1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/gpu/gpu_child_thread.h"
8 #include "base/lazy_instance.h"
9 #include "base/threading/worker_pool.h"
10 #include "build/build_config.h"
11 #include "content/child/child_process.h"
12 #include "content/child/thread_safe_sender.h"
13 #include "content/common/gpu/gpu_messages.h"
14 #include "content/gpu/gpu_watchdog_thread.h"
15 #include "content/public/common/content_client.h"
16 #include "content/public/common/content_switches.h"
17 #include "gpu/config/gpu_info_collector.h"
18 #include "ipc/ipc_channel_handle.h"
19 #include "ipc/ipc_sync_message_filter.h"
20 #include "ui/gl/gl_implementation.h"
25 static base::LazyInstance
<scoped_refptr
<ThreadSafeSender
> >
26 g_thread_safe_sender
= LAZY_INSTANCE_INITIALIZER
;
28 bool GpuProcessLogMessageHandler(int severity
,
29 const char* file
, int line
,
31 const std::string
& str
) {
32 std::string header
= str
.substr(0, message_start
);
33 std::string message
= str
.substr(message_start
);
35 g_thread_safe_sender
.Get()->Send(new GpuHostMsg_OnLogMessage(
36 severity
, header
, message
));
43 GpuChildThread::GpuChildThread(GpuWatchdogThread
* watchdog_thread
,
45 const gpu::GPUInfo
& gpu_info
,
46 const DeferredMessages
& deferred_messages
)
47 : dead_on_arrival_(dead_on_arrival
),
49 deferred_messages_(deferred_messages
),
50 in_browser_process_(false) {
51 watchdog_thread_
= watchdog_thread
;
53 target_services_
= NULL
;
55 g_thread_safe_sender
.Get() = thread_safe_sender();
58 GpuChildThread::GpuChildThread(const std::string
& channel_id
)
59 : ChildThread(channel_id
),
60 dead_on_arrival_(false),
61 in_browser_process_(true) {
63 target_services_
= NULL
;
66 CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess
) ||
67 CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU
));
68 #if !defined(OS_ANDROID)
69 // For single process and in-process GPU mode, we need to load and
70 // initialize the GL implementation and locate the GL entry points here.
71 // On Android, GLSurface::InitializeOneOff() is called from BrowserMainLoop
72 // before getting here. crbug.com/326295
73 if (!gfx::GLSurface::InitializeOneOff())
74 VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
76 g_thread_safe_sender
.Get() = thread_safe_sender();
79 GpuChildThread::~GpuChildThread() {
82 void GpuChildThread::Shutdown() {
83 ChildThread::Shutdown();
84 logging::SetLogMessageHandler(NULL
);
87 void GpuChildThread::Init(const base::Time
& process_start_time
) {
88 process_start_time_
= process_start_time
;
91 bool GpuChildThread::Send(IPC::Message
* msg
) {
92 // The GPU process must never send a synchronous IPC message to the browser
93 // process. This could result in deadlock.
94 DCHECK(!msg
->is_sync());
96 return ChildThread::Send(msg
);
99 bool GpuChildThread::OnControlMessageReceived(const IPC::Message
& msg
) {
100 bool msg_is_ok
= true;
102 IPC_BEGIN_MESSAGE_MAP_EX(GpuChildThread
, msg
, msg_is_ok
)
103 IPC_MESSAGE_HANDLER(GpuMsg_Initialize
, OnInitialize
)
104 IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo
, OnCollectGraphicsInfo
)
105 IPC_MESSAGE_HANDLER(GpuMsg_GetVideoMemoryUsageStats
,
106 OnGetVideoMemoryUsageStats
)
107 IPC_MESSAGE_HANDLER(GpuMsg_Clean
, OnClean
)
108 IPC_MESSAGE_HANDLER(GpuMsg_Crash
, OnCrash
)
109 IPC_MESSAGE_HANDLER(GpuMsg_Hang
, OnHang
)
110 IPC_MESSAGE_HANDLER(GpuMsg_DisableWatchdog
, OnDisableWatchdog
)
111 IPC_MESSAGE_UNHANDLED(handled
= false)
112 IPC_END_MESSAGE_MAP_EX()
117 return gpu_channel_manager_
.get() &&
118 gpu_channel_manager_
->OnMessageReceived(msg
);
121 void GpuChildThread::OnInitialize() {
122 Send(new GpuHostMsg_Initialized(!dead_on_arrival_
, gpu_info_
));
123 while (!deferred_messages_
.empty()) {
124 Send(deferred_messages_
.front());
125 deferred_messages_
.pop();
128 if (dead_on_arrival_
) {
129 VLOG(1) << "Exiting GPU process due to errors during initialization";
130 base::MessageLoop::current()->Quit();
134 #if defined(OS_ANDROID)
135 base::PlatformThread::SetThreadPriority(
136 base::PlatformThread::CurrentHandle(),
137 base::kThreadPriority_Display
);
140 // We don't need to pipe log messages if we are running the GPU thread in
141 // the browser process.
