Update V8 to version 4.7.44.
[chromium-blink-merge.git] / cc / tiles / picture_layer_tiling.cc
blob29255d559201e3d3049a1a2a772da5b37cabffda
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/picture_layer_tiling.h"
7 #include <algorithm>
8 #include <cmath>
9 #include <limits>
10 #include <set>
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/small_map.h"
14 #include "base/logging.h"
15 #include "base/numerics/safe_conversions.h"
16 #include "base/trace_event/trace_event.h"
17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/base/math_util.h"
19 #include "cc/playback/raster_source.h"
20 #include "cc/tiles/prioritized_tile.h"
21 #include "cc/tiles/tile.h"
22 #include "cc/tiles/tile_priority.h"
23 #include "ui/gfx/geometry/point_conversions.h"
24 #include "ui/gfx/geometry/rect_conversions.h"
25 #include "ui/gfx/geometry/safe_integer_conversions.h"
26 #include "ui/gfx/geometry/size_conversions.h"
28 namespace cc {
29 namespace {
31 const float kSoonBorderDistanceViewportPercentage = 0.15f;
32 const float kMaxSoonBorderDistanceInScreenPixels = 312.f;
34 } // namespace
36 scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
37 WhichTree tree,
38 float contents_scale,
39 scoped_refptr<RasterSource> raster_source,
40 PictureLayerTilingClient* client,
41 size_t tiling_interest_area_padding,
42 float skewport_target_time_in_seconds,
43 int skewport_extrapolation_limit_in_content_pixels) {
44 return make_scoped_ptr(new PictureLayerTiling(
45 tree, contents_scale, raster_source, client, tiling_interest_area_padding,
46 skewport_target_time_in_seconds,
47 skewport_extrapolation_limit_in_content_pixels));
50 PictureLayerTiling::PictureLayerTiling(
51 WhichTree tree,
52 float contents_scale,
53 scoped_refptr<RasterSource> raster_source,
54 PictureLayerTilingClient* client,
55 size_t tiling_interest_area_padding,
56 float skewport_target_time_in_seconds,
57 int skewport_extrapolation_limit_in_content_pixels)
58 : tiling_interest_area_padding_(tiling_interest_area_padding),
59 skewport_target_time_in_seconds_(skewport_target_time_in_seconds),
60 skewport_extrapolation_limit_in_content_pixels_(
61 skewport_extrapolation_limit_in_content_pixels),
62 contents_scale_(contents_scale),
63 client_(client),
64 tree_(tree),
65 raster_source_(raster_source),
66 resolution_(NON_IDEAL_RESOLUTION),
67 may_contain_low_resolution_tiles_(false),
68 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels),
69 can_require_tiles_for_activation_(false),
70 current_content_to_screen_scale_(0.f),
71 has_visible_rect_tiles_(false),
72 has_skewport_rect_tiles_(false),
73 has_soon_border_rect_tiles_(false),
74 has_eventually_rect_tiles_(false),
75 all_tiles_done_(true) {
76 DCHECK(!raster_source->IsSolidColor());
77 gfx::Size content_bounds = gfx::ToCeiledSize(
78 gfx::ScaleSize(raster_source_->GetSize(), contents_scale));
79 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
81 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_->GetSize(),
82 contents_scale)).IsEmpty())
83 << "Tiling created with scale too small as contents become empty."
84 << " Layer bounds: " << raster_source_->GetSize().ToString()
85 << " Contents scale: " << contents_scale;
87 tiling_data_.SetTilingSize(content_bounds);
88 tiling_data_.SetMaxTextureSize(tile_size);
91 PictureLayerTiling::~PictureLayerTiling() {
94 // static
95 float PictureLayerTiling::CalculateSoonBorderDistance(
96 const gfx::Rect& visible_rect_in_content_space,
97 float content_to_screen_scale) {
98 float max_dimension = std::max(visible_rect_in_content_space.width(),
99 visible_rect_in_content_space.height());
100 return std::min(
101 kMaxSoonBorderDistanceInScreenPixels / content_to_screen_scale,
102 max_dimension * kSoonBorderDistanceViewportPercentage);
105 Tile* PictureLayerTiling::CreateTile(const Tile::CreateInfo& info) {
106 const int i = info.tiling_i_index;
107 const int j = info.tiling_j_index;
108 TileMapKey key(i, j);
109 DCHECK(tiles_.find(key) == tiles_.end());
111 if (!raster_source_->CoversRect(info.enclosing_layer_rect))
112 return nullptr;
114 all_tiles_done_ = false;
115 ScopedTilePtr tile = client_->CreateTile(info);
116 Tile* raw_ptr = tile.get();
117 tiles_.add(key, tile.Pass());
118 return raw_ptr;
121 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
122 const PictureLayerTiling* active_twin =
123 tree_ == PENDING_TREE ? client_->GetPendingOrActiveTwinTiling(this)
124 : nullptr;
125 const Region* invalidation =
126 active_twin ? client_->GetPendingInvalidation() : nullptr;
128 bool include_borders = false;
129 for (TilingData::Iterator iter(&tiling_data_, live_tiles_rect_,
130 include_borders);
131 iter; ++iter) {
132 TileMapKey key(iter.index());
133 TileMap::iterator find = tiles_.find(key);
134 if (find != tiles_.end())
135 continue;
137 Tile::CreateInfo info = CreateInfoForTile(key.index_x, key.index_y);
138 if (ShouldCreateTileAt(info)) {
139 Tile* tile = CreateTile(info);
141 // If this is the pending tree, then the active twin tiling may contain
142 // the previous content ID of these tiles. In that case, we need only
143 // partially raster the tile content.
