1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_
6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/shared_memory.h"
12 #include "ppapi/c/ppb_gamepad.h"
13 #include "ppapi/proxy/plugin_resource.h"
14 #include "ppapi/proxy/ppapi_proxy_export.h"
15 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
16 #include "ppapi/thunk/ppb_gamepad_api.h"
18 struct PP_GamepadsSampleData
;
27 // This class is a bit weird. It isn't a true resource from the plugin's
28 // perspective. But we need to make requests to the browser and get replies.
29 // It's more convenient to do this as a resource, so the instance just
30 // maintains an internal lazily instantiated copy of this resource.
31 class PPAPI_PROXY_EXPORT GamepadResource
32 : public PluginResource
,
33 public thunk::PPB_Gamepad_API
{
35 GamepadResource(Connection connection
, PP_Instance instance
);
36 virtual ~GamepadResource();
38 // Resource implementation.
39 virtual thunk::PPB_Gamepad_API
* AsPPB_Gamepad_API() OVERRIDE
;
42 virtual void Sample(PP_Instance instance
,
43 PP_GamepadsSampleData
* data
) OVERRIDE
;
46 void OnPluginMsgSendMemory(const ResourceMessageReplyParams
& params
);
48 scoped_ptr
<base::SharedMemory
> shared_memory_
;
49 const ContentGamepadHardwareBuffer
* buffer_
;
51 // Last data returned so we can use this in the event of a read failure.
52 PP_GamepadsSampleData last_read_
;
54 DISALLOW_COPY_AND_ASSIGN(GamepadResource
);
60 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_