Update mojo sdk to rev c02a28868825edfa57ab77947b8cb15e741c5598
[chromium-blink-merge.git] / components / proximity_auth / cryptauth / sync_scheduler.h
blob7c108a205cf4962e95ca85aa82b740d1ce9ee124
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_PROXIMITY_AUTH_CRYPTAUTH_SYNC_SCHEDULER_H
6 #define COMPONENTS_PROXIMITY_AUTH_CRYPTAUTH_SYNC_SCHEDULER_H
8 #include "base/memory/weak_ptr.h"
9 #include "base/time/time.h"
11 namespace proximity_auth {
13 // Interface for scheduling the next CryptAuth sync (e.g. enrollment or device
14 // sync). The scheduler has two different strategies affecting when to perform
15 // the next operation:
16 // PERIODIC_REFRESH: The last sync was made successfully, so we can wait a
17 // relatively long time before making another sync.
18 // AGGRESSIVE_RECOVERY: The last sync failed, so we try more aggressively to
19 // make enrollment attempts with subsequent backoff for repeated
20 // failures.
21 // A random jitter is applied to each sync period to smooth qps to the server.
22 class SyncScheduler {
23 public:
24 // The sync strategies mentioned in the class comments.
25 enum class Strategy { PERIODIC_REFRESH, AGGRESSIVE_RECOVERY };
27 // The states that the scheduler can be in.
28 enum class SyncState { NOT_STARTED, WAITING_FOR_REFRESH, SYNC_IN_PROGRESS };
30 // An instance is passed to the delegate when the scheduler fires for each
31 // sync attempt. The delegate should call |Complete()| when the sync succeeds
32 // or fails to resume the scheduler.
33 class SyncRequest {
34 public:
35 explicit SyncRequest(base::WeakPtr<SyncScheduler> sync_scheduler);
36 ~SyncRequest();
38 void OnDidComplete(bool success);
40 protected:
41 // The parent scheduler that dispatched this request.
42 base::WeakPtr<SyncScheduler> sync_scheduler_;
44 // True if |OnDidComplete()| has been called.
45 bool completed_;
47 DISALLOW_COPY_AND_ASSIGN(SyncRequest);
50 // Handles the actual sync operation.
51 class Delegate {
52 public:
53 virtual ~Delegate() {}
55 // Called when the scheduler fires and requests a sync attempt. The delegate
56 // should call sync_request->Complete() when the request finishes.
57 virtual void OnSyncRequested(scoped_ptr<SyncRequest> sync_request) = 0;
60 virtual ~SyncScheduler() {}
62 // Starts the scheduler with an aggressive recovery strategy if
63 // |strategy| is true; otherwise, it will be started with
64 // periodic refresh.
66 // |elapsed_time_since_last_sync| is the time since the last successful sync,
67 // so we can determine the duration of the first sync period. For example, the
68 // scheduler will immediately issue a sync request if the elapsed time is
69 // greater than the refresh period.
70 virtual void Start(const base::TimeDelta& elapsed_time_since_last_sync,
71 Strategy strategy) = 0;
73 // Cancels the current scheduled sync, and forces a sync immediately. Note
74 // that if this sync fails, the scheduler will adopt the AGGRESSIVE_RECOVERY
75 // strategy.
76 virtual void ForceSync() = 0;
78 // Returns the time until the next scheduled sync operation. If no sync is
79 // scheduled, a TimeDelta of zero will be returned.
80 virtual base::TimeDelta GetTimeToNextSync() const = 0;
82 // Returns the current sync strategy.
83 virtual Strategy GetStrategy() const = 0;
85 // Returns the current state of the scheduler.
86 virtual SyncState GetSyncState() const = 0;
88 protected:
89 // Called by SyncRequest instances when the sync completes.
90 virtual void OnSyncCompleted(bool success) = 0;
93 } // namespace proximity_auth
95 #endif // COMPONENTS_PROXIMITY_CRYPTAUTH_SYNC_SCHEDULER_H