1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/renderers/video_renderer_impl.h"
8 #include "base/callback.h"
9 #include "base/callback_helpers.h"
10 #include "base/command_line.h"
11 #include "base/location.h"
12 #include "base/metrics/field_trial.h"
13 #include "base/metrics/histogram_macros.h"
14 #include "base/single_thread_task_runner.h"
15 #include "base/strings/string_util.h"
16 #include "base/time/default_tick_clock.h"
17 #include "base/trace_event/trace_event.h"
18 #include "media/base/bind_to_current_loop.h"
19 #include "media/base/buffers.h"
20 #include "media/base/limits.h"
21 #include "media/base/media_log.h"
22 #include "media/base/media_switches.h"
23 #include "media/base/pipeline.h"
24 #include "media/base/video_frame.h"
25 #include "media/renderers/gpu_video_accelerator_factories.h"
26 #include "media/video/gpu_memory_buffer_video_frame_pool.h"
30 // TODO(dalecurtis): This experiment is temporary and should be removed once we
31 // have enough data to support the primacy of the new video rendering path; see
32 // http://crbug.com/485699 for details.
33 static bool ShouldUseVideoRenderingPath() {
34 // Note: It's important to query the field trial state first, to ensure that
35 // UMA reports the correct group.
36 const std::string group_name
=
37 base::FieldTrialList::FindFullName("NewVideoRendererTrial");
38 const bool disabled_via_cli
=
39 base::CommandLine::ForCurrentProcess()->HasSwitch(
40 switches::kDisableNewVideoRenderer
);
41 return !disabled_via_cli
&&
42 !base::StartsWith(group_name
, "Disabled",
43 base::CompareCase::SENSITIVE
);
46 VideoRendererImpl::VideoRendererImpl(
47 const scoped_refptr
<base::SingleThreadTaskRunner
>& media_task_runner
,
48 const scoped_refptr
<base::TaskRunner
>& worker_task_runner
,
49 VideoRendererSink
* sink
,
50 ScopedVector
<VideoDecoder
> decoders
,
52 const scoped_refptr
<GpuVideoAcceleratorFactories
>& gpu_factories
,
53 const scoped_refptr
<MediaLog
>& media_log
)
54 : task_runner_(media_task_runner
),
55 use_new_video_renderering_path_(ShouldUseVideoRenderingPath()),
59 new VideoFrameStream(media_task_runner
, decoders
.Pass(), media_log
)),
60 gpu_memory_buffer_pool_(nullptr),
61 media_log_(media_log
),
63 received_end_of_stream_(false),
64 rendered_end_of_stream_(false),
65 frame_available_(&lock_
),
66 state_(kUninitialized
),
69 drop_frames_(drop_frames
),
70 buffering_state_(BUFFERING_HAVE_NOTHING
),
73 is_shutting_down_(false),
74 tick_clock_(new base::DefaultTickClock()),
75 was_background_rendering_(false),
76 time_progressing_(false),
77 render_first_frame_and_stop_(false),
78 posted_maybe_stop_after_first_paint_(false),
81 gpu_factories
->ShouldUseGpuMemoryBuffersForVideoFrames()) {
82 gpu_memory_buffer_pool_
.reset(new GpuMemoryBufferVideoFramePool(
83 media_task_runner
, worker_task_runner
, gpu_factories
));
85 base::Bind(&VideoRendererImpl::FrameReadyForCopyingToGpuMemoryBuffers
,
86 weak_factory_
.GetWeakPtr());
89 base::Bind(&VideoRendererImpl::FrameReady
, weak_factory_
.GetWeakPtr());
93 VideoRendererImpl::~VideoRendererImpl() {
94 DCHECK(task_runner_
->BelongsToCurrentThread());
96 if (!use_new_video_renderering_path_
) {
97 base::AutoLock
auto_lock(lock_
);
98 is_shutting_down_
= true;
99 frame_available_
.Signal();
102 if (!thread_
.is_null())
103 base::PlatformThread::Join(thread_
);
105 if (!init_cb_
.is_null())
106 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_ERROR_ABORT
);
108 if (!flush_cb_
.is_null())
109 base::ResetAndReturn(&flush_cb_
).Run();
111 if (use_new_video_renderering_path_
&& sink_started_
)
115 void VideoRendererImpl::Flush(const base::Closure
& callback
) {
116 DVLOG(1) << __FUNCTION__
;
117 DCHECK(task_runner_
->BelongsToCurrentThread());
119 if (use_new_video_renderering_path_
&& sink_started_
)
122 base::AutoLock
auto_lock(lock_
);
123 DCHECK_EQ(state_
, kPlaying
);
124 flush_cb_
= callback
;
127 // This is necessary if the |video_frame_stream_| has already seen an end of
128 // stream and needs to drain it before flushing it.
