Roll src/third_party/skia 43315bb:4b195e5
[chromium-blink-merge.git] / net / socket / socks_client_socket_pool.cc
blobb57a04ba1feb25c5e9d24d1e48bc5ca65865718c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/socks_client_socket_pool.h"
7 #include "base/bind.h"
8 #include "base/bind_helpers.h"
9 #include "base/time/time.h"
10 #include "base/values.h"
11 #include "net/base/net_errors.h"
12 #include "net/socket/client_socket_factory.h"
13 #include "net/socket/client_socket_handle.h"
14 #include "net/socket/client_socket_pool_base.h"
15 #include "net/socket/socks5_client_socket.h"
16 #include "net/socket/socks_client_socket.h"
17 #include "net/socket/transport_client_socket_pool.h"
19 namespace net {
21 SOCKSSocketParams::SOCKSSocketParams(
22 const scoped_refptr<TransportSocketParams>& proxy_server,
23 bool socks_v5,
24 const HostPortPair& host_port_pair)
25 : transport_params_(proxy_server),
26 destination_(host_port_pair),
27 socks_v5_(socks_v5) {
28 if (transport_params_.get())
29 ignore_limits_ = transport_params_->ignore_limits();
30 else
31 ignore_limits_ = false;
34 SOCKSSocketParams::~SOCKSSocketParams() {}
36 // SOCKSConnectJobs will time out after this many seconds. Note this is on
37 // top of the timeout for the transport socket.
38 static const int kSOCKSConnectJobTimeoutInSeconds = 30;
40 SOCKSConnectJob::SOCKSConnectJob(
41 const std::string& group_name,
42 RequestPriority priority,
43 const scoped_refptr<SOCKSSocketParams>& socks_params,
44 const base::TimeDelta& timeout_duration,
45 TransportClientSocketPool* transport_pool,
46 HostResolver* host_resolver,
47 Delegate* delegate,
48 NetLog* net_log)
49 : ConnectJob(group_name, timeout_duration, priority, delegate,
50 BoundNetLog::Make(net_log, NetLog::SOURCE_CONNECT_JOB)),
51 socks_params_(socks_params),
52 transport_pool_(transport_pool),
53 resolver_(host_resolver),
54 callback_(base::Bind(&SOCKSConnectJob::OnIOComplete,
55 base::Unretained(this))) {
58 SOCKSConnectJob::~SOCKSConnectJob() {
59 // We don't worry about cancelling the tcp socket since the destructor in
60 // scoped_ptr<ClientSocketHandle> transport_socket_handle_ will take care of
61 // it.
64 LoadState SOCKSConnectJob::GetLoadState() const {
65 switch (next_state_) {
66 case STATE_TRANSPORT_CONNECT:
67 case STATE_TRANSPORT_CONNECT_COMPLETE:
68 return transport_socket_handle_->GetLoadState();
69 case STATE_SOCKS_CONNECT:
70 case STATE_SOCKS_CONNECT_COMPLETE:
71 return LOAD_STATE_CONNECTING;
72 default:
73 NOTREACHED();
74 return LOAD_STATE_IDLE;
78 void SOCKSConnectJob::OnIOComplete(int result) {
79 int rv = DoLoop(result);
80 if (rv != ERR_IO_PENDING)
81 NotifyDelegateOfCompletion(rv); // Deletes |this|
84 int SOCKSConnectJob::DoLoop(int result) {
85 DCHECK_NE(next_state_, STATE_NONE);
87 int rv = result;
88 do {
89 State state = next_state_;
90 next_state_ = STATE_NONE;
91 switch (state) {
92 case STATE_TRANSPORT_CONNECT:
93 DCHECK_EQ(OK, rv);
94 rv = DoTransportConnect();
95 break;
96 case STATE_TRANSPORT_CONNECT_COMPLETE:
97 rv = DoTransportConnectComplete(rv);
98 break;
99 case STATE_SOCKS_CONNECT:
100 DCHECK_EQ(OK, rv);
101 rv = DoSOCKSConnect();
102 break;
103 case STATE_SOCKS_CONNECT_COMPLETE:
104 rv = DoSOCKSConnectComplete(rv);
105 break;
106 default:
107 NOTREACHED() << "bad state";
108 rv = ERR_FAILED;
109 break;
111 } while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
113 return rv;
116 int SOCKSConnectJob::DoTransportConnect() {
117 next_state_ = STATE_TRANSPORT_CONNECT_COMPLETE;
118 transport_socket_handle_.reset(new ClientSocketHandle());
119 return transport_socket_handle_->Init(group_name(),
120 socks_params_->transport_params(),
121 priority(),
122 callback_,
123 transport_pool_,
124 net_log());
127 int SOCKSConnectJob::DoTransportConnectComplete(int result) {
128 if (result != OK)
129 return ERR_PROXY_CONNECTION_FAILED;
131 // Reset the timer to just the length of time allowed for SOCKS handshake
132 // so that a fast TCP connection plus a slow SOCKS failure doesn't take
133 // longer to timeout than it should.
134 ResetTimer(base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds));
135 next_state_ = STATE_SOCKS_CONNECT;
136 return result;
139 int SOCKSConnectJob::DoSOCKSConnect() {
140 next_state_ = STATE_SOCKS_CONNECT_COMPLETE;
142 // Add a SOCKS connection on top of the tcp socket.
