1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "extensions/browser/value_store/leveldb_value_store.h"
7 #include "base/files/file_util.h"
8 #include "base/json/json_reader.h"
9 #include "base/json/json_writer.h"
10 #include "base/logging.h"
11 #include "base/strings/string_util.h"
12 #include "base/strings/stringprintf.h"
13 #include "base/strings/sys_string_conversions.h"
14 #include "content/public/browser/browser_thread.h"
15 #include "extensions/browser/value_store/value_store_util.h"
16 #include "third_party/leveldatabase/env_chromium.h"
17 #include "third_party/leveldatabase/src/include/leveldb/iterator.h"
18 #include "third_party/leveldatabase/src/include/leveldb/write_batch.h"
20 namespace util
= value_store_util
;
21 using content::BrowserThread
;
25 const char kInvalidJson
[] = "Invalid JSON";
26 const char kCannotSerialize
[] = "Cannot serialize value to JSON";
28 // Scoped leveldb snapshot which releases the snapshot on destruction.
29 class ScopedSnapshot
{
31 explicit ScopedSnapshot(leveldb::DB
* db
)
32 : db_(db
), snapshot_(db
->GetSnapshot()) {}
35 db_
->ReleaseSnapshot(snapshot_
);
38 const leveldb::Snapshot
* get() {
44 const leveldb::Snapshot
* snapshot_
;
46 DISALLOW_COPY_AND_ASSIGN(ScopedSnapshot
);
51 LeveldbValueStore::LeveldbValueStore(const base::FilePath
& db_path
)
53 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
55 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
57 LOG(WARNING
) << open_error
->message
;
60 LeveldbValueStore::~LeveldbValueStore() {
61 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
63 // Delete the database from disk if it's empty (but only if we managed to
64 // open it!). This is safe on destruction, assuming that we have exclusive
65 // access to the database.
70 size_t LeveldbValueStore::GetBytesInUse(const std::string
& key
) {
71 // Let SettingsStorageQuotaEnforcer implement this.
72 NOTREACHED() << "Not implemented";
76 size_t LeveldbValueStore::GetBytesInUse(
77 const std::vector
<std::string
>& keys
) {
78 // Let SettingsStorageQuotaEnforcer implement this.
79 NOTREACHED() << "Not implemented";
83 size_t LeveldbValueStore::GetBytesInUse() {
84 // Let SettingsStorageQuotaEnforcer implement this.
85 NOTREACHED() << "Not implemented";
89 ValueStore::ReadResult
LeveldbValueStore::Get(const std::string
& key
) {
90 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
92 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
94 return MakeReadResult(open_error
.Pass());
96 scoped_ptr
<base::Value
> setting
;
97 scoped_ptr
<Error
> error
= ReadFromDb(leveldb::ReadOptions(), key
, &setting
);
99 return MakeReadResult(error
.Pass());
101 base::DictionaryValue
* settings
= new base::DictionaryValue();
103 settings
->SetWithoutPathExpansion(key
, setting
.release());
104 return MakeReadResult(make_scoped_ptr(settings
));
107 ValueStore::ReadResult
LeveldbValueStore::Get(
108 const std::vector
<std::string
>& keys
) {
109 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
111 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
113 return MakeReadResult(open_error
.Pass());
115 leveldb::ReadOptions options
;
116 scoped_ptr
<base::DictionaryValue
> settings(new base::DictionaryValue());
118 // All interaction with the db is done on the same thread, so snapshotting
119 // isn't strictly necessary. This is just defensive.
120 ScopedSnapshot
snapshot(db_
.get());
121 options
.snapshot
= snapshot
.get();
122 for (std::vector
<std::string
>::const_iterator it
= keys
.begin();
123 it
!= keys
.end(); ++it
) {
124 scoped_ptr
<base::Value
> setting
;
125 scoped_ptr
<Error
> error
= ReadFromDb(options
, *it
, &setting
);
127 return MakeReadResult(error
.Pass());
129 settings
->SetWithoutPathExpansion(*it
, setting
.release());
132 return MakeReadResult(settings
.Pass());
135 ValueStore::ReadResult
LeveldbValueStore::Get() {
136 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
138 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
140 return MakeReadResult(open_error
.Pass());
142 base::JSONReader json_reader
;
143 leveldb::ReadOptions options
= leveldb::ReadOptions();
144 // All interaction with the db is done on the same thread, so snapshotting
145 // isn't strictly necessary. This is just defensive.
