Create OWNERS file for renderer/resources.
[chromium-blink-merge.git] / base / memory / weak_ptr_unittest.cc
blob20e5c7b05c2d533b75eabc191054ad85669c2003
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/memory/weak_ptr.h"
7 #include <string>
9 #include "base/bind.h"
10 #include "base/debug/leak_annotations.h"
11 #include "base/location.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/single_thread_task_runner.h"
14 #include "base/synchronization/waitable_event.h"
15 #include "base/threading/thread.h"
16 #include "testing/gtest/include/gtest/gtest.h"
18 namespace base {
19 namespace {
21 template <class T>
22 class OffThreadObjectCreator {
23 public:
24 static T* NewObject() {
25 T* result;
27 Thread creator_thread("creator_thread");
28 creator_thread.Start();
29 creator_thread.task_runner()->PostTask(
30 FROM_HERE, base::Bind(OffThreadObjectCreator::CreateObject, &result));
32 DCHECK(result); // We synchronized on thread destruction above.
33 return result;
35 private:
36 static void CreateObject(T** result) {
37 *result = new T;
41 struct Base {
42 std::string member;
44 struct Derived : public Base {};
46 struct TargetBase {};
47 struct Target : public TargetBase, public SupportsWeakPtr<Target> {
48 virtual ~Target() {}
50 struct DerivedTarget : public Target {};
51 struct Arrow {
52 WeakPtr<Target> target;
54 struct TargetWithFactory : public Target {
55 TargetWithFactory() : factory(this) {}
56 WeakPtrFactory<Target> factory;
59 // Helper class to create and destroy weak pointer copies
60 // and delete objects on a background thread.
61 class BackgroundThread : public Thread {
62 public:
63 BackgroundThread() : Thread("owner_thread") {}
65 ~BackgroundThread() override { Stop(); }
67 void CreateArrowFromTarget(Arrow** arrow, Target* target) {
68 WaitableEvent completion(true, false);
69 task_runner()->PostTask(
70 FROM_HERE, base::Bind(&BackgroundThread::DoCreateArrowFromTarget, arrow,
71 target, &completion));
72 completion.Wait();
75 void CreateArrowFromArrow(Arrow** arrow, const Arrow* other) {
76 WaitableEvent completion(true, false);
77 task_runner()->PostTask(
78 FROM_HERE, base::Bind(&BackgroundThread::DoCreateArrowFromArrow, arrow,
79 other, &completion));
80 completion.Wait();
83 void DeleteTarget(Target* object) {
84 WaitableEvent completion(true, false);
85 task_runner()->PostTask(
86 FROM_HERE,
87 base::Bind(&BackgroundThread::DoDeleteTarget, object, &completion));
88 completion.Wait();
91 void CopyAndAssignArrow(Arrow* object) {
92 WaitableEvent completion(true, false);
93 task_runner()->PostTask(
94 FROM_HERE, base::Bind(&BackgroundThread::DoCopyAndAssignArrow, object,
95 &completion));
96 completion.Wait();
99 void CopyAndAssignArrowBase(Arrow* object) {
100 WaitableEvent completion(true, false);
101 task_runner()->PostTask(
102 FROM_HERE, base::Bind(&BackgroundThread::DoCopyAndAssignArrowBase,
103 object, &completion));
104 completion.Wait();
107 void DeleteArrow(Arrow* object) {
108 WaitableEvent completion(true, false);
109 task_runner()->PostTask(
110 FROM_HERE,
111 base::Bind(&BackgroundThread::DoDeleteArrow, object, &completion));
112 completion.Wait();
115 Target* DeRef(const Arrow* arrow) {
116 WaitableEvent completion(true, false);
117 Target* result = NULL;
118 task_runner()->PostTask(FROM_HERE, base::Bind(&BackgroundThread::DoDeRef,
119 arrow, &result, &completion));
120 completion.Wait();
121 return result;
124 protected:
125 static void DoCreateArrowFromArrow(Arrow** arrow,
126 const Arrow* other,
127 WaitableEvent* completion) {
128 *arrow = new Arrow;
129 **arrow = *other;
130 completion->Signal();
133 static void DoCreateArrowFromTarget(Arrow** arrow,
134 Target* target,
135 WaitableEvent* completion) {
136 *arrow = new Arrow;
137 (*arrow)->target = target->AsWeakPtr();
138 completion->Signal();
141 static void DoDeRef(const Arrow* arrow,
142 Target** result,
143 WaitableEvent* completion) {
144 *result = arrow->target.get();
145 completion->Signal();
148 static void DoDeleteTarget(Target* object, WaitableEvent* completion) {
149 delete object;
150 completion->Signal();
153 static void DoCopyAndAssignArrow(Arrow* object, WaitableEvent* completion) {
154 // Copy constructor.
