passes
;
986 RenderPassList::iterator to_remove
= std::find(render_passes
.begin(),
990 DCHECK(to_remove
!= render_passes
.end());
992 scoped_ptr
<RenderPass
> removed_pass
= render_passes
.take(to_remove
);
993 frame
->render_passes
.erase(to_remove
);
994 frame
->render_passes_by_id
.erase(remove_render_pass_id
);
996 // Now follow up for all RenderPass quads and remove their RenderPasses
998 const QuadList
& quad_list
= removed_pass
->quad_list
;
999 QuadList::ConstBackToFrontIterator quad_list_iterator
=
1000 quad_list
.BackToFrontBegin();
1001 for (; quad_list_iterator
!= quad_list
.BackToFrontEnd();
1002 ++quad_list_iterator
) {
1003 DrawQuad
* current_quad
= (*quad_list_iterator
);
1004 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1007 RenderPass::Id next_remove_render_pass_id
=
1008 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
;
1009 RemoveRenderPassesRecursive(next_remove_render_pass_id
, frame
);
1013 bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass(
1014 const RenderPassDrawQuad
& quad
, const FrameData
& frame
) const {
1015 const RenderPass
* render_pass
=
1016 FindRenderPassById(quad
.render_pass_id
, frame
);
1020 // If any quad or RenderPass draws into this RenderPass, then keep it.
1021 const QuadList
& quad_list
= render_pass
->quad_list
;
1022 for (QuadList::ConstBackToFrontIterator quad_list_iterator
=
1023 quad_list
.BackToFrontBegin();
1024 quad_list_iterator
!= quad_list
.BackToFrontEnd();
1025 ++quad_list_iterator
) {
1026 DrawQuad
* current_quad
= *quad_list_iterator
;
1028 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1031 const RenderPass
* contributing_pass
= FindRenderPassById(
1032 RenderPassDrawQuad::MaterialCast(current_quad
)->render_pass_id
, frame
);
1033 if (contributing_pass
)
1039 // Defined for linking tests.
1040 template CC_EXPORT
void LayerTreeHostImpl::RemoveRenderPasses
<
1041 LayerTreeHostImpl::CullRenderPassesWithNoQuads
>(
1042 CullRenderPassesWithNoQuads culler
, FrameData
*);
1045 template <typename RenderPassCuller
>
1046 void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler
,
1048 for (size_t it
= culler
.RenderPassListBegin(frame
->render_passes
);
1049 it
!= culler
.RenderPassListEnd(frame
->render_passes
);
1050 it
= culler
.RenderPassListNext(it
)) {
1051 const RenderPass
* current_pass
= frame
->render_passes
[it
];
1052 const QuadList
& quad_list
= current_pass
->quad_list
;
1053 QuadList::ConstBackToFrontIterator quad_list_iterator
=
1054 quad_list
.BackToFrontBegin();
1056 for (; quad_list_iterator
!= quad_list
.BackToFrontEnd();
1057 ++quad_list_iterator
) {
1058 DrawQuad
* current_quad
= *quad_list_iterator
;
1060 if (current_quad
->material
!= DrawQuad::RENDER_PASS
)
1063 const RenderPassDrawQuad
* render_pass_quad
=
1064 RenderPassDrawQuad::MaterialCast(current_quad
);
1065 if (!culler
.ShouldRemoveRenderPass(*render_pass_quad
, *frame
))
1068 // We are changing the vector in the middle of iteration. Because we
1069 // delete render passes that draw into the current pass, we are
1070 // guaranteed that any data from the iterator to the end will not
1071 // change. So, capture the iterator position from the end of the
1072 // list, and restore it after the change.
1073 size_t position_from_end
= frame
->render_passes
.size() - it
;
1074 RemoveRenderPassesRecursive(render_pass_quad
->render_pass_id
, frame
);
1075 it
= frame
->render_passes
.size() - position_from_end
;
1076 DCHECK_GE(frame
->render_passes
.size(), position_from_end
);
1081 bool LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
,
1082 const gfx::Rect
& damage_rect
) {
1084 "LayerTreeHostImpl::PrepareToDraw",
1085 "SourceFrameNumber",
1086 active_tree_
->source_frame_number());
1088 if (need_to_update_visible_tiles_before_draw_
&&
1089 tile_manager_
&& tile_manager_
->UpdateVisibleTiles()) {
1090 DidInitializeVisibleTile();
1092 need_to_update_visible_tiles_before_draw_
= true;
1094 active_tree_
->UpdateDrawProperties();
1096 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1097 frame
->render_passes
.clear();
1098 frame
->render_passes_by_id
.clear();
1099 frame
->will_draw_layers
.clear();
1100 frame
->contains_incomplete_tile
= false;
1101 frame
->has_no_damage
= false;
1103 gfx::Rect
device_viewport_damage_rect(damage_rect
);
1104 if (active_tree_
->root_layer()) {
1105 device_viewport_damage_rect
.Union(viewport_damage_rect_
);
1106 viewport_damage_rect_
= gfx::Rect();
1108 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1109 AddDamageNextUpdate(device_viewport_damage_rect
);
1112 if (!CalculateRenderPasses(frame
)) {
1113 DCHECK(!output_surface_
->capabilities()
1114 .draw_and_swap_full_viewport_every_frame
);
1118 // If we return true, then we expect DrawLayers() to be called before this
1119 // function is called again.
1123 void LayerTreeHostImpl::EvictTexturesForTesting() {
1124 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1127 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1131 void LayerTreeHostImpl::DidInitializeVisibleTileForTesting() {
1132 DidInitializeVisibleTile();
1135 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1136 const ManagedMemoryPolicy
& policy
) {
1138 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1139 visible_
? policy
.bytes_limit_when_visible
: 0,
1140 ManagedMemoryPolicy::PriorityCutoffToValue(
1141 visible_
? policy
.priority_cutoff_when_visible
1142 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1143 if (evicted_resources
) {
1144 active_tree_
->SetContentsTexturesPurged();
1146 pending_tree_
->SetContentsTexturesPurged();
1147 client_
->SetNeedsCommitOnImplThread();
1148 client_
->OnCanDrawStateChanged(CanDraw());
1149 client_
->RenewTreePriority();
1151 client_
->SendManagedMemoryStats();
1153 UpdateTileManagerMemoryPolicy(policy
);
1156 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1157 const ManagedMemoryPolicy
& policy
) {
1161 // TODO(reveman): We should avoid keeping around unused resources if
1162 // possible. crbug.com/224475
1163 global_tile_state_
.memory_limit_in_bytes
=
1165 policy
.bytes_limit_when_visible
: 0;
1166 global_tile_state_
.unused_memory_limit_in_bytes
= static_cast<size_t>(
1167 (static_cast<int64
>(global_tile_state_
.memory_limit_in_bytes
) *
1168 settings_
.max_unused_resource_memory_percentage
) / 100);
1169 global_tile_state_
.memory_limit_policy
=
1170 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1172 policy
.priority_cutoff_when_visible
:
1173 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1174 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1176 DidModifyTilePriorities();
1179 void LayerTreeHostImpl::DidModifyTilePriorities() {
1180 DCHECK(settings_
.impl_side_painting
);
1181 // Mark priorities as dirty and schedule a ManageTiles().
1182 tile_priorities_dirty_
= true;
1183 client_
->SetNeedsManageTilesOnImplThread();
1186 void LayerTreeHostImpl::DidInitializeVisibleTile() {
1187 // TODO(reveman): Determine tiles that changed and only damage
1188 // what's necessary.
