Persist Instance ID data to GCM store.
[chromium-blink-merge.git] / gpu / blink / webgraphicscontext3d_in_process_command_buffer_impl.h
blob32bcbbf4fc99d8d0b56e694ba34ec8590214b06f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_
8 #include <vector>
10 #include "base/compiler_specific.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "gpu/blink/gpu_blink_export.h"
13 #include "gpu/blink/webgraphicscontext3d_impl.h"
14 #include "gpu/command_buffer/client/gl_in_process_context.h"
15 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
16 #include "third_party/WebKit/public/platform/WebString.h"
17 #include "ui/gfx/native_widget_types.h"
19 namespace gpu {
20 class ContextSupport;
21 class GLInProcessContext;
23 namespace gles2 {
24 class GLES2Interface;
25 class GLES2Implementation;
26 struct ContextCreationAttribHelper;
30 namespace gpu_blink {
32 class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl
33 : public WebGraphicsContext3DImpl {
34 public:
35 enum MappedMemoryReclaimLimit {
36 kNoLimit = 0,
39 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
40 CreateViewContext(
41 const blink::WebGraphicsContext3D::Attributes& attributes,
42 bool lose_context_when_out_of_memory,
43 gfx::AcceleratedWidget window);
45 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
46 CreateOffscreenContext(
47 const blink::WebGraphicsContext3D::Attributes& attributes,
48 bool lose_context_when_out_of_memory);
50 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl>
51 WrapContext(
52 scoped_ptr< ::gpu::GLInProcessContext> context,
53 const blink::WebGraphicsContext3D::Attributes& attributes);
55 virtual ~WebGraphicsContext3DInProcessCommandBufferImpl();
57 size_t GetMappedMemoryLimit();
59 bool InitializeOnCurrentThread();
60 void SetLock(base::Lock* lock);
62 //----------------------------------------------------------------------
63 // WebGraphicsContext3D methods
64 virtual bool isContextLost();
66 virtual blink::WGC3Denum getGraphicsResetStatusARB();
68 ::gpu::ContextSupport* GetContextSupport();
70 ::gpu::gles2::GLES2Implementation* GetImplementation() {
71 return real_gl_;
74 private:
75 WebGraphicsContext3DInProcessCommandBufferImpl(
76 scoped_ptr< ::gpu::GLInProcessContext> context,
77 const blink::WebGraphicsContext3D::Attributes& attributes,
78 bool lose_context_when_out_of_memory,
79 bool is_offscreen,
80 gfx::AcceleratedWidget window);
82 void OnContextLost();
84 bool MaybeInitializeGL();
86 // Used to try to find bugs in code that calls gl directly through the gl api
87 // instead of going through WebGraphicsContext3D.
88 void ClearContext();
90 ::gpu::gles2::ContextCreationAttribHelper attribs_;
91 bool share_resources_;
92 bool webgl_context_;
94 bool is_offscreen_;
95 // Only used when not offscreen.
96 gfx::AcceleratedWidget window_;
98 // The context we use for OpenGL rendering.
99 scoped_ptr< ::gpu::GLInProcessContext> context_;
100 // The GLES2Implementation we use for OpenGL rendering.
101 ::gpu::gles2::GLES2Implementation* real_gl_;
104 } // namespace gpu_blink
106 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_