Fix Get* calls in GPU Command buffer.
[chromium-blink-merge.git] / tools / perf / unit-info.json
blob2836610f11bb703e1734670ad350bd37bb3039b0
2   "_description" : "This file contains info about our performance test units, used by the perf dashboard (http://chromeperf.appspot.com).",
4   "%": {
5     "improvement_direction": "down",
6     "why": "Percent CPU usage. Used by cpu metric."
7   },
8   "bit/s": {
9     "improvement_direction": "down",
10     "why": "Bitrate."
11   },
12   "bytes/s": {
13     "improvement_direction": "down",
14     "why": "Bitrate."
15   },
16   "bytes": {
17     "improvement_direction": "down"
18   },
19   "chars/s": {
20     "improvement_direction": "up"
21   },
22   "Celsius": {
23     "improvement_direction": "down",
24     "why": "Colder machines are faster."
25   },
26   "commit_count": {
27     "improvement_direction": "up",
28     "why": "layer_tree_host_perftest"
29   },
30   "count": {
31     "improvement_direction": "down",
32     "why": "Processes"
33   },
34   "dB": {
35     "improvement_direction": "up",
36     "why": "Decibels peak signal-to-noise ratio. Used by WebRTC quality tests."
37   },
38   "files": {
39     "improvement_direction": "down",
40     "why": "Static initializers"
41   },
42   "fps": {
43     "improvement_direction": "up",
44     "why": "The faster the better. Used by scirra benchmark."
45   },
46   "frames": {
47     "improvement_direction": "down",
48     "why": "Dropped frames."
49   },
50   "frames-per-second": {
51     "improvement_direction": "up",
52     "why": "Synonym for fps."
53   },
54   "frame_count": {
55     "improvement_direction": "up",
56     "why": "layer_tree_host_perftest"
57   },
58   "frame_time": {
59     "improvement_direction": "down"
60   },
61   "garbage_collections": {
62     "improvement_direction": "down",
63     "why": "Number of GCs needed to collect an object. Less is better."
64   },
65   "Hz": {
66     "improvement_direction": "up",
67     "why": "Higher frequencies are faster."
68   },
69   "janks": {
70     "improvement_direction": "down",
71     "why": "Fewer janks is better."
72   },
73   "kb": {
74     "improvement_direction": "down",
75     "why": "Synonym for KB, used in memory and io metrics."
76   },
77   "available_kB": {
78     "improvement_direction": "up",
79     "why": "kB of memory available. More memory available is better."
80   },
81   "KB": {
82     "improvement_direction": "down",
83     "why": "KB of memory usage. Less memory usage is better. Used in endure."
84   },
85   "lines": {
86     "improvement_direction": "up",
87     "why": "Coverage. More test coverage is better."
88   },
89   "load": {
90     "improvement_direction": "down"
91   },
92   "MB": {
93     "improvement_direction": "down"
94   },
95   "mips": {
96     "improvement_direction": "up",
97     "why": "More instructions processed per time unit."
98   },
99   "mpixels_sec": {
100     "improvement_direction": "up",
101     "why": "More pixels processed per time unit."
102   },
103   "mtexel_sec": {
104     "improvement_direction": "up",
105     "why": "More texels processed per time unit."
106   },
107   "mtri_sec": {
108     "improvement_direction": "up",
109     "why": "More triangles processed per time unit."
110   },
111   "mvtx_sec": {
112     "improvement_direction": "up",
113     "why": "More vertices processed per time unit."
114   },
115   "ms": {
116     "improvement_direction": "down",
117     "why": "Used in many Telemetry measurements. Fewer ms of time means faster."
118   },
119   "ms/1000 elements": {
120     "improvement_direction": "down"
121   },
122   "milliseconds": {
123     "improvement_direction": "down",
124     "why": "Synonym for ms."
125   },
126   "milliseconds-per-frame": {
127     "improvement_direction": "down"
128   },
129   "minutes": {
130     "improvement_direction": "down",
131     "why": "Used for NaCl build time."
132   },
133   "mWh": {
134     "improvement_direction": "down",
135     "why": "Fewer milliwatt-hours means less energy consumed."
136   },
137   "objects (bigger is better)": {
138     "improvement_direction": "up",
139     "why": "Used in spaceport benchmark."
140   },
141   "ObjectsAt30FPS": {
142     "improvement_direction": "up"
143   },
144   "percent": {
145     "improvement_direction": "down",
146     "why": "Synonym for %, used in memory metric for percent fragmentation."
147   },
148   "coverage%": {
149     "improvement_direction": "up",
150     "why": "Used in alloy-perf-test/cts%/passed."
151   },
152   "points": {
153     "improvement_direction": "up",
154     "why": "Synonym for score, used in ChromeOS touchpad tests."
155   },
156   "ports": {
157     "improvement_direction": "down"
158   },
159   "reduction%": {
160     "improvement_direction": "up",
161     "why": "Used in draw_property measurement to indicate relative improvement."
162   },
163   "relocs": {
164     "improvement_direction": "down"
165   },
166   "runs/ms": {
167     "improvement_direction": "up",
168     "why": "Higher runs/ms implies faster execution."
169   },
170   "runs/s": {
171     "improvement_direction": "up",
172     "why": "Used in dromaeo. Higher runs/s implies faster execution."
173   },
174   "runs_per_s": {
175     "improvement_direction": "up",
176     "why": "Synonym for runs/s, used in dromaeo data sent by cros bots."
177   },
178   "runs_per_second": {
179     "improvement_direction": "up",
180     "why": "Synonym for runs/s."
181   },
182   "score": {
183     "improvement_direction": "up",
184     "why": "Used in a variety of benchmarks where a higher score is better."
185   },
186   "score_(bigger_is_better)": {
187     "improvement_direction": "up",
188     "why": "Synonym for score."
189   },
190   "score (bigger is better)": {
191     "improvement_direction": "up",
192     "why": "Synonym for score, used in jsgamebench and dom_perf."
193   },
194   "sec": {
195     "improvement_direction": "down"
196   },
197   "seconds": {
198     "improvement_direction": "down"
199   },
200   "tasks": {
201     "improvement_direction": "down"
202   },
203   "tokens/s": {
204     "improvement_direction": "up"
205   },
206   "us": {
207     "improvement_direction": "down"
208   },
209   "vsyncs": {
210     "improvement_direction": "down",
211     "why": "Used in smoothness benchmarks. Number of vsyncs to generate a frame, never < 1.0"
212   },
213   "idle%": {
214     "improvement_direction": "up",
215     "why": "Percentage of work done in idle time."
216   }