[Mac] Implement Ambient Light API
[chromium-blink-merge.git] / content / browser / android / browser_surface_texture_manager.h
blob7776d30ee7f4cc2b0a5dc80e80dd4cf79efe4851
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_ANDROID_BROWSER_SURFACE_TEXTURE_MANAGER_H_
6 #define CONTENT_BROWSER_ANDROID_BROWSER_SURFACE_TEXTURE_MANAGER_H_
8 #include "content/common/android/surface_texture_manager.h"
10 #include "content/common/android/surface_texture_peer.h"
12 namespace content {
14 class BrowserSurfaceTextureManager : public SurfaceTextureManager,
15 public SurfaceTexturePeer {
16 public:
17 BrowserSurfaceTextureManager();
18 virtual ~BrowserSurfaceTextureManager();
20 // Overridden from SurfaceTextureManager:
21 virtual void RegisterSurfaceTexture(
22 int surface_texture_id,
23 int client_id,
24 gfx::SurfaceTexture* surface_texture) override;
25 virtual void UnregisterSurfaceTexture(int surface_texture_id,
26 int client_id) override;
27 virtual gfx::AcceleratedWidget AcquireNativeWidgetForSurfaceTexture(
28 int surface_texture_id) override;
30 // Overridden from SurfaceTexturePeer:
31 virtual void EstablishSurfaceTexturePeer(
32 base::ProcessHandle render_process_handle,
33 scoped_refptr<gfx::SurfaceTexture> surface_texture,
34 int render_frame_id,
35 int player_id) override;
37 private:
38 DISALLOW_COPY_AND_ASSIGN(BrowserSurfaceTextureManager);
41 } // namespace content
43 #endif // CONTENT_BROWSER_ANDROID_BROWSER_SURFACE_TEXTURE_MANAGER_H_