144 if (tile && invalidation && TilingMatchesTileIndices(active_twin)) {
145 if (const Tile* old_tile =
146 active_twin->TileAt(key.index_x, key.index_y)) {
147 gfx::Rect tile_rect = tile->content_rect();
148 gfx::Rect invalidated;
149 for (Region::Iterator iter(*invalidation); iter.has_rect();
150 iter.next()) {
151 gfx::Rect invalid_content_rect =
152 gfx::ScaleToEnclosingRect(iter.rect(), contents_scale_);
153 invalid_content_rect.Intersect(tile_rect);
154 invalidated.Union(invalid_content_rect);
156 tile->SetInvalidated(invalidated, old_tile->id());
161 VerifyLiveTilesRect(false);
164 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
165 PictureLayerTiling* pending_twin,
166 const Region& layer_invalidation) {
167 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
168 SetRasterSourceAndResize(pending_twin->raster_source_);
170 RemoveTilesInRegion(layer_invalidation, false /* recreate tiles */);
172 resolution_ = pending_twin->resolution_;
173 bool create_missing_tiles = false;
174 if (live_tiles_rect_.IsEmpty()) {
175 live_tiles_rect_ = pending_twin->live_tiles_rect();
176 create_missing_tiles = true;
177 } else {
178 SetLiveTilesRect(pending_twin->live_tiles_rect());
181 if (tiles_.empty()) {
182 tiles_.swap(pending_twin->tiles_);
183 all_tiles_done_ = pending_twin->all_tiles_done_;
184 } else {
185 while (!pending_twin->tiles_.empty()) {
186 TileMapKey key = pending_twin->tiles_.begin()->first;
187 tiles_.set(key, pending_twin->tiles_.take_and_erase(key));
189 all_tiles_done_ &= pending_twin->all_tiles_done_;
191 DCHECK(pending_twin->tiles_.empty());
192 pending_twin->all_tiles_done_ = true;
194 if (create_missing_tiles)
195 CreateMissingTilesInLiveTilesRect();
197 VerifyLiveTilesRect(false);
199 SetTilePriorityRects(pending_twin->current_content_to_screen_scale_,
200 pending_twin->current_visible_rect_,
201 pending_twin->current_skewport_rect_,
202 pending_twin->current_soon_border_rect_,
203 pending_twin->current_eventually_rect_,
204 pending_twin->current_occlusion_in_layer_space_);
207 void PictureLayerTiling::SetRasterSourceAndResize(
208 scoped_refptr<RasterSource> raster_source) {
209 DCHECK(!raster_source->IsSolidColor());
210 gfx::Size old_layer_bounds = raster_source_->GetSize();
211 raster_source_.swap(raster_source);
212 gfx::Size new_layer_bounds = raster_source_->GetSize();
213 gfx::Size content_bounds =
214 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds, contents_scale_));
215 gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
217 if (tile_size != tiling_data_.max_texture_size()) {
218 tiling_data_.SetTilingSize(content_bounds);
219 tiling_data_.SetMaxTextureSize(tile_size);
220 // When the tile size changes, the TilingData positions no longer work
221 // as valid keys to the TileMap, so just drop all tiles and clear the live
222 // tiles rect.
223 Reset();
224 return;
227 if (old_layer_bounds == new_layer_bounds)
228 return;
230 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
231 // but may do so incorrectly if resizing the tiling causes the number of
232 // tiles in the tiling_data_ to change.
233 gfx::Rect content_rect(content_bounds);
234 int before_left = tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.x());
235 int before_top = tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.y());
236 int before_right =
237 tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
238 int before_bottom =
239 tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
241 // The live_tiles_rect_ is clamped to stay within the tiling size as we
242 // change it.
243 live_tiles_rect_.Intersect(content_rect);
244 tiling_data_.SetTilingSize(content_bounds);
246 int after_right = -1;
247 int after_bottom = -1;
248 if (!live_tiles_rect_.IsEmpty()) {
249 after_right =
250 tiling_data_.TileXIndexFromSrcCoord(live_tiles_rect_.right() - 1);
251 after_bottom =
252 tiling_data_.TileYIndexFromSrcCoord(live_tiles_rect_.bottom() - 1);
255 // There is no recycled twin since this is run on the pending tiling
256 // during commit, and on the active tree during activate.