155 Arrow a = *object;
156 // Assignment operator.
157 *object = a;
158 completion->Signal();
161 static void DoCopyAndAssignArrowBase(
162 Arrow* object,
163 WaitableEvent* completion) {
164 // Copy constructor.
165 WeakPtr<TargetBase> b = object->target;
166 // Assignment operator.
167 WeakPtr<TargetBase> c;
168 c = object->target;
169 completion->Signal();
172 static void DoDeleteArrow(Arrow* object, WaitableEvent* completion) {
173 delete object;
174 completion->Signal();
178 } // namespace
180 TEST(WeakPtrFactoryTest, Basic) {
181 int data;
182 WeakPtrFactory<int> factory(&data);
183 WeakPtr<int> ptr = factory.GetWeakPtr();
184 EXPECT_EQ(&data, ptr.get());
187 TEST(WeakPtrFactoryTest, Comparison) {
188 int data;
189 WeakPtrFactory<int> factory(&data);
190 WeakPtr<int> ptr = factory.GetWeakPtr();
191 WeakPtr<int> ptr2 = ptr;
192 EXPECT_EQ(ptr.get(), ptr2.get());
195 TEST(WeakPtrFactoryTest, OutOfScope) {
196 WeakPtr<int> ptr;
197 EXPECT_EQ(NULL, ptr.get());
199 int data;
200 WeakPtrFactory<int> factory(&data);
201 ptr = factory.GetWeakPtr();
203 EXPECT_EQ(NULL, ptr.get());
206 TEST(WeakPtrFactoryTest, Multiple) {
207 WeakPtr<int> a, b;
209 int data;
210 WeakPtrFactory<int> factory(&data);
211 a = factory.GetWeakPtr();
212 b = factory.GetWeakPtr();
213 EXPECT_EQ(&data, a.get());
214 EXPECT_EQ(&data, b.get());
216 EXPECT_EQ(NULL, a.get());
217 EXPECT_EQ(NULL, b.get());
220 TEST(WeakPtrFactoryTest, MultipleStaged) {
221 WeakPtr<int> a;
223 int data;
224 WeakPtrFactory<int> factory(&data);
225 a = factory.GetWeakPtr();
227 WeakPtr<int> b = factory.GetWeakPtr();
229 EXPECT_TRUE(NULL != a.get());
231 EXPECT_EQ(NULL, a.get());
234 TEST(WeakPtrFactoryTest, Dereference) {
235 Base data;
236 data.member = "123456";
237 WeakPtrFactory<Base> factory(&data);
238 WeakPtr<Base> ptr = factory.GetWeakPtr();
239 EXPECT_EQ(&data, ptr.get());
240 EXPECT_EQ(data.member, (*ptr).member);
241 EXPECT_EQ(data.member, ptr->member);
244 TEST(WeakPtrFactoryTest, UpCast) {
245 Derived data;
246 WeakPtrFactory<Derived> factory(&data);
247 WeakPtr<Base> ptr = factory.GetWeakPtr();
248 ptr = factory.GetWeakPtr();
249 EXPECT_EQ(ptr.get(), &data);
252 TEST(WeakPtrTest, SupportsWeakPtr) {
253 Target target;
254 WeakPtr<Target> ptr = target.AsWeakPtr();
255 EXPECT_EQ(&target, ptr.get());
258 TEST(WeakPtrTest, DerivedTarget) {
259 DerivedTarget target;
260 WeakPtr<DerivedTarget> ptr = AsWeakPtr(&target);
261 EXPECT_EQ(&target, ptr.get());
264 TEST(WeakPtrTest, InvalidateWeakPtrs) {
265 int data;
266 WeakPtrFactory<int> factory(&data);
267 WeakPtr<int> ptr = factory.GetWeakPtr();
268 EXPECT_EQ(&data, ptr.get());
269 EXPECT_TRUE(factory.HasWeakPtrs());
270 factory.InvalidateWeakPtrs();
271 EXPECT_EQ(NULL, ptr.get());
272 EXPECT_FALSE(factory.HasWeakPtrs());
274 // Test that the factory can create new weak pointers after a
275 // InvalidateWeakPtrs call, and they remain valid until the next
276 // InvalidateWeakPtrs call.