129 ready_frames_
.clear();
130 if (buffering_state_
!= BUFFERING_HAVE_NOTHING
) {
131 buffering_state_
= BUFFERING_HAVE_NOTHING
;
132 buffering_state_cb_
.Run(BUFFERING_HAVE_NOTHING
);
134 received_end_of_stream_
= false;
135 rendered_end_of_stream_
= false;
137 if (use_new_video_renderering_path_
)
140 video_frame_stream_
->Reset(
141 base::Bind(&VideoRendererImpl::OnVideoFrameStreamResetDone
,
142 weak_factory_
.GetWeakPtr()));
145 void VideoRendererImpl::StartPlayingFrom(base::TimeDelta timestamp
) {
146 DVLOG(1) << __FUNCTION__
<< "(" << timestamp
.InMicroseconds() << ")";
147 DCHECK(task_runner_
->BelongsToCurrentThread());
148 base::AutoLock
auto_lock(lock_
);
149 DCHECK_EQ(state_
, kFlushed
);
150 DCHECK(!pending_read_
);
151 DCHECK(ready_frames_
.empty());
152 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
155 start_timestamp_
= timestamp
;
156 AttemptRead_Locked();
159 void VideoRendererImpl::Initialize(
160 DemuxerStream
* stream
,
161 const PipelineStatusCB
& init_cb
,
162 const SetDecryptorReadyCB
& set_decryptor_ready_cb
,
163 const StatisticsCB
& statistics_cb
,
164 const BufferingStateCB
& buffering_state_cb
,
165 const base::Closure
& ended_cb
,
166 const PipelineStatusCB
& error_cb
,
167 const TimeSource::WallClockTimeCB
& wall_clock_time_cb
,
168 const base::Closure
& waiting_for_decryption_key_cb
) {
169 DCHECK(task_runner_
->BelongsToCurrentThread());
170 base::AutoLock
auto_lock(lock_
);
172 DCHECK_EQ(stream
->type(), DemuxerStream::VIDEO
);
173 DCHECK(!init_cb
.is_null());
174 DCHECK(!statistics_cb
.is_null());
175 DCHECK(!buffering_state_cb
.is_null());
176 DCHECK(!ended_cb
.is_null());
177 DCHECK(!wall_clock_time_cb
.is_null());
178 DCHECK_EQ(kUninitialized
, state_
);
179 DCHECK(!render_first_frame_and_stop_
);
180 DCHECK(!posted_maybe_stop_after_first_paint_
);
181 DCHECK(!was_background_rendering_
);
182 DCHECK(!time_progressing_
);
184 low_delay_
= (stream
->liveness() == DemuxerStream::LIVENESS_LIVE
);
185 UMA_HISTOGRAM_BOOLEAN("Media.VideoRenderer.LowDelay", low_delay_
);
187 MEDIA_LOG(DEBUG
, media_log_
) << "Video rendering in low delay mode.";
189 // Always post |init_cb_| because |this| could be destroyed if initialization
191 init_cb_
= BindToCurrentLoop(init_cb
);
193 // Always post |buffering_state_cb_| because it may otherwise invoke reentrant
194 // calls to OnTimeStateChanged() under lock, which can deadlock the compositor
195 // and media threads.
