1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
16 #include "gpu/command_buffer/service/program_manager.h"
17 #include "gpu/command_buffer/service/query_manager.h"
18 #include "gpu/command_buffer/service/renderbuffer_manager.h"
19 #include "gpu/command_buffer/service/shader_manager.h"
20 #include "gpu/command_buffer/service/test_helper.h"
21 #include "gpu/command_buffer/service/texture_manager.h"
22 #include "gpu/command_buffer/service/vertex_array_manager.h"
23 #include "testing/gtest/include/gtest/gtest.h"
24 #include "ui/gl/gl_context_stub_with_extensions.h"
25 #include "ui/gl/gl_surface_stub.h"
26 #include "ui/gl/gl_mock.h"
37 class GLES2DecoderTestBase
: public ::testing::TestWithParam
<bool> {
39 GLES2DecoderTestBase();
40 virtual ~GLES2DecoderTestBase();
42 // Template to call glGenXXX functions.
44 void GenHelper(GLuint client_id
) {
45 int8 buffer
[sizeof(T
) + sizeof(client_id
)];
46 T
& cmd
= *reinterpret_cast<T
*>(&buffer
);
47 cmd
.Init(1, &client_id
);
48 EXPECT_EQ(error::kNoError
,
49 ExecuteImmediateCmd(cmd
, sizeof(client_id
)));
52 // This template exists solely so we can specialize it for
54 template <typename T
, int id
>
55 void SpecializedSetup(bool valid
) {
60 return reinterpret_cast<T
*>(immediate_buffer_
);
63 template <typename T
, typename Command
>
64 T
GetImmediateDataAs(Command
* cmd
) {
65 return reinterpret_cast<T
>(ImmediateDataAddress(cmd
));
68 void ClearSharedMemory() {
69 engine_
->ClearSharedMemory();
72 virtual void SetUp() OVERRIDE
;
73 virtual void TearDown() OVERRIDE
;
76 error::Error
ExecuteCmd(const T
& cmd
) {
77 COMPILE_ASSERT(T::kArgFlags
== cmd::kFixed
, Cmd_kArgFlags_not_kFixed
);
78 return decoder_
->DoCommand(cmd
.kCmdId
,
79 ComputeNumEntries(sizeof(cmd
)) - 1,
84 error::Error
ExecuteImmediateCmd(const T
& cmd
, size_t data_size
) {
85 COMPILE_ASSERT(T::kArgFlags
== cmd::kAtLeastN
, Cmd_kArgFlags_not_kAtLeastN
);
86 return decoder_
->DoCommand(cmd
.kCmdId
,
87 ComputeNumEntries(sizeof(cmd
) + data_size
) - 1,
92 T
GetSharedMemoryAs() {
93 return reinterpret_cast<T
>(shared_memory_address_
);
97 T
GetSharedMemoryAsWithOffset(uint32 offset
) {
98 void* ptr
= reinterpret_cast<int8
*>(shared_memory_address_
) + offset
;
99 return reinterpret_cast<T
>(ptr
);
102 IdAllocatorInterface
* GetIdAllocator(GLuint namespace_id
) {
103 return group_
->GetIdAllocator(namespace_id
);
106 Buffer
* GetBuffer(GLuint service_id
) {
107 return group_
->buffer_manager()->GetBuffer(service_id
);
110 Framebuffer
* GetFramebuffer(GLuint service_id
) {
111 return group_
->framebuffer_manager()->GetFramebuffer(service_id
);
114 Renderbuffer
* GetRenderbuffer(
116 return group_
->renderbuffer_manager()->GetRenderbuffer(service_id
);
119 TextureRef
* GetTexture(GLuint client_id
) {
120 return group_
->texture_manager()->GetTexture(client_id
);
123 Shader
* GetShader(GLuint client_id
) {
124 return group_
->shader_manager()->GetShader(client_id
);
127 Program
* GetProgram(GLuint client_id
) {
128 return group_
->program_manager()->GetProgram(client_id
);
131 QueryManager::Query
* GetQueryInfo(GLuint client_id
) {
132 return decoder_
->GetQueryManager()->GetQuery(client_id
);
135 // This name doesn't match the underlying function, but doing it this way
136 // prevents the need to special-case the unit test generation
137 VertexAttribManager
* GetVertexArrayInfo(GLuint client_id
) {
138 return decoder_
->GetVertexArrayManager()->GetVertexAttribManager(client_id
);
141 ProgramManager
* program_manager() {
142 return group_
->program_manager();
145 void DoCreateProgram(GLuint client_id
, GLuint service_id
);
146 void DoCreateShader(GLenum shader_type
, GLuint client_id
, GLuint service_id
);
148 void SetBucketAsCString(uint32 bucket_id
, const char* str
);
150 void set_memory_tracker(MemoryTracker
* memory_tracker
) {
151 memory_tracker_
= memory_tracker
;
157 std::string extensions
;
158 std::string gl_version
;
164 bool request_stencil
;
165 bool bind_generates_resource
;
166 bool lose_context_when_out_of_memory
;
167 bool use_native_vao
; // default is true.