1189 SetFullRootLayerDamage();
1190 if (client_
&& !client_
->IsInsideDraw())
1191 client_
->DidInitializeVisibleTileOnImplThread();
1194 void LayerTreeHostImpl::NotifyReadyToActivate() {
1195 client_
->NotifyReadyToActivate();
1198 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1199 SetManagedMemoryPolicy(policy
, zero_budget_
);
1202 void LayerTreeHostImpl::SetTreeActivationCallback(
1203 const base::Closure
& callback
) {
1204 DCHECK(proxy_
->IsImplThread());
1205 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1206 tree_activation_callback_
= callback
;
1209 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1210 const ManagedMemoryPolicy
& policy
, bool zero_budget
) {
1211 if (cached_managed_memory_policy_
== policy
&& zero_budget_
== zero_budget
)
1214 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1216 cached_managed_memory_policy_
= policy
;
1217 zero_budget_
= zero_budget
;
1218 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1220 if (old_policy
== actual_policy
)
1223 if (!proxy_
->HasImplThread()) {
1224 // In single-thread mode, this can be called on the main thread by
1225 // GLRenderer::OnMemoryAllocationChanged.
1226 DebugScopedSetImplThread
impl_thread(proxy_
);
1227 EnforceManagedMemoryPolicy(actual_policy
);
1229 DCHECK(proxy_
->IsImplThread());
1230 EnforceManagedMemoryPolicy(actual_policy
);
1233 // If there is already enough memory to draw everything imaginable and the
1234 // new memory limit does not change this, then do not re-commit. Don't bother
1235 // skipping commits if this is not visible (commits don't happen when not
1236 // visible, there will almost always be a commit when this becomes visible).
1237 bool needs_commit
= true;
1239 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1240 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1241 actual_policy
.priority_cutoff_when_visible
==
1242 old_policy
.priority_cutoff_when_visible
) {
1243 needs_commit
= false;
1247 client_
->SetNeedsCommitOnImplThread();
1250 void LayerTreeHostImpl::SetExternalDrawConstraints(
1251 const gfx::Transform
& transform
,
1252 const gfx::Rect
& viewport
,
1253 const gfx::Rect
& clip
,
1254 bool valid_for_tile_management
) {
1255 external_transform_
= transform
;
1256 external_viewport_
= viewport
;
1257 external_clip_
= clip
;
1258 device_viewport_valid_for_tile_management_
= valid_for_tile_management
;
1261 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1262 if (damage_rect
.IsEmpty())
1264 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1265 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1268 void LayerTreeHostImpl::BeginImplFrame(const BeginFrameArgs
& args
) {
1269 client_
->BeginImplFrame(args
);
1272 void LayerTreeHostImpl::DidSwapBuffers() {
1273 client_
->DidSwapBuffersOnImplThread();
1276 void LayerTreeHostImpl::OnSwapBuffersComplete() {
1277 client_
->OnSwapBuffersCompleteOnImplThread();
1280 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1281 // TODO(piman): We may need to do some validation on this ack before
1284 renderer_
->ReceiveSwapBuffersAck(*ack
);
1287 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1288 client_
->OnCanDrawStateChanged(CanDraw());
1291 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1292 CompositorFrameMetadata metadata
;
1293 metadata
.device_scale_factor
= device_scale_factor_
;
1294 metadata
.page_scale_factor
= active_tree_
->total_page_scale_factor();
1295 metadata
.viewport_size
= active_tree_
->ScrollableViewportSize();
1296 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1297 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1298 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1299 if (top_controls_manager_
) {
1300 metadata
.location_bar_offset
=
1301 gfx::Vector2dF(0.f
, top_controls_manager_
->controls_top_offset());
1302 metadata
.location_bar_content_translation
=
1303 gfx::Vector2dF(0.f
, top_controls_manager_
->content_top_offset());
1304 metadata
.overdraw_bottom_height
= overdraw_bottom_height_
;
1307 if (!RootScrollLayer())
1310 metadata
.root_scroll_offset
= RootScrollLayer()->TotalScrollOffset();
1315 static void LayerTreeHostImplDidBeginTracingCallback(LayerImpl
* layer
) {
1316 layer
->DidBeginTracing();
1319 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
,
1320 base::TimeTicks frame_begin_time
) {
1321 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1324 if (frame
->has_no_damage
) {
1325 TRACE_EVENT0("cc", "EarlyOut_NoDamage");
1326 DCHECK(!output_surface_
->capabilities()
1327 .draw_and_swap_full_viewport_every_frame
);
1331 DCHECK(!frame
->render_passes
.empty());
1333 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1334 !output_surface_
->context_provider());
1336 bool on_main_thread
= false;
1337 rendering_stats_instrumentation_
->IncrementFrameCount(
1340 if (tile_manager_
) {
1341 memory_history_
->SaveEntry(
1342 tile_manager_
->memory_stats_from_last_assign());
1345 if (debug_state_
.ShowHudRects()) {
1346 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1347 active_tree_
->root_layer(),
1348 *frame
->render_surface_layer_list
,
1349 frame
->occluding_screen_space_rects
,
1350 frame
->non_occluding_screen_space_rects
,
1354 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1355 const RenderingStats
& stats
=
1356 rendering_stats_instrumentation_
->GetRenderingStats();
1357 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
);
1361 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1363 if (pending_tree_
) {
1364 LayerTreeHostCommon::CallFunctionForSubtree(
1365 pending_tree_
->root_layer(),
1366 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1368 LayerTreeHostCommon::CallFunctionForSubtree(
1369 active_tree_
->root_layer(),
1370 base::Bind(&LayerTreeHostImplDidBeginTracingCallback
));
1373 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1374 TRACE_DISABLED_BY_DEFAULT("cc.debug") ","
1375 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), "cc::LayerTreeHostImpl",
1376 this, TracedValue::FromValue(AsValueWithFrame(frame
).release()));
1378 // Because the contents of the HUD depend on everything else in the frame, the
1379 // contents of its texture are updated as the last thing before the frame is
1381 if (active_tree_
->hud_layer()) {
1382 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1383 active_tree_
->hud_layer()->UpdateHudTexture(
1384 GetDrawMode(output_surface_
.get()), resource_provider_
.get());
1387 if (output_surface_
->ForcedDrawToSoftwareDevice()) {
1388 bool allow_partial_swap
= false;
1389 bool disable_picture_quad_image_filtering
=
1390 IsCurrentlyScrolling() || needs_animate_layers();
1392 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1393 SoftwareRenderer::Create(this, &settings_
, output_surface_
.get(), NULL
);
1394 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1396 device_scale_factor_
,
1400 disable_picture_quad_image_filtering
);
1402 // We don't track damage on the HUD layer (it interacts with damage tracking
1403 // visualizations), so disable partial swaps to make the HUD layer display
1405 bool allow_partial_swap
= !debug_state_
.ShowHudRects();
1407 renderer_
->DrawFrame(&frame
->render_passes
,
1408 offscreen_context_provider_
.get(),
1409 device_scale_factor_
,
1415 // The render passes should be consumed by the renderer.
1416 DCHECK(frame
->render_passes
.empty());
1417 frame
->render_passes_by_id
.clear();
1419 // The next frame should start by assuming nothing has changed, and changes
1420 // are noted as they occur.
1421 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1422 // damage forward to the next frame.
1423 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1424 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1425 DidDrawDamagedArea();
1427 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1429 BenchmarkInstrumentation::IssueImplThreadRenderingStatsEvent(
1430 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1431 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1434 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1435 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1436 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1438 // Once all layers have been drawn, pending texture uploads should no
1439 // longer block future uploads.
1440 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1443 void LayerTreeHostImpl::FinishAllRendering() {
1445 renderer_
->Finish();
1448 bool LayerTreeHostImpl::IsContextLost() {
1449 DCHECK(proxy_
->IsImplThread());
1450 return renderer_
&& renderer_
->IsContextLost();
1453 const RendererCapabilitiesImpl
&
1454 LayerTreeHostImpl::GetRendererCapabilities() const {
1455 return renderer_
->Capabilities();
1458 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1459 if (frame
.has_no_damage
) {
1460 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1463 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1464 active_tree()->FinishSwapPromises(&metadata
);
1465 renderer_
->SwapBuffers(metadata
);
1469 void LayerTreeHostImpl::SetNeedsBeginImplFrame(bool enable
) {
1470 if (output_surface_
)
1471 output_surface_
->SetNeedsBeginImplFrame(enable
);
1474 gfx::SizeF
LayerTreeHostImpl::UnscaledScrollableViewportSize() const {
1475 // Use the root container layer bounds if it clips to them, otherwise, the
1476 // true viewport size should be used.