196 buffering_state_cb_
= BindToCurrentLoop(buffering_state_cb
);
198 statistics_cb_
= statistics_cb
;
199 paint_cb_
= base::Bind(&VideoRendererSink::PaintFrameUsingOldRenderingPath
,
200 base::Unretained(sink_
));
201 ended_cb_
= ended_cb
;
202 error_cb_
= error_cb
;
203 wall_clock_time_cb_
= wall_clock_time_cb
;
204 state_
= kInitializing
;
206 video_frame_stream_
->Initialize(
207 stream
, base::Bind(&VideoRendererImpl::OnVideoFrameStreamInitialized
,
208 weak_factory_
.GetWeakPtr()),
209 set_decryptor_ready_cb
, statistics_cb
, waiting_for_decryption_key_cb
);
212 scoped_refptr
<VideoFrame
> VideoRendererImpl::Render(
213 base::TimeTicks deadline_min
,
214 base::TimeTicks deadline_max
,
215 bool background_rendering
) {
216 base::AutoLock
auto_lock(lock_
);
217 DCHECK(use_new_video_renderering_path_
);
218 DCHECK_EQ(state_
, kPlaying
);
220 size_t frames_dropped
= 0;
221 scoped_refptr
<VideoFrame
> result
=
222 algorithm_
->Render(deadline_min
, deadline_max
, &frames_dropped
);
224 // Due to how the |algorithm_| holds frames, this should never be null if
225 // we've had a proper startup sequence.
228 // Declare HAVE_NOTHING if we reach a state where we can't progress playback
229 // any further. We don't want to do this if we've already done so, reached
230 // end of stream, or have frames available. We also don't want to do this in
231 // background rendering mode unless this isn't the first background render
232 // tick and we haven't seen any decoded frames since the last one.
234 // We use the inverse of |render_first_frame_and_stop_| as a proxy for the
235 // value of |time_progressing_| here since we can't access it from the
236 // compositor thread. If we're here (in Render()) the sink must have been
237 // started -- but if it was started only to render the first frame and stop,
238 // then |time_progressing_| is likely false. If we're still in Render() when
239 // |render_first_frame_and_stop_| is false, then |time_progressing_| is true.
240 // If |time_progressing_| is actually true when |render_first_frame_and_stop_|
241 // is also true, then the ended callback will be harmlessly delayed until
242 // MaybeStopSinkAfterFirstPaint() runs and the next Render() call comes in.
243 const size_t effective_frames
=
244 MaybeFireEndedCallback_Locked(!render_first_frame_and_stop_
);
245 if (buffering_state_
== BUFFERING_HAVE_ENOUGH
&& !received_end_of_stream_
&&
246 !effective_frames
&& (!background_rendering
||
247 (!frames_decoded_
&& was_background_rendering_
))) {
248 // Do not set |buffering_state_| here as the lock in FrameReady() may be
249 // held already and it fire the state changes in the wrong order.
250 task_runner_
->PostTask(
251 FROM_HERE
, base::Bind(&VideoRendererImpl::TransitionToHaveNothing
,
252 weak_factory_
.GetWeakPtr()));
255 // We don't count dropped frames in the background to avoid skewing the count
256 // and impacting JavaScript visible metrics used by web developers.
258 // Just after resuming from background rendering, we also don't count the
259 // dropped frames since they are likely just dropped due to being too old.
260 if (!background_rendering
&& !was_background_rendering_
)
261 frames_dropped_
+= frames_dropped
;
262 UpdateStatsAndWait_Locked(base::TimeDelta());
263 was_background_rendering_
= background_rendering
;
265 // After painting the first frame, if playback hasn't started, we post a
266 // delayed task to request that the sink be stopped. The task is delayed to
267 // give videos with autoplay time to start.
269 // OnTimeStateChanged() will clear this flag if time starts before we get here
270 // and MaybeStopSinkAfterFirstPaint() will ignore this request if time starts
271 // before the call executes.