170 void InitDecoder(const InitState
& init
);
171 void InitDecoderWithCommandLine(const InitState
& init
,
172 const base::CommandLine
* command_line
);
176 const ContextGroup
& group() const {
177 return *group_
.get();
180 ::testing::StrictMock
< ::gfx::MockGLInterface
>* GetGLMock() const {
184 GLES2Decoder
* GetDecoder() const {
185 return decoder_
.get();
188 typedef TestHelper::AttribInfo AttribInfo
;
189 typedef TestHelper::UniformInfo UniformInfo
;
192 AttribInfo
* attribs
, size_t num_attribs
,
193 UniformInfo
* uniforms
, size_t num_uniforms
,
194 GLuint client_id
, GLuint service_id
,
195 GLuint vertex_shader_client_id
, GLuint vertex_shader_service_id
,
196 GLuint fragment_shader_client_id
, GLuint fragment_shader_service_id
);
198 void SetupInitCapabilitiesExpectations();
199 void SetupInitStateExpectations();
200 void ExpectEnableDisable(GLenum cap
, bool enable
);
202 // Setups up a shader for testing glUniform.
203 void SetupShaderForUniform(GLenum uniform_type
);
204 void SetupDefaultProgram();
205 void SetupCubemapProgram();
206 void SetupSamplerExternalProgram();
209 // Note that the error is returned as GLint instead of GLenum.
210 // This is because there is a mismatch in the types of GLenum and
211 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
212 // typedef'd as unsigned int while the error values are defined as
213 // integers. This is problematic for template functions such as
214 // EXPECT_EQ that expect both types to be the same.
217 void DoBindBuffer(GLenum target
, GLuint client_id
, GLuint service_id
);
218 void DoBindFramebuffer(GLenum target
, GLuint client_id
, GLuint service_id
);
219 void DoBindRenderbuffer(GLenum target
, GLuint client_id
, GLuint service_id
);
220 void DoRenderbufferStorageMultisampleCHROMIUM(GLenum target
,
222 GLenum internal_format
,
226 void RestoreRenderbufferBindings();
227 void EnsureRenderbufferBound(bool expect_bind
);
228 void DoBindTexture(GLenum target
, GLuint client_id
, GLuint service_id
);
229 void DoBindVertexArrayOES(GLuint client_id
, GLuint service_id
);
231 bool DoIsBuffer(GLuint client_id
);
232 bool DoIsFramebuffer(GLuint client_id
);
233 bool DoIsProgram(GLuint client_id
);
234 bool DoIsRenderbuffer(GLuint client_id
);
235 bool DoIsShader(GLuint client_id
);
236 bool DoIsTexture(GLuint client_id
);
238 void DoDeleteBuffer(GLuint client_id
, GLuint service_id
);
239 void DoDeleteFramebuffer(
240 GLuint client_id
, GLuint service_id
,
241 bool reset_draw
, GLenum draw_target
, GLuint draw_id
,
242 bool reset_read
, GLenum read_target
, GLuint read_id
);
243 void DoDeleteProgram(GLuint client_id
, GLuint service_id
);
244 void DoDeleteRenderbuffer(GLuint client_id
, GLuint service_id
);
245 void DoDeleteShader(GLuint client_id
, GLuint service_id
);
246 void DoDeleteTexture(GLuint client_id
, GLuint service_id
);
248 void DoCompressedTexImage2D(
249 GLenum target
, GLint level
, GLenum format
,
250 GLsizei width
, GLsizei height
, GLint border
,
251 GLsizei size
, uint32 bucket_id
);
253 GLenum target
, GLint level
