Revert "Merged all Chromoting Host code into remoting_core.dll (Windows)."
[chromium-blink-merge.git] / cc / texture_draw_quad.cc
blob9a657a77116d0d6b9fa4ad3e28b0796b27220b9b
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/texture_draw_quad.h"
7 #include "base/logging.h"
8 #include "ui/gfx/vector2d_f.h"
10 namespace cc {
12 TextureDrawQuad::TextureDrawQuad()
13 : resource_id(0),
14 premultiplied_alpha(false),
15 flipped(false) {
18 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
19 return make_scoped_ptr(new TextureDrawQuad);
22 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
23 gfx::Rect rect, gfx::Rect opaque_rect,
24 unsigned resource_id, bool premultiplied_alpha,
25 gfx::PointF uv_top_left,
26 gfx::PointF uv_bottom_right,
27 const float vertex_opacity[4], bool flipped) {
28 gfx::Rect visible_rect = rect;
29 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
30 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
31 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
32 opaque_rect, visible_rect, needs_blending);
33 this->resource_id = resource_id;
34 this->premultiplied_alpha = premultiplied_alpha;
35 this->uv_top_left = uv_top_left;
36 this->uv_bottom_right = uv_bottom_right;
37 this->vertex_opacity[0] = vertex_opacity[0];
38 this->vertex_opacity[1] = vertex_opacity[1];
39 this->vertex_opacity[2] = vertex_opacity[2];
40 this->vertex_opacity[3] = vertex_opacity[3];
41 this->flipped = flipped;
44 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
45 gfx::Rect rect, gfx::Rect opaque_rect,
46 gfx::Rect visible_rect, bool needs_blending,
47 unsigned resource_id, bool premultiplied_alpha,
48 gfx::PointF uv_top_left,
49 gfx::PointF uv_bottom_right,
50 const float vertex_opacity[4], bool flipped) {
51 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
52 opaque_rect, visible_rect, needs_blending);
53 this->resource_id = resource_id;
54 this->premultiplied_alpha = premultiplied_alpha;
55 this->uv_top_left = uv_top_left;
56 this->uv_bottom_right = uv_bottom_right;
57 this->vertex_opacity[0] = vertex_opacity[0];
58 this->vertex_opacity[1] = vertex_opacity[1];
59 this->vertex_opacity[2] = vertex_opacity[2];
60 this->vertex_opacity[3] = vertex_opacity[3];
61 this->flipped = flipped;
64 void TextureDrawQuad::AppendResources(
65 ResourceProvider::ResourceIdArray* resources) {
66 resources->push_back(resource_id);
69 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
70 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
71 return static_cast<const TextureDrawQuad*>(quad);
74 bool TextureDrawQuad::PerformClipping() {
75 // This only occurs if the rect is only scaled and translated (and thus still
76 // axis aligned).
77 if (!quadTransform().IsPositiveScaleOrTranslation())
78 return false;
80 // Grab our scale and make sure it's positive.
81 float x_scale = static_cast<float>(quadTransform().matrix().getDouble(0, 0));
82 float y_scale = static_cast<float>(quadTransform().matrix().getDouble(1, 1));
84 // Grab our offset.
85 gfx::Vector2dF offset(
86 static_cast<float>(quadTransform().matrix().getDouble(0, 3)),
87 static_cast<float>(quadTransform().matrix().getDouble(1, 3)));
89 // Transform the rect by the scale and offset.
90 gfx::RectF rectF = rect;
91 rectF.Scale(x_scale, y_scale);
92 rectF += offset;
94 // Perform clipping and check to see if the result is empty.
95 gfx::RectF clippedRect = IntersectRects(rectF, clipRect());
96 if (clippedRect.IsEmpty()) {
97 rect = gfx::Rect();
98 uv_top_left = gfx::PointF();
99 uv_bottom_right = gfx::PointF();
100 return true;
103 // Create a new uv-rect by clipping the old one to the new bounds.
104 gfx::Vector2dF uv_scale(uv_bottom_right - uv_top_left);
105 uv_scale.Scale(1.f / rectF.width(), 1.f / rectF.height());
106 uv_bottom_right = uv_top_left +
107 gfx::ScaleVector2d(
108 clippedRect.bottom_right() - rectF.origin(),
109 uv_scale.x(),
110 uv_scale.y());
111 uv_top_left = uv_top_left +
112 gfx::ScaleVector2d(
113 clippedRect.origin() - rectF.origin(),
114 uv_scale.x(),
115 uv_scale.y());
117 // Indexing according to the quad vertex generation:
118 // 1--2
119 // | |
120 // 0--3
121 if (vertex_opacity[0] != vertex_opacity[1]
122 || vertex_opacity[0] != vertex_opacity[2]
123 || vertex_opacity[0] != vertex_opacity[3]) {
124 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width();
125 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height();
126 const float x3 = (clippedRect.right() - rectF.x()) / rectF.width();
127 const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height();
128 const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
129 const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
130 const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
131 const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
132 vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
133 vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
134 vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
135 vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
138 // Move the clipped rectangle back into its space.
139 clippedRect -= offset;
140 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
141 rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f),
142 static_cast<int>(clippedRect.y() + 0.5f),
143 static_cast<int>(clippedRect.width() + 0.5f),
144 static_cast<int>(clippedRect.height() + 0.5f));
145 return true;
148 } // namespace cc