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[chromium-blink-merge.git] / base / message_loop / message_pump_glib.cc
blobf06f60d8cf5b751ba88b89916bc4d2bec9845a73
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_glib.h"
7 #include <fcntl.h>
8 #include <math.h>
10 #include <glib.h>
12 #include "base/lazy_instance.h"
13 #include "base/logging.h"
14 #include "base/posix/eintr_wrapper.h"
15 #include "base/synchronization/lock.h"
16 #include "base/threading/platform_thread.h"
18 namespace base {
20 namespace {
22 // Return a timeout suitable for the glib loop, -1 to block forever,
23 // 0 to return right away, or a timeout in milliseconds from now.
24 int GetTimeIntervalMilliseconds(const TimeTicks& from) {
25 if (from.is_null())
26 return -1;
28 // Be careful here. TimeDelta has a precision of microseconds, but we want a
29 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
30 // 6? It should be 6 to avoid executing delayed work too early.
31 int delay = static_cast<int>(
32 ceil((from - TimeTicks::Now()).InMillisecondsF()));
34 // If this value is negative, then we need to run delayed work soon.
35 return delay < 0 ? 0 : delay;
38 // A brief refresher on GLib:
39 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
40 // On each iteration of the GLib pump, it calls each source's Prepare function.
41 // This function should return TRUE if it wants GLib to call its Dispatch, and
42 // FALSE otherwise. It can also set a timeout in this case for the next time
43 // Prepare should be called again (it may be called sooner).
44 // After the Prepare calls, GLib does a poll to check for events from the
45 // system. File descriptors can be attached to the sources. The poll may block
46 // if none of the Prepare calls returned TRUE. It will block indefinitely, or
47 // by the minimum time returned by a source in Prepare.
48 // After the poll, GLib calls Check for each source that returned FALSE
49 // from Prepare. The return value of Check has the same meaning as for Prepare,
50 // making Check a second chance to tell GLib we are ready for Dispatch.
51 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
52 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
53 // (i.e., you can call Run from them), but Prepare and Check cannot.
54 // Finalize is called when the source is destroyed.
55 // NOTE: It is common for subsytems to want to process pending events while
56 // doing intensive work, for example the flash plugin. They usually use the
57 // following pattern (recommended by the GTK docs):
58 // while (gtk_events_pending()) {
59 // gtk_main_iteration();
60 // }
62 // gtk_events_pending just calls g_main_context_pending, which does the
63 // following:
64 // - Call prepare on all the sources.
65 // - Do the poll with a timeout of 0 (not blocking).
66 // - Call check on all the sources.
67 // - *Does not* call dispatch on the sources.
68 // - Return true if any of prepare() or check() returned true.
70 // gtk_main_iteration just calls g_main_context_iteration, which does the whole
71 // thing, respecting the timeout for the poll (and block, although it is
72 // expected not to if gtk_events_pending returned true), and call dispatch.
74 // Thus it is important to only return true from prepare or check if we
75 // actually have events or work to do. We also need to make sure we keep
76 // internal state consistent so that if prepare/check return true when called
77 // from gtk_events_pending, they will still return true when called right
78 // after, from gtk_main_iteration.
80 // For the GLib pump we try to follow the Windows UI pump model:
81 // - Whenever we receive a wakeup event or the timer for delayed work expires,
82 // we run DoWork and/or DoDelayedWork. That part will also run in the other
83 // event pumps.
84 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
85 // loop, around event handling.
87 struct WorkSource : public GSource {
88 MessagePumpGlib* pump;
91 gboolean WorkSourcePrepare(GSource* source,
92 gint* timeout_ms) {
93 *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
94 // We always return FALSE, so that our timeout is honored. If we were
95 // to return TRUE, the timeout would be considered to be 0 and the poll
96 // would never block. Once the poll is finished, Check will be called.
97 return FALSE;
100 gboolean WorkSourceCheck(GSource* source) {
101 // Only return TRUE if Dispatch should be called.
102 return static_cast<WorkSource*>(source)->pump->HandleCheck();
105 gboolean WorkSourceDispatch(GSource* source,
106 GSourceFunc unused_func,
107 gpointer unused_data) {
109 static_cast<WorkSource*>(source)->pump->HandleDispatch();
110 // Always return TRUE so our source stays registered.