277 WeakPtr<int> ptr2 = factory.GetWeakPtr();
278 EXPECT_EQ(&data, ptr2.get());
279 EXPECT_TRUE(factory.HasWeakPtrs());
280 factory.InvalidateWeakPtrs();
281 EXPECT_EQ(NULL, ptr2.get());
282 EXPECT_FALSE(factory.HasWeakPtrs());
285 TEST(WeakPtrTest, HasWeakPtrs) {
286 int data;
287 WeakPtrFactory<int> factory(&data);
289 WeakPtr<int> ptr = factory.GetWeakPtr();
290 EXPECT_TRUE(factory.HasWeakPtrs());
292 EXPECT_FALSE(factory.HasWeakPtrs());
295 TEST(WeakPtrTest, ObjectAndWeakPtrOnDifferentThreads) {
296 // Test that it is OK to create an object that supports WeakPtr on one thread,
297 // but use it on another. This tests that we do not trip runtime checks that
298 // ensure that a WeakPtr is not used by multiple threads.
299 scoped_ptr<Target> target(OffThreadObjectCreator<Target>::NewObject());
300 WeakPtr<Target> weak_ptr = target->AsWeakPtr();
301 EXPECT_EQ(target.get(), weak_ptr.get());
304 TEST(WeakPtrTest, WeakPtrInitiateAndUseOnDifferentThreads) {
305 // Test that it is OK to create an object that has a WeakPtr member on one
306 // thread, but use it on another. This tests that we do not trip runtime
307 // checks that ensure that a WeakPtr is not used by multiple threads.
308 scoped_ptr<Arrow> arrow(OffThreadObjectCreator<Arrow>::NewObject());
309 Target target;
310 arrow->target = target.AsWeakPtr();
311 EXPECT_EQ(&target, arrow->target.get());
314 TEST(WeakPtrTest, MoveOwnershipImplicitly) {
315 // Move object ownership to another thread by releasing all weak pointers
316 // on the original thread first, and then establish WeakPtr on a different
317 // thread.
318 BackgroundThread background;
319 background.Start();
321 Target* target = new Target();
323 WeakPtr<Target> weak_ptr = target->AsWeakPtr();
324 // Main thread deletes the WeakPtr, then the thread ownership of the
325 // object can be implicitly moved.
327 Arrow* arrow;
329 // Background thread creates WeakPtr(and implicitly owns the object).
330 background.CreateArrowFromTarget(&arrow, target);
331 EXPECT_EQ(background.DeRef(arrow), target);
334 // Main thread creates another WeakPtr, but this does not trigger implicitly
335 // thread ownership move.
336 Arrow arrow;
337 arrow.target = target->AsWeakPtr();
339 // The new WeakPtr is owned by background thread.
340 EXPECT_EQ(target, background.DeRef(&arrow));
343 // Target can only be deleted on background thread.
344 background.DeleteTarget(target);
345 background.DeleteArrow(arrow);
348 TEST(WeakPtrTest, MoveOwnershipOfUnreferencedObject) {
349 BackgroundThread background;
350 background.Start();
352 Arrow* arrow;
354 Target target;
355 // Background thread creates WeakPtr.
356 background.CreateArrowFromTarget(&arrow, &target);
358 // Bind to background thread.
359 EXPECT_EQ(&target, background.DeRef(arrow));
361 // Release the only WeakPtr.
362 arrow->target.reset();
364 // Now we should be able to create a new reference from this thread.
365 arrow->target = target.AsWeakPtr();
367 // Re-bind to main thread.
368 EXPECT_EQ(&target, arrow->target.get());
370 // And the main thread can now delete the target.