272 if (render_first_frame_and_stop_
&& !posted_maybe_stop_after_first_paint_
) {
273 posted_maybe_stop_after_first_paint_
= true;
274 task_runner_
->PostDelayedTask(
275 FROM_HERE
, base::Bind(&VideoRendererImpl::MaybeStopSinkAfterFirstPaint
,
276 weak_factory_
.GetWeakPtr()),
277 base::TimeDelta::FromMilliseconds(250));
280 // Always post this task, it will acquire new frames if necessary and since it
281 // happens on another thread, even if we don't have room in the queue now, by
282 // the time it runs (may be delayed up to 50ms for complex decodes!) we might.
283 task_runner_
->PostTask(FROM_HERE
, base::Bind(&VideoRendererImpl::AttemptRead
,
284 weak_factory_
.GetWeakPtr()));
289 void VideoRendererImpl::OnFrameDropped() {
290 base::AutoLock
auto_lock(lock_
);
291 DCHECK(use_new_video_renderering_path_
);
292 algorithm_
->OnLastFrameDropped();
295 void VideoRendererImpl::CreateVideoThread() {
296 // This may fail and cause a crash if there are too many threads created in
297 // the current process. See http://crbug.com/443291
298 const base::ThreadPriority priority
=
300 // Bump up our priority so our sleeping is more accurate.
301 // TODO(scherkus): find out if this is necessary, but it seems to help.
302 base::ThreadPriority::DISPLAY
;
304 base::ThreadPriority::NORMAL
;
306 CHECK(base::PlatformThread::CreateWithPriority(0, this, &thread_
, priority
));
309 void VideoRendererImpl::OnVideoFrameStreamInitialized(bool success
) {
310 DCHECK(task_runner_
->BelongsToCurrentThread());
311 base::AutoLock
auto_lock(lock_
);
312 DCHECK_EQ(state_
, kInitializing
);
315 state_
= kUninitialized
;
316 base::ResetAndReturn(&init_cb_
).Run(DECODER_ERROR_NOT_SUPPORTED
);
320 // We're all good! Consider ourselves flushed. (ThreadMain() should never
321 // see us in the kUninitialized state).
322 // Since we had an initial Preroll(), we consider ourself flushed, because we
323 // have not populated any buffers yet.
326 if (use_new_video_renderering_path_
) {
327 algorithm_
.reset(new VideoRendererAlgorithm(wall_clock_time_cb_
));
329 algorithm_
->disable_frame_dropping();
334 base::ResetAndReturn(&init_cb_
).Run(PIPELINE_OK
);
337 // PlatformThread::Delegate implementation.
338 void VideoRendererImpl::ThreadMain() {
339 DCHECK(!use_new_video_renderering_path_
);
340 base::PlatformThread::SetName("CrVideoRenderer");
342 // The number of milliseconds to idle when we do not have anything to do.
343 // Nothing special about the value, other than we're being more OS-friendly
344 // than sleeping for 1 millisecond.
346 // TODO(scherkus): switch to pure event-driven frame timing instead of this
347 // kIdleTimeDelta business http://crbug.com/106874
348 const base::TimeDelta kIdleTimeDelta
=
349 base::TimeDelta::FromMilliseconds(10);
352 base::AutoLock
auto_lock(lock_
);
354 // Thread exit condition.
355 if (is_shutting_down_
)
358 // Remain idle as long as we're not playing.
359 if (state_
!= kPlaying
|| buffering_state_
!= BUFFERING_HAVE_ENOUGH
) {
360 UpdateStatsAndWait_Locked(kIdleTimeDelta
);
364 base::TimeTicks now
= tick_clock_
->NowTicks();
366 // Remain idle until we have the next frame ready for rendering.
367 if (ready_frames_
.empty()) {
368 base::TimeDelta wait_time
= kIdleTimeDelta
;
369 if (received_end_of_stream_
) {
370 if (!rendered_end_of_stream_
) {
371 rendered_end_of_stream_
= true;
372 task_runner_
->PostTask(FROM_HERE
, ended_cb_
);
374 } else if (now
>= latest_possible_paint_time_
) {
375 // Declare HAVE_NOTHING if we don't have another frame by the time we
376 // are ready to paint the next one.