1477 LayerImpl
* container_layer
= active_tree_
->RootContainerLayer();
1478 if (container_layer
&& container_layer
->masks_to_bounds()) {
1479 DCHECK(!top_controls_manager_
);
1480 DCHECK_EQ(0, overdraw_bottom_height_
);
1481 return container_layer
->bounds();
1484 gfx::SizeF dip_size
=
1485 gfx::ScaleSize(device_viewport_size_
, 1.f
/ device_scale_factor());
1488 top_controls_manager_
? top_controls_manager_
->content_top_offset() : 0.f
;
1489 return gfx::SizeF(dip_size
.width(),
1490 dip_size
.height() - top_offset
- overdraw_bottom_height_
);
1493 void LayerTreeHostImpl::DidLoseOutputSurface() {
1494 if (resource_provider_
)
1495 resource_provider_
->DidLoseOutputSurface();
1496 // TODO(jamesr): The renderer_ check is needed to make some of the
1497 // LayerTreeHostContextTest tests pass, but shouldn't be necessary (or
1498 // important) in production. We should adjust the test to not need this.
1500 client_
->DidLoseOutputSurfaceOnImplThread();
1502 did_lose_called_
= true;
1506 void LayerTreeHostImpl::Readback(void* pixels
,
1507 const gfx::Rect
& rect_in_device_viewport
) {
1509 renderer_
->GetFramebufferPixels(pixels
, rect_in_device_viewport
);
1512 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1513 return !!RootScrollLayer();
1516 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1517 return active_tree_
->root_layer();
1520 LayerImpl
* LayerTreeHostImpl::RootScrollLayer() const {
1521 return active_tree_
->RootScrollLayer();
1524 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1525 return active_tree_
->CurrentlyScrollingLayer();
1528 bool LayerTreeHostImpl::IsCurrentlyScrolling() const {
1529 return CurrentlyScrollingLayer() ||
1530 (RootScrollLayer() && RootScrollLayer()->IsExternalFlingActive());
1533 // Content layers can be either directly scrollable or contained in an outer
1534 // scrolling layer which applies the scroll transform. Given a content layer,
1535 // this function returns the associated scroll layer if any.
1536 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1540 if (layer_impl
->scrollable())
1543 if (layer_impl
->DrawsContent() &&
1544 layer_impl
->parent() &&
1545 layer_impl
->parent()->scrollable())
1546 return layer_impl
->parent();
1551 void LayerTreeHostImpl::CreatePendingTree() {
1552 CHECK(!pending_tree_
);
1554 recycle_tree_
.swap(pending_tree_
);
1556 pending_tree_
= LayerTreeImpl::create(this);
1557 client_
->OnCanDrawStateChanged(CanDraw());
1558 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1561 void LayerTreeHostImpl::UpdateVisibleTiles() {
1562 if (tile_manager_
&& tile_manager_
->UpdateVisibleTiles())
1563 DidInitializeVisibleTile();
1564 need_to_update_visible_tiles_before_draw_
= false;
1567 void LayerTreeHostImpl::ActivatePendingTree() {
1568 CHECK(pending_tree_
);
1569 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1571 need_to_update_visible_tiles_before_draw_
= true;
1573 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1574 active_tree_
->PushPersistedState(pending_tree_
.get());
1575 if (pending_tree_
->needs_full_tree_sync()) {
1576 active_tree_
->SetRootLayer(
1577 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1578 active_tree_
->DetachLayerTree(),
1579 active_tree_
.get()));
1581 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1582 active_tree_
->root_layer());
1583 DCHECK(!recycle_tree_
);
1585 // Process any requests in the UI resource queue. The request queue is given
1586 // in LayerTreeHost::FinishCommitOnImplThread. This must take place before
1588 pending_tree_
->ProcessUIResourceRequestQueue();
1590 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1592 // Now that we've synced everything from the pending tree to the active
1593 // tree, rename the pending tree the recycle tree so we can reuse it on the
1595 pending_tree_
.swap(recycle_tree_
);
1597 active_tree_
->DidBecomeActive();
1598 active_tree_
->SetRootLayerScrollOffsetDelegate(
1599 root_layer_scroll_offset_delegate_
);
1601 client_
->OnCanDrawStateChanged(CanDraw());
1603 client_
->RenewTreePriority();
1605 if (debug_state_
.continuous_painting
) {
1606 const RenderingStats
& stats
=
1607 rendering_stats_instrumentation_
->GetRenderingStats();
1608 paint_time_counter_
->SavePaintTime(stats
.main_stats
.paint_time
+
1609 stats
.main_stats
.record_time
+
1610 stats
.impl_stats
.rasterize_time
);
1613 client_
->DidActivatePendingTree();
1614 if (!tree_activation_callback_
.is_null())
1615 tree_activation_callback_
.Run();
1617 if (time_source_client_adapter_
&& time_source_client_adapter_
->Active())
1618 DCHECK(active_tree_
->root_layer());
1619 devtools_instrumentation::didActivateLayerTree(id_
,
1620 active_tree_
->source_frame_number());
1623 void LayerTreeHostImpl::SetVisible(bool visible
) {
1624 DCHECK(proxy_
->IsImplThread());
1626 if (visible_
== visible
)
1629 DidVisibilityChange(this, visible_
);
1630 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1633 EvictAllUIResources();
1635 // Evict tiles immediately if invisible since this tab may never get another
1636 // draw or timer tick.
1643 renderer_
->SetVisible(visible
);
1646 void LayerTreeHostImpl::SetNeedsRedraw() {
1647 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1648 client_
->SetNeedsRedrawOnImplThread();
1651 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1652 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1653 // TODO(ernstm): The second condition disables pre-painting for all layers
1654 // when GPU rasterization is enabled. Once we selectively enable GPU
1655 // rasterization per layer, we also need to disable pre-painting selectively:
1657 if (debug_state_
.rasterize_only_visible_content
||
1658 settings_
.gpu_rasterization
) {
1659 actual
.priority_cutoff_when_visible
=
1660 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1664 actual
.bytes_limit_when_visible
= 0;
1670 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1671 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1674 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1675 return ManagedMemoryPolicy::PriorityCutoffToValue(
1676 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1679 void LayerTreeHostImpl::ReleaseTreeResources() {
1680 if (active_tree_
->root_layer())
1681 SendReleaseResourcesRecursive(active_tree_
->root_layer());
1682 if (pending_tree_
&& pending_tree_
->root_layer())
1683 SendReleaseResourcesRecursive(pending_tree_
->root_layer());
1684 if (recycle_tree_
&& recycle_tree_
->root_layer())
1685 SendReleaseResourcesRecursive(recycle_tree_
->root_layer());
1687 EvictAllUIResources();
1690 void LayerTreeHostImpl::CreateAndSetRenderer(
1691 OutputSurface
* output_surface
,
1692 ResourceProvider
* resource_provider
,
1693 bool skip_gl_renderer
) {
1695 if (output_surface
->capabilities().delegated_rendering
) {
1696 renderer_
= DelegatingRenderer::Create(
1697 this, &settings_
, output_surface
, resource_provider
);
1698 } else if (output_surface
->context_provider() && !skip_gl_renderer
) {
1699 renderer_
= GLRenderer::Create(this,
1703 texture_mailbox_deleter_
.get(),
1704 settings_
.highp_threshold_min
);
1705 } else if (output_surface
->software_device()) {
1706 renderer_
= SoftwareRenderer::Create(
1707 this, &settings_
, output_surface
, resource_provider
);
1711 renderer_
->SetVisible(visible_
);
1712 SetFullRootLayerDamage();
1714 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
1715 // initialized to get max texture size. Also, after releasing resources,
1716 // trees need another update to generate new ones.