373 delete arrow;
376 TEST(WeakPtrTest, MoveOwnershipAfterInvalidate) {
377 BackgroundThread background;
378 background.Start();
380 Arrow arrow;
381 scoped_ptr<TargetWithFactory> target(new TargetWithFactory);
383 // Bind to main thread.
384 arrow.target = target->factory.GetWeakPtr();
385 EXPECT_EQ(target.get(), arrow.target.get());
387 target->factory.InvalidateWeakPtrs();
388 EXPECT_EQ(NULL, arrow.target.get());
390 arrow.target = target->factory.GetWeakPtr();
391 // Re-bind to background thread.
392 EXPECT_EQ(target.get(), background.DeRef(&arrow));
394 // And the background thread can now delete the target.
395 background.DeleteTarget(target.release());
398 TEST(WeakPtrTest, MainThreadRefOutlivesBackgroundThreadRef) {
399 // Originating thread has a WeakPtr that outlives others.
400 // - Main thread creates a WeakPtr
401 // - Background thread creates a WeakPtr copy from the one in main thread
402 // - Destruct the WeakPtr on background thread
403 // - Destruct the WeakPtr on main thread
404 BackgroundThread background;
405 background.Start();
407 Target target;
408 Arrow arrow;
409 arrow.target = target.AsWeakPtr();
411 Arrow* arrow_copy;
412 background.CreateArrowFromArrow(&arrow_copy, &arrow);
413 EXPECT_EQ(arrow_copy->target.get(), &target);
414 background.DeleteArrow(arrow_copy);
417 TEST(WeakPtrTest, BackgroundThreadRefOutlivesMainThreadRef) {
418 // Originating thread drops all references before another thread.
419 // - Main thread creates a WeakPtr and passes copy to background thread
420 // - Destruct the pointer on main thread
421 // - Destruct the pointer on background thread
422 BackgroundThread background;
423 background.Start();
425 Target target;
426 Arrow* arrow_copy;
428 Arrow arrow;
429 arrow.target = target.AsWeakPtr();
430 background.CreateArrowFromArrow(&arrow_copy, &arrow);
432 EXPECT_EQ(arrow_copy->target.get(), &target);
433 background.DeleteArrow(arrow_copy);
436 TEST(WeakPtrTest, OwnerThreadDeletesObject) {
437 // Originating thread invalidates WeakPtrs while its held by other thread.
438 // - Main thread creates WeakPtr and passes Copy to background thread
439 // - Object gets destroyed on main thread
440 // (invalidates WeakPtr on background thread)
441 // - WeakPtr gets destroyed on Thread B
442 BackgroundThread background;
443 background.Start();
444 Arrow* arrow_copy;
446 Target target;
447 Arrow arrow;
448 arrow.target = target.AsWeakPtr();
449 background.CreateArrowFromArrow(&arrow_copy, &arrow);
451 EXPECT_EQ(NULL, arrow_copy->target.get());
452 background.DeleteArrow(arrow_copy);
455 TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtr) {
456 // Main thread creates a Target object.
457 Target target;
458 // Main thread creates an arrow referencing the Target.
459 Arrow *arrow = new Arrow();
460 arrow->target = target.AsWeakPtr();
462 // Background can copy and assign arrow (as well as the WeakPtr inside).
463 BackgroundThread background;
464 background.Start();
465 background.CopyAndAssignArrow(arrow);
466 background.DeleteArrow(arrow);
469 TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtrBase) {
470 // Main thread creates a Target object.
471 Target target;
472 // Main thread creates an arrow referencing the Target.
473 Arrow *arrow = new Arrow();
474 arrow->target = target.AsWeakPtr();
476 // Background can copy and assign arrow's WeakPtr to a base class WeakPtr.
477 BackgroundThread background;
478 background.Start();
479 background.CopyAndAssignArrowBase(arrow);
480 background.DeleteArrow(arrow);
483 TEST(WeakPtrTest, NonOwnerThreadCanDeleteWeakPtr) {
484 // Main thread creates a Target object.
485 Target target;
486 // Main thread creates an arrow referencing the Target.
487 Arrow* arrow = new Arrow();
488 arrow->target = target.AsWeakPtr();
490 // Background can delete arrow (as well as the WeakPtr inside).