377 buffering_state_
= BUFFERING_HAVE_NOTHING
;
378 task_runner_
->PostTask(
379 FROM_HERE
, base::Bind(buffering_state_cb_
, BUFFERING_HAVE_NOTHING
));
381 wait_time
= std::min(kIdleTimeDelta
, latest_possible_paint_time_
- now
);
384 UpdateStatsAndWait_Locked(wait_time
);
388 base::TimeTicks target_paint_time
=
389 ConvertMediaTimestamp(ready_frames_
.front()->timestamp());
391 // If media time has stopped, don't attempt to paint any more frames.
392 if (target_paint_time
.is_null()) {
393 UpdateStatsAndWait_Locked(kIdleTimeDelta
);
397 // Deadline is defined as the duration between this frame and the next
398 // frame, using the delta between this frame and the previous frame as the
399 // assumption for frame duration.
401 // TODO(scherkus): This can be vastly improved. Use a histogram to measure
402 // the accuracy of our frame timing code. http://crbug.com/149829
403 if (last_media_time_
.is_null()) {
404 latest_possible_paint_time_
= now
;
406 base::TimeDelta duration
= target_paint_time
- last_media_time_
;
407 latest_possible_paint_time_
= target_paint_time
+ duration
;
410 // Remain idle until we've reached our target paint window.
411 if (now
< target_paint_time
) {
412 UpdateStatsAndWait_Locked(
413 std::min(target_paint_time
- now
, kIdleTimeDelta
));
417 if (ready_frames_
.size() > 1 && now
> latest_possible_paint_time_
&&
419 DropNextReadyFrame_Locked();
423 // Congratulations! You've made it past the video frame timing gauntlet.
425 // At this point enough time has passed that the next frame that ready for
427 PaintNextReadyFrame_Locked();
431 void VideoRendererImpl::SetTickClockForTesting(
432 scoped_ptr
<base::TickClock
> tick_clock
) {
433 tick_clock_
.swap(tick_clock
);
436 void VideoRendererImpl::OnTimeStateChanged(bool time_progressing
) {
437 DCHECK(task_runner_
->BelongsToCurrentThread());
438 time_progressing_
= time_progressing
;
440 // WARNING: Do not attempt to use |lock_| here as this may be a reentrant call
441 // in response to callbacks firing above.
443 if (!use_new_video_renderering_path_
|| sink_started_
== time_progressing_
)
446 if (time_progressing_
) {
447 // If only an EOS frame came in after a seek, the renderer may not have
448 // received the ended event yet though we've posted it.
449 if (!rendered_end_of_stream_
)
456 void VideoRendererImpl::PaintNextReadyFrame_Locked() {
457 DCHECK(!use_new_video_renderering_path_
);
458 lock_
.AssertAcquired();
460 scoped_refptr
<VideoFrame
> next_frame
= ready_frames_
.front();
461 ready_frames_
.pop_front();
463 last_media_time_
= ConvertMediaTimestamp(next_frame
->timestamp());
465 paint_cb_
.Run(next_frame
);
467 task_runner_
->PostTask(
469 base::Bind(&VideoRendererImpl::AttemptRead
, weak_factory_
.GetWeakPtr()));
472 void VideoRendererImpl::DropNextReadyFrame_Locked() {
473 DCHECK(!use_new_video_renderering_path_
);
474 TRACE_EVENT0("media", "VideoRendererImpl:frameDropped");
476 lock_
.AssertAcquired();
478 last_media_time_
= ConvertMediaTimestamp(ready_frames_
.front()->timestamp());
480 ready_frames_
.pop_front();
483 task_runner_
->PostTask(
485 base::Bind(&VideoRendererImpl::AttemptRead
, weak_factory_
.GetWeakPtr()));
488 void VideoRendererImpl::FrameReadyForCopyingToGpuMemoryBuffers(
489 VideoFrameStream::Status status
,
490 const scoped_refptr
<VideoFrame
>& frame
) {
491 if (status
!= VideoFrameStream::OK
|| start_timestamp_
> frame
->timestamp()) {
492 VideoRendererImpl::FrameReady(status
, frame
);
497 gpu_memory_buffer_pool_
->MaybeCreateHardwareFrame(
498 frame
, base::Bind(&VideoRendererImpl::FrameReady
,
499 weak_factory_
.GetWeakPtr(), status
));
502 void VideoRendererImpl::FrameReady(VideoFrameStream::Status status
,
503 const scoped_refptr
<VideoFrame
>& frame
) {
504 DCHECK(task_runner_
->BelongsToCurrentThread());
505 bool start_sink
= false;
507 base::AutoLock
auto_lock(lock_
);
508 DCHECK_NE(state_
, kUninitialized
);
509 DCHECK_NE(state_
, kFlushed
);
511 CHECK(pending_read_
);
512 pending_read_
= false;
514 if (status
== VideoFrameStream::DECODE_ERROR
) {
515 DCHECK(!frame
.get());
516 PipelineStatus error
= PIPELINE_ERROR_DECODE
;
517 task_runner_
->PostTask(FROM_HERE
, base::Bind(error_cb_
, error
));
521 // Already-queued VideoFrameStream ReadCB's can fire after various state
522 // transitions have happened; in that case just drop those frames
524 if (state_
== kFlushing
)
527 DCHECK_EQ(state_
, kPlaying
);
529 // Can happen when demuxers are preparing for a new Seek().