257 // Drop tiles outside the new layer bounds if the layer shrank.
258 for (int i = after_right + 1; i <= before_right; ++i) {
259 for (int j = before_top; j <= before_bottom; ++j)
260 RemoveTileAt(i, j);
262 for (int i = before_left; i <= after_right; ++i) {
263 for (int j = after_bottom + 1; j <= before_bottom; ++j)
264 RemoveTileAt(i, j);
267 if (after_right > before_right) {
268 DCHECK_EQ(after_right, before_right + 1);
269 for (int j = before_top; j <= after_bottom; ++j) {
270 Tile::CreateInfo info = CreateInfoForTile(after_right, j);
271 if (ShouldCreateTileAt(info))
272 CreateTile(info);
275 if (after_bottom > before_bottom) {
276 DCHECK_EQ(after_bottom, before_bottom + 1);
277 for (int i = before_left; i <= before_right; ++i) {
278 Tile::CreateInfo info = CreateInfoForTile(i, after_bottom);
279 if (ShouldCreateTileAt(info))
280 CreateTile(info);
285 void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
286 DCHECK_IMPLIES(tree_ == ACTIVE_TREE,
287 !client_->GetPendingOrActiveTwinTiling(this));
288 RemoveTilesInRegion(layer_invalidation, true /* recreate tiles */);
291 void PictureLayerTiling::RemoveTilesInRegion(const Region& layer_invalidation,
292 bool recreate_tiles) {
293 // We only invalidate the active tiling when it's orphaned: it has no pending
294 // twin, so it's slated for removal in the future.
295 if (live_tiles_rect_.IsEmpty())
296 return;
297 // Pick 16 for the size of the SmallMap before it promotes to a hash_map.
298 // 4x4 tiles should cover most small invalidations, and walking a vector of
299 // 16 is fast enough. If an invalidation is huge we will fall back to a
300 // hash_map instead of a vector in the SmallMap.
301 base::SmallMap<base::hash_map<TileMapKey, gfx::Rect>, 16> remove_tiles;
302 gfx::Rect expanded_live_tiles_rect =
303 tiling_data_.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_);
304 for (Region::Iterator iter(layer_invalidation); iter.has_rect();
305 iter.next()) {
306 gfx::Rect layer_rect = iter.rect();
307 // The pixels which are invalid in content space.
308 gfx::Rect invalid_content_rect =
309 gfx::ScaleToEnclosingRect(layer_rect, contents_scale_);
310 // Consider tiles inside the live tiles rect even if only their border
311 // pixels intersect the invalidation. But don't consider tiles outside
312 // the live tiles rect with the same conditions, as they won't exist.
313 gfx::Rect coverage_content_rect = invalid_content_rect;
314 int border_pixels = tiling_data_.border_texels();
315 coverage_content_rect.Inset(-border_pixels, -border_pixels);
316 // Avoid needless work by not bothering to invalidate where there aren't
317 // tiles.
318 coverage_content_rect.Intersect(expanded_live_tiles_rect);
319 if (coverage_content_rect.IsEmpty())
320 continue;
321 // Since the content_rect includes border pixels already, don't include
322 // borders when iterating to avoid double counting them.
323 bool include_borders = false;
324 for (TilingData::Iterator iter(&tiling_data_, coverage_content_rect,
325 include_borders);
326 iter; ++iter) {
327 // This also adds the TileMapKey to the map.
328 remove_tiles[TileMapKey(iter.index())].Union(invalid_content_rect);
332 for (const auto& pair : remove_tiles) {
333 const TileMapKey& key = pair.first;
334 const gfx::Rect& invalid_content_rect = pair.second;
335 // TODO(danakj): This old_tile will not exist if we are committing to a
336 // pending tree since there is no tile there to remove, which prevents
337 // tiles from knowing the invalidation rect and content id. crbug.com/490847
338 ScopedTilePtr old_tile = TakeTileAt(key.index_x, key.index_y);
339 if (recreate_tiles && old_tile) {
340 Tile::CreateInfo info = CreateInfoForTile(key.index_x, key.index_y);
341 if (Tile* tile = CreateTile(info))
342 tile->SetInvalidated(invalid_content_rect, old_tile->id());
347 Tile::CreateInfo PictureLayerTiling::CreateInfoForTile(int i, int j) const {
348 gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j);
349 tile_rect.set_size(tiling_data_.max_texture_size());
350 gfx::Rect enclosing_layer_rect =
351 gfx::ScaleToEnclosingRect(tile_rect, 1.f / contents_scale_);
352 return Tile::CreateInfo(i, j, enclosing_layer_rect, tile_rect,
353 contents_scale_);
356 bool PictureLayerTiling::ShouldCreateTileAt(
357 const Tile::CreateInfo& info) const {
358 const int i = info.tiling_i_index;
359 const int j = info.tiling_j_index;
360 // Active tree should always create a tile. The reason for this is that active
361 // tree represents content that we draw on screen, which means that whenever
362 // we check whether a tile should exist somewhere, the answer is yes. This
363 // doesn't mean it will actually be created (if raster source doesn't cover
364 // the tile for instance). Pending tree, on the other hand, should only be
365 // creating tiles that are different from the current active tree, which is
366 // represented by the logic in the rest of the function.