143 if (socks_params_->is_socks_v5()) {
144 socket_.reset(new SOCKS5ClientSocket(transport_socket_handle_.Pass(),
145 socks_params_->destination()));
146 } else {
147 socket_.reset(new SOCKSClientSocket(transport_socket_handle_.Pass(),
148 socks_params_->destination(),
149 priority(),
150 resolver_));
152 return socket_->Connect(
153 base::Bind(&SOCKSConnectJob::OnIOComplete, base::Unretained(this)));
156 int SOCKSConnectJob::DoSOCKSConnectComplete(int result) {
157 if (result != OK) {
158 socket_->Disconnect();
159 return result;
162 SetSocket(socket_.Pass());
163 return result;
166 int SOCKSConnectJob::ConnectInternal() {
167 next_state_ = STATE_TRANSPORT_CONNECT;
168 return DoLoop(OK);
171 scoped_ptr<ConnectJob>
172 SOCKSClientSocketPool::SOCKSConnectJobFactory::NewConnectJob(
173 const std::string& group_name,
174 const PoolBase::Request& request,
175 ConnectJob::Delegate* delegate) const {
176 return scoped_ptr<ConnectJob>(new SOCKSConnectJob(group_name,
177 request.priority(),
178 request.params(),
179 ConnectionTimeout(),
180 transport_pool_,
181 host_resolver_,
182 delegate,
183 net_log_));
186 base::TimeDelta
187 SOCKSClientSocketPool::SOCKSConnectJobFactory::ConnectionTimeout() const {
188 return transport_pool_->ConnectionTimeout() +
189 base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds);
192 SOCKSClientSocketPool::SOCKSClientSocketPool(
193 int max_sockets,
194 int max_sockets_per_group,
195 HostResolver* host_resolver,
196 TransportClientSocketPool* transport_pool,
197 NetLog* net_log)
198 : transport_pool_(transport_pool),
199 base_(
200 this,
201 max_sockets,
202 max_sockets_per_group,
203 ClientSocketPool::unused_idle_socket_timeout(),
204 ClientSocketPool::used_idle_socket_timeout(),
205 new SOCKSConnectJobFactory(transport_pool, host_resolver, net_log)) {
206 // We should always have a |transport_pool_| except in unit tests.
207 if (transport_pool_)
208 base_.AddLowerLayeredPool(transport_pool_);
211 SOCKSClientSocketPool::~SOCKSClientSocketPool() {
214 int SOCKSClientSocketPool::RequestSocket(
215 const std::string& group_name, const void* socket_params,
216 RequestPriority priority, ClientSocketHandle* handle,
217 const CompletionCallback& callback, const BoundNetLog& net_log) {
218 const scoped_refptr<SOCKSSocketParams>* casted_socket_params =
219 static_cast<const scoped_refptr<SOCKSSocketParams>*>(socket_params);
221 return base_.RequestSocket(group_name, *casted_socket_params, priority,
222 handle, callback, net_log);
225 void SOCKSClientSocketPool::RequestSockets(
226 const std::string& group_name,
227 const void* params,
228 int num_sockets,
229 const BoundNetLog& net_log) {
230 const scoped_refptr<SOCKSSocketParams>* casted_params =
231 static_cast<const scoped_refptr<SOCKSSocketParams>*>(params);
233 base_.RequestSockets(group_name, *casted_params, num_sockets, net_log);
236 void SOCKSClientSocketPool::CancelRequest(const std::string& group_name,
237 ClientSocketHandle* handle) {
238 base_.CancelRequest(group_name, handle);
241 void SOCKSClientSocketPool::ReleaseSocket(const std::string& group_name,
242 scoped_ptr<StreamSocket> socket,
243 int id) {
244 base_.ReleaseSocket(group_name, socket.Pass(), id);
247 void SOCKSClientSocketPool::FlushWithError(int error) {
248 base_.FlushWithError(error);
251 void SOCKSClientSocketPool::CloseIdleSockets() {
252 base_.CloseIdleSockets();
255 int SOCKSClientSocketPool::IdleSocketCount() const {
256 return base_.idle_socket_count();
259 int SOCKSClientSocketPool::IdleSocketCountInGroup(
260 const std::string& group_name) const {
261 return base_.IdleSocketCountInGroup(group_name);
264 LoadState SOCKSClientSocketPool::GetLoadState(
265 const std::string& group_name, const ClientSocketHandle* handle) const {
266 return base_.GetLoadState(group_name, handle);
269 base::DictionaryValue* SOCKSClientSocketPool::GetInfoAsValue(
270 const std::string& name,
271 const std::string& type,
272 bool include_nested_pools) const {
273 base::DictionaryValue* dict = base_.GetInfoAsValue(name, type);
274 if (include_nested_pools) {
275 scoped_ptr<base::ListValue> list(new base::ListValue());
276 list->Append(transport_pool_->GetInfoAsValue("transport_socket_pool",
277 "transport_socket_pool",
278 false));
279 dict->Set("nested_pools", list.Pass());
281 return dict;
284 base::TimeDelta SOCKSClientSocketPool::ConnectionTimeout() const {
285 return base_.ConnectionTimeout();
288 bool SOCKSClientSocketPool::IsStalled() const {
289 return base_.IsStalled();
292 void SOCKSClientSocketPool::AddHigherLayeredPool(
293 HigherLayeredPool* higher_pool) {
294 base_.AddHigherLayeredPool(higher_pool);
297 void SOCKSClientSocketPool::RemoveHigherLayeredPool(
298 HigherLayeredPool* higher_pool) {
299 base_.RemoveHigherLayeredPool(higher_pool);
302 bool SOCKSClientSocketPool::CloseOneIdleConnection() {
303 if (base_.CloseOneIdleSocket())
304 return true;
305 return base_.CloseOneIdleConnectionInHigherLayeredPool();
308 } // namespace net