1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect_l.h"
7 #include "cc/layers/ui_resource_layer.h"
8 #include "content/browser/android/animation_utils.h"
9 #include "ui/base/android/system_ui_resource_manager.h"
15 // Time it will take the effect to fully recede in ms
16 const int kRecedeTimeMs
= 600;
18 // Time it will take before a pulled glow begins receding in ms
19 const int kPullTimeMs
= 167;
21 // Time it will take for a pulled glow to decay to partial strength before
23 const int kPullDecayTimeMs
= 2000;
25 const float kMaxAlpha
= 0.5f
;
27 const float kPullGlowBegin
= 0.f
;
29 // Min/max velocity that will be absorbed
30 const float kMinVelocity
= 100.f
;
31 const float kMaxVelocity
= 10000.f
;
33 const float kEpsilon
= 0.001f
;
35 const float kSin
= 0.5f
; // sin(PI / 6)
36 const float kCos
= 0.866f
; // cos(PI / 6);
38 // How much dragging should effect the height of the glow image.
39 // Number determined by user testing.
40 const float kPullDistanceAlphaGlowFactor
= 0.8f
;
42 const int kVelocityGlowFactor
= 6;
44 const ui::SystemUIResourceType kResourceType
= ui::OVERSCROLL_GLOW_L
;
48 EdgeEffectL::EdgeEffectL(ui::SystemUIResourceManager
* resource_manager
)
49 : resource_manager_(resource_manager
),
50 glow_(cc::UIResourceLayer::Create()),
54 glow_alpha_finish_(0),
55 glow_scale_y_start_(0),
56 glow_scale_y_finish_(0),
58 target_displacement_(0.5f
),
61 // Prevent the provided layers from drawing until the effect is activated.
62 glow_
->SetIsDrawable(false);
65 EdgeEffectL::~EdgeEffectL() {
66 glow_
->RemoveFromParent();
69 bool EdgeEffectL::IsFinished() const {
70 return state_
== STATE_IDLE
;
73 void EdgeEffectL::Finish() {
74 glow_
->SetIsDrawable(false);
79 void EdgeEffectL::Pull(base::TimeTicks current_time
,
82 target_displacement_
= displacement
;
83 if (state_
== STATE_PULL_DECAY
&& current_time
- start_time_
< duration_
) {
86 if (state_
!= STATE_PULL
) {
87 glow_scale_y_
= std::max(kPullGlowBegin
, glow_scale_y_
);
91 start_time_
= current_time
;
92 duration_
= base::TimeDelta::FromMilliseconds(kPullTimeMs
);
94 float abs_delta_distance
= std::abs(delta_distance
);
95 pull_distance_
+= delta_distance
;
97 glow_alpha_
= glow_alpha_start_
= std::min(
99 glow_alpha_
+ (abs_delta_distance
* kPullDistanceAlphaGlowFactor
));
101 if (pull_distance_
== 0) {
102 glow_scale_y_
= glow_scale_y_start_
= 0;
105 1.f
/ std::sqrt(std::abs(pull_distance_
) * bounds_
.height()) -
107 glow_scale_y_
= glow_scale_y_start_
= std::max(0.f
, scale
) / 0.7f
;
110 glow_alpha_finish_
= glow_alpha_
;
111 glow_scale_y_finish_
= glow_scale_y_
;
114 void EdgeEffectL::Release(base::TimeTicks current_time
) {
117 if (state_
!= STATE_PULL
&& state_
!= STATE_PULL_DECAY
)
120 state_
= STATE_RECEDE
;
121 glow_alpha_start_
= glow_alpha_
;
122 glow_scale_y_start_
= glow_scale_y_
;
124 glow_alpha_finish_
= 0.f
;
125 glow_scale_y_finish_
= 0.f
;
127 start_time_
= current_time
;
128 duration_
= base::TimeDelta::FromMilliseconds(kRecedeTimeMs
);
131 void EdgeEffectL::Absorb(base::TimeTicks current_time
, float velocity
) {
132 state_
= STATE_ABSORB
;
134 velocity
= Clamp(std::abs(velocity
), kMinVelocity
, kMaxVelocity
);
136 start_time_
= current_time
;
137 // This should never be less than 1 millisecond.
138 duration_
= base::TimeDelta::FromMilliseconds(0.15f
+ (velocity
* 0.02f
));
140 // The glow depends more on the velocity, and therefore starts out
142 glow_alpha_start_
= 0.3f
;
143 glow_scale_y_start_
= std::max(glow_scale_y_
, 0.f
);
145 // Growth for the size of the glow should be quadratic to properly respond
146 // to a user's scrolling speed. The faster the scrolling speed, the more
147 // intense the effect should be for both the size and the saturation.