367 if (tree_ == ACTIVE_TREE)
368 return true;
370 // If the pending tree has no active twin, then it needs to create all tiles.
371 const PictureLayerTiling* active_twin =
372 client_->GetPendingOrActiveTwinTiling(this);
373 if (!active_twin)
374 return true;
376 // Pending tree will override the entire active tree if indices don't match.
377 if (!TilingMatchesTileIndices(active_twin))
378 return true;
380 // If the active tree can't create a tile, because of its raster source, then
381 // the pending tree should create one.
382 if (!active_twin->raster_source()->CoversRect(info.enclosing_layer_rect))
383 return true;
385 const Region* layer_invalidation = client_->GetPendingInvalidation();
387 // If this tile is invalidated, then the pending tree should create one.
388 if (layer_invalidation &&
389 layer_invalidation->Intersects(info.enclosing_layer_rect))
390 return true;
392 // If the active tree doesn't have a tile here, but it's in the pending tree's
393 // visible rect, then the pending tree should create a tile. This can happen
394 // if the pending visible rect is outside of the active tree's live tiles
395 // rect. In those situations, we need to block activation until we're ready to
396 // display content, which will have to come from the pending tree.
397 if (!active_twin->TileAt(i, j) &&
398 current_visible_rect_.Intersects(info.content_rect))
399 return true;
401 // In all other cases, the pending tree doesn't need to create a tile.
402 return false;
405 bool PictureLayerTiling::TilingMatchesTileIndices(
406 const PictureLayerTiling* twin) const {
407 return tiling_data_.max_texture_size() ==
408 twin->tiling_data_.max_texture_size();
411 PictureLayerTiling::CoverageIterator::CoverageIterator()
412 : tiling_(NULL),
413 current_tile_(NULL),
414 tile_i_(0),
415 tile_j_(0),
416 left_(0),
417 top_(0),
418 right_(-1),
419 bottom_(-1) {
422 PictureLayerTiling::CoverageIterator::CoverageIterator(
423 const PictureLayerTiling* tiling,
424 float dest_scale,
425 const gfx::Rect& dest_rect)
426 : tiling_(tiling),
427 dest_rect_(dest_rect),
428 dest_to_content_scale_(0),
429 current_tile_(NULL),
430 tile_i_(0),
431 tile_j_(0),
432 left_(0),
433 top_(0),
434 right_(-1),
435 bottom_(-1) {
436 DCHECK(tiling_);
437 if (dest_rect_.IsEmpty())
438 return;
440 dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
442 gfx::Rect content_rect =
443 gfx::ScaleToEnclosingRect(dest_rect_,
444 dest_to_content_scale_,
445 dest_to_content_scale_);
446 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
447 // check for non-intersection first.
448 content_rect.Intersect(gfx::Rect(tiling_->tiling_size()));
449 if (content_rect.IsEmpty())
450 return;
452 left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
453 top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
454 right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
455 content_rect.right() - 1);
456 bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
457 content_rect.bottom() - 1);
459 tile_i_ = left_ - 1;
460 tile_j_ = top_;
461 ++(*this);
464 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
467 PictureLayerTiling::CoverageIterator&
468 PictureLayerTiling::CoverageIterator::operator++() {
469 if (tile_j_ > bottom_)
470 return *this;
472 bool first_time = tile_i_ < left_;
473 bool new_row = false;
474 tile_i_++;
475 if (tile_i_ > right_) {
476 tile_i_ = left_;
477 tile_j_++;
478 new_row = true;
479 if (tile_j_ > bottom_) {
480 current_tile_ = NULL;
481 return *this;
485 current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
487 // Calculate the current geometry rect. Due to floating point rounding
488 // and ToEnclosingRect, tiles might overlap in destination space on the
489 // edges.
490 gfx::Rect last_geometry_rect = current_geometry_rect_;
492 gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
494 current_geometry_rect_ =
495 gfx::ScaleToEnclosingRect(content_rect, 1 / dest_to_content_scale_);
497 current_geometry_rect_.Intersect(dest_rect_);
498 DCHECK(!current_geometry_rect_.IsEmpty());
500 if (first_time)
501 return *this;
503 // Iteration happens left->right, top->bottom. Running off the bottom-right
504 // edge is handled by the intersection above with dest_rect_. Here we make
505 // sure that the new current geometry rect doesn't overlap with the last.
