Remove unused parameter.
[chromium-blink-merge.git] / ui / ozone / demo / ozone_demo.cc
blob616bd9ffb9b0843683892c9fd73a17f1095d7f18
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/at_exit.h"
6 #include "base/command_line.h"
7 #include "base/memory/scoped_vector.h"
8 #include "base/message_loop/message_loop.h"
9 #include "base/run_loop.h"
10 #include "base/thread_task_runner_handle.h"
11 #include "base/timer/timer.h"
12 #include "ui/display/types/display_snapshot.h"
13 #include "ui/display/types/native_display_delegate.h"
14 #include "ui/display/types/native_display_observer.h"
15 #include "ui/events/event.h"
16 #include "ui/events/keycodes/dom3/dom_code.h"
17 #include "ui/events/ozone/layout/keyboard_layout_engine.h"
18 #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
19 #include "ui/gfx/geometry/rect.h"
20 #include "ui/gfx/geometry/size.h"
21 #include "ui/gl/gl_surface.h"
22 #include "ui/ozone/demo/gl_renderer.h"
23 #include "ui/ozone/demo/software_renderer.h"
24 #include "ui/ozone/demo/surfaceless_gl_renderer.h"
25 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h"
26 #include "ui/ozone/public/ozone_gpu_test_helper.h"
27 #include "ui/ozone/public/ozone_platform.h"
28 #include "ui/ozone/public/ozone_switches.h"
29 #include "ui/platform_window/platform_window.h"
30 #include "ui/platform_window/platform_window_delegate.h"
32 const int kTestWindowWidth = 800;
33 const int kTestWindowHeight = 600;
35 const int kFrameDelayMilliseconds = 16;
37 const char kDisableGpu[] = "disable-gpu";
39 const char kWindowSize[] = "window-size";
41 class DemoWindow;
43 class RendererFactory {
44 public:
45 enum RendererType {
46 GL,
47 SURFACELESS_GL,
48 SOFTWARE,
51 RendererFactory();
52 ~RendererFactory();
54 bool Initialize();
55 scoped_ptr<ui::Renderer> CreateRenderer(gfx::AcceleratedWidget widget,
56 const gfx::Size& size);
58 private:
59 RendererType type_;
61 // Helper for applications that do GL on main thread.
62 ui::OzoneGpuTestHelper gpu_helper_;
64 // Used by the surfaceless renderers to allocate buffers.
65 ui::GpuMemoryBufferFactoryOzoneNativeBuffer buffer_factory_;
67 DISALLOW_COPY_AND_ASSIGN(RendererFactory);
70 class WindowManager : public ui::NativeDisplayObserver {
71 public:
72 WindowManager(const base::Closure& quit_closure);
73 ~WindowManager() override;
75 void Quit();
77 void AddWindow(DemoWindow* window);
78 void RemoveWindow(DemoWindow* window);
80 private:
81 void OnDisplaysAquired(const std::vector<ui::DisplaySnapshot*>& displays);
82 void OnDisplayConfigured(const gfx::Rect& bounds, bool success);
84 // ui::NativeDisplayDelegate:
85 void OnConfigurationChanged() override;
87 scoped_ptr<ui::NativeDisplayDelegate> delegate_;
88 base::Closure quit_closure_;
89 RendererFactory renderer_factory_;
90 ScopedVector<DemoWindow> windows_;
92 // Flags used to keep track of the current state of display configuration.
94 // True if configuring the displays. In this case a new display configuration
95 // isn't started.
96 bool is_configuring_;
98 // If |is_configuring_| is true and another display configuration event
99 // happens, the event is deferred. This is set to true and a display
100 // configuration will be scheduled after the current one finishes.