, GLenum internal_format
,
254 GLsizei width
, GLsizei height
, GLint border
,
255 GLenum format
, GLenum type
,
256 uint32 shared_memory_id
, uint32 shared_memory_offset
);
257 void DoTexImage2DConvertInternalFormat(
258 GLenum target
, GLint level
, GLenum requested_internal_format
,
259 GLsizei width
, GLsizei height
, GLint border
,
260 GLenum format
, GLenum type
,
261 uint32 shared_memory_id
, uint32 shared_memory_offset
,
262 GLenum expected_internal_format
);
263 void DoRenderbufferStorage(
264 GLenum target
, GLenum internal_format
, GLenum actual_format
,
265 GLsizei width
, GLsizei height
, GLenum error
);
266 void DoFramebufferRenderbuffer(
269 GLenum renderbuffer_target
,
270 GLuint renderbuffer_client_id
,
271 GLuint renderbuffer_service_id
,
273 void DoFramebufferTexture2D(
274 GLenum target
, GLenum attachment
, GLenum tex_target
,
275 GLuint texture_client_id
, GLuint texture_service_id
,
276 GLint level
, GLenum error
);
277 void DoVertexAttribPointer(
278 GLuint index
, GLint size
, GLenum type
, GLsizei stride
, GLuint offset
);
279 void DoVertexAttribDivisorANGLE(GLuint index
, GLuint divisor
);
281 void DoEnableDisable(GLenum cap
, bool enable
);
283 void DoEnableVertexAttribArray(GLint index
);
285 void DoBufferData(GLenum target
, GLsizei size
);
287 void DoBufferSubData(
288 GLenum target
, GLint offset
, GLsizei size
, const void* data
);
290 void SetupVertexBuffer();
291 void SetupAllNeededVertexBuffers();
293 void SetupIndexBuffer();
295 void DeleteVertexBuffer();
297 void DeleteIndexBuffer();
299 void SetupClearTextureExpectations(
301 GLuint old_service_id
,
305 GLenum internal_format
,
311 void SetupExpectationsForRestoreClearState(
312 GLclampf restore_red
,
313 GLclampf restore_green
,
314 GLclampf restore_blue
,
315 GLclampf restore_alpha
,
316 GLuint restore_stencil
,
317 GLclampf restore_depth
,
318 bool restore_scissor_test
);
320 void SetupExpectationsForFramebufferClearing(
323 GLclampf restore_red
,
324 GLclampf restore_green
,
325 GLclampf restore_blue
,
326 GLclampf restore_alpha
,
327 GLuint restore_stencil
,
328 GLclampf restore_depth
,
329 bool restore_scissor_test
);
331 void SetupExpectationsForFramebufferClearingMulti(
332 GLuint read_framebuffer_service_id
,
333 GLuint draw_framebuffer_service_id
,
336 GLclampf restore_red
,
337 GLclampf restore_green
,
338 GLclampf restore_blue
,
339 GLclampf restore_alpha
,
340 GLuint restore_stencil
,
341 GLclampf restore_depth
,
342 bool restore_scissor_test
);
344 void SetupExpectationsForDepthMask(bool mask
);
345 void SetupExpectationsForEnableDisable(GLenum cap
, bool enable
);
346 void SetupExpectationsForColorMask(bool red
,
350 void SetupExpectationsForStencilMask(uint32 front_mask
,
353 void SetupExpectationsForApplyingDirtyState(
354 bool framebuffer_is_rgb
,
355 bool framebuffer_has_depth
,
356 bool framebuffer_has_stencil
,
357 GLuint color_bits
, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
360 GLuint front_stencil_mask
,
361 GLuint back_stencil_mask
,
362 bool stencil_enabled
);
