1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_SEQUENTIAL_ID_GENERATOR_H_
6 #define UI_GFX_SEQUENTIAL_ID_GENERATOR_H_
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "ui/gfx/gfx_export.h"
16 // This is used to generate a series of sequential ID numbers in a way that a
17 // new ID is always the lowest possible ID in the sequence.
18 class GFX_EXPORT SequentialIDGenerator
{
20 // Creates a new generator with the specified lower bound for the IDs.
21 explicit SequentialIDGenerator(uint32 min_id
);
22 ~SequentialIDGenerator();
24 // Generates a unique ID to represent |number|. The generated ID is the
25 // smallest available ID greater than or equal to the |min_id| specified
26 // during creation of the generator.
27 uint32
GetGeneratedID(uint32 number
);
29 // Checks to see if the generator currently has a unique ID generated for
31 bool HasGeneratedIDFor(uint32 number
) const;
33 // Removes the generated ID |id| from the internal mapping. Since the ID is
34 // no longer mapped to any number, subsequent calls to |GetGeneratedID()| can
36 void ReleaseGeneratedID(uint32 id
);
38 // Removes the ID previously generated for |number| by calling
39 // |GetGeneratedID()|.
40 void ReleaseNumber(uint32 number
);
45 typedef base::hash_map
<uint32
, uint32
> IDMap
;
47 uint32
GetNextAvailableID();
49 void UpdateNextAvailableIDAfterRelease(uint32 id
);
55 uint32 min_available_id_
;
57 DISALLOW_COPY_AND_ASSIGN(SequentialIDGenerator
);
62 #endif // UI_GFX_SEQUENTIAL_ID_GENERATOR_H_