Disable Enhanced Bookmark for ICS devices
[chromium-blink-merge.git] / media / renderers / video_renderer_impl.cc
blob0ad19e4348d702bade9856c1b37682469d307d1d
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/renderers/video_renderer_impl.h"
7 #include "base/bind.h"
8 #include "base/callback.h"
9 #include "base/callback_helpers.h"
10 #include "base/location.h"
11 #include "base/single_thread_task_runner.h"
12 #include "base/threading/platform_thread.h"
13 #include "base/trace_event/trace_event.h"
14 #include "media/base/bind_to_current_loop.h"
15 #include "media/base/buffers.h"
16 #include "media/base/limits.h"
17 #include "media/base/pipeline.h"
18 #include "media/base/video_frame.h"
20 namespace media {
22 VideoRendererImpl::VideoRendererImpl(
23 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
24 ScopedVector<VideoDecoder> decoders,
25 bool drop_frames,
26 const scoped_refptr<MediaLog>& media_log)
27 : task_runner_(task_runner),
28 video_frame_stream_(
29 new VideoFrameStream(task_runner, decoders.Pass(), media_log)),
30 low_delay_(false),
31 received_end_of_stream_(false),
32 rendered_end_of_stream_(false),
33 frame_available_(&lock_),
34 state_(kUninitialized),
35 thread_(),
36 pending_read_(false),
37 drop_frames_(drop_frames),
38 buffering_state_(BUFFERING_HAVE_NOTHING),
39 last_timestamp_(kNoTimestamp()),
40 last_painted_timestamp_(kNoTimestamp()),
41 frames_decoded_(0),
42 frames_dropped_(0),
43 is_shutting_down_(false),
44 weak_factory_(this) {
47 VideoRendererImpl::~VideoRendererImpl() {
48 DCHECK(task_runner_->BelongsToCurrentThread());
51 base::AutoLock auto_lock(lock_);
52 is_shutting_down_ = true;
53 frame_available_.Signal();
56 if (!thread_.is_null())
57 base::PlatformThread::Join(thread_);
59 if (!init_cb_.is_null())
60 base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_ABORT);
62 if (!flush_cb_.is_null())
63 base::ResetAndReturn(&flush_cb_).Run();
66 void VideoRendererImpl::Flush(const base::Closure& callback) {
67 DVLOG(1) << __FUNCTION__;
68 DCHECK(task_runner_->BelongsToCurrentThread());
69 base::AutoLock auto_lock(lock_);
70 DCHECK_EQ(state_, kPlaying);
71 flush_cb_ = callback;
72 state_ = kFlushing;
74 // This is necessary if the |video_frame_stream_| has already seen an end of
75 // stream and needs to drain it before flushing it.
76 ready_frames_.clear();
77 if (buffering_state_ != BUFFERING_HAVE_NOTHING) {
78 buffering_state_ = BUFFERING_HAVE_NOTHING;
79 buffering_state_cb_.Run(BUFFERING_HAVE_NOTHING);
81 received_end_of_stream_ = false;
82 rendered_end_of_stream_ = false;
84 video_frame_stream_->Reset(
85 base::Bind(&VideoRendererImpl::OnVideoFrameStreamResetDone,
86 weak_factory_.GetWeakPtr()));
89 void VideoRendererImpl::StartPlayingFrom(base::TimeDelta timestamp) {
90 DVLOG(1) << __FUNCTION__ << "(" << timestamp.InMicroseconds() << ")";
91 DCHECK(task_runner_->BelongsToCurrentThread());
92 base::AutoLock auto_lock(lock_);
93 DCHECK_EQ(state_, kFlushed);
94 DCHECK(!pending_read_);
95 DCHECK(ready_frames_.empty());
96 DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
98 state_ = kPlaying;
99 start_timestamp_ = timestamp;
100 AttemptRead_Locked();
103 void VideoRendererImpl::Initialize(
104 DemuxerStream* stream,
105 const PipelineStatusCB& init_cb,
106 const SetDecryptorReadyCB& set_decryptor_ready_cb,
107 const StatisticsCB& statistics_cb,
108 const BufferingStateCB& buffering_state_cb,
109 const PaintCB& paint_cb,
110 const base::Closure& ended_cb,
111 const PipelineStatusCB& error_cb,
112 const TimeDeltaCB& get_time_cb,
113 const base::Closure& waiting_for_decryption_key_cb) {
114 DCHECK(task_runner_->BelongsToCurrentThread());
115 base::AutoLock auto_lock(lock_);
116 DCHECK(stream);
117 DCHECK_EQ(stream->type(), DemuxerStream::VIDEO);
118 DCHECK(!init_cb.is_null());
119 DCHECK(!statistics_cb.is_null());
120 DCHECK(!buffering_state_cb.is_null());
121 DCHECK(!paint_cb.is_null());
122 DCHECK(!ended_cb.is_null());
123 DCHECK(!get_time_cb.is_null());
124 DCHECK_EQ(kUninitialized, state_);
126 low_delay_ = (stream->liveness() == DemuxerStream::LIVENESS_LIVE);
128 // Always post |init_cb_| because |this| could be destroyed if initialization
129 // failed.