364 void SetupExpectationsForApplyingDefaultDirtyState();
366 void AddExpectationsForSimulatedAttrib0WithError(
367 GLsizei num_vertices
, GLuint buffer_id
, GLenum error
);
369 void AddExpectationsForSimulatedAttrib0(
370 GLsizei num_vertices
, GLuint buffer_id
);
372 void AddExpectationsForGenVertexArraysOES();
373 void AddExpectationsForDeleteVertexArraysOES();
374 void AddExpectationsForDeleteBoundVertexArraysOES();
375 void AddExpectationsForBindVertexArrayOES();
376 void AddExpectationsForRestoreAttribState(GLuint attrib
);
378 GLvoid
* BufferOffset(unsigned i
) {
379 return static_cast<int8
*>(NULL
)+(i
);
382 template <typename Command
, typename Result
>
383 bool IsObjectHelper(GLuint client_id
) {
384 Result
* result
= static_cast<Result
*>(shared_memory_address_
);
386 cmd
.Init(client_id
, kSharedMemoryId
, kSharedMemoryOffset
);
387 EXPECT_EQ(error::kNoError
, ExecuteCmd(cmd
));
388 bool isObject
= static_cast<bool>(*result
);
389 EXPECT_EQ(GL_NO_ERROR
, GetGLError());
394 static const int kBackBufferWidth
= 128;
395 static const int kBackBufferHeight
= 64;
397 static const GLint kMaxTextureSize
= 2048;
398 static const GLint kMaxCubeMapTextureSize
= 256;
399 static const GLint kNumVertexAttribs
= 16;
400 static const GLint kNumTextureUnits
= 8;
401 static const GLint kMaxTextureImageUnits
= 8;
402 static const GLint kMaxVertexTextureImageUnits
= 2;
403 static const GLint kMaxFragmentUniformVectors
= 16;
404 static const GLint kMaxVaryingVectors
= 8;
405 static const GLint kMaxVertexUniformVectors
= 128;
406 static const GLint kMaxViewportWidth
= 8192;
407 static const GLint kMaxViewportHeight
= 8192;
409 static const GLint kViewportX
= 0;
410 static const GLint kViewportY
= 0;
411 static const GLint kViewportWidth
= kBackBufferWidth
;
412 static const GLint kViewportHeight
= kBackBufferHeight
;
414 static const GLuint kServiceAttrib0BufferId
= 801;
415 static const GLuint kServiceFixedAttribBufferId
= 802;
417 static const GLuint kServiceBufferId
= 301;
418 static const GLuint kServiceFramebufferId
= 302;
419 static const GLuint kServiceRenderbufferId
= 303;
420 static const GLuint kServiceTextureId
= 304;
421 static const GLuint kServiceProgramId
= 305;
422 static const GLuint kServiceShaderId
= 306;
423 static const GLuint kServiceElementBufferId
= 308;
424 static const GLuint kServiceQueryId
= 309;
425 static const GLuint kServiceVertexArrayId
= 310;
427 static const int32 kSharedMemoryId
= 401;
428 static const size_t kSharedBufferSize
= 2048;
429 static const uint32 kSharedMemoryOffset
= 132;
430 static const int32 kInvalidSharedMemoryId
= 402;
431 static const uint32 kInvalidSharedMemoryOffset
= kSharedBufferSize
+ 1;
432 static const uint32 kInitialResult
= 0xBDBDBDBDu
;
433 static const uint8 kInitialMemoryValue
= 0xBDu
;
435 static const uint32 kNewClientId
= 501;
436 static const uint32 kNewServiceId
= 502;
437 static const uint32 kInvalidClientId
= 601;
439 static const GLuint kServiceVertexShaderId
= 321;
440 static const GLuint kServiceFragmentShaderId
= 322;