1717 active_tree_
->set_needs_update_draw_properties();
1719 pending_tree_
->set_needs_update_draw_properties();
1723 void LayerTreeHostImpl::CreateAndSetTileManager(
1724 ResourceProvider
* resource_provider
,
1725 ContextProvider
* context_provider
,
1726 bool using_map_image
) {
1727 DCHECK(settings_
.impl_side_painting
);
1728 DCHECK(resource_provider
);
1730 TileManager::Create(this,
1733 rendering_stats_instrumentation_
,
1735 GetMaxTransferBufferUsageBytes(context_provider
),
1736 GetMaxRasterTasksUsageBytes(context_provider
),
1737 GetMapImageTextureTarget(context_provider
));
1739 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1740 need_to_update_visible_tiles_before_draw_
= false;
1743 void LayerTreeHostImpl::EnforceZeroBudget(bool zero_budget
) {
1744 SetManagedMemoryPolicy(cached_managed_memory_policy_
, zero_budget
);
1747 bool LayerTreeHostImpl::InitializeRenderer(
1748 scoped_ptr
<OutputSurface
> output_surface
) {
1750 DCHECK(!renderer_
|| did_lose_called_
);
1753 // Since we will create a new resource provider, we cannot continue to use
1754 // the old resources (i.e. render_surfaces and texture IDs). Clear them
1755 // before we destroy the old resource provider.
1756 ReleaseTreeResources();
1758 // Note: order is important here.
1760 tile_manager_
.reset();
1761 resource_provider_
.reset();
1762 output_surface_
.reset();
1764 if (!output_surface
->BindToClient(this))
1767 scoped_ptr
<ResourceProvider
> resource_provider
=
1768 ResourceProvider::Create(output_surface
.get(),
1769 shared_bitmap_manager_
,
1770 settings_
.highp_threshold_min
,
1771 settings_
.use_rgba_4444_textures
,
1772 settings_
.texture_id_allocation_chunk_size
);
1773 if (!resource_provider
)
1776 if (output_surface
->capabilities().deferred_gl_initialization
)
1777 EnforceZeroBudget(true);
1779 bool skip_gl_renderer
= false;
1780 CreateAndSetRenderer(
1781 output_surface
.get(), resource_provider
.get(), skip_gl_renderer
);
1786 if (settings_
.impl_side_painting
) {
1787 CreateAndSetTileManager(resource_provider
.get(),
1788 output_surface
->context_provider().get(),
1789 GetRendererCapabilities().using_map_image
);
1792 // Setup BeginImplFrameEmulation if it's not supported natively
1793 if (!settings_
.begin_impl_frame_scheduling_enabled
) {
1794 const base::TimeDelta display_refresh_interval
=
1795 base::TimeDelta::FromMicroseconds(
1796 base::Time::kMicrosecondsPerSecond
/
1797 settings_
.refresh_rate
);
1799 output_surface
->InitializeBeginImplFrameEmulation(
1800 proxy_
->ImplThreadTaskRunner(),
1801 settings_
.throttle_frame_production
,
1802 display_refresh_interval
);
1805 int max_frames_pending
=
1806 output_surface
->capabilities().max_frames_pending
;
1807 if (max_frames_pending
<= 0)
1808 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
1809 output_surface
->SetMaxFramesPending(max_frames_pending
);
1811 resource_provider_
= resource_provider
.Pass();
1812 output_surface_
= output_surface
.Pass();
1814 client_
->OnCanDrawStateChanged(CanDraw());
1819 bool LayerTreeHostImpl::DeferredInitialize(
1820 scoped_refptr
<ContextProvider
> offscreen_context_provider
) {
1821 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
1822 DCHECK(settings_
.impl_side_painting
);
1823 DCHECK(output_surface_
->context_provider());
1825 ReleaseTreeResources();
1828 bool resource_provider_success
= resource_provider_
->InitializeGL();
1830 bool success
= resource_provider_success
;
1832 bool skip_gl_renderer
= false;
1833 CreateAndSetRenderer(
1834 output_surface_
.get(), resource_provider_
.get(), skip_gl_renderer
);
1840 if (offscreen_context_provider
.get() &&
1841 !offscreen_context_provider
->BindToCurrentThread())
1846 EnforceZeroBudget(false);
1847 client_
->SetNeedsCommitOnImplThread();
1849 if (offscreen_context_provider
.get()) {
1850 if (offscreen_context_provider
->BindToCurrentThread())
1851 offscreen_context_provider
->VerifyContexts();
1852 offscreen_context_provider
= NULL
;
1855 client_
->DidLoseOutputSurfaceOnImplThread();
1857 if (resource_provider_success
) {
1858 // If this fails the context provider will be dropped from the output
1859 // surface and destroyed. But the GLRenderer expects the output surface
1860 // to stick around - and hold onto the context3d - as long as it is alive.
1861 // TODO(danakj): Remove the need for this code path: crbug.com/276411
1864 // The resource provider can't stay in GL mode or it tries to clean up GL
1865 // stuff, but the context provider is going away on the output surface
1866 // which contradicts being in GL mode.
1867 // TODO(danakj): Remove the need for this code path: crbug.com/276411
1868 resource_provider_
->InitializeSoftware();
1872 SetOffscreenContextProvider(offscreen_context_provider
);
1876 void LayerTreeHostImpl::ReleaseGL() {
1877 DCHECK(output_surface_
->capabilities().deferred_gl_initialization
);
1878 DCHECK(settings_
.impl_side_painting
);
1879 DCHECK(output_surface_
->context_provider());
1881 ReleaseTreeResources();
1883 tile_manager_
.reset();
1884 resource_provider_
->InitializeSoftware();
1886 bool skip_gl_renderer
= true;
1887 CreateAndSetRenderer(
1888 output_surface_
.get(), resource_provider_
.get(), skip_gl_renderer
);
1891 EnforceZeroBudget(true);
1892 CreateAndSetTileManager(resource_provider_
.get(),
1894 GetRendererCapabilities().using_map_image
);
1895 DCHECK(tile_manager_
);
1897 SetOffscreenContextProvider(NULL
);
1899 client_
->SetNeedsCommitOnImplThread();
1902 void LayerTreeHostImpl::SetViewportSize(gfx::Size device_viewport_size
) {
1903 if (device_viewport_size
== device_viewport_size_
)
1907 active_tree_
->SetViewportSizeInvalid();
1909 device_viewport_size_
= device_viewport_size
;
1911 UpdateMaxScrollOffset();
1913 client_
->OnCanDrawStateChanged(CanDraw());
1914 SetFullRootLayerDamage();
1917 void LayerTreeHostImpl::SetOverdrawBottomHeight(float overdraw_bottom_height
) {
1918 if (overdraw_bottom_height
== overdraw_bottom_height_
)
1920 overdraw_bottom_height_
= overdraw_bottom_height
;
1922 UpdateMaxScrollOffset();
1923 SetFullRootLayerDamage();
1926 void LayerTreeHostImpl::SetOverhangUIResource(
1927 UIResourceId overhang_ui_resource_id
,
1928 gfx::Size overhang_ui_resource_size
) {
1929 overhang_ui_resource_id_
= overhang_ui_resource_id
;
1930 overhang_ui_resource_size_
= overhang_ui_resource_size
;
1933 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
1934 if (device_scale_factor
== device_scale_factor_
)
1936 device_scale_factor_
= device_scale_factor
;
1938 UpdateMaxScrollOffset();
1939 SetFullRootLayerDamage();
1942 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
1943 return DeviceViewport().size();
1946 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
1947 if (external_viewport_
.IsEmpty())
1948 return gfx::Rect(device_viewport_size_
);
1950 return external_viewport_
;
1953 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
1954 if (external_clip_
.IsEmpty())
1955 return DeviceViewport();
1957 return external_clip_
;
1960 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
1961 return external_transform_
;
1964 void LayerTreeHostImpl::UpdateMaxScrollOffset() {
1965 active_tree_
->UpdateMaxScrollOffset();
1968 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
1970 active_tree_
->set_needs_update_draw_properties();
1971 SetFullRootLayerDamage();
1974 bool LayerTreeHostImpl::EnsureRenderSurfaceLayerList() {
1975 active_tree_
->UpdateDrawProperties();
1976 return !active_tree_
->RenderSurfaceLayerList().empty();
1979 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
1980 DCHECK(input_handler_client_
== NULL
);
1981 input_handler_client_
= client
;
1984 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
1985 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
1986 return scroll_parent
;
1987 return layer
->parent();
1990 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
1991 const gfx::PointF
& device_viewport_point
,
1992 InputHandler::ScrollInputType type
,
1993 LayerImpl
* layer_impl
, bool* scroll_on_main_thread
) const {
1994 DCHECK(scroll_on_main_thread
);
1996 // Walk up the hierarchy and look for a scrollable layer.