111 return TRUE;
114 // I wish these could be const, but g_source_new wants non-const.
115 GSourceFuncs WorkSourceFuncs = {
116 WorkSourcePrepare,
117 WorkSourceCheck,
118 WorkSourceDispatch,
119 NULL
122 // The following is used to make sure we only run the MessagePumpGlib on one
123 // thread. X only has one message pump so we can only have one UI loop per
124 // process.
125 #ifndef NDEBUG
127 // Tracks the pump the most recent pump that has been run.
128 struct ThreadInfo {
129 // The pump.
130 MessagePumpGlib* pump;
132 // ID of the thread the pump was run on.
133 PlatformThreadId thread_id;
136 // Used for accesing |thread_info|.
137 static LazyInstance<Lock>::Leaky thread_info_lock = LAZY_INSTANCE_INITIALIZER;
139 // If non-NULL it means a MessagePumpGlib exists and has been Run. This is
140 // destroyed when the MessagePump is destroyed.
141 ThreadInfo* thread_info = NULL;
143 void CheckThread(MessagePumpGlib* pump) {
144 AutoLock auto_lock(thread_info_lock.Get());
145 if (!thread_info) {
146 thread_info = new ThreadInfo;
147 thread_info->pump = pump;
148 thread_info->thread_id = PlatformThread::CurrentId();
150 DCHECK(thread_info->thread_id == PlatformThread::CurrentId()) <<
151 "Running MessagePumpGlib on two different threads; "
152 "this is unsupported by GLib!";
155 void PumpDestroyed(MessagePumpGlib* pump) {
156 AutoLock auto_lock(thread_info_lock.Get());
157 if (thread_info && thread_info->pump == pump) {
158 delete thread_info;
159 thread_info = NULL;
163 #endif
165 } // namespace
167 struct MessagePumpGlib::RunState {
168 Delegate* delegate;
170 // Used to flag that the current Run() invocation should return ASAP.
171 bool should_quit;
173 // Used to count how many Run() invocations are on the stack.
174 int run_depth;
176 // This keeps the state of whether the pump got signaled that there was new
177 // work to be done. Since we eat the message on the wake up pipe as soon as
178 // we get it, we keep that state here to stay consistent.
179 bool has_work;
182 MessagePumpGlib::MessagePumpGlib()
183 : state_(NULL),
184 context_(g_main_context_default()),
185 wakeup_gpollfd_(new GPollFD) {
186 // Create our wakeup pipe, which is used to flag when work was scheduled.
187 int fds[2];
188 int ret = pipe(fds);
189 DCHECK_EQ(ret, 0);
190 (void)ret; // Prevent warning in release mode.
192 wakeup_pipe_read_ = fds[0];
193 wakeup_pipe_write_ = fds[1];
194 wakeup_gpollfd_->fd = wakeup_pipe_read_;
195 wakeup_gpollfd_->events = G_IO_IN;
197 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
198 static_cast<WorkSource*>(work_source_)->pump = this;
199 g_source_add_poll(work_source_, wakeup_gpollfd_.get());
200 // Use a low priority so that we let other events in the queue go first.
201 g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
202 // This is needed to allow Run calls inside Dispatch.
203 g_source_set_can_recurse(work_source_, TRUE);
204 g_source_attach(work_source_, context_);
207 MessagePumpGlib::~MessagePumpGlib() {
208 #ifndef NDEBUG
209 PumpDestroyed(this);
210 #endif
211 g_source_destroy(work_source_);
212 g_source_unref(work_source_);
213 close(wakeup_pipe_read_);
214 close(wakeup_pipe_write_);
217 // Return the timeout we want passed to poll.
218 int MessagePumpGlib::HandlePrepare() {
219 // We know we have work, but we haven't called HandleDispatch yet. Don't let
220 // the pump block so that we can do some processing.
221 if (state_ && // state_ may be null during tests.
222 state_->has_work)
223 return 0;
225 // We don't think we have work to do, but make sure not to block
226 // longer than the next time we need to run delayed work.