442 static const GLuint kServiceCopyTextureChromiumShaderId
= 701;
443 static const GLuint kServiceCopyTextureChromiumProgramId
= 721;
445 static const GLuint kServiceCopyTextureChromiumTextureBufferId
= 751;
446 static const GLuint kServiceCopyTextureChromiumVertexBufferId
= 752;
447 static const GLuint kServiceCopyTextureChromiumFBOId
= 753;
448 static const GLuint kServiceCopyTextureChromiumPositionAttrib
= 761;
449 static const GLuint kServiceCopyTextureChromiumTexAttrib
= 762;
450 static const GLuint kServiceCopyTextureChromiumSamplerLocation
= 763;
452 static const GLsizei kNumVertices
= 100;
453 static const GLsizei kNumIndices
= 10;
454 static const int kValidIndexRangeStart
= 1;
455 static const int kValidIndexRangeCount
= 7;
456 static const int kInvalidIndexRangeStart
= 0;
457 static const int kInvalidIndexRangeCount
= 7;
458 static const int kOutOfRangeIndexRangeEnd
= 10;
459 static const GLuint kMaxValidIndex
= 7;
461 static const GLint kMaxAttribLength
= 10;
462 static const char* kAttrib1Name
;
463 static const char* kAttrib2Name
;
464 static const char* kAttrib3Name
;
465 static const GLint kAttrib1Size
= 1;
466 static const GLint kAttrib2Size
= 1;
467 static const GLint kAttrib3Size
= 1;
468 static const GLint kAttrib1Location
= 0;
469 static const GLint kAttrib2Location
= 1;
470 static const GLint kAttrib3Location
= 2;
471 static const GLenum kAttrib1Type
= GL_FLOAT_VEC4
;
472 static const GLenum kAttrib2Type
= GL_FLOAT_VEC2
;
473 static const GLenum kAttrib3Type
= GL_FLOAT_VEC3
;
474 static const GLint kInvalidAttribLocation
= 30;
475 static const GLint kBadAttribIndex
= kNumVertexAttribs
;
477 static const GLint kMaxUniformLength
= 12;
478 static const char* kUniform1Name
;
479 static const char* kUniform2Name
;
480 static const char* kUniform3Name
;
481 static const GLint kUniform1Size
= 1;
482 static const GLint kUniform2Size
= 3;
483 static const GLint kUniform3Size
= 2;
484 static const GLint kUniform1RealLocation
= 3;
485 static const GLint kUniform2RealLocation
= 10;
486 static const GLint kUniform2ElementRealLocation
= 12;
487 static const GLint kUniform3RealLocation
= 20;
488 static const GLint kUniform1FakeLocation
= 0; // These are
489 static const GLint kUniform2FakeLocation
= 1; // hardcoded
490 static const GLint kUniform2ElementFakeLocation
= 0x10001; // to match
491 static const GLint kUniform3FakeLocation
= 2; // ProgramManager.
492 static const GLint kUniform1DesiredLocation
= -1;
493 static const GLint kUniform2DesiredLocation
= -1;
494 static const GLint kUniform3DesiredLocation
= -1;
495 static const GLenum kUniform1Type
= GL_SAMPLER_2D
;
496 static const GLenum kUniform2Type
= GL_INT_VEC2
;
497 static const GLenum kUniform3Type
= GL_FLOAT_VEC3
;
498 static const GLenum kUniformSamplerExternalType
= GL_SAMPLER_EXTERNAL_OES
;
499 static const GLenum kUniformCubemapType
= GL_SAMPLER_CUBE
;
500 static const GLint kInvalidUniformLocation
= 30;
501 static const GLint kBadUniformIndex
= 1000;
503 // Use StrictMock to make 100% sure we know how GL will be called.
