Blink roll 25b6bd3a7a131ffe68d809546ad1a20707915cdc:3a503f41ae42e5b79cfcd2ff10e65afde...
[chromium-blink-merge.git] / content / browser / compositor / buffer_queue_unittest.cc
blob1a2c4feeddc7c216277adf547e9f3754eae066f3
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <set>
7 #include "cc/test/test_context_provider.h"
8 #include "cc/test/test_web_graphics_context_3d.h"
9 #include "content/browser/compositor/buffer_queue.h"
10 #include "content/browser/compositor/gpu_surfaceless_browser_compositor_output_surface.h"
11 #include "gpu/GLES2/gl2extchromium.h"
12 #include "testing/gmock/include/gmock/gmock.h"
13 #include "testing/gtest/include/gtest/gtest.h"
14 #include "third_party/khronos/GLES2/gl2ext.h"
16 using ::testing::_;
17 using ::testing::Expectation;
18 using ::testing::Ne;
19 using ::testing::Return;
21 namespace content {
22 class MockBufferQueue : public BufferQueue {
23 public:
24 MockBufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
25 unsigned int internalformat)
26 : BufferQueue(context_provider, internalformat, nullptr) {}
27 MOCK_METHOD4(CopyBufferDamage,
28 void(int, int, const gfx::Rect&, const gfx::Rect&));
31 class BufferQueueTest : public ::testing::Test {
32 public:
33 BufferQueueTest() : doublebuffering_(true), first_frame_(true) {}
35 void SetUp() override {
36 scoped_refptr<cc::TestContextProvider> context_provider =
37 cc::TestContextProvider::Create(cc::TestWebGraphicsContext3D::Create());
38 context_provider->BindToCurrentThread();
39 output_surface_.reset(new MockBufferQueue(context_provider, GL_RGBA));
40 output_surface_->Initialize();
43 unsigned current_surface() { return output_surface_->current_surface_.image; }
44 const std::vector<BufferQueue::AllocatedSurface>& available_surfaces() {
45 return output_surface_->available_surfaces_;
47 const std::deque<BufferQueue::AllocatedSurface>& in_flight_surfaces() {
48 return output_surface_->in_flight_surfaces_;
51 const BufferQueue::AllocatedSurface& last_frame() {
52 return output_surface_->in_flight_surfaces_.back();
54 const BufferQueue::AllocatedSurface& next_frame() {
55 return output_surface_->available_surfaces_.back();
57 const gfx::Size size() { return output_surface_->size_; }
59 int CountBuffers() {
60 int n = available_surfaces().size() + in_flight_surfaces().size();
61 if (current_surface())
62 n++;
63 return n;
66 // Check that each buffer is unique if present.
67 void CheckUnique() {
68 std::set<unsigned> buffers;
69 EXPECT_TRUE(InsertUnique(&buffers, current_surface()));
70 for (size_t i = 0; i < available_surfaces().size(); i++)
71 EXPECT_TRUE(InsertUnique(&buffers, available_surfaces()[i].image));
72 for (std::deque<BufferQueue::AllocatedSurface>::const_iterator it =
73 in_flight_surfaces().begin();
74 it != in_flight_surfaces().end();
75 ++it)
76 EXPECT_TRUE(InsertUnique(&buffers, it->image));
79 void SwapBuffers() {
80 output_surface_->SwapBuffers(gfx::Rect(output_surface_->size_));
83 void SendDamagedFrame(const gfx::Rect& damage) {
84 // We don't care about the GL-level implementation here, just how it uses
85 // damage rects.