531 DCHECK_EQ(status
, VideoFrameStream::DEMUXER_READ_ABORTED
);
535 // In low delay mode, don't accumulate frames that's earlier than the start
536 // time. Otherwise we could declare HAVE_ENOUGH_DATA and start playback
539 !frame
->metadata()->IsTrue(VideoFrameMetadata::END_OF_STREAM
) &&
540 frame
->timestamp() < start_timestamp_
) {
541 AttemptRead_Locked();
545 if (frame
->metadata()->IsTrue(VideoFrameMetadata::END_OF_STREAM
)) {
546 DCHECK(!received_end_of_stream_
);
547 received_end_of_stream_
= true;
549 // See if we can fire EOS immediately instead of waiting for Render().
550 if (use_new_video_renderering_path_
)
551 MaybeFireEndedCallback_Locked(time_progressing_
);
553 // Maintain the latest frame decoded so the correct frame is displayed
554 // after prerolling has completed.
555 if (frame
->timestamp() <= start_timestamp_
) {
556 if (use_new_video_renderering_path_
)
558 ready_frames_
.clear();
560 AddReadyFrame_Locked(frame
);
563 // Background rendering updates may not be ticking fast enough by itself to
564 // remove expired frames, so give it a boost here by ensuring we don't exit
565 // the decoding cycle too early.
567 // Similarly, if we've paused for underflow, remove all frames which are
568 // before the current media time.
569 const bool have_nothing
= buffering_state_
!= BUFFERING_HAVE_ENOUGH
;
570 const bool have_nothing_and_paused
= have_nothing
&& !sink_started_
;
571 if (was_background_rendering_
||
572 (use_new_video_renderering_path_
&& have_nothing_and_paused
&&
574 base::TimeTicks expiry_time
;
575 if (have_nothing_and_paused
) {
576 // Use the current media wall clock time plus the frame duration since
577 // RemoveExpiredFrames() is expecting the end point of an interval (it
578 // will subtract from the given value).
579 std::vector
<base::TimeTicks
> current_time
;
580 wall_clock_time_cb_
.Run(std::vector
<base::TimeDelta
>(), ¤t_time
);
581 expiry_time
= current_time
[0] + algorithm_
->average_frame_duration();
583 expiry_time
= tick_clock_
->NowTicks();
586 // Prior to rendering the first frame, |have_nothing_and_paused| will be
587 // true, correspondingly the |expiry_time| will be null; in this case
588 // there's no reason to try and remove any frames.
589 if (!expiry_time
.is_null()) {
590 const size_t removed_frames
=
591 algorithm_
->RemoveExpiredFrames(expiry_time
);
593 // Frames removed during underflow should be counted as dropped.
