1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #import "ios/chrome/browser/ui/ui_util.h"
7 #import <UIKit/UIKit.h>
9 #include "base/basictypes.h"
10 #include "testing/gtest/include/gtest/gtest.h"
11 #include "testing/gtest_mac.h"
13 TEST(UIUtilTest, AlignToPixel) {
14 CGFloat scale = [[UIScreen mainScreen] scale];
15 // Pick a few interesting values: already aligned, aligned on retina, and
16 // some unaligned values that would round differently. Ensure that all are
17 // "integer" values within <1 of the original value in the scaled space.
18 CGFloat test_values[] = {10.0, 55.5, 3.14159, 2.71828};
19 const CGFloat kMaxAlignDelta = 0.9999;
20 size_t value_count = arraysize(test_values);
21 for (unsigned int i = 0; i < value_count; ++i) {
22 CGFloat aligned = AlignValueToPixel(test_values[i]);
23 EXPECT_FLOAT_EQ(aligned * scale, floor(aligned * scale));
24 EXPECT_NEAR(aligned * scale, test_values[i] * scale, kMaxAlignDelta);
26 CGFloat x = test_values[i];
27 CGFloat y = test_values[(i + 1) % value_count];
28 CGPoint alignedPoint = AlignPointToPixel(CGPointMake(x, y));
29 EXPECT_FLOAT_EQ(floor(alignedPoint.x * scale), alignedPoint.x * scale);
30 EXPECT_FLOAT_EQ(floor(alignedPoint.y * scale), alignedPoint.y * scale);
31 EXPECT_NEAR(x * scale, alignedPoint.x * scale, kMaxAlignDelta);
32 EXPECT_NEAR(y * scale, alignedPoint.y * scale, kMaxAlignDelta);
36 #define EXPECT_EQ_RECT(a, b) \
37 EXPECT_NSEQ(NSStringFromCGRect(a), NSStringFromCGRect(b))
38 #define EXPECT_EQ_SIZE(a, b) \
39 EXPECT_NSEQ(NSStringFromCGSize(a), NSStringFromCGSize(b))
41 TEST(UIUtilTest, TestProjectionWithoutPreservingAspectRatio) {
42 CGSize originalSize, targetSize, expectedRevisedSize, revisedSize;
43 CGRect expectedProjection, projection;
45 // Resize with same aspect ratio.
46 originalSize = CGSizeMake(100, 100);
47 targetSize = CGSizeMake(50, 50);
48 expectedRevisedSize = targetSize;
49 expectedProjection = CGRectMake(0, 0, 50, 50);
50 CalculateProjection(originalSize, targetSize, NO, NO, revisedSize,
52 EXPECT_EQ_RECT(expectedProjection, projection);
53 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
55 // Resize with different aspect ratio.
56 originalSize = CGSizeMake(100, 100);
57 targetSize = CGSizeMake(60, 40);
58 expectedRevisedSize = targetSize;
59 expectedProjection = CGRectMake(0, 0, 60, 40);
60 CalculateProjection(originalSize, targetSize, NO, NO, revisedSize,
62 EXPECT_EQ_RECT(expectedProjection, projection);
63 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
65 // Stretch the other way.
66 originalSize = CGSizeMake(100, 100);
67 targetSize = CGSizeMake(40, 60);
68 expectedRevisedSize = targetSize;
69 expectedProjection = CGRectMake(0, 0, 40, 60);
70 CalculateProjection(originalSize, targetSize, NO, NO, revisedSize,
72 EXPECT_EQ_RECT(expectedProjection, projection);
73 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
76 TEST(UIUtilTest, TestProjectionPreservingAspectRatioWithoutClip) {
77 CGSize originalSize, targetSize, expectedRevisedSize, revisedSize;
78 CGRect expectedProjection, projection;
80 // Landscape resize to 50x50, but squeezed into 50x25.
81 originalSize = CGSizeMake(100, 50);
82 targetSize = CGSizeMake(50, 50);
83 expectedRevisedSize = CGSizeMake(50, 25);
84 expectedProjection = CGRectMake(0, 0, 50, 25);
85 CalculateProjection(originalSize, targetSize, YES, NO, revisedSize,
87 EXPECT_EQ_RECT(expectedProjection, projection);
88 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
90 // Landscape resize to 60x40, but squeezed into 60x30.
91 originalSize = CGSizeMake(100, 50);
92 targetSize = CGSizeMake(60, 40);
93 expectedRevisedSize = CGSizeMake(60, 30);
94 expectedProjection = CGRectMake(0, 0, 60, 30);
95 CalculateProjection(originalSize, targetSize, YES, NO, revisedSize,
97 EXPECT_EQ_RECT(expectedProjection, projection);
98 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
100 // Landscape resize to 40x60, but squeezed into 40x20.