101 bool should_configure_;
103 DISALLOW_COPY_AND_ASSIGN(WindowManager);
106 class DemoWindow : public ui::PlatformWindowDelegate {
107 public:
108 DemoWindow(WindowManager* window_manager,
109 RendererFactory* renderer_factory,
110 const gfx::Rect& bounds)
111 : window_manager_(window_manager),
112 renderer_factory_(renderer_factory),
113 widget_(gfx::kNullAcceleratedWidget),
114 weak_ptr_factory_(this) {
115 platform_window_ =
116 ui::OzonePlatform::GetInstance()->CreatePlatformWindow(this, bounds);
118 ~DemoWindow() override {}
120 gfx::AcceleratedWidget GetAcceleratedWidget() {
121 // TODO(spang): We should start rendering asynchronously.
122 DCHECK_NE(widget_, gfx::kNullAcceleratedWidget)
123 << "Widget not available synchronously";
124 return widget_;
127 gfx::Size GetSize() { return platform_window_->GetBounds().size(); }
129 void Start() {
130 base::ThreadTaskRunnerHandle::Get()->PostTask(
131 FROM_HERE,
132 base::Bind(&DemoWindow::StartOnGpu, weak_ptr_factory_.GetWeakPtr()));
135 void Quit() {
136 StopAnimation();
137 window_manager_->Quit();
140 // PlatformWindowDelegate:
141 void OnBoundsChanged(const gfx::Rect& new_bounds) override {}
142 void OnDamageRect(const gfx::Rect& damaged_region) override {}
143 void DispatchEvent(ui::Event* event) override {
144 if (event->IsKeyEvent() &&
145 static_cast<ui::KeyEvent*>(event)->code() == ui::DomCode::KEY_Q)
146 Quit();
148 void OnCloseRequest() override { Quit(); }
149 void OnClosed() override {}
150 void OnWindowStateChanged(ui::PlatformWindowState new_state) override {}
151 void OnLostCapture() override {}
152 void OnAcceleratedWidgetAvailable(gfx::AcceleratedWidget widget) override {
153 DCHECK_NE(widget, gfx::kNullAcceleratedWidget);
154 widget_ = widget;
156 void OnActivationChanged(bool active) override {}
158 private:
159 // Since we pretend to have a GPU process, we should also pretend to
160 // initialize the GPU resources via a posted task.
161 void StartOnGpu() {
162 renderer_ =
163 renderer_factory_->CreateRenderer(GetAcceleratedWidget(), GetSize());
164 if (renderer_->Initialize()) {
165 timer_.Start(FROM_HERE,
166 base::TimeDelta::FromMilliseconds(kFrameDelayMilliseconds),
167 renderer_.get(), &ui::Renderer::RenderFrame);
171 void StopAnimation() { timer_.Stop(); }
173 WindowManager* window_manager_; // Not owned.
174 RendererFactory* renderer_factory_; // Not owned.
176 scoped_ptr<ui::Renderer> renderer_;
178 // Timer for animation.
179 base::RepeatingTimer<ui::Renderer> timer_;
181 // Window-related state.
182 scoped_ptr<ui::PlatformWindow> platform_window_;
183 gfx::AcceleratedWidget widget_;
185 base::WeakPtrFactory<DemoWindow> weak_ptr_factory_;
187 DISALLOW_COPY_AND_ASSIGN(DemoWindow);
190 ///////////////////////////////////////////////////////////////////////////////
191 // RendererFactory implementation:
193 RendererFactory::RendererFactory() : type_(SOFTWARE) {
196 RendererFactory::~RendererFactory() {
199 bool RendererFactory::Initialize() {
200 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
201 if (!command_line->HasSwitch(kDisableGpu) &&
202 gfx::GLSurface::InitializeOneOff() &&
203 gpu_helper_.Initialize(base::ThreadTaskRunnerHandle::Get(),
204 base::ThreadTaskRunnerHandle::Get())) {
205 if (command_line->HasSwitch(switches::kOzoneUseSurfaceless)) {
206 type_ = SURFACELESS_GL;
207 } else {
208 type_ = GL;
210 } else {
211 type_ = SOFTWARE;
214 return true;
217 scoped_ptr<ui::Renderer> RendererFactory::CreateRenderer(
218 gfx::AcceleratedWidget widget,
219 const gfx::Size& size) {
220 switch (type_) {
221 case GL:
222 return make_scoped_ptr(new ui::GlRenderer(widget, size));
223 case SURFACELESS_GL:
224 return make_scoped_ptr(
225 new ui::SurfacelessGlRenderer(widget, size, &buffer_factory_));
226 case SOFTWARE:
227 return make_scoped_ptr(new ui::SoftwareRenderer(widget, size));
230 return nullptr;
233 ///////////////////////////////////////////////////////////////////////////////
234 // WindowManager implementation:
236 WindowManager::WindowManager(const base::Closure& quit_closure)
237 : delegate_(
238 ui::OzonePlatform::GetInstance()->CreateNativeDisplayDelegate()),
239 quit_closure_(quit_closure),
240 is_configuring_(false),
241 should_configure_(false) {
242 if (!renderer_factory_.Initialize())
243 LOG(FATAL) << "Failed to initialize renderer factory";
245 if (delegate_) {
246 delegate_->AddObserver(this);
247 delegate_->Initialize();
248 OnConfigurationChanged();
249 } else {
250 LOG(WARNING) << "No display delegate; falling back to test window";
251 int width = kTestWindowWidth;
252 int height = kTestWindowHeight;
253 sscanf(base::CommandLine::ForCurrentProcess()
254 ->GetSwitchValueASCII(kWindowSize)
255 .c_str(),
256 "%dx%d", &width, &height);
258 DemoWindow* window = new DemoWindow(this, &renderer_factory_,
259 gfx::Rect(gfx::Size(width, height)));
260 window->Start();
264 WindowManager::~WindowManager() {
265 if (delegate_)
266 delegate_->RemoveObserver(this);
269 void WindowManager::Quit() {
270 quit_closure_.Run();
273 void WindowManager::OnConfigurationChanged() {
274 if (is_configuring_) {
275 should_configure_ = true;
276 return;
279 is_configuring_ = true;
280 delegate_->GrabServer();
281 delegate_->GetDisplays(
282 base::Bind(&WindowManager::OnDisplaysAquired, base::Unretained(this)));
285 void WindowManager::OnDisplaysAquired(
286 const std::vector<ui::DisplaySnapshot*>& displays) {
287 windows_.clear();
289 gfx::Point origin;
290 for (auto display : displays) {
291 if (!display->native_mode()) {
292 LOG(ERROR) << "Display " << display->display_id()
293 << " doesn't have a native mode";
294 continue;
297 delegate_->Configure(
298 *display, display->native_mode(), origin,
299 base::Bind(&WindowManager::OnDisplayConfigured, base::Unretained(this),
300 gfx::Rect(origin, display->native_mode()->size())));
301 origin.Offset(display->native_mode()->size().width(), 0);
303 delegate_->UngrabServer();
304 is_configuring_ = false;
306 if (should_configure_) {
307 should_configure_ = false;
308 base::ThreadTaskRunnerHandle::Get()->PostTask(
309 FROM_HERE, base::Bind(&WindowManager::OnConfigurationChanged,
310 base::Unretained(this)));
314 void WindowManager::OnDisplayConfigured(const gfx::Rect& bounds, bool success) {
315 if (success) {
316 scoped_ptr<DemoWindow> window(
317 new DemoWindow(this, &renderer_factory_, bounds));
318 window->Start();
319 windows_.push_back(window.release());
320 } else {
321 LOG(ERROR) << "Failed to configure display at " << bounds.ToString();
325 int main(int argc, char** argv) {
326 base::CommandLine::Init(argc, argv);
327 base::AtExitManager exit_manager;
329 // Initialize logging so we can enable VLOG messages.
330 logging::LoggingSettings settings;
331 logging::InitLogging(settings);
333 // Build UI thread message loop. This is used by platform
334 // implementations for event polling & running background tasks.
335 base::MessageLoopForUI message_loop;
337 ui::OzonePlatform::InitializeForUI();
338 ui::KeyboardLayoutEngineManager::GetKeyboardLayoutEngine()
339 ->SetCurrentLayoutByName("us");
341 base::RunLoop run_loop;
343 WindowManager window_manager(run_loop.QuitClosure());
345 run_loop.Run();
347 return 0;