142 if (!in_browser_process_
)
143 logging::SetLogMessageHandler(GpuProcessLogMessageHandler
);
145 // Record initialization only after collecting the GPU info because that can
146 // take a significant amount of time.
147 gpu_info_
.initialization_time
= base::Time::Now() - process_start_time_
;
149 // Defer creation of the render thread. This is to prevent it from handling
150 // IPC messages before the sandbox has been enabled and all other necessary
151 // initialization has succeeded.
152 gpu_channel_manager_
.reset(
153 new GpuChannelManager(this,
154 watchdog_thread_
.get(),
155 ChildProcess::current()->io_message_loop_proxy(),
156 ChildProcess::current()->GetShutDownEvent()));
158 // Ensure the browser process receives the GPU info before a reply to any
159 // subsequent IPC it might send.
160 if (!in_browser_process_
)
161 Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_
));
164 void GpuChildThread::StopWatchdog() {
165 if (watchdog_thread_
.get()) {
166 watchdog_thread_
->Stop();
170 void GpuChildThread::OnCollectGraphicsInfo() {
172 // GPU full info collection should only happen on un-sandboxed GPU process
173 // or single process/in-process gpu mode on Windows.
174 CommandLine
* command_line
= CommandLine::ForCurrentProcess();
175 DCHECK(command_line
->HasSwitch(switches::kDisableGpuSandbox
) ||
176 in_browser_process_
);
179 if (!gpu::CollectContextGraphicsInfo(&gpu_info_
))
180 VLOG(1) << "gpu::CollectGraphicsInfo failed";
181 GetContentClient()->SetGpuInfo(gpu_info_
);
184 // This is slow, but it's the only thing the unsandboxed GPU process does,
185 // and GpuDataManager prevents us from sending multiple collecting requests,
186 // so it's OK to be blocking.
187 gpu::GetDxDiagnostics(&gpu_info_
.dx_diagnostics
);
188 gpu_info_
.finalized
= true;
191 Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_
));
194 if (!in_browser_process_
) {
195 // The unsandboxed GPU process fulfilled its duty. Rest in peace.
196 base::MessageLoop::current()->Quit();
201 void GpuChildThread::OnGetVideoMemoryUsageStats() {
202 GPUVideoMemoryUsageStats video_memory_usage_stats
;
203 if (gpu_channel_manager_
)
204 gpu_channel_manager_
->gpu_memory_manager()->GetVideoMemoryUsageStats(
205 &video_memory_usage_stats
);
206 Send(new GpuHostMsg_VideoMemoryUsageStats(video_memory_usage_stats
));
209 void GpuChildThread::OnClean() {
210 VLOG(1) << "GPU: Removing all contexts";
211 if (gpu_channel_manager_
)
212 gpu_channel_manager_
->LoseAllContexts();
215 void GpuChildThread::OnCrash() {
216 VLOG(1) << "GPU: Simulating GPU crash";
217 // Good bye, cruel world.
218 volatile int* it_s_the_end_of_the_world_as_we_know_it
= NULL
;
219 *it_s_the_end_of_the_world_as_we_know_it
= 0xdead;
222 void GpuChildThread::OnHang() {
223 VLOG(1) << "GPU: Simulating GPU hang";
225 // Do not sleep here. The GPU watchdog timer tracks the amount of user
226 // time this thread is using and it doesn't use much while calling Sleep.
230 void GpuChildThread::OnDisableWatchdog() {
231 VLOG(1) << "GPU: Disabling watchdog thread";
232 if (watchdog_thread_
.get()) {
233 // Disarm the watchdog before shutting down the message loop. This prevents
234 // the future posting of tasks to the message loop.
235 if (watchdog_thread_
->message_loop())
236 watchdog_thread_
->PostAcknowledge();
238 watchdog_thread_
->Stop();
242 } // namespace content