86 output_surface_->BindFramebuffer();
87 output_surface_->SwapBuffers(damage);
88 if (doublebuffering_ || !first_frame_)
89 output_surface_->PageFlipComplete();
90 first_frame_ = false;
93 void SendFullFrame() { SendDamagedFrame(gfx::Rect(output_surface_->size_)); }
95 protected:
96 bool InsertUnique(std::set<unsigned>* set, unsigned value) {
97 if (!value)
98 return true;
99 if (set->find(value) != set->end())
100 return false;
101 set->insert(value);
102 return true;
105 scoped_ptr<MockBufferQueue> output_surface_;
106 bool doublebuffering_;
107 bool first_frame_;
110 namespace {
111 const gfx::Size screen_size = gfx::Size(30, 30);
112 const gfx::Rect screen_rect = gfx::Rect(screen_size);
113 const gfx::Rect small_damage = gfx::Rect(gfx::Size(10, 10));
114 const gfx::Rect large_damage = gfx::Rect(gfx::Size(20, 20));
115 const gfx::Rect overlapping_damage = gfx::Rect(gfx::Size(5, 20));
117 class MockedContext : public cc::TestWebGraphicsContext3D {
118 public:
119 MOCK_METHOD2(bindFramebuffer, void(GLenum, GLuint));
120 MOCK_METHOD2(bindTexture, void(GLenum, GLuint));
121 MOCK_METHOD2(bindTexImage2DCHROMIUM, void(GLenum, GLint));
122 MOCK_METHOD4(createGpuMemoryBufferImageCHROMIUM,
123 GLuint(GLsizei, GLsizei, GLenum, GLenum));
124 MOCK_METHOD1(destroyImageCHROMIUM, void(GLuint));
125 MOCK_METHOD5(framebufferTexture2D,
126 void(GLenum, GLenum, GLenum, GLuint, GLint));
129 scoped_ptr<BufferQueue> CreateOutputSurfaceWithMock(MockedContext** context) {
130 *context = new MockedContext();
131 scoped_refptr<cc::TestContextProvider> context_provider =
132 cc::TestContextProvider::Create(
133 scoped_ptr<cc::TestWebGraphicsContext3D>(*context));
134 context_provider->BindToCurrentThread();
135 scoped_ptr<BufferQueue> buffer_queue(
136 new BufferQueue(context_provider, GL_RGBA, nullptr));
137 buffer_queue->Initialize();
138 return buffer_queue.Pass();
141 TEST(BufferQueueStandaloneTest, FboInitialization) {
142 MockedContext* context;
143 scoped_ptr<BufferQueue> output_surface =
144 CreateOutputSurfaceWithMock(&context);
146 EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
147 ON_CALL(*context, framebufferTexture2D(_, _, _, _, _))
148 .WillByDefault(Return());
150 output_surface->Reshape(gfx::Size(10, 20), 1.0f);
153 TEST(BufferQueueStandaloneTest, FboBinding) {
154 MockedContext* context;
155 scoped_ptr<BufferQueue> output_surface =
156 CreateOutputSurfaceWithMock(&context);
157 EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
158 EXPECT_CALL(*context, destroyImageCHROMIUM(1));
159 Expectation image =
160 EXPECT_CALL(*context,
161 createGpuMemoryBufferImageCHROMIUM(
162 0, 0, GL_RGBA, GL_SCANOUT_CHROMIUM)).WillOnce(Return(1));
163 Expectation fb =
164 EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
165 Expectation tex = EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
166 Expectation bind_tex =
167 EXPECT_CALL(*context, bindTexImage2DCHROMIUM(GL_TEXTURE_2D, 1))
168 .After(tex, image);
169 EXPECT_CALL(
170 *context,
171 framebufferTexture2D(
172 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Ne(0U), _))
173 .After(fb, bind_tex);
175 output_surface->BindFramebuffer();
178 TEST_F(BufferQueueTest, PartialSwapReuse) {
179 // Check that
180 output_surface_->Reshape(screen_size, 1.0f);
181 ASSERT_TRUE(doublebuffering_);
182 EXPECT_CALL(*output_surface_,
183 CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
184 EXPECT_CALL(*output_surface_,
185 CopyBufferDamage(_, _, small_damage, small_damage)).Times(1);
186 EXPECT_CALL(*output_surface_,
187 CopyBufferDamage(_, _, large_damage, small_damage)).Times(1);
188 SendFullFrame();
189 SendDamagedFrame(small_damage);
190 SendDamagedFrame(small_damage);
191 SendDamagedFrame(large_damage);
192 // Verify that the damage has propagated.