130 init_cb_ = BindToCurrentLoop(init_cb);
132 statistics_cb_ = statistics_cb;
133 buffering_state_cb_ = buffering_state_cb;
134 paint_cb_ = paint_cb,
135 ended_cb_ = ended_cb;
136 error_cb_ = error_cb;
137 get_time_cb_ = get_time_cb;
138 state_ = kInitializing;
140 video_frame_stream_->Initialize(
141 stream, base::Bind(&VideoRendererImpl::OnVideoFrameStreamInitialized,
142 weak_factory_.GetWeakPtr()),
143 set_decryptor_ready_cb, statistics_cb, waiting_for_decryption_key_cb);
146 void VideoRendererImpl::CreateVideoThread() {
147 // This may fail and cause a crash if there are too many threads created in
148 // the current process. See http://crbug.com/443291
149 CHECK(base::PlatformThread::Create(0, this, &thread_));
151 #if defined(OS_WIN)
152 // Bump up our priority so our sleeping is more accurate.
153 // TODO(scherkus): find out if this is necessary, but it seems to help.
154 ::SetThreadPriority(thread_.platform_handle(), THREAD_PRIORITY_ABOVE_NORMAL);
155 #endif // defined(OS_WIN)
158 void VideoRendererImpl::OnVideoFrameStreamInitialized(bool success) {
159 DCHECK(task_runner_->BelongsToCurrentThread());
160 base::AutoLock auto_lock(lock_);
161 DCHECK_EQ(state_, kInitializing);
163 if (!success) {
164 state_ = kUninitialized;
165 base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED);
166 return;
169 // We're all good! Consider ourselves flushed. (ThreadMain() should never
170 // see us in the kUninitialized state).
171 // Since we had an initial Preroll(), we consider ourself flushed, because we
172 // have not populated any buffers yet.
173 state_ = kFlushed;
175 CreateVideoThread();
177 base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK);
180 // PlatformThread::Delegate implementation.
181 void VideoRendererImpl::ThreadMain() {
182 base::PlatformThread::SetName("CrVideoRenderer");
184 // The number of milliseconds to idle when we do not have anything to do.
185 // Nothing special about the value, other than we're being more OS-friendly
186 // than sleeping for 1 millisecond.
188 // TODO(scherkus): switch to pure event-driven frame timing instead of this
189 // kIdleTimeDelta business http://crbug.com/106874
190 const base::TimeDelta kIdleTimeDelta =
191 base::TimeDelta::FromMilliseconds(10);
193 // If we have no frames and haven't painted any frame for certain amount of
194 // time, declare BUFFERING_HAVE_NOTHING.
195 const base::TimeDelta kTimeToDeclareHaveNothing =
196 base::TimeDelta::FromSeconds(3);
198 for (;;) {
199 base::AutoLock auto_lock(lock_);
201 // Thread exit condition.
202 if (is_shutting_down_)
203 return;
205 // Remain idle as long as we're not playing.
206 if (state_ != kPlaying || buffering_state_ != BUFFERING_HAVE_ENOUGH) {
207 UpdateStatsAndWait_Locked(kIdleTimeDelta);
208 continue;
211 base::TimeDelta now = get_time_cb_.Run();
213 // Remain idle until we have the next frame ready for rendering.