146 scoped_ptr
<base::DictionaryValue
> settings(new base::DictionaryValue());
148 ScopedSnapshot
snapshot(db_
.get());
149 options
.snapshot
= snapshot
.get();
150 scoped_ptr
<leveldb::Iterator
> it(db_
->NewIterator(options
));
151 for (it
->SeekToFirst(); it
->Valid(); it
->Next()) {
152 std::string key
= it
->key().ToString();
153 base::Value
* value
= json_reader
.ReadToValue(it
->value().ToString());
155 return MakeReadResult(
156 Error::Create(CORRUPTION
, kInvalidJson
, util::NewKey(key
)));
158 settings
->SetWithoutPathExpansion(key
, value
);
161 if (it
->status().IsNotFound()) {
162 NOTREACHED() << "IsNotFound() but iterating over all keys?!";
163 return MakeReadResult(settings
.Pass());
166 if (!it
->status().ok())
167 return MakeReadResult(ToValueStoreError(it
->status(), util::NoKey()));
169 return MakeReadResult(settings
.Pass());
172 ValueStore::WriteResult
LeveldbValueStore::Set(
173 WriteOptions options
, const std::string
& key
, const base::Value
& value
) {
174 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
176 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
178 return MakeWriteResult(open_error
.Pass());
180 leveldb::WriteBatch batch
;
181 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
182 scoped_ptr
<Error
> batch_error
=
183 AddToBatch(options
, key
, value
, &batch
, changes
.get());
185 return MakeWriteResult(batch_error
.Pass());
187 scoped_ptr
<Error
> write_error
= WriteToDb(&batch
);
188 return write_error
? MakeWriteResult(write_error
.Pass())
189 : MakeWriteResult(changes
.Pass());
192 ValueStore::WriteResult
LeveldbValueStore::Set(
193 WriteOptions options
, const base::DictionaryValue
& settings
) {
194 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
196 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
198 return MakeWriteResult(open_error
.Pass());
200 leveldb::WriteBatch batch
;
201 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
203 for (base::DictionaryValue::Iterator
it(settings
);
204 !it
.IsAtEnd(); it
.Advance()) {
205 scoped_ptr
<Error
> batch_error
=
206 AddToBatch(options
, it
.key(), it
.value(), &batch
, changes
.get());
208 return MakeWriteResult(batch_error
.Pass());
211 scoped_ptr
<Error
> write_error
= WriteToDb(&batch
);
212 return write_error
? MakeWriteResult(write_error
.Pass())
213 : MakeWriteResult(changes
.Pass());
216 ValueStore::WriteResult
LeveldbValueStore::Remove(const std::string
& key
) {
217 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
218 return Remove(std::vector
<std::string
>(1, key
));
221 ValueStore::WriteResult
LeveldbValueStore::Remove(
222 const std::vector
<std::string
>& keys
) {
223 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
225 scoped_ptr
<Error
> open_error
= EnsureDbIsOpen();
227 return MakeWriteResult(open_error
.Pass());
229 leveldb::WriteBatch batch
;
230 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
232 for (std::vector
<std::string
>::const_iterator it
= keys
.begin();
233 it
!= keys
.end(); ++it
) {
234 scoped_ptr
<base::Value
> old_value
;
235 scoped_ptr
<Error
> read_error
=
236 ReadFromDb(leveldb::ReadOptions(), *it
, &old_value
);
238 return MakeWriteResult(read_error
.Pass());
241 changes
->push_back(ValueStoreChange(*it
, old_value
.release(), NULL
));
246 leveldb::Status status
= db_
->Write(leveldb::WriteOptions(), &batch
);
247 if (!status
.ok() && !status
.IsNotFound())
248 return MakeWriteResult(ToValueStoreError(status
, util::NoKey()));
249 return MakeWriteResult(changes
.Pass());
252 ValueStore::WriteResult
LeveldbValueStore::Clear() {
253 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
255 scoped_ptr
<ValueStoreChangeList
> changes(new ValueStoreChangeList());
257 ReadResult read_result
= Get();
258 if (read_result
->HasError())
259 return MakeWriteResult(read_result
->PassError());
261 base::DictionaryValue
& whole_db
= read_result
->settings();
262 while (!whole_db
.empty()) {
263 std::string next_key
= base::DictionaryValue::Iterator(whole_db
).key();
264 scoped_ptr
<base::Value
> next_value
;
265 whole_db
.RemoveWithoutPathExpansion(next_key
, &next_value
);
267 ValueStoreChange(next_key
, next_value
.release(), NULL
));
271 return MakeWriteResult(changes
.Pass());
274 bool LeveldbValueStore::Restore() {
275 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
277 ReadResult result
= Get();
278 std::string previous_key
;
279 while (result
->IsCorrupted()) {
280 // If we don't have a specific corrupted key, or we've tried and failed to
281 // clear this specific key, or we fail to restore the key, then wipe the
283 if (!result
->error().key
.get() || *result
->error().key
== previous_key
||
284 !RestoreKey(*result
->error().key
)) {
290 // Otherwise, re-Get() the database to check if there is still any
292 previous_key
= *result
->error().key
;
296 // If we still have an error, it means we've tried deleting the database file,
297 // and failed. There's nothing more we can do.
