1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_ANDROID_SURFACE_TEXTURE_H_
6 #define UI_GL_ANDROID_SURFACE_TEXTURE_H_
10 #include "base/android/scoped_java_ref.h"
11 #include "base/callback.h"
12 #include "base/memory/ref_counted.h"
13 #include "ui/gl/gl_export.h"
19 // This class serves as a bridge for native code to call java functions inside
20 // android SurfaceTexture class.
21 class GL_EXPORT SurfaceTexture
22 : public base::RefCountedThreadSafe
<SurfaceTexture
>{
24 static scoped_refptr
<SurfaceTexture
> Create(int texture_id
);
26 static scoped_refptr
<SurfaceTexture
> CreateSingleBuffered(int texture_id
);
28 // Set the listener callback, which will be invoked on the same thread that
29 // is being called from here for registration.
30 // Note: Since callbacks come in from Java objects that might outlive objects
31 // being referenced from the callback, the only robust way here is to create
32 // the callback from a weak pointer to your object.
33 void SetFrameAvailableCallback(const base::Closure
& callback
);
35 // Update the texture image to the most recent frame from the image stream.
36 void UpdateTexImage();
38 // Release the texture content. This is needed only in single buffered mode
39 // to allow the image content producer to take ownership
40 // of the image buffer.
41 // This is *only* supported on SurfaceTexture instantiated via
42 // |CreateSingleBuffered(...)|.
43 void ReleaseTexImage();
45 // Retrieve the 4x4 texture coordinate transform matrix associated with the
46 // texture image set by the most recent call to updateTexImage.
47 void GetTransformMatrix(float mtx
[16]);
49 // Attach the SurfaceTexture to the texture currently bound to
50 // GL_TEXTURE_EXTERNAL_OES.
51 void AttachToGLContext();
53 // Detaches the SurfaceTexture from the context that owns its current GL
54 // texture. Must be called with that context current on the calling thread.
55 void DetachFromGLContext();
57 // Creates a native render surface for this surface texture.
58 // The caller must release the underlying reference when done with the handle
59 // by calling ANativeWindow_release().
60 ANativeWindow
* CreateSurface();
62 const base::android::JavaRef
<jobject
>& j_surface_texture() const {
63 return j_surface_texture_
;
66 // This should only be used to guard the SurfaceTexture instantiated via
67 // |CreateSingleBuffered(...)|
68 static bool IsSingleBufferModeSupported();
70 static bool RegisterSurfaceTexture(JNIEnv
* env
);
73 explicit SurfaceTexture(
74 const base::android::ScopedJavaLocalRef
<jobject
>& j_surface_texture
);
77 friend class base::RefCountedThreadSafe
<SurfaceTexture
>;
80 // Java SurfaceTexture instance.
81 base::android::ScopedJavaGlobalRef
<jobject
> j_surface_texture_
;
83 DISALLOW_COPY_AND_ASSIGN(SurfaceTexture
);
88 #endif // UI_GL_ANDROID_SURFACE_TEXTURE_H_