1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/threading/platform_thread.h"
7 #include "base/debug/alias.h"
8 #include "base/debug/profiler.h"
9 #include "base/logging.h"
10 #include "base/threading/thread_id_name_manager.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "base/tracked_objects.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/windows_version.h"
20 // The information on how to set the thread name comes from
21 // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
22 const DWORD kVCThreadNameException
= 0x406D1388;
24 typedef struct tagTHREADNAME_INFO
{
25 DWORD dwType
; // Must be 0x1000.
26 LPCSTR szName
; // Pointer to name (in user addr space).
27 DWORD dwThreadID
; // Thread ID (-1=caller thread).
28 DWORD dwFlags
; // Reserved for future use, must be zero.
31 // This function has try handling, so it is separated out of its caller.
32 void SetNameInternal(PlatformThreadId thread_id
, const char* name
) {
36 info
.dwThreadID
= thread_id
;
40 RaiseException(kVCThreadNameException
, 0, sizeof(info
)/sizeof(DWORD
),
41 reinterpret_cast<DWORD_PTR
*>(&info
));
42 } __except(EXCEPTION_CONTINUE_EXECUTION
) {
47 PlatformThread::Delegate
* delegate
;
49 ThreadPriority priority
;
52 DWORD __stdcall
ThreadFunc(void* params
) {
53 ThreadParams
* thread_params
= static_cast<ThreadParams
*>(params
);
54 PlatformThread::Delegate
* delegate
= thread_params
->delegate
;
55 if (!thread_params
->joinable
)
56 base::ThreadRestrictions::SetSingletonAllowed(false);
58 if (thread_params
->priority
!= ThreadPriority::NORMAL
) {
59 PlatformThread::SetThreadPriority(
60 PlatformThread::CurrentHandle(), thread_params
->priority
);
63 // Retrieve a copy of the thread handle to use as the key in the
64 // thread name mapping.
65 PlatformThreadHandle::Handle platform_handle
;
66 BOOL did_dup
= DuplicateHandle(GetCurrentProcess(),
72 DUPLICATE_SAME_ACCESS
);
74 win::ScopedHandle scoped_platform_handle
;
77 scoped_platform_handle
.Set(platform_handle
);
78 ThreadIdNameManager::GetInstance()->RegisterThread(
79 scoped_platform_handle
.Get(),
80 PlatformThread::CurrentId());
84 delegate
->ThreadMain();
87 ThreadIdNameManager::GetInstance()->RemoveName(
88 scoped_platform_handle
.Get(),
89 PlatformThread::CurrentId());
95 // CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
96 // that |out_thread_handle| may be NULL, in which case a non-joinable thread is
98 bool CreateThreadInternal(size_t stack_size
,
99 PlatformThread::Delegate
* delegate
,
100 PlatformThreadHandle
* out_thread_handle
,
101 ThreadPriority priority
) {
102 unsigned int flags
= 0;
103 if (stack_size
> 0 && base::win::GetVersion() >= base::win::VERSION_XP
) {
104 flags
= STACK_SIZE_PARAM_IS_A_RESERVATION
;
109 ThreadParams
* params
= new ThreadParams
;
110 params
->delegate
= delegate
;
111 params
->joinable
= out_thread_handle
!= NULL
;
112 params
->priority
= priority
;
114 // Using CreateThread here vs _beginthreadex makes thread creation a bit
115 // faster and doesn't require the loader lock to be available. Our code will
116 // have to work running on CreateThread() threads anyway, since we run code
117 // on the Windows thread pool, etc. For some background on the difference:
118 // http://www.microsoft.com/msj/1099/win32/win321099.aspx
119 PlatformThreadId thread_id
;
120 void* thread_handle
= CreateThread(
121 NULL
, stack_size
, ThreadFunc
, params
, flags
, &thread_id
);
122 if (!thread_handle
) {
127 if (out_thread_handle
)
128 *out_thread_handle
= PlatformThreadHandle(thread_handle
, thread_id
);
130 CloseHandle(thread_handle
);
137 PlatformThreadId
PlatformThread::CurrentId() {
138 return ::GetCurrentThreadId();
142 PlatformThreadRef
PlatformThread::CurrentRef() {
143 return PlatformThreadRef(::GetCurrentThreadId());
147 PlatformThreadHandle
PlatformThread::CurrentHandle() {
148 return PlatformThreadHandle(::GetCurrentThread());
152 void PlatformThread::YieldCurrentThread() {
157 void PlatformThread::Sleep(TimeDelta duration
) {
158 // When measured with a high resolution clock, Sleep() sometimes returns much
159 // too early. We may need to call it repeatedly to get the desired duration.