1997 LayerImpl
* potentially_scrolling_layer_impl
= 0;
1998 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
1999 // The content layer can also block attempts to scroll outside the main
2001 ScrollStatus status
= layer_impl
->TryScroll(device_viewport_point
, type
);
2002 if (status
== ScrollOnMainThread
) {
2003 *scroll_on_main_thread
= true;
2007 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2008 if (!scroll_layer_impl
)
2011 status
= scroll_layer_impl
->TryScroll(device_viewport_point
, type
);
2012 // If any layer wants to divert the scroll event to the main thread, abort.
2013 if (status
== ScrollOnMainThread
) {
2014 *scroll_on_main_thread
= true;
2018 if (status
== ScrollStarted
&& !potentially_scrolling_layer_impl
)
2019 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2022 return potentially_scrolling_layer_impl
;
2025 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2026 gfx::Point viewport_point
, InputHandler::ScrollInputType type
) {
2027 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2029 if (top_controls_manager_
)
2030 top_controls_manager_
->ScrollBegin();
2032 DCHECK(!CurrentlyScrollingLayer());
2033 ClearCurrentlyScrollingLayer();
2035 if (!EnsureRenderSurfaceLayerList())
2036 return ScrollIgnored
;
2038 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2039 device_scale_factor_
);
2040 LayerImpl
* layer_impl
= LayerTreeHostCommon::FindLayerThatIsHitByPoint(
2041 device_viewport_point
,
2042 active_tree_
->RenderSurfaceLayerList());
2043 bool scroll_on_main_thread
= false;
2044 LayerImpl
* potentially_scrolling_layer_impl
=
2045 FindScrollLayerForDeviceViewportPoint(device_viewport_point
, type
,
2046 layer_impl
, &scroll_on_main_thread
);
2048 if (scroll_on_main_thread
) {
2049 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2050 return ScrollOnMainThread
;
2053 if (!potentially_scrolling_layer_impl
)
2054 potentially_scrolling_layer_impl
= RootScrollLayer();
2056 if (potentially_scrolling_layer_impl
) {
2057 active_tree_
->SetCurrentlyScrollingLayer(
2058 potentially_scrolling_layer_impl
);
2059 should_bubble_scrolls_
= (type
!= NonBubblingGesture
);
2060 wheel_scrolling_
= (type
== Wheel
);
2061 client_
->RenewTreePriority();
2062 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2063 return ScrollStarted
;
2065 return ScrollIgnored
;
2068 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2069 LayerImpl
* layer_impl
,
2070 float scale_from_viewport_to_screen_space
,
2071 const gfx::PointF
& viewport_point
,
2072 const gfx::Vector2dF
& viewport_delta
) {
2073 // Layers with non-invertible screen space transforms should not have passed
2074 // the scroll hit test in the first place.
2075 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2076 gfx::Transform
inverse_screen_space_transform(
2077 gfx::Transform::kSkipInitialization
);
2078 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2079 &inverse_screen_space_transform
);
2080 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2081 // layers, we may need to explicitly handle uninvertible transforms here.
2084 gfx::PointF screen_space_point
=
2085 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2087 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2088 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2090 // First project the scroll start and end points to local layer space to find
2091 // the scroll delta in layer coordinates.
2092 bool start_clipped
, end_clipped
;
2093 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2094 gfx::PointF local_start_point
=
2095 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2098 gfx::PointF local_end_point
=
2099 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2100 screen_space_end_point
,
2103 // In general scroll point coordinates should not get clipped.
2104 DCHECK(!start_clipped
);
2105 DCHECK(!end_clipped
);
2106 if (start_clipped
|| end_clipped
)
2107 return gfx::Vector2dF();
2109 // local_start_point and local_end_point are in content space but we want to
2110 // move them to layer space for scrolling.
2111 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2112 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2113 local_start_point
.Scale(width_scale
, height_scale
);
2114 local_end_point
.Scale(width_scale
, height_scale
);
2116 // Apply the scroll delta.
2117 gfx::Vector2dF previous_delta
= layer_impl
->ScrollDelta();
2118 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2120 // Get the end point in the layer's content space so we can apply its
2121 // ScreenSpaceTransform.
2122 gfx::PointF actual_local_end_point
= local_start_point
+
2123 layer_impl
->ScrollDelta() -
2125 gfx::PointF actual_local_content_end_point
=
2126 gfx::ScalePoint(actual_local_end_point
,
2128 1.f
/ height_scale
);
2130 // Calculate the applied scroll delta in viewport space coordinates.
2131 gfx::PointF actual_screen_space_end_point
=
2132 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2133 actual_local_content_end_point
,
2135 DCHECK(!end_clipped
);
2137 return gfx::Vector2dF();
2138 gfx::PointF actual_viewport_end_point
=
2139 gfx::ScalePoint(actual_screen_space_end_point
,
2140 1.f
/ scale_from_viewport_to_screen_space
);
2141 return actual_viewport_end_point
- viewport_point
;
2144 static gfx::Vector2dF
ScrollLayerWithLocalDelta(LayerImpl
* layer_impl
,
2145 const gfx::Vector2dF
& local_delta
) {
2146 gfx::Vector2dF
previous_delta(layer_impl
->ScrollDelta());
2147 layer_impl
->ScrollBy(local_delta
);
2148 return layer_impl
->ScrollDelta() - previous_delta
;
2151 bool LayerTreeHostImpl::ScrollBy(gfx::Point viewport_point
,
2152 const gfx::Vector2dF
& scroll_delta
) {
2153 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2154 if (!CurrentlyScrollingLayer())
2157 gfx::Vector2dF pending_delta
= scroll_delta
;
2158 gfx::Vector2dF unused_root_delta
;
2159 bool did_scroll_x
= false;
2160 bool did_scroll_y
= false;
2161 bool consume_by_top_controls
= top_controls_manager_
&&
2162 (scroll_delta
.y() < 0 ||
2163 (RootScrollLayer() && CurrentlyScrollingLayer() == RootScrollLayer() &&
2164 RootScrollLayer()->max_scroll_offset().y() > 0));
2166 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2168 layer_impl
= layer_impl
->parent()) {
2169 if (!layer_impl
->scrollable())
2172 if (layer_impl
== RootScrollLayer()) {
2173 // Only allow bubble scrolling when the scroll is in the direction to make
2174 // the top controls visible.
2175 if (consume_by_top_controls
) {
2176 pending_delta
= top_controls_manager_
->ScrollBy(pending_delta
);
2177 UpdateMaxScrollOffset();
2179 // Track root layer deltas for reporting overscroll.
2180 unused_root_delta
= pending_delta
;
2183 gfx::Vector2dF applied_delta
;
2184 // Gesture events need to be transformed from viewport coordinates to local
2185 // layer coordinates so that the scrolling contents exactly follow the
2186 // user's finger. In contrast, wheel events represent a fixed amount of
2187 // scrolling so we can just apply them directly.
2188 if (!wheel_scrolling_
) {
2189 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2191 ScrollLayerWithViewportSpaceDelta(layer_impl
,
2192 scale_from_viewport_to_screen_space
,
2193 viewport_point
, pending_delta
);
2195 applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, pending_delta
);
2198 // If the layer wasn't able to move, try the next one in the hierarchy.