101 originalSize = CGSizeMake(100, 50);
102 targetSize = CGSizeMake(40, 60);
103 expectedRevisedSize = CGSizeMake(40, 20);
104 expectedProjection = CGRectMake(0, 0, 40, 20);
105 CalculateProjection(originalSize, targetSize, YES, NO, revisedSize,
107 EXPECT_EQ_RECT(expectedProjection, projection);
108 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
110 // Portrait resize to 50x50, but squeezed into 25x50.
111 originalSize = CGSizeMake(50, 100);
112 targetSize = CGSizeMake(50, 50);
113 expectedRevisedSize = CGSizeMake(25, 50);
114 expectedProjection = CGRectMake(0, 0, 25, 50);
115 CalculateProjection(originalSize, targetSize, YES, NO, revisedSize,
117 EXPECT_EQ_RECT(expectedProjection, projection);
118 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
120 // Portrait resize to 60x40, but squeezed into 20x40.
121 originalSize = CGSizeMake(50, 100);
122 targetSize = CGSizeMake(60, 40);
123 expectedRevisedSize = CGSizeMake(20, 40);
124 expectedProjection = CGRectMake(0, 0, 20, 40);
125 CalculateProjection(originalSize, targetSize, YES, NO, revisedSize,
127 EXPECT_EQ_RECT(expectedProjection, projection);
128 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
130 // Portrait resize to 40x60, but squeezed into 30x60.
131 originalSize = CGSizeMake(50, 100);
132 targetSize = CGSizeMake(40, 60);
133 expectedRevisedSize = CGSizeMake(30, 60);
134 expectedProjection = CGRectMake(0, 0, 30, 60);
135 CalculateProjection(originalSize, targetSize, YES, NO, revisedSize,
137 EXPECT_EQ_RECT(expectedProjection, projection);
138 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
141 TEST(UIUtilTest, TestProjectionPreservingAspectRatioWithClip) {
142 CGSize originalSize, targetSize, expectedRevisedSize, revisedSize;
143 CGRect expectedProjection, projection;
145 // Landscape resize to 50x50
146 originalSize = CGSizeMake(100, 50);
147 targetSize = CGSizeMake(50, 50);
148 expectedRevisedSize = targetSize;
149 expectedProjection = CGRectMake(-25, 0, 100, 50);
150 CalculateProjection(originalSize, targetSize, YES, YES, revisedSize,
152 EXPECT_EQ_RECT(expectedProjection, projection);
153 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
155 // Landscape resize to 60x40, but squeezed into 60x30.
156 originalSize = CGSizeMake(100, 50);
157 targetSize = CGSizeMake(60, 40);
158 expectedRevisedSize = targetSize;
159 expectedProjection = CGRectMake(-10, 0, 80, 40);
160 CalculateProjection(originalSize, targetSize, YES, YES, revisedSize,
162 EXPECT_EQ_RECT(expectedProjection, projection);
163 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
165 // Landscape resize to 40x60, but squeezed into 40x20.
166 originalSize = CGSizeMake(100, 50);
167 targetSize = CGSizeMake(40, 60);
168 expectedRevisedSize = targetSize;
169 expectedProjection = CGRectMake(-40, 0, 120, 60);
170 CalculateProjection(originalSize, targetSize, YES, YES, revisedSize,
172 EXPECT_EQ_RECT(expectedProjection, projection);
173 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
175 // Portrait resize to 50x50, but squeezed into 25x50.
176 originalSize = CGSizeMake(50, 100);
177 targetSize = CGSizeMake(50, 50);
178 expectedRevisedSize = targetSize;
179 expectedProjection = CGRectMake(0, -25, 50, 100);
180 CalculateProjection(originalSize, targetSize, YES, YES, revisedSize,
182 EXPECT_EQ_RECT(expectedProjection, projection);
183 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
185 // Portrait resize to 60x40, but clipped to 20x40.
186 originalSize = CGSizeMake(50, 100);
187 targetSize = CGSizeMake(60, 40);
188 expectedRevisedSize = targetSize;
189 expectedProjection = CGRectMake(0, -40, 60, 120);
190 CalculateProjection(originalSize, targetSize, YES, YES, revisedSize,
192 EXPECT_EQ_RECT(expectedProjection, projection);
193 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);
195 // Portrait resize to 40x60, but clipped to 30x60.
196 originalSize = CGSizeMake(50, 100);
197 targetSize = CGSizeMake(40, 60);
198 expectedRevisedSize = targetSize;
199 expectedProjection = CGRectMake(0, -10, 40, 80);
200 CalculateProjection(originalSize, targetSize, YES, YES, revisedSize,
202 EXPECT_EQ_RECT(expectedProjection, projection);
203 EXPECT_EQ_SIZE(expectedRevisedSize, revisedSize);