298 return !result
->IsCorrupted();
301 bool LeveldbValueStore::RestoreKey(const std::string
& key
) {
302 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
304 ReadResult result
= Get(key
);
305 if (result
->IsCorrupted()) {
306 leveldb::WriteBatch batch
;
308 scoped_ptr
<ValueStore::Error
> error
= WriteToDb(&batch
);
309 // If we can't delete the key, the restore failed.
315 // The restore succeeded if there is no corruption error.
316 return !result
->IsCorrupted();
319 bool LeveldbValueStore::WriteToDbForTest(leveldb::WriteBatch
* batch
) {
320 return !WriteToDb(batch
).get();
323 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::EnsureDbIsOpen() {
324 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
327 return util::NoError();
329 leveldb::Options options
;
330 options
.max_open_files
= 0; // Use minimum.
331 options
.create_if_missing
= true;
332 options
.reuse_logs
= leveldb_env::kDefaultLogReuseOptionValue
;
334 leveldb::DB
* db
= NULL
;
335 leveldb::Status status
=
336 leveldb::DB::Open(options
, db_path_
.AsUTF8Unsafe(), &db
);
338 return ToValueStoreError(status
, util::NoKey());
342 return util::NoError();
345 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::ReadFromDb(
346 leveldb::ReadOptions options
,
347 const std::string
& key
,
348 scoped_ptr
<base::Value
>* setting
) {
349 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
352 std::string value_as_json
;
353 leveldb::Status s
= db_
->Get(options
, key
, &value_as_json
);
355 if (s
.IsNotFound()) {
356 // Despite there being no value, it was still a success. Check this first
357 // because ok() is false on IsNotFound.
358 return util::NoError();
362 return ToValueStoreError(s
, util::NewKey(key
));
364 base::Value
* value
= base::JSONReader().ReadToValue(value_as_json
);
366 return Error::Create(CORRUPTION
, kInvalidJson
, util::NewKey(key
));
368 setting
->reset(value
);
369 return util::NoError();
372 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::AddToBatch(
373 ValueStore::WriteOptions options
,
374 const std::string
& key
,
375 const base::Value
& value
,
376 leveldb::WriteBatch
* batch
,
377 ValueStoreChangeList
* changes
) {
378 bool write_new_value
= true;
380 if (!(options
& NO_GENERATE_CHANGES
)) {
381 scoped_ptr
<base::Value
> old_value
;
382 scoped_ptr
<Error
> read_error
=
383 ReadFromDb(leveldb::ReadOptions(), key
, &old_value
);
385 return read_error
.Pass();
386 if (!old_value
|| !old_value
->Equals(&value
)) {
388 ValueStoreChange(key
, old_value
.release(), value
.DeepCopy()));
390 write_new_value
= false;
394 if (write_new_value
) {
395 std::string value_as_json
;
396 if (!base::JSONWriter::Write(&value
, &value_as_json
))
397 return Error::Create(OTHER_ERROR
, kCannotSerialize
, util::NewKey(key
));
398 batch
->Put(key
, value_as_json
);
401 return util::NoError();
404 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::WriteToDb(
405 leveldb::WriteBatch
* batch
) {
406 leveldb::Status status
= db_
->Write(leveldb::WriteOptions(), batch
);
407 return status
.ok() ? util::NoError()
408 : ToValueStoreError(status
, util::NoKey());
411 bool LeveldbValueStore::IsEmpty() {
412 DCHECK_CURRENTLY_ON(BrowserThread::FILE);
413 scoped_ptr
<leveldb::Iterator
> it(db_
->NewIterator(leveldb::ReadOptions()));
416 bool is_empty
= !it
->Valid();
417 if (!it
->status().ok()) {
418 LOG(ERROR
) << "Checking DB emptiness failed: " << it
->status().ToString();
424 void LeveldbValueStore::DeleteDbFile() {
425 db_
.reset(); // release any lock on the directory
426 if (!base::DeleteFile(db_path_
, true /* recursive */)) {
427 LOG(WARNING
) << "Failed to delete LeveldbValueStore database at " <<
432 scoped_ptr
<ValueStore::Error
> LeveldbValueStore::ToValueStoreError(
433 const leveldb::Status
& status
,
434 scoped_ptr
<std::string
> key
) {
436 CHECK(!status
.IsNotFound()); // not an error
438 std::string message
= status
.ToString();
439 // The message may contain |db_path_|, which may be considered sensitive
440 // data, and those strings are passed to the extension, so strip it out.
441 ReplaceSubstringsAfterOffset(&message
, 0u, db_path_
.AsUTF8Unsafe(), "...");
443 return Error::Create(CORRUPTION
, message
, key
.Pass());