214 if (ready_frames_.empty()) {
215 if (received_end_of_stream_) {
216 if (!rendered_end_of_stream_) {
217 rendered_end_of_stream_ = true;
218 task_runner_->PostTask(FROM_HERE, ended_cb_);
220 } else if (last_painted_timestamp_ != kNoTimestamp() &&
221 now - last_painted_timestamp_ >= kTimeToDeclareHaveNothing) {
222 buffering_state_ = BUFFERING_HAVE_NOTHING;
223 task_runner_->PostTask(
224 FROM_HERE, base::Bind(buffering_state_cb_, BUFFERING_HAVE_NOTHING));
227 UpdateStatsAndWait_Locked(kIdleTimeDelta);
228 continue;
231 base::TimeDelta target_paint_timestamp = ready_frames_.front()->timestamp();
232 base::TimeDelta latest_paint_timestamp;
234 // Deadline is defined as the duration between this frame and the next
235 // frame, using the delta between this frame and the previous frame as the
236 // assumption for frame duration.
238 // TODO(scherkus): This can be vastly improved. Use a histogram to measure
239 // the accuracy of our frame timing code. http://crbug.com/149829
240 if (last_timestamp_ == kNoTimestamp()) {
241 latest_paint_timestamp = base::TimeDelta::Max();
242 } else {
243 base::TimeDelta duration = target_paint_timestamp - last_timestamp_;
244 latest_paint_timestamp = target_paint_timestamp + duration;
247 // Remain idle until we've reached our target paint window.
248 if (now < target_paint_timestamp) {
249 UpdateStatsAndWait_Locked(kIdleTimeDelta);
250 continue;
253 if (now > latest_paint_timestamp && drop_frames_) {
254 DropNextReadyFrame_Locked();
255 continue;
258 // Congratulations! You've made it past the video frame timing gauntlet.
260 // At this point enough time has passed that the next frame that ready for
261 // rendering.
262 PaintNextReadyFrame_Locked();
266 void VideoRendererImpl::PaintNextReadyFrame_Locked() {
267 lock_.AssertAcquired();
269 scoped_refptr<VideoFrame> next_frame = ready_frames_.front();
270 ready_frames_.pop_front();
271 frames_decoded_++;
273 last_timestamp_ = next_frame->timestamp();
274 last_painted_timestamp_ = next_frame->timestamp();
276 paint_cb_.Run(next_frame);
278 task_runner_->PostTask(
279 FROM_HERE,
280 base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr()));
283 void VideoRendererImpl::DropNextReadyFrame_Locked() {
284 TRACE_EVENT0("media", "VideoRendererImpl:frameDropped");
286 lock_.AssertAcquired();
288 last_timestamp_ = ready_frames_.front()->timestamp();
289 ready_frames_.pop_front();
290 frames_decoded_++;
291 frames_dropped_++;
293 task_runner_->PostTask(
294 FROM_HERE,
295 base::Bind(&VideoRendererImpl::AttemptRead, weak_factory_.GetWeakPtr()));
298 void VideoRendererImpl::FrameReady(VideoFrameStream::Status status,
299 const scoped_refptr<VideoFrame>& frame) {
300 DCHECK(task_runner_->BelongsToCurrentThread());
301 base::AutoLock auto_lock(lock_);
302 DCHECK_NE(state_, kUninitialized);
303 DCHECK_NE(state_, kFlushed);
305 CHECK(pending_read_);
306 pending_read_ = false;
308 if (status == VideoFrameStream::DECODE_ERROR ||
309 status == VideoFrameStream::DECRYPT_ERROR) {
310 DCHECK(!frame.get());
311 PipelineStatus error = PIPELINE_ERROR_DECODE;
312 if (status == VideoFrameStream::DECRYPT_ERROR)
313 error = PIPELINE_ERROR_DECRYPT;
314 task_runner_->PostTask(FROM_HERE, base::Bind(error_cb_, error));
315 return;
318 // Already-queued VideoFrameStream ReadCB's can fire after various state
319 // transitions have happened; in that case just drop those frames immediately.
320 if (state_ == kFlushing)
321 return;
323 DCHECK_EQ(state_, kPlaying);
325 // Can happen when demuxers are preparing for a new Seek().
326 if (!frame.get()) {
327 DCHECK_EQ(status, VideoFrameStream::DEMUXER_READ_ABORTED);
328 return;
331 if (frame->end_of_stream()) {
332 DCHECK(!received_end_of_stream_);
333 received_end_of_stream_ = true;
334 } else {
335 // Maintain the latest frame decoded so the correct frame is displayed after
336 // prerolling has completed.