506 int min_left;
507 int min_top;
508 if (new_row) {
509 min_left = dest_rect_.x();
510 min_top = last_geometry_rect.bottom();
511 } else {
512 min_left = last_geometry_rect.right();
513 min_top = last_geometry_rect.y();
516 int inset_left = std::max(0, min_left - current_geometry_rect_.x());
517 int inset_top = std::max(0, min_top - current_geometry_rect_.y());
518 current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
520 if (!new_row) {
521 DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
522 DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
523 DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
526 return *this;
529 gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const {
530 return current_geometry_rect_;
533 gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const {
534 gfx::PointF tex_origin =
535 tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
537 // Convert from dest space => content space => texture space.
538 gfx::RectF texture_rect(current_geometry_rect_);
539 texture_rect.Scale(dest_to_content_scale_,
540 dest_to_content_scale_);
541 texture_rect.Intersect(gfx::RectF(gfx::SizeF(tiling_->tiling_size())));
542 if (texture_rect.IsEmpty())
543 return texture_rect;
544 texture_rect.Offset(-tex_origin.OffsetFromOrigin());
546 return texture_rect;
549 ScopedTilePtr PictureLayerTiling::TakeTileAt(int i, int j) {
550 TileMap::iterator found = tiles_.find(TileMapKey(i, j));
551 if (found == tiles_.end())
552 return nullptr;
553 return tiles_.take_and_erase(found);
556 bool PictureLayerTiling::RemoveTileAt(int i, int j) {
557 TileMap::iterator found = tiles_.find(TileMapKey(i, j));
558 if (found == tiles_.end())
559 return false;
560 tiles_.erase(found);
561 return true;
564 void PictureLayerTiling::Reset() {
565 live_tiles_rect_ = gfx::Rect();
566 tiles_.clear();
567 all_tiles_done_ = true;
570 gfx::Rect PictureLayerTiling::ComputeSkewport(
571 double current_frame_time_in_seconds,
572 const gfx::Rect& visible_rect_in_content_space) const {
573 gfx::Rect skewport = visible_rect_in_content_space;
574 if (skewport.IsEmpty())
575 return skewport;
577 if (visible_rect_history_[1].frame_time_in_seconds == 0.0)
578 return skewport;
580 double time_delta = current_frame_time_in_seconds -
581 visible_rect_history_[1].frame_time_in_seconds;
582 if (time_delta == 0.0)
583 return skewport;
585 double extrapolation_multiplier =
586 skewport_target_time_in_seconds_ / time_delta;
588 int old_x = visible_rect_history_[1].visible_rect_in_content_space.x();
589 int old_y = visible_rect_history_[1].visible_rect_in_content_space.y();
590 int old_right =
591 visible_rect_history_[1].visible_rect_in_content_space.right();
592 int old_bottom =
593 visible_rect_history_[1].visible_rect_in_content_space.bottom();
595 int new_x = visible_rect_in_content_space.x();
596 int new_y = visible_rect_in_content_space.y();
597 int new_right = visible_rect_in_content_space.right();
598 int new_bottom = visible_rect_in_content_space.bottom();
600 // Compute the maximum skewport based on
601 // |skewport_extrapolation_limit_in_content_pixels_|.
602 gfx::Rect max_skewport = skewport;
603 max_skewport.Inset(-skewport_extrapolation_limit_in_content_pixels_,
604 -skewport_extrapolation_limit_in_content_pixels_);
606 // Inset the skewport by the needed adjustment.
607 skewport.Inset(extrapolation_multiplier * (new_x - old_x),
608 extrapolation_multiplier * (new_y - old_y),
609 extrapolation_multiplier * (old_right - new_right),
610 extrapolation_multiplier * (old_bottom - new_bottom));
612 // Ensure that visible rect is contained in the skewport.
613 skewport.Union(visible_rect_in_content_space);
615 // Clip the skewport to |max_skewport|. This needs to happen after the
616 // union in case intersecting would have left the empty rect.
617 skewport.Intersect(max_skewport);
619 // Due to limits in int's representation, it is possible that the two
620 // operations above (union and intersect) result in an empty skewport. To
621 // avoid any unpleasant situations like that, union the visible rect again to
622 // ensure that skewport.Contains(visible_rect_in_content_space) is always
623 // true.
624 skewport.Union(visible_rect_in_content_space);
626 return skewport;
629 bool PictureLayerTiling::ComputeTilePriorityRects(
630 const gfx::Rect& viewport_in_layer_space,
631 float ideal_contents_scale,
632 double current_frame_time_in_seconds,
633 const Occlusion& occlusion_in_layer_space) {
634 // If we have, or had occlusions, mark the tiles as 'not done' to ensure that
635 // we reiterate the tiles for rasterization.
636 if (occlusion_in_layer_space.HasOcclusion() ||
637 current_occlusion_in_layer_space_.HasOcclusion()) {
638 set_all_tiles_done(false);
641 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds,
642 viewport_in_layer_space)) {
643 // This should never be zero for the purposes of has_ever_been_updated().