2199 float move_threshold
= 0.1f
;
2200 bool did_move_layer_x
= std::abs(applied_delta
.x()) > move_threshold
;
2201 bool did_move_layer_y
= std::abs(applied_delta
.y()) > move_threshold
;
2202 did_scroll_x
|= did_move_layer_x
;
2203 did_scroll_y
|= did_move_layer_y
;
2204 if (!did_move_layer_x
&& !did_move_layer_y
) {
2205 if (should_bubble_scrolls_
|| !did_lock_scrolling_layer_
)
2211 if (layer_impl
== RootScrollLayer())
2212 unused_root_delta
.Subtract(applied_delta
);
2214 did_lock_scrolling_layer_
= true;
2215 if (!should_bubble_scrolls_
) {
2216 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2220 // If the applied delta is within 45 degrees of the input delta, bail out to
2221 // make it easier to scroll just one layer in one direction without
2222 // affecting any of its parents.
2223 float angle_threshold
= 45;
2224 if (MathUtil::SmallestAngleBetweenVectors(
2225 applied_delta
, pending_delta
) < angle_threshold
) {
2226 pending_delta
= gfx::Vector2d();
2230 // Allow further movement only on an axis perpendicular to the direction in
2231 // which the layer moved.
2232 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2233 pending_delta
= MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2235 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2239 bool did_scroll
= did_scroll_x
|| did_scroll_y
;
2241 client_
->SetNeedsCommitOnImplThread();
2243 client_
->RenewTreePriority();
2246 // Scrolling along an axis resets accumulated root overscroll for that axis.
2248 accumulated_root_overscroll_
.set_x(0);
2250 accumulated_root_overscroll_
.set_y(0);
2252 accumulated_root_overscroll_
+= unused_root_delta
;
2253 bool did_overscroll
= !gfx::ToRoundedVector2d(unused_root_delta
).IsZero();
2254 if (did_overscroll
&& input_handler_client_
) {
2255 DidOverscrollParams params
;
2256 params
.accumulated_overscroll
= accumulated_root_overscroll_
;
2257 params
.latest_overscroll_delta
= unused_root_delta
;
2258 params
.current_fling_velocity
= current_fling_velocity_
;
2259 input_handler_client_
->DidOverscroll(params
);
2265 // This implements scrolling by page as described here:
2266 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2267 // for events with WHEEL_PAGESCROLL set.
2268 bool LayerTreeHostImpl::ScrollVerticallyByPage(gfx::Point viewport_point
,
2269 ScrollDirection direction
) {
2270 DCHECK(wheel_scrolling_
);
2272 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2274 layer_impl
= layer_impl
->parent()) {
2275 if (!layer_impl
->scrollable())
2278 if (!layer_impl
->vertical_scrollbar_layer())
2281 float height
= layer_impl
->vertical_scrollbar_layer()->bounds().height();
2283 // These magical values match WebKit and are designed to scroll nearly the
2284 // entire visible content height but leave a bit of overlap.
2285 float page
= std::max(height
* 0.875f
, 1.f
);
2286 if (direction
== SCROLL_BACKWARD
)
2289 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2291 gfx::Vector2dF applied_delta
= ScrollLayerWithLocalDelta(layer_impl
, delta
);
2293 if (!applied_delta
.IsZero()) {
2294 client_
->SetNeedsCommitOnImplThread();
2296 client_
->RenewTreePriority();
2300 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2306 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2307 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2308 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2309 active_tree_
->SetRootLayerScrollOffsetDelegate(
2310 root_layer_scroll_offset_delegate_
);
2313 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2314 DCHECK(root_layer_scroll_offset_delegate_
!= NULL
);
2315 client_
->SetNeedsCommitOnImplThread();
2318 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2319 active_tree_
->ClearCurrentlyScrollingLayer();
2320 did_lock_scrolling_layer_
= false;
2321 accumulated_root_overscroll_
= gfx::Vector2dF();
2322 current_fling_velocity_
= gfx::Vector2dF();
2325 void LayerTreeHostImpl::ScrollEnd() {
2326 if (top_controls_manager_
)
2327 top_controls_manager_
->ScrollEnd();
2328 ClearCurrentlyScrollingLayer();
2329 StartScrollbarAnimation();
2332 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2333 if (!active_tree_
->CurrentlyScrollingLayer())
2334 return ScrollIgnored
;
2336 if (settings_
.ignore_root_layer_flings
&&
2337 active_tree_
->CurrentlyScrollingLayer() ==
2338 active_tree_
->RootScrollLayer()) {
2339 ClearCurrentlyScrollingLayer();
2340 return ScrollIgnored
;
2343 if (!wheel_scrolling_
) {
2344 // Allow the fling to lock to the first layer that moves after the initial
2345 // fling |ScrollBy()| event.
2346 did_lock_scrolling_layer_
= false;
2347 should_bubble_scrolls_
= false;
2350 return ScrollStarted
;
2353 void LayerTreeHostImpl::NotifyCurrentFlingVelocity(
2354 const gfx::Vector2dF
& velocity
) {
2355 current_fling_velocity_
= velocity
;
2358 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2359 const gfx::PointF
& device_viewport_point
,
2360 LayerImpl
* layer_impl
) {
2362 return std::numeric_limits
<float>::max();
2364 gfx::Rect
layer_impl_bounds(
2365 layer_impl
->content_bounds());
2367 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2368 layer_impl
->screen_space_transform(),
2371 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2372 device_viewport_point
);
2375 void LayerTreeHostImpl::MouseMoveAt(gfx::Point viewport_point
) {
2376 if (!EnsureRenderSurfaceLayerList())
2379 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2380 device_scale_factor_
);
2382 LayerImpl
* layer_impl
= LayerTreeHostCommon::FindLayerThatIsHitByPoint(
2383 device_viewport_point
,
2384 active_tree_
->RenderSurfaceLayerList());
2385 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2388 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2389 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2390 scroll_layer_id_when_mouse_over_scrollbar_
);
2392 ScrollbarAnimationController
* animation_controller
=
2393 scroll_layer_impl
->scrollbar_animation_controller();
2394 if (animation_controller
) {
2395 animation_controller
->DidMouseMoveOffScrollbar(
2396 CurrentPhysicalTimeTicks());
2397 StartScrollbarAnimation();
2399 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2402 bool scroll_on_main_thread
= false;
2403 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2404 device_viewport_point
, InputHandler::Gesture
, layer_impl
,
2405 &scroll_on_main_thread
);
2406 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2409 ScrollbarAnimationController
* animation_controller
=
2410 scroll_layer_impl
->scrollbar_animation_controller();
2411 if (!animation_controller
)
2414 float distance_to_scrollbar
= std::min(
2415 DeviceSpaceDistanceToLayer(device_viewport_point
,
2416 scroll_layer_impl
->horizontal_scrollbar_layer()),
2417 DeviceSpaceDistanceToLayer(device_viewport_point
,
2418 scroll_layer_impl
->vertical_scrollbar_layer()));
2420 bool should_animate
= animation_controller
->DidMouseMoveNear(
2421 CurrentPhysicalTimeTicks(), distance_to_scrollbar
/ device_scale_factor_
);
2423 StartScrollbarAnimation();
2426 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2427 const gfx::PointF
& device_viewport_point
) {
2428 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2429 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2430 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2431 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2432 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2433 bool should_animate
=
2434 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(
2435 CurrentPhysicalTimeTicks(), 0);
2437 StartScrollbarAnimation();
2439 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2448 void LayerTreeHostImpl::PinchGestureBegin() {
2449 pinch_gesture_active_
= true;
2450 previous_pinch_anchor_
= gfx::Point();
2451 client_
->RenewTreePriority();
2452 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2453 active_tree_
->SetCurrentlyScrollingLayer(RootScrollLayer());
2454 if (top_controls_manager_
)
2455 top_controls_manager_
->PinchBegin();
2458 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2459 gfx::Point anchor
) {
2460 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2462 if (!RootScrollLayer())
2465 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2466 // position over the course of the magnify.