594 if (have_nothing_and_paused
&& removed_frames
)
595 frames_dropped_
+= removed_frames
;
599 // Signal buffering state if we've met our conditions for having enough
601 if (have_nothing
&& HaveEnoughData_Locked()) {
602 TransitionToHaveEnough_Locked();
603 if (use_new_video_renderering_path_
&& !sink_started_
&&
604 !rendered_end_of_stream_
) {
606 render_first_frame_and_stop_
= true;
607 posted_maybe_stop_after_first_paint_
= false;
611 // Always request more decoded video if we have capacity. This serves two
613 // 1) Prerolling while paused
614 // 2) Keeps decoding going if video rendering thread starts falling behind
615 AttemptRead_Locked();
618 // If time is progressing, the sink has already been started; this may be true
619 // if we have previously underflowed, yet weren't stopped because of audio.
620 if (use_new_video_renderering_path_
&& start_sink
) {
621 DCHECK(!sink_started_
);
626 bool VideoRendererImpl::HaveEnoughData_Locked() {
627 DCHECK_EQ(state_
, kPlaying
);
629 if (received_end_of_stream_
|| !video_frame_stream_
->CanReadWithoutStalling())
632 if (HaveReachedBufferingCap())
635 if (use_new_video_renderering_path_
&& was_background_rendering_
&&
643 return ready_frames_
.size() > 0 ||
644 (use_new_video_renderering_path_
&& algorithm_
->frames_queued() > 0);
647 void VideoRendererImpl::TransitionToHaveEnough_Locked() {
648 DCHECK(task_runner_
->BelongsToCurrentThread());
649 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
651 if (!ready_frames_
.empty()) {
652 DCHECK(!use_new_video_renderering_path_
);
653 // Because the clock might remain paused in for an undetermined amount
654 // of time (e.g., seeking while paused), paint the first frame.
655 PaintNextReadyFrame_Locked();
658 buffering_state_
= BUFFERING_HAVE_ENOUGH
;
659 buffering_state_cb_
.Run(BUFFERING_HAVE_ENOUGH
);
662 void VideoRendererImpl::TransitionToHaveNothing() {
663 DCHECK(task_runner_
->BelongsToCurrentThread());
665 base::AutoLock
auto_lock(lock_
);
666 if (buffering_state_
!= BUFFERING_HAVE_ENOUGH
|| HaveEnoughData_Locked())
669 buffering_state_
= BUFFERING_HAVE_NOTHING
;
670 buffering_state_cb_
.Run(BUFFERING_HAVE_NOTHING
);
673 void VideoRendererImpl::AddReadyFrame_Locked(
674 const scoped_refptr
<VideoFrame
>& frame
) {
675 DCHECK(task_runner_
->BelongsToCurrentThread());
676 lock_
.AssertAcquired();
677 DCHECK(!frame
->metadata()->IsTrue(VideoFrameMetadata::END_OF_STREAM
));
681 if (use_new_video_renderering_path_
) {
682 algorithm_
->EnqueueFrame(frame
);
686 ready_frames_
.push_back(frame
);
687 DCHECK_LE(ready_frames_
.size(),
688 static_cast<size_t>(limits::kMaxVideoFrames
));
690 // Avoid needlessly waking up |thread_| unless playing.