644 DCHECK_NE(current_frame_time_in_seconds, 0.0);
645 return false;
647 gfx::Rect visible_rect_in_content_space =
648 gfx::ScaleToEnclosingRect(viewport_in_layer_space, contents_scale_);
650 if (tiling_size().IsEmpty()) {
651 UpdateVisibleRectHistory(current_frame_time_in_seconds,
652 visible_rect_in_content_space);
653 last_viewport_in_layer_space_ = viewport_in_layer_space;
654 return false;
657 // Calculate the skewport.
658 gfx::Rect skewport = ComputeSkewport(current_frame_time_in_seconds,
659 visible_rect_in_content_space);
660 DCHECK(skewport.Contains(visible_rect_in_content_space));
662 // Calculate the eventually/live tiles rect.
663 gfx::Size tile_size = tiling_data_.max_texture_size();
665 float content_to_screen_scale = ideal_contents_scale / contents_scale_;
666 int pad_in_content_space =
667 static_cast<int>(tiling_interest_area_padding_ / content_to_screen_scale);
668 gfx::Rect eventually_rect = visible_rect_in_content_space;
669 // If the visible rect is empty, keep the eventually rect as empty.
670 if (!eventually_rect.IsEmpty()) {
671 eventually_rect.Inset(-pad_in_content_space, -pad_in_content_space);
672 eventually_rect =
673 tiling_data_.ExpandRectIgnoringBordersToTileBounds(eventually_rect);
676 DCHECK_IMPLIES(!eventually_rect.IsEmpty(),
677 gfx::Rect(tiling_size()).Contains(eventually_rect))
678 << "tiling_size: " << tiling_size().ToString()
679 << " eventually_rect: " << eventually_rect.ToString();
681 // Calculate the soon border rect.
682 gfx::Rect soon_border_rect = visible_rect_in_content_space;
683 float border = CalculateSoonBorderDistance(visible_rect_in_content_space,
684 content_to_screen_scale);
685 soon_border_rect.Inset(-border, -border, -border, -border);
687 UpdateVisibleRectHistory(current_frame_time_in_seconds,
688 visible_rect_in_content_space);
689 last_viewport_in_layer_space_ = viewport_in_layer_space;
691 SetTilePriorityRects(content_to_screen_scale, visible_rect_in_content_space,
692 skewport, soon_border_rect, eventually_rect,
693 occlusion_in_layer_space);
694 SetLiveTilesRect(eventually_rect);
695 return true;
698 void PictureLayerTiling::SetTilePriorityRects(
699 float content_to_screen_scale,
700 const gfx::Rect& visible_rect_in_content_space,
701 const gfx::Rect& skewport,
702 const gfx::Rect& soon_border_rect,
703 const gfx::Rect& eventually_rect,
704 const Occlusion& occlusion_in_layer_space) {
705 current_visible_rect_ = visible_rect_in_content_space;
706 current_skewport_rect_ = skewport;
707 current_soon_border_rect_ = soon_border_rect;
708 current_eventually_rect_ = eventually_rect;
709 current_occlusion_in_layer_space_ = occlusion_in_layer_space;
710 current_content_to_screen_scale_ = content_to_screen_scale;
712 gfx::Rect tiling_rect(tiling_size());
713 has_visible_rect_tiles_ = tiling_rect.Intersects(current_visible_rect_);
714 has_skewport_rect_tiles_ = tiling_rect.Intersects(current_skewport_rect_);
715 has_soon_border_rect_tiles_ =
716 tiling_rect.Intersects(current_soon_border_rect_);
717 has_eventually_rect_tiles_ = tiling_rect.Intersects(current_eventually_rect_);
720 void PictureLayerTiling::SetLiveTilesRect(
721 const gfx::Rect& new_live_tiles_rect) {
722 DCHECK(new_live_tiles_rect.IsEmpty() ||
723 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect))
724 << "tiling_size: " << tiling_size().ToString()
725 << " new_live_tiles_rect: " << new_live_tiles_rect.ToString();
726 if (live_tiles_rect_ == new_live_tiles_rect)
727 return;
729 // Iterate to delete all tiles outside of our new live_tiles rect.
730 for (TilingData::DifferenceIterator iter(&tiling_data_, live_tiles_rect_,
731 new_live_tiles_rect);
732 iter; ++iter) {
733 RemoveTileAt(iter.index_x(), iter.index_y());
736 // We don't rasterize non ideal resolution tiles, so there is no need to
737 // create any new tiles.
738 if (resolution_ == NON_IDEAL_RESOLUTION) {
739 live_tiles_rect_.Intersect(new_live_tiles_rect);
740 VerifyLiveTilesRect(false);
741 return;
744 // Iterate to allocate new tiles for all regions with newly exposed area.
