1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/base_paths.h"
6 #include "base/command_line.h"
7 #include "base/files/file_path.h"
8 #include "base/logging.h"
9 #include "base/mac/foundation_util.h"
10 #include "base/native_library.h"
11 #include "base/path_service.h"
12 #include "base/threading/thread_restrictions.h"
13 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_context_stub_with_extensions.h"
15 #include "ui/gl/gl_gl_api_implementation.h"
16 #include "ui/gl/gl_implementation.h"
17 #include "ui/gl/gl_osmesa_api_implementation.h"
21 const char kOpenGLFrameworkPath
[] =
22 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL";
25 void GetAllowedGLImplementations(std::vector
<GLImplementation
>* impls
) {
26 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
27 switches::kEnableUnsafeES3APIs
)) {
28 impls
->push_back(kGLImplementationDesktopGLCoreProfile
);
30 impls
->push_back(kGLImplementationDesktopGL
);
31 impls
->push_back(kGLImplementationAppleGL
);
32 impls
->push_back(kGLImplementationOSMesaGL
);
35 bool InitializeStaticGLBindings(GLImplementation implementation
) {
36 // Prevent reinitialization with a different implementation. Once the gpu
37 // unit tests have initialized with kGLImplementationMock, we don't want to
38 // later switch to another GL implementation.
39 DCHECK_EQ(kGLImplementationNone
, GetGLImplementation());
41 // Allow the main thread or another to initialize these bindings
42 // after instituting restrictions on I/O. Going forward they will
43 // likely be used in the browser process on most platforms. The
44 // one-time initialization cost is small, between 2 and 5 ms.
45 base::ThreadRestrictions::ScopedAllowIO allow_io
;
47 switch (implementation
) {
48 case kGLImplementationOSMesaGL
: {
49 // osmesa.so is located in the build directory. This code path is only
50 // valid in a developer build environment.
51 base::FilePath exe_path
;
52 if (!PathService::Get(base::FILE_EXE
, &exe_path
)) {
53 LOG(ERROR
) << "PathService::Get failed.";
56 base::FilePath bundle_path
= base::mac::GetAppBundlePath(exe_path
);
57 // Some unit test targets depend on osmesa but aren't built as app
58 // bundles. In that case, the .so is next to the executable.
59 if (bundle_path
.empty())
60 bundle_path
= exe_path
;
61 base::FilePath build_dir_path
= bundle_path
.DirName();
62 base::FilePath osmesa_path
= build_dir_path
.Append("osmesa.so");
64 // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
65 base::NativeLibrary library
= base::LoadNativeLibrary(osmesa_path
, NULL
);
67 LOG(ERROR
) << "osmesa.so not found at " << osmesa_path
.value();
71 GLGetProcAddressProc get_proc_address
=
72 reinterpret_cast<GLGetProcAddressProc
>(
73 base::GetFunctionPointerFromNativeLibrary(
74 library
, "OSMesaGetProcAddress"));
75 if (!get_proc_address
) {
76 LOG(ERROR
) << "OSMesaGetProcAddress not found.";
77 base::UnloadNativeLibrary(library
);
81 SetGLGetProcAddressProc(get_proc_address
);
82 AddGLNativeLibrary(library
);
83 SetGLImplementation(kGLImplementationOSMesaGL
);
85 InitializeStaticGLBindingsGL();
86 InitializeStaticGLBindingsOSMESA();
89 case kGLImplementationDesktopGL
:
90 case kGLImplementationDesktopGLCoreProfile
:
91 case kGLImplementationAppleGL
: {
92 base::NativeLibrary library
= base::LoadNativeLibrary(
93 base::FilePath(kOpenGLFrameworkPath
), NULL
);
95 LOG(ERROR
) << "OpenGL framework not found";
99 AddGLNativeLibrary(library
);
100 SetGLImplementation(implementation
);
102 InitializeStaticGLBindingsGL();
105 case kGLImplementationMockGL
: {
106 SetGLImplementation(kGLImplementationMockGL
);
107 InitializeStaticGLBindingsGL();
117 bool InitializeDynamicGLBindings(GLImplementation implementation
,
118 GLContext
* context
) {
119 switch (implementation
) {
120 case kGLImplementationOSMesaGL
:
121 case kGLImplementationDesktopGL
:
122 case kGLImplementationDesktopGLCoreProfile
:
123 case kGLImplementationAppleGL
:
124 InitializeDynamicGLBindingsGL(context
);
126 case kGLImplementationMockGL
:
128 scoped_refptr
<GLContextStubWithExtensions
> mock_context(
129 new GLContextStubWithExtensions());
130 mock_context
->SetGLVersionString("3.0");
131 InitializeDynamicGLBindingsGL(mock_context
.get());
133 InitializeDynamicGLBindingsGL(context
);
142 void InitializeDebugGLBindings() {
143 InitializeDebugGLBindingsGL();
144 InitializeDebugGLBindingsOSMESA();
147 void ClearGLBindings() {
149 ClearGLBindingsOSMESA();
150 SetGLImplementation(kGLImplementationNone
);
152 UnloadGLNativeLibraries();
155 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo
* info
) {