1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
6 #define PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/shared_memory.h"
10 #include "base/sync_socket.h"
11 #include "base/threading/simple_thread.h"
12 #include "media/base/audio_bus.h"
13 #include "ppapi/c/ppb_audio.h"
14 #include "ppapi/c/ppb_audio_config.h"
15 #include "ppapi/shared_impl/resource.h"
16 #include "ppapi/thunk/ppb_audio_api.h"
18 struct PP_ThreadFunctions
;
22 class PPAPI_SHARED_EXPORT AudioCallbackCombined
{
24 AudioCallbackCombined();
25 explicit AudioCallbackCombined(PPB_Audio_Callback_1_0 callback_1_0
);
26 explicit AudioCallbackCombined(PPB_Audio_Callback callback
);
28 ~AudioCallbackCombined();
32 void Run(void* sample_buffer
,
33 uint32_t buffer_size_in_bytes
,
35 void* user_data
) const;
38 PPB_Audio_Callback_1_0 callback_1_0_
;
39 PPB_Audio_Callback callback_
;
42 // Implements the logic to map shared memory and run the audio thread signaled
43 // from the sync socket. Both the proxy and the renderer implementation use
45 class PPAPI_SHARED_EXPORT PPB_Audio_Shared
46 : public thunk::PPB_Audio_API
,
47 public base::DelegateSimpleThread::Delegate
{
50 virtual ~PPB_Audio_Shared();
52 bool playing() const { return playing_
; }
54 // Sets the callback information that the background thread will use. This
55 // is optional. Without a callback, the thread will not be run. This
56 // non-callback mode is used in the renderer with the proxy, since the proxy
57 // handles the callback entirely within the plugin process.
58 void SetCallback(const AudioCallbackCombined
& callback
, void* user_data
);
60 // Configures the current state to be playing or not. The caller is
61 // responsible for ensuring the new state is the opposite of the current one.
63 // This is the implementation for PPB_Audio.Start/StopPlayback, except that
64 // it does not actually notify the audio system to stop playback, it just
65 // configures our object to stop generating callbacks. The actual stop
66 // playback request will be done in the derived classes and will be different
67 // from the proxy and the renderer.
68 void SetStartPlaybackState();
69 void SetStopPlaybackState();
71 // Sets the shared memory and socket handles. This will automatically start
72 // playback if we're currently set to play.
73 void SetStreamInfo(PP_Instance instance
,
74 base::SharedMemoryHandle shared_memory_handle
,
75 size_t shared_memory_size
,
76 base::SyncSocket::Handle socket_handle
,
77 PP_AudioSampleRate sample_rate
,
78 int sample_frame_count
);
80 // Returns whether a thread can be created on the client context.
81 // In trusted plugin, this should always return true, as it uses Chrome's
82 // thread library. In NaCl plugin, this returns whether SetThreadFunctions
83 // was invoked properly.
84 static bool IsThreadFunctionReady();
86 // Configures this class to run in a NaCl plugin.
87 // If called, SetThreadFunctions() must be called before calling
88 // SetStartPlaybackState() on any instance of this class.
89 static void SetNaClMode();
91 // NaCl has a special API for IRT code to create threads that can call back
93 static void SetThreadFunctions(const struct PP_ThreadFunctions
* functions
);
96 // Starts execution of the audio thread.
99 // Stop execution of the audio thread.
102 // DelegateSimpleThread::Delegate implementation. Run on the audio thread.
105 // True if playing the stream.
108 // Socket used to notify us when audio is ready to accept new samples. This
109 // pointer is created in StreamCreated().
110 scoped_ptr
<base::CancelableSyncSocket
> socket_
;
112 // Sample buffer in shared memory. This pointer is created in
113 // StreamCreated(). The memory is only mapped when the audio thread is
115 scoped_ptr
<base::SharedMemory
> shared_memory_
;
117 // The size of the sample buffer in bytes.
118 size_t shared_memory_size_
;
120 // When the callback is set, this thread is spawned for calling it.
121 scoped_ptr
<base::DelegateSimpleThread
> audio_thread_
;
122 uintptr_t nacl_thread_id_
;
123 bool nacl_thread_active_
;
125 static void CallRun(void* self
);
127 // Callback to call when audio is ready to accept new samples.
128 AudioCallbackCombined callback_
;
130 // User data pointer passed verbatim to the callback function.
133 // AudioBus for shuttling data across the shared memory.
134 scoped_ptr
<media::AudioBus
> audio_bus_
;
136 // Internal buffer for client's integer audio data.
137 int client_buffer_size_bytes_
;
138 scoped_ptr
<uint8_t[]> client_buffer_
;
140 // The size (in bytes) of one second of audio data. Used to calculate latency.
141 size_t bytes_per_second_
;
143 // Buffer index used to coordinate with the browser side audio receiver.
144 uint32_t buffer_index_
;
146 DISALLOW_COPY_AND_ASSIGN(PPB_Audio_Shared
);
151 #endif // PPAPI_SHARED_IMPL_PPB_AUDIO_SHARED_H_