148 glow_scale_y_finish_
=
149 std::min(0.025f
+ (velocity
* (velocity
/ 100) * 0.00015f
) / 2.f
, 1.f
);
150 // Alpha should change for the glow as well as size.
151 glow_alpha_finish_
= Clamp(
152 glow_alpha_start_
, velocity
* kVelocityGlowFactor
* .00001f
, kMaxAlpha
);
153 target_displacement_
= 0.5;
156 bool EdgeEffectL::Update(base::TimeTicks current_time
) {
160 const double dt
= (current_time
- start_time_
).InMilliseconds();
161 const double t
= std::min(dt
/ duration_
.InMilliseconds(), 1.);
162 const float interp
= static_cast<float>(Damp(t
, 1.));
164 glow_alpha_
= Lerp(glow_alpha_start_
, glow_alpha_finish_
, interp
);
165 glow_scale_y_
= Lerp(glow_scale_y_start_
, glow_scale_y_finish_
, interp
);
166 displacement_
= (displacement_
+ target_displacement_
) / 2.f
;
168 if (t
>= 1.f
- kEpsilon
) {
171 state_
= STATE_RECEDE
;
172 start_time_
= current_time
;
173 duration_
= base::TimeDelta::FromMilliseconds(kRecedeTimeMs
);
175 glow_alpha_start_
= glow_alpha_
;
176 glow_scale_y_start_
= glow_scale_y_
;
178 glow_alpha_finish_
= 0.f
;
179 glow_scale_y_finish_
= 0.f
;
182 state_
= STATE_PULL_DECAY
;
183 start_time_
= current_time
;
184 duration_
= base::TimeDelta::FromMilliseconds(kPullDecayTimeMs
);
186 glow_alpha_start_
= glow_alpha_
;
187 glow_scale_y_start_
= glow_scale_y_
;
189 // After pull, the glow should fade to nothing.
190 glow_alpha_finish_
= 0.f
;
191 glow_scale_y_finish_
= 0.f
;
193 case STATE_PULL_DECAY
:
194 state_
= STATE_RECEDE
;
204 bool one_last_frame
= false;
205 if (state_
== STATE_RECEDE
&& glow_scale_y_
<= 0) {
207 one_last_frame
= true;
210 return !IsFinished() || one_last_frame
;
213 void EdgeEffectL::ApplyToLayers(const gfx::SizeF
& size
,
214 const gfx::Transform
& transform
) {
218 // An empty window size, while meaningless, is also relatively harmless, and
219 // will simply prevent any drawing of the layers.
220 if (size
.IsEmpty()) {
221 glow_
->SetIsDrawable(false);
225 const float r
= size
.width() * 0.75f
/ kSin
;
226 const float y
= kCos
* r
;
227 const float h
= r
- y
;
228 const float o_r
= size
.height() * 0.75f
/ kSin
;
229 const float o_y
= kCos
* o_r
;
230 const float o_h
= o_r
- o_y
;
231 const float base_glow_scale
= h
> 0.f
? std::min(o_h
/ h
, 1.f
) : 1.f
;
232 bounds_
= gfx::Size(size
.width(), (int)std::min(size
.height(), h
));
233 gfx::Size
image_bounds(
234 r
, std::min(1.f
, glow_scale_y_
) * base_glow_scale
* bounds_
.height());
236 glow_
->SetIsDrawable(true);
237 glow_
->SetUIResourceId(resource_manager_
->GetUIResourceId(kResourceType
));
238 glow_
->SetTransformOrigin(gfx::Point3F(bounds_
.width() * 0.5f
, 0, 0));
239 glow_
->SetBounds(image_bounds
);
240 glow_
->SetContentsOpaque(false);
241 glow_
->SetOpacity(Clamp(glow_alpha_
, 0.f
, 1.f
));
243 const float displacement
= Clamp(displacement_
, 0.f
, 1.f
) - 0.5f
;
244 const float displacement_offset_x
= bounds_
.width() * displacement
* 0.5f
;
245 const float image_offset_x
= (bounds_
.width() - image_bounds
.width()) * 0.5f
;
246 gfx::Transform offset_transform
;
247 offset_transform
.Translate(image_offset_x
- displacement_offset_x
, 0);
248 offset_transform
.ConcatTransform(transform
);
249 glow_
->SetTransform(offset_transform
);
252 void EdgeEffectL::SetParent(cc::Layer
* parent
) {
253 if (glow_
->parent() != parent
)
254 parent
->AddChild(glow_
);
258 void EdgeEffectL::PreloadResources(
259 ui::SystemUIResourceManager
* resource_manager
) {
260 DCHECK(resource_manager
);
261 resource_manager
->PreloadResource(kResourceType
);
264 } // namespace content