745 for (TilingData::DifferenceIterator iter(&tiling_data_, new_live_tiles_rect,
746 live_tiles_rect_);
747 iter; ++iter) {
748 Tile::CreateInfo info = CreateInfoForTile(iter.index_x(), iter.index_y());
749 if (ShouldCreateTileAt(info))
750 CreateTile(info);
753 live_tiles_rect_ = new_live_tiles_rect;
754 VerifyLiveTilesRect(false);
757 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree) const {
758 #if DCHECK_IS_ON()
759 for (auto it = tiles_.begin(); it != tiles_.end(); ++it) {
760 if (!it->second)
761 continue;
762 TileMapKey key = it->first;
763 DCHECK(key.index_x < tiling_data_.num_tiles_x())
764 << this << " " << key.index_x << "," << key.index_y << " num_tiles_x "
765 << tiling_data_.num_tiles_x() << " live_tiles_rect "
766 << live_tiles_rect_.ToString();
767 DCHECK(key.index_y < tiling_data_.num_tiles_y())
768 << this << " " << key.index_x << "," << key.index_y << " num_tiles_y "
769 << tiling_data_.num_tiles_y() << " live_tiles_rect "
770 << live_tiles_rect_.ToString();
771 DCHECK(tiling_data_.TileBounds(key.index_x, key.index_y)
772 .Intersects(live_tiles_rect_))
773 << this << " " << key.index_x << "," << key.index_y << " tile bounds "
774 << tiling_data_.TileBounds(key.index_x, key.index_y).ToString()
775 << " live_tiles_rect " << live_tiles_rect_.ToString();
777 #endif
780 bool PictureLayerTiling::IsTileOccluded(const Tile* tile) const {
781 // If this tile is not occluded on this tree, then it is not occluded.
782 if (!IsTileOccludedOnCurrentTree(tile))
783 return false;
785 // Otherwise, if this is the pending tree, we're done and the tile is
786 // occluded.
787 if (tree_ == PENDING_TREE)
788 return true;
790 // On the active tree however, we need to check if this tile will be
791 // unoccluded upon activation, in which case it has to be considered
792 // unoccluded.
793 const PictureLayerTiling* pending_twin =
794 client_->GetPendingOrActiveTwinTiling(this);
795 if (pending_twin) {
796 // If there's a pending tile in the same position. Or if the pending twin
797 // would have to be creating all tiles, then we don't need to worry about
798 // occlusion on the twin.
799 if (!TilingMatchesTileIndices(pending_twin) ||
800 pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
801 return true;
803 return pending_twin->IsTileOccludedOnCurrentTree(tile);
805 return true;
808 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile* tile) const {
809 if (!current_occlusion_in_layer_space_.HasOcclusion())
810 return false;
811 gfx::Rect tile_query_rect =
812 gfx::IntersectRects(tile->content_rect(), current_visible_rect_);
813 // Explicitly check if the tile is outside the viewport. If so, we need to
814 // return false, since occlusion for this tile is unknown.
815 if (tile_query_rect.IsEmpty())
816 return false;
818 if (contents_scale_ != 1.f) {
819 tile_query_rect =
820 gfx::ScaleToEnclosingRect(tile_query_rect, 1.f / contents_scale_);
822 return current_occlusion_in_layer_space_.IsOccluded(tile_query_rect);
825 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile* tile) const {
826 if (tree_ == PENDING_TREE) {
827 if (!can_require_tiles_for_activation_)
828 return false;
830 if (resolution_ != HIGH_RESOLUTION)
831 return false;
833 if (IsTileOccluded(tile))
834 return false;
836 bool tile_is_visible =
837 tile->content_rect().Intersects(current_visible_rect_);
838 if (!tile_is_visible)
839 return false;
841 if (client_->RequiresHighResToDraw())
842 return true;
844 const PictureLayerTiling* active_twin =
845 client_->GetPendingOrActiveTwinTiling(this);
846 if (!active_twin || !TilingMatchesTileIndices(active_twin))
847 return true;
849 if (active_twin->raster_source()->GetSize() != raster_source()->GetSize())
850 return true;
852 if (active_twin->current_visible_rect_ != current_visible_rect_)
853 return true;
855 Tile* twin_tile =
856 active_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index());
857 if (!twin_tile)
858 return false;
859 return true;
862 DCHECK_EQ(tree_, ACTIVE_TREE);
863 const PictureLayerTiling* pending_twin =
864 client_->GetPendingOrActiveTwinTiling(this);
865 // If we don't have a pending tree, or the pending tree will overwrite the
866 // given tile, then it is not required for activation.
867 if (!pending_twin || !TilingMatchesTileIndices(pending_twin) ||
868 pending_twin->TileAt(tile->tiling_i_index(), tile->tiling_j_index())) {
869 return false;
871 // Otherwise, ask the pending twin if this tile is required for activation.