2467 float page_scale_delta
= active_tree_
->page_scale_delta();
2468 gfx::PointF previous_scale_anchor
=
2469 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2470 active_tree_
->SetPageScaleDelta(page_scale_delta
* magnify_delta
);
2471 page_scale_delta
= active_tree_
->page_scale_delta();
2472 gfx::PointF new_scale_anchor
=
2473 gfx::ScalePoint(anchor
, 1.f
/ page_scale_delta
);
2474 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2476 previous_pinch_anchor_
= anchor
;
2478 move
.Scale(1 / active_tree_
->page_scale_factor());
2480 RootScrollLayer()->ScrollBy(move
);
2482 client_
->SetNeedsCommitOnImplThread();
2484 client_
->RenewTreePriority();
2487 void LayerTreeHostImpl::PinchGestureEnd() {
2488 pinch_gesture_active_
= false;
2489 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2490 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2491 ClearCurrentlyScrollingLayer();
2493 if (top_controls_manager_
)
2494 top_controls_manager_
->PinchEnd();
2495 client_
->SetNeedsCommitOnImplThread();
2498 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2499 LayerImpl
* layer_impl
) {
2503 gfx::Vector2d scroll_delta
=
2504 gfx::ToFlooredVector2d(layer_impl
->ScrollDelta());
2505 if (!scroll_delta
.IsZero()) {
2506 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2507 scroll
.layer_id
= layer_impl
->id();
2508 scroll
.scroll_delta
= scroll_delta
;
2509 scroll_info
->scrolls
.push_back(scroll
);
2510 layer_impl
->SetSentScrollDelta(scroll_delta
);
2513 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2514 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2517 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2518 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2520 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2521 scroll_info
->page_scale_delta
= active_tree_
->page_scale_delta();
2522 active_tree_
->set_sent_page_scale_delta(scroll_info
->page_scale_delta
);
2524 return scroll_info
.Pass();
2527 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2528 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2531 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks time
) {
2532 if (!page_scale_animation_
|| !RootScrollLayer())
2535 double monotonic_time
= (time
- base::TimeTicks()).InSecondsF();
2536 gfx::Vector2dF scroll_total
= RootScrollLayer()->scroll_offset() +
2537 RootScrollLayer()->ScrollDelta();
2539 if (!page_scale_animation_
->IsAnimationStarted())
2540 page_scale_animation_
->StartAnimation(monotonic_time
);
2542 active_tree_
->SetPageScaleDelta(
2543 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
) /
2544 active_tree_
->page_scale_factor());
2545 gfx::Vector2dF next_scroll
=
2546 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
);
2548 RootScrollLayer()->ScrollBy(next_scroll
- scroll_total
);
2551 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
2552 page_scale_animation_
.reset();
2553 client_
->SetNeedsCommitOnImplThread();
2554 client_
->RenewTreePriority();
2558 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
2559 if (!top_controls_manager_
|| !RootScrollLayer())
2561 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
2562 UpdateMaxScrollOffset();
2563 if (RootScrollLayer()->TotalScrollOffset().y() == 0.f
)
2565 if (scroll
.IsZero()) {
2566 // This may happen on the first animation step. Force redraw otherwise
2567 // the animation would stop because of no new frames.
2570 RootScrollLayer()->ScrollBy(gfx::ScaleVector2d(
2571 scroll
, 1.f
/ active_tree_
->total_page_scale_factor()));
2575 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
,
2576 base::Time wall_clock_time
) {
2577 if (!settings_
.accelerated_animation_enabled
||
2578 animation_registrar_
->active_animation_controllers().empty() ||
2579 !active_tree_
->root_layer())
2582 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateLayers");
2584 last_animation_time_
= wall_clock_time
;
2585 double monotonic_seconds
= (monotonic_time
- base::TimeTicks()).InSecondsF();
2587 AnimationRegistrar::AnimationControllerMap copy
=
2588 animation_registrar_
->active_animation_controllers();
2589 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
2592 (*iter
).second
->Animate(monotonic_seconds
);
2597 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
2598 if (!settings_
.accelerated_animation_enabled
||
2599 animation_registrar_
->active_animation_controllers().empty() ||
2600 !active_tree_
->root_layer())
2603 TRACE_EVENT0("cc", "LayerTreeHostImpl::UpdateAnimationState");
2604 scoped_ptr
<AnimationEventsVector
> events
=
2605 make_scoped_ptr(new AnimationEventsVector
);
2606 AnimationRegistrar::AnimationControllerMap copy
=
2607 animation_registrar_
->active_animation_controllers();
2608 for (AnimationRegistrar::AnimationControllerMap::iterator iter
= copy
.begin();
2611 (*iter
).second
->UpdateState(start_ready_animations
, events
.get());
2613 if (!events
->empty()) {
2614 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass(),
2615 last_animation_time_
);
2619 base::TimeDelta
LayerTreeHostImpl::LowFrequencyAnimationInterval() const {
2620 return base::TimeDelta::FromSeconds(1);
2623 void LayerTreeHostImpl::SendReleaseResourcesRecursive(LayerImpl
* current
) {
2625 current
->ReleaseResources();
2626 if (current
->mask_layer())
2627 SendReleaseResourcesRecursive(current
->mask_layer());
2628 if (current
->replica_layer())
2629 SendReleaseResourcesRecursive(current
->replica_layer());
2630 for (size_t i
= 0; i
< current
->children().size(); ++i
)
2631 SendReleaseResourcesRecursive(current
->children()[i
]);
2634 void LayerTreeHostImpl::SetOffscreenContextProvider(
2635 const scoped_refptr
<ContextProvider
>& offscreen_context_provider
) {
2636 if (!offscreen_context_provider
.get()) {
2637 offscreen_context_provider_
= NULL
;
2641 if (!offscreen_context_provider
->BindToCurrentThread()) {
2642 offscreen_context_provider_
= NULL
;
2646 offscreen_context_provider_
= offscreen_context_provider
;
2649 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
2651 if (active_tree_
->root_layer()) {
2652 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
2653 base::JSONWriter::WriteWithOptions(
2654 json
.get(), base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
2659 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
2660 return fps_counter_
->current_frame_number();
2663 void LayerTreeHostImpl::SendManagedMemoryStats(
2664 size_t memory_visible_bytes
,
2665 size_t memory_visible_and_nearby_bytes
,
2666 size_t memory_use_bytes
) {
2670 // Round the numbers being sent up to the next 8MB, to throttle the rate
2671 // at which we spam the GPU process.