193 EXPECT_EQ(next_frame().damage, large_damage);
196 TEST_F(BufferQueueTest, PartialSwapFullFrame) {
197 output_surface_->Reshape(screen_size, 1.0f);
198 ASSERT_TRUE(doublebuffering_);
199 EXPECT_CALL(*output_surface_,
200 CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
201 SendFullFrame();
202 SendDamagedFrame(small_damage);
203 SendFullFrame();
204 SendFullFrame();
205 EXPECT_EQ(next_frame().damage, screen_rect);
208 TEST_F(BufferQueueTest, PartialSwapOverlapping) {
209 output_surface_->Reshape(screen_size, 1.0f);
210 ASSERT_TRUE(doublebuffering_);
211 EXPECT_CALL(*output_surface_,
212 CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
213 EXPECT_CALL(*output_surface_,
214 CopyBufferDamage(_, _, overlapping_damage, small_damage))
215 .Times(1);
217 SendFullFrame();
218 SendDamagedFrame(small_damage);
219 SendDamagedFrame(overlapping_damage);
220 EXPECT_EQ(next_frame().damage, overlapping_damage);
223 TEST_F(BufferQueueTest, MultipleBindCalls) {
224 // Check that multiple bind calls do not create or change surfaces.
225 output_surface_->BindFramebuffer();
226 EXPECT_EQ(1, CountBuffers());
227 unsigned int fb = current_surface();
228 output_surface_->BindFramebuffer();
229 EXPECT_EQ(1, CountBuffers());
230 EXPECT_EQ(fb, current_surface());
233 TEST_F(BufferQueueTest, CheckDoubleBuffering) {
234 // Check buffer flow through double buffering path.
235 EXPECT_EQ(0, CountBuffers());
236 output_surface_->BindFramebuffer();
237 EXPECT_EQ(1, CountBuffers());
238 EXPECT_NE(0U, current_surface());
239 SwapBuffers();
240 EXPECT_EQ(1U, in_flight_surfaces().size());
241 output_surface_->PageFlipComplete();
242 EXPECT_EQ(1U, in_flight_surfaces().size());
243 output_surface_->BindFramebuffer();
244 EXPECT_EQ(2, CountBuffers());
245 CheckUnique();
246 EXPECT_NE(0U, current_surface());
247 EXPECT_EQ(1U, in_flight_surfaces().size());
248 SwapBuffers();
249 CheckUnique();
250 EXPECT_EQ(2U, in_flight_surfaces().size());
251 output_surface_->PageFlipComplete();
252 CheckUnique();
253 EXPECT_EQ(1U, in_flight_surfaces().size());
254 EXPECT_EQ(1U, available_surfaces().size());
255 output_surface_->BindFramebuffer();
256 EXPECT_EQ(2, CountBuffers());
257 CheckUnique();
258 EXPECT_TRUE(available_surfaces().empty());
261 TEST_F(BufferQueueTest, CheckTripleBuffering) {
262 // Check buffer flow through triple buffering path.
264 // This bit is the same sequence tested in the doublebuffering case.
265 output_surface_->BindFramebuffer();
266 SwapBuffers();
267 output_surface_->PageFlipComplete();
268 output_surface_->BindFramebuffer();
269 SwapBuffers();
271 EXPECT_EQ(2, CountBuffers());
272 CheckUnique();
273 EXPECT_EQ(2U, in_flight_surfaces().size());
274 output_surface_->BindFramebuffer();
275 EXPECT_EQ(3, CountBuffers());
276 CheckUnique();
277 EXPECT_NE(0U, current_surface());
278 EXPECT_EQ(2U, in_flight_surfaces().size());
279 output_surface_->PageFlipComplete();
280 EXPECT_EQ(3, CountBuffers());
281 CheckUnique();
282 EXPECT_NE(0U, current_surface());
283 EXPECT_EQ(1U, in_flight_surfaces().size());
284 EXPECT_EQ(1U, available_surfaces().size());
287 } // namespace
288 } // namespace content