160 TimeTicks end
= TimeTicks::Now() + duration
;
161 for (TimeTicks now
= TimeTicks::Now(); now
< end
; now
= TimeTicks::Now())
162 ::Sleep(static_cast<DWORD
>((end
- now
).InMillisecondsRoundedUp()));
166 void PlatformThread::SetName(const std::string
& name
) {
167 ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name
);
169 // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
170 // thread, as it exists only in the chrome.exe image, and never spawns or runs
171 // tasks (items which could be profiled). This test avoids the notification,
172 // which would also (as a side effect) initialize the profiler in this unused
173 // context, including setting up thread local storage, etc. The performance
174 // impact is not terrible, but there is no reason to do initialize it.
175 if (name
!= "BrokerEvent")
176 tracked_objects::ThreadData::InitializeThreadContext(name
);
178 // The debugger needs to be around to catch the name in the exception. If
179 // there isn't a debugger, we are just needlessly throwing an exception.
180 // If this image file is instrumented, we raise the exception anyway
181 // to provide the profiler with human-readable thread names.
182 if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
185 SetNameInternal(CurrentId(), name
.c_str());
189 const char* PlatformThread::GetName() {
190 return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
194 bool PlatformThread::Create(size_t stack_size
, Delegate
* delegate
,
195 PlatformThreadHandle
* thread_handle
) {
196 return CreateWithPriority(
197 stack_size
, delegate
, thread_handle
, ThreadPriority::NORMAL
);
201 bool PlatformThread::CreateWithPriority(size_t stack_size
, Delegate
* delegate
,
202 PlatformThreadHandle
* thread_handle
,
203 ThreadPriority priority
) {
204 DCHECK(thread_handle
);
205 return CreateThreadInternal(stack_size
, delegate
, thread_handle
, priority
);
209 bool PlatformThread::CreateNonJoinable(size_t stack_size
, Delegate
* delegate
) {
210 return CreateThreadInternal(
211 stack_size
, delegate
, NULL
, ThreadPriority::NORMAL
);
215 void PlatformThread::Join(PlatformThreadHandle thread_handle
) {
216 DCHECK(thread_handle
.platform_handle());
217 // TODO(willchan): Enable this check once I can get it to work for Windows
219 // Joining another thread may block the current thread for a long time, since
220 // the thread referred to by |thread_handle| may still be running long-lived /
223 base::ThreadRestrictions::AssertIOAllowed();
226 // Wait for the thread to exit. It should already have terminated but make
227 // sure this assumption is valid.
228 DWORD result
= WaitForSingleObject(thread_handle
.platform_handle(), INFINITE
);
229 if (result
!= WAIT_OBJECT_0
) {
230 // Debug info for bug 127931.
231 DWORD error
= GetLastError();
232 debug::Alias(&error
);
233 debug::Alias(&result
);
237 CloseHandle(thread_handle
.platform_handle());
241 void PlatformThread::SetThreadPriority(PlatformThreadHandle handle
,
242 ThreadPriority priority
) {
243 DCHECK(!handle
.is_null());
245 int desired_priority
= THREAD_PRIORITY_ERROR_RETURN
;
247 case ThreadPriority::BACKGROUND
:
248 desired_priority
= THREAD_PRIORITY_LOWEST
;
250 case ThreadPriority::NORMAL
:
251 desired_priority
= THREAD_PRIORITY_NORMAL
;
253 case ThreadPriority::DISPLAY
:
254 desired_priority
= THREAD_PRIORITY_ABOVE_NORMAL
;
256 case ThreadPriority::REALTIME_AUDIO
:
257 desired_priority
= THREAD_PRIORITY_TIME_CRITICAL
;
260 NOTREACHED() << "Unknown priority.";
263 DCHECK_NE(desired_priority
, THREAD_PRIORITY_ERROR_RETURN
);
268 ::SetThreadPriority(handle
.platform_handle(), desired_priority
);
269 DPLOG_IF(ERROR
, !success
) << "Failed to set thread priority to "
274 ThreadPriority
PlatformThread::GetThreadPriority(PlatformThreadHandle handle
) {
275 DCHECK(!handle
.is_null());
277 int priority
= ::GetThreadPriority(handle
.platform_handle());
279 case THREAD_PRIORITY_LOWEST
:
280 return ThreadPriority::BACKGROUND
;
281 case THREAD_PRIORITY_NORMAL
:
282 return ThreadPriority::NORMAL
;
283 case THREAD_PRIORITY_ABOVE_NORMAL
:
284 return ThreadPriority::DISPLAY
;
285 case THREAD_PRIORITY_TIME_CRITICAL
:
286 return ThreadPriority::REALTIME_AUDIO
;
287 case THREAD_PRIORITY_ERROR_RETURN
:
288 DPCHECK(false) << "GetThreadPriority error"; // Falls through.
290 NOTREACHED() << "Unexpected priority: " << priority
;
291 return ThreadPriority::NORMAL
;