504 scoped_ptr
< ::testing::StrictMock
< ::gfx::MockGLInterface
> > gl_
;
505 scoped_refptr
<gfx::GLSurfaceStub
> surface_
;
506 scoped_refptr
<gfx::GLContextStubWithExtensions
> context_
;
507 scoped_ptr
<MockGLES2Decoder
> mock_decoder_
;
508 scoped_ptr
<GLES2Decoder
> decoder_
;
509 MemoryTracker
* memory_tracker_
;
511 GLuint client_buffer_id_
;
512 GLuint client_framebuffer_id_
;
513 GLuint client_program_id_
;
514 GLuint client_renderbuffer_id_
;
515 GLuint client_shader_id_
;
516 GLuint client_texture_id_
;
517 GLuint client_element_buffer_id_
;
518 GLuint client_vertex_shader_id_
;
519 GLuint client_fragment_shader_id_
;
520 GLuint client_query_id_
;
521 GLuint client_vertexarray_id_
;
523 uint32 shared_memory_id_
;
524 uint32 shared_memory_offset_
;
525 void* shared_memory_address_
;
526 void* shared_memory_base_
;
528 GLuint service_renderbuffer_id_
;
529 bool service_renderbuffer_valid_
;
531 uint32 immediate_buffer_
[64];
533 const bool ignore_cached_state_for_test_
;
534 bool cached_color_mask_red_
;
535 bool cached_color_mask_green_
;
536 bool cached_color_mask_blue_
;
537 bool cached_color_mask_alpha_
;
538 bool cached_depth_mask_
;
539 uint32 cached_stencil_front_mask_
;
540 uint32 cached_stencil_back_mask_
;
545 bool cached_cull_face
;
546 bool cached_depth_test
;
548 bool cached_polygon_offset_fill
;
549 bool cached_sample_alpha_to_coverage
;
550 bool cached_sample_coverage
;
551 bool cached_scissor_test
;
552 bool cached_stencil_test
;
555 EnableFlags enable_flags_
;
558 class MockCommandBufferEngine
: public CommandBufferEngine
{
560 MockCommandBufferEngine();
562 virtual ~MockCommandBufferEngine();
564 virtual scoped_refptr
<gpu::Buffer
> GetSharedMemoryBuffer(int32 shm_id
)
567 void ClearSharedMemory() {
568 memset(valid_buffer_
->memory(), kInitialMemoryValue
, kSharedBufferSize
);
571 virtual void set_token(int32 token
) OVERRIDE
;
573 virtual bool SetGetBuffer(int32
/* transfer_buffer_id */) OVERRIDE
;
575 // Overridden from CommandBufferEngine.
576 virtual bool SetGetOffset(int32 offset
) OVERRIDE
;
578 // Overridden from CommandBufferEngine.
579 virtual int32
GetGetOffset() OVERRIDE
;
582 scoped_refptr
<gpu::Buffer
> valid_buffer_
;
583 scoped_refptr
<gpu::Buffer
> invalid_buffer_
;
586 // MockGLStates is used to track GL states and emulate driver
587 // behaviors on top of MockGLInterface.
591 : bound_array_buffer_object_(0),
592 bound_vertex_array_object_(0) {
598 void OnBindArrayBuffer(GLuint id
) {
599 bound_array_buffer_object_
= id
;
602 void OnBindVertexArrayOES(GLuint id
) {
603 bound_vertex_array_object_
= id
;
606 void OnVertexAttribNullPointer() {
607 // When a vertex array object is bound, some drivers (AMD Linux,
608 // Qualcomm, etc.) have a bug where it incorrectly generates an
609 // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer
610 // is NULL, no buffer is bound on GL_ARRAY_BUFFER.
611 // Make sure we don't trigger this bug.
612 if (bound_vertex_array_object_
!= 0)
613 EXPECT_TRUE(bound_array_buffer_object_
!= 0);
617 GLuint bound_array_buffer_object_
;
618 GLuint bound_vertex_array_object_
;
619 }; // class MockGLStates
621 void AddExpectationsForVertexAttribManager();
622 void SetupMockGLBehaviors();
624 scoped_ptr
< ::testing::StrictMock
<MockCommandBufferEngine
> > engine_
;
625 scoped_refptr
<ContextGroup
> group_
;
626 MockGLStates gl_states_
;
629 class GLES2DecoderWithShaderTestBase
: public GLES2DecoderTestBase
{
631 GLES2DecoderWithShaderTestBase()
632 : GLES2DecoderTestBase() {
636 virtual void SetUp() OVERRIDE
;
637 virtual void TearDown() OVERRIDE
;
641 // SpecializedSetup specializations that are needed in multiple unittest files.
643 void GLES2DecoderTestBase::SpecializedSetup
<cmds::LinkProgram
, 0>(bool valid
);
648 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_