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[chromium-blink-merge.git] / content / browser / compositor / io_surface_layer_mac.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_COMPOSITOR_IO_SURFACE_LAYER_MAC_H_
6 #define CONTENT_BROWSER_COMPOSITOR_IO_SURFACE_LAYER_MAC_H_
8 #import <Cocoa/Cocoa.h>
10 #include "base/mac/scoped_cftyperef.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/timer/timer.h"
13 #include "ui/gfx/size.h"
15 @class IOSurfaceLayer;
17 namespace content {
18 class IOSurfaceTexture;
19 class IOSurfaceContext;
21 // The interface through which the IOSurfaceLayer calls back into
22 // the structrue that created it (RenderWidgetHostViewMac or
23 // BrowserCompositorViewMac).
24 class IOSurfaceLayerClient {
25 public:
26 // Used to indicate that the layer should attempt to draw immediately and
27 // should (even if the draw is elided by the system), ack the frame
28 // immediately.
29 virtual bool IOSurfaceLayerShouldAckImmediately() const = 0;
31 // Called when a frame is drawn or when, because the layer is not visible, it
32 // is known that the frame will never drawn.
33 virtual void IOSurfaceLayerDidDrawFrame() = 0;
35 // Called when an error prevents the frame from being drawn.
36 virtual void IOSurfaceLayerHitError() = 0;
39 // IOSurfaceLayerHelper provides C++ functionality needed for the
40 // IOSurfaceLayer class, and does most of the heavy lifting for the
41 // class.
42 // TODO(ccameron): This class should own IOSurfaceLayer, rather than
43 // vice versa.
44 class IOSurfaceLayerHelper {
45 public:
46 IOSurfaceLayerHelper(IOSurfaceLayerClient* client,
47 IOSurfaceLayer* layer);
48 ~IOSurfaceLayerHelper();
50 // Called when the IOSurfaceLayer gets a new frame.
51 void GotNewFrame();
53 // Called whenever -[IOSurfaceLayer setNeedsDisplay] is called.
54 void SetNeedsDisplay();
56 // Called whenever -[IOSurfaceLayer canDrawInCGLContext] is called,
57 // to determine if a new frame should be drawn.
58 bool CanDraw();
60 // Called whenever -[IOSurfaceLayer drawInCGLContext] draws a
61 // frame.
62 void DidDraw(bool success);
64 // Immediately re-draw the layer, even if the content has not changed, and
65 // ensure that the frame be acked.
66 void SetNeedsDisplayAndDisplayAndAck();
68 // Immediately draw the layer, only if one is pending, and ensure that the
69 // frame be acked.
70 void DisplayIfNeededAndAck();
72 // Mark a bracket in which new frames are being pumped in a restricted nested
73 // run loop. During this time frames are acked immediately and draws are
74 // deferred until the bracket ends.
75 void BeginPumpingFrames();
76 void EndPumpingFrames();
78 private:
79 // Called whenever the frame provided in GotNewFrame should be acknowledged
80 // (this may be because it was drawn, or it may be to unblock the
81 // compositor).
82 void AckPendingFrame(bool success);
84 void TimerFired();
86 // The client that the owning layer was created with.
87 content::IOSurfaceLayerClient* const client_;
89 // The layer that owns this helper.
90 IOSurfaceLayer* const layer_;
92 // Used to track when canDrawInCGLContext should return YES. This can be
93 // in response to receiving a new compositor frame, or from any of the events
94 // that cause setNeedsDisplay to be called on the layer.
95 bool needs_display_;
97 // This is set when a frame is received, and un-set when the frame is drawn.
98 bool has_pending_frame_;
100 // Incremented every time that this layer is asked to draw but does not have
101 // new content to draw.
102 uint64 did_not_draw_counter_;
104 // Set when inside a BeginPumpingFrames/EndPumpingFrames block.
105 bool is_pumping_frames_;
107 // The browser places back-pressure on the GPU by not acknowledging swap
108 // calls until they appear on the screen. This can lead to hangs if the
109 // view is moved offscreen (among other things). Prevent hangs by always
110 // acknowledging the frame after timeout of 1/6th of a second has passed.
111 base::DelayTimer<IOSurfaceLayerHelper> timer_;
114 } // namespace content
116 // The CoreAnimation layer for drawing accelerated content.
117 @interface IOSurfaceLayer : CAOpenGLLayer {
118 @private
119 scoped_refptr<content::IOSurfaceTexture> iosurface_;
120 scoped_refptr<content::IOSurfaceContext> context_;
122 scoped_ptr<content::IOSurfaceLayerHelper> helper_;
125 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
126 withScaleFactor:(float)scale_factor;
128 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
129 withPixelSize:(gfx::Size)pixel_size
130 withScaleFactor:(float)scale_factor;
132 // Context poison accessors.
133 - (void)poisonContextAndSharegroup;
134 - (bool)hasBeenPoisoned;
136 - (float)scaleFactor;
138 // The CGL renderer ID.
139 - (int)rendererID;
141 // Mark that the client is no longer valid and cannot be called back into. This
142 // must be called before the layer is destroyed.
143 - (void)resetClient;
145 // Called when a new frame is received.
146 - (void)gotNewFrame;
148 // Force a draw immediately (even if this means re-displaying a previously
149 // displayed frame).
150 - (void)setNeedsDisplayAndDisplayAndAck;
152 // Force a draw immediately, but only if one was requested.
153 - (void)displayIfNeededAndAck;
155 // Mark a bracket in which new frames are being pumped in a restricted nested
156 // run loop.
157 - (void)beginPumpingFrames;
158 - (void)endPumpingFrames;
159 @end
161 #endif // CONTENT_BROWSER_COMPOSITOR_IO_SURFACE_LAYER_MAC_H_