337 if (frame->timestamp() <= start_timestamp_)
338 ready_frames_.clear();
339 AddReadyFrame_Locked(frame);
342 // Signal buffering state if we've met our conditions for having enough data.
343 if (buffering_state_ != BUFFERING_HAVE_ENOUGH && HaveEnoughData_Locked())
344 TransitionToHaveEnough_Locked();
346 // Always request more decoded video if we have capacity. This serves two
347 // purposes:
348 // 1) Prerolling while paused
349 // 2) Keeps decoding going if video rendering thread starts falling behind
350 AttemptRead_Locked();
353 bool VideoRendererImpl::HaveEnoughData_Locked() {
354 DCHECK_EQ(state_, kPlaying);
355 return received_end_of_stream_ ||
356 !video_frame_stream_->CanReadWithoutStalling() ||
357 ready_frames_.size() >= static_cast<size_t>(limits::kMaxVideoFrames) ||
358 (low_delay_ && ready_frames_.size() > 0);
361 void VideoRendererImpl::TransitionToHaveEnough_Locked() {
362 DCHECK(task_runner_->BelongsToCurrentThread());
363 DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
365 if (!ready_frames_.empty()) {
366 // Because the clock might remain paused in for an undetermined amount
367 // of time (e.g., seeking while paused), paint the first frame.
368 PaintNextReadyFrame_Locked();
371 buffering_state_ = BUFFERING_HAVE_ENOUGH;
372 buffering_state_cb_.Run(BUFFERING_HAVE_ENOUGH);
375 void VideoRendererImpl::AddReadyFrame_Locked(
376 const scoped_refptr<VideoFrame>& frame) {
377 DCHECK(task_runner_->BelongsToCurrentThread());
378 lock_.AssertAcquired();
379 DCHECK(!frame->end_of_stream());
381 ready_frames_.push_back(frame);
382 DCHECK_LE(ready_frames_.size(),
383 static_cast<size_t>(limits::kMaxVideoFrames));
385 // Avoid needlessly waking up |thread_| unless playing.
386 if (state_ == kPlaying)
387 frame_available_.Signal();
390 void VideoRendererImpl::AttemptRead() {
391 base::AutoLock auto_lock(lock_);
392 AttemptRead_Locked();
395 void VideoRendererImpl::AttemptRead_Locked() {
396 DCHECK(task_runner_->BelongsToCurrentThread());
397 lock_.AssertAcquired();
399 if (pending_read_ || received_end_of_stream_ ||
400 ready_frames_.size() == static_cast<size_t>(limits::kMaxVideoFrames)) {
401 return;
404 switch (state_) {
405 case kPlaying:
406 pending_read_ = true;
407 video_frame_stream_->Read(base::Bind(&VideoRendererImpl::FrameReady,
408 weak_factory_.GetWeakPtr()));
409 return;
411 case kUninitialized:
412 case kInitializing:
413 case kFlushing:
414 case kFlushed:
415 return;
419 void VideoRendererImpl::OnVideoFrameStreamResetDone() {
420 base::AutoLock auto_lock(lock_);
421 DCHECK_EQ(kFlushing, state_);
422 DCHECK(!pending_read_);
423 DCHECK(ready_frames_.empty());
424 DCHECK(!received_end_of_stream_);
425 DCHECK(!rendered_end_of_stream_);
426 DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
428 state_ = kFlushed;
429 last_timestamp_ = kNoTimestamp();
430 last_painted_timestamp_ = kNoTimestamp();
431 base::ResetAndReturn(&flush_cb_).Run();
434 void VideoRendererImpl::UpdateStatsAndWait_Locked(
435 base::TimeDelta wait_duration) {
436 lock_.AssertAcquired();
437 DCHECK_GE(frames_decoded_, 0);
438 DCHECK_LE(frames_dropped_, frames_decoded_);
440 if (frames_decoded_) {
441 PipelineStatistics statistics;
442 statistics.video_frames_decoded = frames_decoded_;
443 statistics.video_frames_dropped = frames_dropped_;
444 task_runner_->PostTask(FROM_HERE, base::Bind(statistics_cb_, statistics));
446 frames_decoded_ = 0;
447 frames_dropped_ = 0;
450 frame_available_.TimedWait(wait_duration);
453 } // namespace media