691 if (state_
== kPlaying
)
692 frame_available_
.Signal();
695 void VideoRendererImpl::AttemptRead() {
696 base::AutoLock
auto_lock(lock_
);
697 AttemptRead_Locked();
700 void VideoRendererImpl::AttemptRead_Locked() {
701 DCHECK(task_runner_
->BelongsToCurrentThread());
702 lock_
.AssertAcquired();
704 if (pending_read_
|| received_end_of_stream_
)
707 if (HaveReachedBufferingCap())
712 pending_read_
= true;
713 video_frame_stream_
->Read(frame_ready_cb_
);
724 void VideoRendererImpl::OnVideoFrameStreamResetDone() {
725 base::AutoLock
auto_lock(lock_
);
726 DCHECK_EQ(kFlushing
, state_
);
727 DCHECK(!pending_read_
);
728 DCHECK(ready_frames_
.empty());
729 DCHECK(!received_end_of_stream_
);
730 DCHECK(!rendered_end_of_stream_
);
731 DCHECK_EQ(buffering_state_
, BUFFERING_HAVE_NOTHING
);
734 latest_possible_paint_time_
= last_media_time_
= base::TimeTicks();
735 base::ResetAndReturn(&flush_cb_
).Run();
738 void VideoRendererImpl::UpdateStatsAndWait_Locked(
739 base::TimeDelta wait_duration
) {
740 lock_
.AssertAcquired();
741 DCHECK_GE(frames_decoded_
, 0);
742 DCHECK_GE(frames_dropped_
, 0);
744 if (frames_decoded_
|| frames_dropped_
) {
745 PipelineStatistics statistics
;
746 statistics
.video_frames_decoded
= frames_decoded_
;
747 statistics
.video_frames_dropped
= frames_dropped_
;
748 task_runner_
->PostTask(FROM_HERE
, base::Bind(statistics_cb_
, statistics
));
754 if (wait_duration
> base::TimeDelta())
755 frame_available_
.TimedWait(wait_duration
);
758 void VideoRendererImpl::MaybeStopSinkAfterFirstPaint() {
759 DCHECK(task_runner_
->BelongsToCurrentThread());
760 DCHECK(use_new_video_renderering_path_
);
762 if (!time_progressing_
&& sink_started_
)
765 base::AutoLock
auto_lock(lock_
);
766 render_first_frame_and_stop_
= false;
769 bool VideoRendererImpl::HaveReachedBufferingCap() {
770 DCHECK(task_runner_
->BelongsToCurrentThread());
771 const size_t kMaxVideoFrames
= limits::kMaxVideoFrames
;
773 if (use_new_video_renderering_path_
) {
774 // When the display rate is less than the frame rate, the effective frames
775 // queued may be much smaller than the actual number of frames queued. Here
776 // we ensure that frames_queued() doesn't get excessive.
777 return algorithm_
->EffectiveFramesQueued() >= kMaxVideoFrames
||
778 algorithm_
->frames_queued() >= 3 * kMaxVideoFrames
;
781 return ready_frames_
.size() >= kMaxVideoFrames
;
784 void VideoRendererImpl::StartSink() {
785 DCHECK(task_runner_
->BelongsToCurrentThread());
786 DCHECK_GT(algorithm_
->frames_queued(), 0u);
787 sink_started_
= true;
788 was_background_rendering_
= false;
792 void VideoRendererImpl::StopSink() {
793 DCHECK(task_runner_
->BelongsToCurrentThread());
795 algorithm_
->set_time_stopped();
796 sink_started_
= false;
797 was_background_rendering_
= false;
800 size_t VideoRendererImpl::MaybeFireEndedCallback_Locked(bool time_progressing
) {
801 lock_
.AssertAcquired();
803 // If there's only one frame in the video or Render() was never called, the
804 // algorithm will have one frame linger indefinitely. So in cases where the
805 // frame duration is unknown and we've received EOS, fire it once we get down
806 // to a single frame.
807 const size_t effective_frames
= algorithm_
->EffectiveFramesQueued();
809 // Don't fire ended if we haven't received EOS or have already done so.
810 if (!received_end_of_stream_
|| rendered_end_of_stream_
)
811 return effective_frames
;
813 // Don't fire ended if time isn't moving and we have frames.
814 if (!time_progressing
&& algorithm_
->frames_queued())
815 return effective_frames
;
817 // Fire ended if we have no more effective frames or only ever had one frame.
818 if (!effective_frames
||
819 (algorithm_
->frames_queued() == 1u &&
820 algorithm_
->average_frame_duration() == base::TimeDelta())) {
821 rendered_end_of_stream_
= true;
822 task_runner_
->PostTask(FROM_HERE
, ended_cb_
);
825 return effective_frames
;
828 base::TimeTicks
VideoRendererImpl::ConvertMediaTimestamp(
829 base::TimeDelta media_time
) {
830 std::vector
<base::TimeDelta
> media_times(1, media_time
);
831 std::vector
<base::TimeTicks
> wall_clock_times
;
832 if (!wall_clock_time_cb_
.Run(media_times
, &wall_clock_times
))
833 return base::TimeTicks();
834 return wall_clock_times
[0];