227 return GetTimeIntervalMilliseconds(delayed_work_time_);
230 bool MessagePumpGlib::HandleCheck() {
231 if (!state_) // state_ may be null during tests.
232 return false;
234 // We usually have a single message on the wakeup pipe, since we are only
235 // signaled when the queue went from empty to non-empty, but there can be
236 // two messages if a task posted a task, hence we read at most two bytes.
237 // The glib poll will tell us whether there was data, so this read
238 // shouldn't block.
239 if (wakeup_gpollfd_->revents & G_IO_IN) {
240 char msg[2];
241 const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2));
242 if (num_bytes < 1) {
243 NOTREACHED() << "Error reading from the wakeup pipe.";
245 DCHECK((num_bytes == 1 && msg[0] == '!') ||
246 (num_bytes == 2 && msg[0] == '!' && msg[1] == '!'));
247 // Since we ate the message, we need to record that we have more work,
248 // because HandleCheck() may be called without HandleDispatch being called
249 // afterwards.
250 state_->has_work = true;
253 if (state_->has_work)
254 return true;
256 if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
257 // The timer has expired. That condition will stay true until we process
258 // that delayed work, so we don't need to record this differently.
259 return true;
262 return false;
265 void MessagePumpGlib::HandleDispatch() {
266 state_->has_work = false;
267 if (state_->delegate->DoWork()) {
268 // NOTE: on Windows at this point we would call ScheduleWork (see
269 // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here,
270 // instead of posting a message on the wakeup pipe, we can avoid the
271 // syscalls and just signal that we have more work.
272 state_->has_work = true;
275 if (state_->should_quit)
276 return;
278 state_->delegate->DoDelayedWork(&delayed_work_time_);
281 void MessagePumpGlib::Run(Delegate* delegate) {
282 #ifndef NDEBUG
283 CheckThread(this);
284 #endif
286 RunState state;
287 state.delegate = delegate;
288 state.should_quit = false;
289 state.run_depth = state_ ? state_->run_depth + 1 : 1;
290 state.has_work = false;
292 RunState* previous_state = state_;
293 state_ = &state;
295 // We really only do a single task for each iteration of the loop. If we
296 // have done something, assume there is likely something more to do. This
297 // will mean that we don't block on the message pump until there was nothing
298 // more to do. We also set this to true to make sure not to block on the
299 // first iteration of the loop, so RunUntilIdle() works correctly.
300 bool more_work_is_plausible = true;
302 // We run our own loop instead of using g_main_loop_quit in one of the
303 // callbacks. This is so we only quit our own loops, and we don't quit
304 // nested loops run by others. TODO(deanm): Is this what we want?
305 for (;;) {
306 // Don't block if we think we have more work to do.
307 bool block = !more_work_is_plausible;
309 more_work_is_plausible = g_main_context_iteration(context_, block);
310 if (state_->should_quit)
311 break;
313 more_work_is_plausible |= state_->delegate->DoWork();
314 if (state_->should_quit)
315 break;
317 more_work_is_plausible |=
318 state_->delegate->DoDelayedWork(&delayed_work_time_);
319 if (state_->should_quit)
320 break;
322 if (more_work_is_plausible)
323 continue;
325 more_work_is_plausible = state_->delegate->DoIdleWork();
326 if (state_->should_quit)
327 break;
330 state_ = previous_state;
333 void MessagePumpGlib::Quit() {
334 if (state_) {
335 state_->should_quit = true;
336 } else {
337 NOTREACHED() << "Quit called outside Run!";
341 void MessagePumpGlib::ScheduleWork() {
342 // This can be called on any thread, so we don't want to touch any state
343 // variables as we would then need locks all over. This ensures that if
344 // we are sleeping in a poll that we will wake up.
345 char msg = '!';
346 if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
347 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
351 void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
352 // We need to wake up the loop in case the poll timeout needs to be
353 // adjusted. This will cause us to try to do work, but that's ok.
354 delayed_work_time_ = delayed_work_time;
355 ScheduleWork();
358 bool MessagePumpGlib::ShouldQuit() const {
359 CHECK(state_);
360 return state_->should_quit;
363 } // namespace base