2672 static const size_t rounding_step
= 8 * 1024 * 1024;
2673 memory_visible_bytes
= RoundUp(memory_visible_bytes
, rounding_step
);
2674 memory_visible_and_nearby_bytes
= RoundUp(memory_visible_and_nearby_bytes
,
2676 memory_use_bytes
= RoundUp(memory_use_bytes
, rounding_step
);
2677 if (last_sent_memory_visible_bytes_
== memory_visible_bytes
&&
2678 last_sent_memory_visible_and_nearby_bytes_
==
2679 memory_visible_and_nearby_bytes
&&
2680 last_sent_memory_use_bytes_
== memory_use_bytes
) {
2683 last_sent_memory_visible_bytes_
= memory_visible_bytes
;
2684 last_sent_memory_visible_and_nearby_bytes_
= memory_visible_and_nearby_bytes
;
2685 last_sent_memory_use_bytes_
= memory_use_bytes
;
2687 renderer_
->SendManagedMemoryStats(last_sent_memory_visible_bytes_
,
2688 last_sent_memory_visible_and_nearby_bytes_
,
2689 last_sent_memory_use_bytes_
);
2692 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks time
) {
2693 AnimateScrollbarsRecursive(active_tree_
->root_layer(), time
);
2696 void LayerTreeHostImpl::AnimateScrollbarsRecursive(LayerImpl
* layer
,
2697 base::TimeTicks time
) {
2701 ScrollbarAnimationController
* scrollbar_controller
=
2702 layer
->scrollbar_animation_controller();
2703 if (scrollbar_controller
&& scrollbar_controller
->Animate(time
)) {
2704 TRACE_EVENT_INSTANT0(
2705 "cc", "LayerTreeHostImpl::SetNeedsRedraw due to AnimateScrollbars",
2706 TRACE_EVENT_SCOPE_THREAD
);
2710 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
2711 AnimateScrollbarsRecursive(layer
->children()[i
], time
);
2714 void LayerTreeHostImpl::StartScrollbarAnimation() {
2715 TRACE_EVENT0("cc", "LayerTreeHostImpl::StartScrollbarAnimation");
2716 StartScrollbarAnimationRecursive(RootLayer(), CurrentPhysicalTimeTicks());
2719 void LayerTreeHostImpl::StartScrollbarAnimationRecursive(LayerImpl
* layer
,
2720 base::TimeTicks time
) {
2724 ScrollbarAnimationController
* scrollbar_controller
=
2725 layer
->scrollbar_animation_controller();
2726 if (scrollbar_controller
&& scrollbar_controller
->IsAnimating()) {
2727 base::TimeDelta delay
= scrollbar_controller
->DelayBeforeStart(time
);
2728 if (delay
> base::TimeDelta())
2729 client_
->RequestScrollbarAnimationOnImplThread(delay
);
2730 else if (scrollbar_controller
->Animate(time
))
2734 for (size_t i
= 0; i
< layer
->children().size(); ++i
)
2735 StartScrollbarAnimationRecursive(layer
->children()[i
], time
);
2738 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
2742 if (global_tile_state_
.tree_priority
== priority
)
2744 global_tile_state_
.tree_priority
= priority
;
2745 DidModifyTilePriorities();
2748 void LayerTreeHostImpl::ResetCurrentFrameTimeForNextFrame() {
2749 current_frame_timeticks_
= base::TimeTicks();
2750 current_frame_time_
= base::Time();
2753 void LayerTreeHostImpl::UpdateCurrentFrameTime(base::TimeTicks
* ticks
,
2754 base::Time
* now
) const {
2755 if (ticks
->is_null()) {
2756 DCHECK(now
->is_null());
2757 *ticks
= CurrentPhysicalTimeTicks();
2758 *now
= base::Time::Now();
2762 base::TimeTicks
LayerTreeHostImpl::CurrentFrameTimeTicks() {
2763 UpdateCurrentFrameTime(¤t_frame_timeticks_
, ¤t_frame_time_
);
2764 return current_frame_timeticks_
;
2767 base::Time
LayerTreeHostImpl::CurrentFrameTime() {
2768 UpdateCurrentFrameTime(¤t_frame_timeticks_
, ¤t_frame_time_
);
2769 return current_frame_time_
;
2772 base::TimeTicks
LayerTreeHostImpl::CurrentPhysicalTimeTicks() const {
2773 return gfx::FrameTime::Now();
2776 scoped_ptr
<base::Value
> LayerTreeHostImpl::AsValueWithFrame(
2777 FrameData
* frame
) const {
2778 scoped_ptr
<base::DictionaryValue
> state(new base::DictionaryValue());
2779 if (this->pending_tree_
)
2780 state
->Set("activation_state", ActivationStateAsValue().release());
2781 state
->Set("device_viewport_size",
2782 MathUtil::AsValue(device_viewport_size_
).release());
2784 state
->Set("tiles", tile_manager_
->AllTilesAsValue().release());
2785 state
->Set("active_tree", active_tree_
->AsValue().release());
2787 state
->Set("pending_tree", pending_tree_
->AsValue().release());
2789 state
->Set("frame", frame
->AsValue().release());
2790 return state
.PassAs
<base::Value
>();
2793 scoped_ptr
<base::Value
> LayerTreeHostImpl::ActivationStateAsValue() const {
2794 scoped_ptr
<base::DictionaryValue
> state(new base::DictionaryValue());
2795 state
->Set("lthi", TracedValue::CreateIDRef(this).release());
2797 state
->Set("tile_manager", tile_manager_
->BasicStateAsValue().release());
2798 return state
.PassAs
<base::Value
>();
2801 void LayerTreeHostImpl::SetDebugState(
2802 const LayerTreeDebugState
& new_debug_state
) {
2803 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
2805 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
2806 paint_time_counter_
->ClearHistory();
2808 debug_state_
= new_debug_state
;
2809 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2810 SetFullRootLayerDamage();
2813 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
2814 const UIResourceBitmap
& bitmap
) {
2817 GLint wrap_mode
= 0;
2818 switch (bitmap
.GetWrapMode()) {
2819 case UIResourceBitmap::CLAMP_TO_EDGE
:
2820 wrap_mode
= GL_CLAMP_TO_EDGE
;
2822 case UIResourceBitmap::REPEAT
:
2823 wrap_mode
= GL_REPEAT
;
2827 // Allow for multiple creation requests with the same UIResourceId. The
2828 // previous resource is simply deleted.
2829 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
2831 DeleteUIResource(uid
);
2833 ResourceFormat format
= resource_provider_
->best_texture_format();
2834 if (bitmap
.GetFormat() == UIResourceBitmap::ETC1
)
2836 id
= resource_provider_
->CreateResource(
2839 ResourceProvider::TextureUsageAny
,
2842 UIResourceData data
;
2843 data
.resource_id
= id
;
2844 data
.size
= bitmap
.GetSize();
2845 data
.opaque
= bitmap
.GetOpaque();
2847 ui_resource_map_
[uid
] = data
;
2849 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
2850 resource_provider_
->SetPixels(id
,
2851 bitmap_lock
.GetPixels(),
2852 gfx::Rect(bitmap
.GetSize()),
2853 gfx::Rect(bitmap
.GetSize()),
2854 gfx::Vector2d(0, 0));
2855 MarkUIResourceNotEvicted(uid
);
2858 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
2859 ResourceProvider::ResourceId id
= ResourceIdForUIResource(uid
);
2861 resource_provider_
->DeleteResource(id
);
2862 ui_resource_map_
.erase(uid
);
2864 MarkUIResourceNotEvicted(uid
);
2867 void LayerTreeHostImpl::EvictAllUIResources() {
2868 if (ui_resource_map_
.empty())
2871 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
2872 iter
!= ui_resource_map_
.end();
2874 evicted_ui_resources_
.insert(iter
->first
);
2875 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
2877 ui_resource_map_
.clear();
2879 client_
->SetNeedsCommitOnImplThread();
2880 client_
->OnCanDrawStateChanged(CanDraw());
2881 client_
->RenewTreePriority();
2884 ResourceProvider::ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(
2885 UIResourceId uid
) const {
2886 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
2887 if (iter
!= ui_resource_map_
.end())
2888 return iter
->second
.resource_id
;
2892 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
2893 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
2894 DCHECK(iter
!= ui_resource_map_
.end());
2895 return iter
->second
.opaque
;
2898 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
2899 return !evicted_ui_resources_
.empty();
2902 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
2903 std::set
<UIResourceId
>::iterator found_in_evicted
=
2904 evicted_ui_resources_
.find(uid
);
2905 if (found_in_evicted
== evicted_ui_resources_
.end())
2907 evicted_ui_resources_
.erase(found_in_evicted
);
2908 if (evicted_ui_resources_
.empty())
2909 client_
->OnCanDrawStateChanged(CanDraw());
2912 void LayerTreeHostImpl::ScheduleMicroBenchmark(
2913 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
2914 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
2917 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
2918 swap_promise_monitor_
.insert(monitor
);
2921 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
2922 swap_promise_monitor_
.erase(monitor
);
2925 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
2926 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
2927 for (; it
!= swap_promise_monitor_
.end(); it
++)
2928 (*it
)->OnSetNeedsRedrawOnImpl();