1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "mojo/services/network/network_service_delegate.h"
7 #include "base/at_exit.h"
8 #include "base/base_paths.h"
10 #include "base/command_line.h"
11 #include "base/files/file_path.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/path_service.h"
14 #include "mojo/application/public/cpp/application_connection.h"
15 #include "mojo/message_pump/message_pump_mojo.h"
16 #include "mojo/services/network/cookie_store_impl.h"
17 #include "mojo/services/network/network_service_delegate_observer.h"
18 #include "mojo/services/network/network_service_impl.h"
19 #include "mojo/services/network/url_loader_factory_impl.h"
20 #include "mojo/services/network/web_socket_factory_impl.h"
21 #include "mojo/util/capture_util.h"
22 #include "sql/mojo/mojo_vfs.h"
26 const char kSQLThreadName
[] = "SQL_IO_Thread";
27 const char kUserDataDir
[] = "user-data-dir";
29 // SQL blocks on the filesystem service, so perform all SQL functions on a
31 class SQLThread
: public base::Thread
{
33 SQLThread(filesystem::DirectoryPtr directory
)
34 : base::Thread(kSQLThreadName
),
35 directory_info_(directory
.PassInterface().Pass()) {
36 base::Thread::Options options
;
37 options
.message_pump_factory
=
38 base::Bind(&mojo::common::MessagePumpMojo::Create
);
39 StartWithOptions(options
);
41 ~SQLThread() override
{ Stop(); }
43 void Init() override
{
44 filesystem::DirectoryPtr directory
;
45 directory
.Bind(directory_info_
.Pass());
46 vfs_
.reset(new sql::ScopedMojoFilesystemVFS(directory
.Pass()));
49 void CleanUp() override
{
54 // Our VFS which wraps sqlite so that we can reuse the current sqlite code.
55 scoped_ptr
<sql::ScopedMojoFilesystemVFS
> vfs_
;
57 // This member is used to safely pass data from one thread to another. It is
58 // set in the constructor and is consumed in Init().
59 mojo::InterfacePtrInfo
<filesystem::Directory
> directory_info_
;
61 DISALLOW_COPY_AND_ASSIGN(SQLThread
);
68 NetworkServiceDelegate::NetworkServiceDelegate()
73 NetworkServiceDelegate::~NetworkServiceDelegate() {
76 void NetworkServiceDelegate::AddObserver(
77 NetworkServiceDelegateObserver
* observer
) {
78 observers_
.AddObserver(observer
);
81 void NetworkServiceDelegate::RemoveObserver(
82 NetworkServiceDelegateObserver
* observer
) {
83 observers_
.RemoveObserver(observer
);
86 void NetworkServiceDelegate::Initialize(ApplicationImpl
* app
) {
89 #if !defined(OS_ANDROID)
90 // TODO(erg): The following doesn't work when running the android
91 // apptests. It works in the mandoline shell (on desktop and on android), and
92 // in the apptests on desktop. However, on android, whenever we make the call
93 // to OpenFileSystem, the entire mojo system hangs to the point where writes
94 // to stderr that previously would have printed to our console aren't. The
95 // apptests are also fairly resistant to being run under gdb on android.
96 URLRequestPtr
request(URLRequest::New());
97 request
->url
= String::From("mojo:filesystem");
98 app_
->ConnectToService(request
.Pass(), &files_
);
100 filesystem::FileSystemClientPtr client
;
101 binding_
.Bind(GetProxy(&client
));
103 filesystem::FileError error
= filesystem::FILE_ERROR_FAILED
;
104 filesystem::DirectoryPtr directory
;
105 files_
->OpenFileSystem("origin", GetProxy(&directory
), client
.Pass(),
107 files_
.WaitForIncomingResponse();
109 io_worker_thread_
.reset(new SQLThread(directory
.Pass()));
112 // TODO(erg): Find everything else that writes to the filesystem and
113 // transition it to proxying mojo:filesystem. We shouldn't have any path
114 // calculation code here, but sadly need it until the transition is done. In
115 // the mean time, manually handle the user-data-dir switch (which gets set in
116 // tests) so that tests are writing to a temp dir.
117 base::FilePath base_path
;
118 const base::CommandLine
* command_line
=
119 base::CommandLine::ForCurrentProcess();
120 if (command_line
->HasSwitch(kUserDataDir
)) {
121 base_path
= command_line
->GetSwitchValuePath(kUserDataDir
);
123 CHECK(PathService::Get(base::DIR_TEMP
, &base_path
));
124 base_path
= base_path
.Append(FILE_PATH_LITERAL("network_service"));
127 scoped_refptr
<base::SequencedTaskRunner
> worker_thread
;
128 #if !defined(OS_ANDROID)
129 worker_thread
= io_worker_thread_
->task_runner();
131 context_
.reset(new NetworkContext(base_path
, worker_thread
, this));
134 bool NetworkServiceDelegate::ConfigureIncomingConnection(
135 ApplicationConnection
* connection
) {
137 connection
->AddService
<CookieStore
>(this);
138 connection
->AddService
<NetworkService
>(this);
139 connection
->AddService
<URLLoaderFactory
>(this);
140 connection
->AddService
<WebSocketFactory
>(this);
144 bool NetworkServiceDelegate::OnShellConnectionError() {
145 EnsureIOThreadShutdown();
149 void NetworkServiceDelegate::Quit() {
150 EnsureIOThreadShutdown();
152 // Destroy the NetworkContext now as it requires MessageLoop::current() upon
153 // destruction and it is the last moment we know for sure that it is
158 void NetworkServiceDelegate::Create(ApplicationConnection
* connection
,
159 InterfaceRequest
<NetworkService
> request
) {
160 new NetworkServiceImpl(app_
->app_lifetime_helper()->CreateAppRefCount(),
164 void NetworkServiceDelegate::Create(ApplicationConnection
* connection
,
165 InterfaceRequest
<CookieStore
> request
) {
166 new CookieStoreImpl(context_
.get(),
167 GURL(connection
->GetRemoteApplicationURL()).GetOrigin(),
168 app_
->app_lifetime_helper()->CreateAppRefCount(),
172 void NetworkServiceDelegate::Create(
173 ApplicationConnection
* connection
,
174 InterfaceRequest
<WebSocketFactory
> request
) {
175 new WebSocketFactoryImpl(context_
.get(),
176 app_
->app_lifetime_helper()->CreateAppRefCount(),
180 void NetworkServiceDelegate::Create(
181 ApplicationConnection
* connection
,
182 InterfaceRequest
<URLLoaderFactory
> request
) {
183 new URLLoaderFactoryImpl(context_
.get(),
184 app_
->app_lifetime_helper()->CreateAppRefCount(),
188 void NetworkServiceDelegate::OnFileSystemShutdown() {
189 EnsureIOThreadShutdown();
192 void NetworkServiceDelegate::EnsureIOThreadShutdown() {
193 if (io_worker_thread_
) {
194 // Broadcast to the entire system that we have to shut down anything
195 // depending on the worker thread. Either we're shutting down or the
196 // filesystem service is shutting down.
197 FOR_EACH_OBSERVER(NetworkServiceDelegateObserver
, observers_
,
198 OnIOWorkerThreadShutdown());
200 // Destroy the io worker thread here so that we can commit any pending
202 io_worker_thread_
.reset();