491 BackgroundThread background;
492 background.Start();
493 background.DeleteArrow(arrow);
496 #if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)) && GTEST_HAS_DEATH_TEST
498 TEST(WeakPtrDeathTest, WeakPtrCopyDoesNotChangeThreadBinding) {
499 // The default style "fast" does not support multi-threaded tests
500 // (introduces deadlock on Linux).
501 ::testing::FLAGS_gtest_death_test_style = "threadsafe";
503 BackgroundThread background;
504 background.Start();
506 // Main thread creates a Target object.
507 Target target;
508 // Main thread creates an arrow referencing the Target.
509 Arrow arrow;
510 arrow.target = target.AsWeakPtr();
512 // Background copies the WeakPtr.
513 Arrow* arrow_copy;
514 background.CreateArrowFromArrow(&arrow_copy, &arrow);
516 // The copy is still bound to main thread so I can deref.
517 EXPECT_EQ(arrow.target.get(), arrow_copy->target.get());
519 // Although background thread created the copy, it can not deref the copied
520 // WeakPtr.
521 ASSERT_DEATH(background.DeRef(arrow_copy), "");
523 background.DeleteArrow(arrow_copy);
526 TEST(WeakPtrDeathTest, NonOwnerThreadDereferencesWeakPtrAfterReference) {
527 // The default style "fast" does not support multi-threaded tests
528 // (introduces deadlock on Linux).
529 ::testing::FLAGS_gtest_death_test_style = "threadsafe";
531 // Main thread creates a Target object.
532 Target target;
534 // Main thread creates an arrow referencing the Target (so target's
535 // thread ownership can not be implicitly moved).
536 Arrow arrow;
537 arrow.target = target.AsWeakPtr();
538 arrow.target.get();
540 // Background thread tries to deref target, which violates thread ownership.
541 BackgroundThread background;
542 background.Start();
543 ASSERT_DEATH(background.DeRef(&arrow), "");
546 TEST(WeakPtrDeathTest, NonOwnerThreadDeletesWeakPtrAfterReference) {
547 // The default style "fast" does not support multi-threaded tests
548 // (introduces deadlock on Linux).
549 ::testing::FLAGS_gtest_death_test_style = "threadsafe";
551 scoped_ptr<Target> target(new Target());
553 // Main thread creates an arrow referencing the Target.
554 Arrow arrow;
555 arrow.target = target->AsWeakPtr();
557 // Background thread tries to deref target, binding it to the thread.
558 BackgroundThread background;
559 background.Start();
560 background.DeRef(&arrow);
562 // Main thread deletes Target, violating thread binding.
563 ASSERT_DEATH(target.reset(), "");
565 // |target.reset()| died so |target| still holds the object, so we
566 // must pass it to the background thread to teardown.
567 background.DeleteTarget(target.release());
570 TEST(WeakPtrDeathTest, NonOwnerThreadDeletesObjectAfterReference) {
571 // The default style "fast" does not support multi-threaded tests
572 // (introduces deadlock on Linux).
573 ::testing::FLAGS_gtest_death_test_style = "threadsafe";
575 scoped_ptr<Target> target(new Target());
577 // Main thread creates an arrow referencing the Target, and references it, so
578 // that it becomes bound to the thread.
579 Arrow arrow;
580 arrow.target = target->AsWeakPtr();
581 arrow.target.get();
583 // Background thread tries to delete target, volating thread binding.
584 BackgroundThread background;
585 background.Start();
586 ASSERT_DEATH(background.DeleteTarget(target.release()), "");
589 TEST(WeakPtrDeathTest, NonOwnerThreadReferencesObjectAfterDeletion) {
590 // The default style "fast" does not support multi-threaded tests
591 // (introduces deadlock on Linux).
592 ::testing::FLAGS_gtest_death_test_style = "threadsafe";
594 scoped_ptr<Target> target(new Target());
596 // Main thread creates an arrow referencing the Target.
597 Arrow arrow;
598 arrow.target = target->AsWeakPtr();
600 // Background thread tries to delete target, binding the object to the thread.
601 BackgroundThread background;
602 background.Start();
603 background.DeleteTarget(target.release());
605 // Main thread attempts to dereference the target, violating thread binding.
606 ASSERT_DEATH(arrow.target.get(), "");
609 #endif
611 } // namespace base