1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/ash/volume_controller_chromeos.h"
7 #include "ash/ash_switches.h"
8 #include "ash/audio/sounds.h"
9 #include "base/command_line.h"
10 #include "chrome/browser/browser_process.h"
11 #include "chrome/browser/extensions/api/system_private/system_private_api.h"
12 #include "chromeos/audio/chromeos_sounds.h"
13 #include "chromeos/chromeos_switches.h"
14 #include "content/public/browser/user_metrics.h"
15 #include "grit/browser_resources.h"
16 #include "media/audio/sounds/sounds_manager.h"
17 #include "ui/base/resource/resource_bundle.h"
19 using chromeos::CrasAudioHandler
;
23 // Percent by which the volume should be changed when a volume key is pressed.
24 const double kStepPercentage
= 4.0;
26 void PlayVolumeAdjustSound() {
27 if (CommandLine::ForCurrentProcess()->HasSwitch(
28 chromeos::switches::kEnableVolumeAdjustSound
)) {
29 ash::PlaySystemSound(chromeos::SOUND_VOLUME_ADJUST
,
30 true /* honor_spoken_feedback */);
36 VolumeController::VolumeController() {
37 CrasAudioHandler::Get()->AddAudioObserver(this);
38 ui::ResourceBundle
& bundle
= ui::ResourceBundle::GetSharedInstance();
39 media::SoundsManager::Get()->Initialize(
40 chromeos::SOUND_VOLUME_ADJUST
,
41 bundle
.GetRawDataResource(IDR_SOUND_VOLUME_ADJUST_WAV
));
44 VolumeController::~VolumeController() {
45 if (CrasAudioHandler::IsInitialized())
46 CrasAudioHandler::Get()->RemoveAudioObserver(this);
49 bool VolumeController::HandleVolumeMute(const ui::Accelerator
& accelerator
) {
50 if (accelerator
.key_code() == ui::VKEY_VOLUME_MUTE
)
51 content::RecordAction(base::UserMetricsAction("Accel_VolumeMute_F8"));
53 CrasAudioHandler::Get()->SetOutputMute(true);
57 bool VolumeController::HandleVolumeDown(const ui::Accelerator
& accelerator
) {
58 if (accelerator
.key_code() == ui::VKEY_VOLUME_DOWN
)
59 content::RecordAction(base::UserMetricsAction("Accel_VolumeDown_F9"));
61 CrasAudioHandler
* audio_handler
= CrasAudioHandler::Get();
62 if (audio_handler
->IsOutputMuted()) {
63 audio_handler
->SetOutputVolumePercent(0);
65 audio_handler
->AdjustOutputVolumeByPercent(-kStepPercentage
);
66 if (audio_handler
->IsOutputVolumeBelowDefaultMuteLvel())
67 audio_handler
->SetOutputMute(true);
69 PlayVolumeAdjustSound();
74 bool VolumeController::HandleVolumeUp(const ui::Accelerator
& accelerator
) {
75 if (accelerator
.key_code() == ui::VKEY_VOLUME_UP
)
76 content::RecordAction(base::UserMetricsAction("Accel_VolumeUp_F10"));
78 CrasAudioHandler
* audio_handler
= CrasAudioHandler::Get();
79 bool play_sound
= false;
80 if (audio_handler
->IsOutputMuted()) {
81 audio_handler
->SetOutputMute(false);
82 audio_handler
->AdjustOutputVolumeToAudibleLevel();
85 play_sound
= audio_handler
->GetOutputVolumePercent() != 100;
86 audio_handler
->AdjustOutputVolumeByPercent(kStepPercentage
);
90 PlayVolumeAdjustSound();
94 void VolumeController::OnOutputVolumeChanged() {
95 CrasAudioHandler
* audio_handler
= CrasAudioHandler::Get();
96 extensions::DispatchVolumeChangedEvent(
97 audio_handler
->GetOutputVolumePercent(),
98 audio_handler
->IsOutputMuted());
101 void VolumeController::OnOutputMuteChanged() {
102 CrasAudioHandler
* audio_handler
= CrasAudioHandler::Get();
103 extensions::DispatchVolumeChangedEvent(
104 audio_handler
->GetOutputVolumePercent(),
105 audio_handler
->IsOutputMuted());