872 return pending_twin->IsTileRequiredForActivation(tile);
875 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile* tile) const {
876 if (tree_ == PENDING_TREE)
877 return false;
879 if (resolution_ != HIGH_RESOLUTION)
880 return false;
882 bool tile_is_visible = current_visible_rect_.Intersects(tile->content_rect());
883 if (!tile_is_visible)
884 return false;
886 if (IsTileOccludedOnCurrentTree(tile))
887 return false;
888 return true;
891 void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile* tile) const {
892 DCHECK(tile);
893 tile->set_required_for_activation(IsTileRequiredForActivation(tile));
894 tile->set_required_for_draw(IsTileRequiredForDraw(tile));
897 PrioritizedTile PictureLayerTiling::MakePrioritizedTile(
898 Tile* tile,
899 PriorityRectType priority_rect_type) const {
900 DCHECK(tile);
901 DCHECK(raster_source()->CoversRect(tile->enclosing_layer_rect()))
902 << "Recording rect: "
903 << gfx::ScaleToEnclosingRect(tile->content_rect(),
904 1.f / tile->contents_scale())
905 .ToString();
907 return PrioritizedTile(tile, raster_source(),
908 ComputePriorityForTile(tile, priority_rect_type),
909 IsTileOccluded(tile));
912 std::map<const Tile*, PrioritizedTile>
913 PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
914 std::map<const Tile*, PrioritizedTile> result;
915 for (const auto& key_tile_pair : tiles_) {
916 Tile* tile = key_tile_pair.second;
917 UpdateRequiredStatesOnTile(tile);
918 PrioritizedTile prioritized_tile =
919 MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile));
920 result.insert(std::make_pair(prioritized_tile.tile(), prioritized_tile));
922 return result;
925 TilePriority PictureLayerTiling::ComputePriorityForTile(
926 const Tile* tile,
927 PriorityRectType priority_rect_type) const {
928 // TODO(vmpstr): See if this can be moved to iterators.
929 DCHECK_EQ(ComputePriorityRectTypeForTile(tile), priority_rect_type);
930 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
932 TilePriority::PriorityBin priority_bin = client_->HasValidTilePriorities()
933 ? TilePriority::NOW
934 : TilePriority::EVENTUALLY;
935 switch (priority_rect_type) {
936 case VISIBLE_RECT:
937 return TilePriority(resolution_, priority_bin, 0);
938 case PENDING_VISIBLE_RECT:
939 if (priority_bin < TilePriority::SOON)
940 priority_bin = TilePriority::SOON;
941 return TilePriority(resolution_, priority_bin, 0);
942 case SKEWPORT_RECT:
943 case SOON_BORDER_RECT:
944 if (priority_bin < TilePriority::SOON)
945 priority_bin = TilePriority::SOON;
946 break;
947 case EVENTUALLY_RECT:
948 priority_bin = TilePriority::EVENTUALLY;
949 break;
952 gfx::Rect tile_bounds =
953 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
954 DCHECK_GT(current_content_to_screen_scale_, 0.f);
955 float distance_to_visible =
956 current_visible_rect_.ManhattanInternalDistance(tile_bounds) *
957 current_content_to_screen_scale_;
959 return TilePriority(resolution_, priority_bin, distance_to_visible);
962 PictureLayerTiling::PriorityRectType
963 PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile* tile) const {
964 DCHECK_EQ(TileAt(tile->tiling_i_index(), tile->tiling_j_index()), tile);
965 gfx::Rect tile_bounds =
966 tiling_data_.TileBounds(tile->tiling_i_index(), tile->tiling_j_index());
968 if (current_visible_rect_.Intersects(tile_bounds))
969 return VISIBLE_RECT;
971 if (pending_visible_rect().Intersects(tile_bounds))
972 return PENDING_VISIBLE_RECT;
974 if (current_skewport_rect_.Intersects(tile_bounds))
975 return SKEWPORT_RECT;
977 if (current_soon_border_rect_.Intersects(tile_bounds))
978 return SOON_BORDER_RECT;
980 DCHECK(current_eventually_rect_.Intersects(tile_bounds));
981 return EVENTUALLY_RECT;
984 void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
985 std::vector<PrioritizedTile>* prioritized_tiles) const {
986 for (const auto& tile_pair : tiles_) {
987 Tile* tile = tile_pair.second;
988 prioritized_tiles->push_back(
989 MakePrioritizedTile(tile, ComputePriorityRectTypeForTile(tile)));
993 void PictureLayerTiling::AsValueInto(
994 base::trace_event::TracedValue* state) const {
995 state->SetInteger("num_tiles", base::saturated_cast<int>(tiles_.size()));
996 state->SetDouble("content_scale", contents_scale_);
997 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_, state);
998 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_, state);
999 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_, state);
1000 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_,
1001 state);
1002 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state);
1005 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
1006 size_t amount = 0;
1007 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
1008 const Tile* tile = it->second;
1009 amount += tile->GPUMemoryUsageInBytes();
1011 return amount;
1014 } // namespace cc