Move render_view_context_menu.* and related files out of tab_contents.
[chromium-blink-merge.git] / ash / wm / app_list_controller.cc
blob1db06095b6be9ae3c32f7fdcc10ea2c77717c72f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/app_list_controller.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shell.h"
13 #include "ash/shell_delegate.h"
14 #include "ash/shell_window_ids.h"
15 #include "base/command_line.h"
16 #include "ui/app_list/app_list_constants.h"
17 #include "ui/app_list/app_list_switches.h"
18 #include "ui/app_list/pagination_model.h"
19 #include "ui/app_list/views/app_list_view.h"
20 #include "ui/aura/client/focus_client.h"
21 #include "ui/aura/window.h"
22 #include "ui/aura/window_event_dispatcher.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/events/event.h"
26 #include "ui/gfx/transform_util.h"
27 #include "ui/views/widget/widget.h"
29 namespace ash {
30 namespace internal {
32 namespace {
34 // Duration for show/hide animation in milliseconds.
35 const int kAnimationDurationMs = 200;
37 // Offset in pixels to animation away/towards the shelf.
38 const int kAnimationOffset = 8;
40 // The maximum shift in pixels when over-scroll happens.
41 const int kMaxOverScrollShift = 48;
43 // The minimal anchor position offset to make sure that the bubble is still on
44 // the screen with 8 pixels spacing on the left / right. This constant is a
45 // result of minimal bubble arrow sizes and offsets.
46 const int kMinimalAnchorPositionOffset = 57;
48 ui::Layer* GetLayer(views::Widget* widget) {
49 return widget->GetNativeView()->layer();
52 // Gets arrow location based on shelf alignment.
53 views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
54 DCHECK(Shell::HasInstance());
55 return ShelfLayoutManager::ForShelf(window)->
56 SelectValueForShelfAlignment(
57 views::BubbleBorder::BOTTOM_CENTER,
58 views::BubbleBorder::LEFT_CENTER,
59 views::BubbleBorder::RIGHT_CENTER,
60 views::BubbleBorder::TOP_CENTER);
63 // Offset given |rect| towards shelf.
64 gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
65 DCHECK(Shell::HasInstance());
66 ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
67 widget->GetNativeView()->GetRootWindow());
68 gfx::Rect offseted(rect);
69 switch (shelf_alignment) {
70 case SHELF_ALIGNMENT_BOTTOM:
71 offseted.Offset(0, kAnimationOffset);
72 break;
73 case SHELF_ALIGNMENT_LEFT:
74 offseted.Offset(-kAnimationOffset, 0);
75 break;
76 case SHELF_ALIGNMENT_RIGHT:
77 offseted.Offset(kAnimationOffset, 0);
78 break;
79 case SHELF_ALIGNMENT_TOP:
80 offseted.Offset(0, -kAnimationOffset);
81 break;
84 return offseted;
87 // Using |button_bounds|, determine the anchor offset so that the bubble gets
88 // shown above the shelf (used for the alternate shelf theme).
89 gfx::Vector2d GetAnchorPositionOffsetToShelf(
90 const gfx::Rect& button_bounds, views::Widget* widget) {
91 DCHECK(Shell::HasInstance());
92 ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
93 widget->GetNativeView()->GetRootWindow());
94 gfx::Point anchor(button_bounds.CenterPoint());
95 switch (shelf_alignment) {
96 case SHELF_ALIGNMENT_TOP:
97 case SHELF_ALIGNMENT_BOTTOM:
98 if (base::i18n::IsRTL()) {
99 int screen_width = widget->GetWorkAreaBoundsInScreen().width();
100 return gfx::Vector2d(
101 std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
102 0), 0);
104 return gfx::Vector2d(
105 std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
106 case SHELF_ALIGNMENT_LEFT:
107 return gfx::Vector2d(
108 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
109 case SHELF_ALIGNMENT_RIGHT:
110 return gfx::Vector2d(
111 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
112 default:
113 NOTREACHED();
114 return gfx::Vector2d();
118 } // namespace
120 ////////////////////////////////////////////////////////////////////////////////
121 // AppListController, public:
123 AppListController::AppListController()
124 : pagination_model_(new app_list::PaginationModel),
125 is_visible_(false),
126 view_(NULL),
127 should_snap_back_(false) {
128 Shell::GetInstance()->AddShellObserver(this);
129 pagination_model_->AddObserver(this);
132 AppListController::~AppListController() {
133 // Ensures app list view goes before the controller since pagination model
134 // lives in the controller and app list view would access it on destruction.
135 if (view_ && view_->GetWidget())
136 view_->GetWidget()->CloseNow();
138 Shell::GetInstance()->RemoveShellObserver(this);
139 pagination_model_->RemoveObserver(this);
142 void AppListController::SetVisible(bool visible, aura::Window* window) {
143 if (visible == is_visible_)
144 return;
146 is_visible_ = visible;
148 // App list needs to know the new shelf layout in order to calculate its
149 // UI layout when AppListView visibility changes.
150 Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
151 UpdateAutoHideState();
153 if (view_) {
154 // Our widget is currently active. When the animation completes we'll hide
155 // the widget, changing activation. If a menu is shown before the animation
156 // completes then the activation change triggers the menu to close. By
157 // deactivating now we ensure there is no activation change when the
158 // animation completes and any menus stay open.
159 if (!visible)
160 view_->GetWidget()->Deactivate();
161 ScheduleAnimation();
162 } else if (is_visible_) {
163 // AppListModel and AppListViewDelegate are owned by AppListView. They
164 // will be released with AppListView on close.
165 app_list::AppListView* view = new app_list::AppListView(
166 Shell::GetInstance()->delegate()->CreateAppListViewDelegate());
167 aura::Window* root_window = window->GetRootWindow();
168 aura::Window* container = GetRootWindowController(root_window)->
169 GetContainer(kShellWindowId_AppListContainer);
170 if (CommandLine::ForCurrentProcess()->HasSwitch(
171 app_list::switches::kEnableExperimentalAppList)) {
172 // The experimental app list is centered over the primary display.
173 view->InitAsBubbleAtFixedLocation(
174 NULL,
175 pagination_model_.get(),
176 Shell::GetScreen()->GetPrimaryDisplay().bounds().CenterPoint(),
177 views::BubbleBorder::FLOAT,
178 true /* border_accepts_events */);
179 } else if (ash::switches::UseAlternateShelfLayout()) {
180 gfx::Rect applist_button_bounds = Shelf::ForWindow(container)->
181 GetAppListButtonView()->GetBoundsInScreen();
182 // We need the location of the button within the local screen.
183 applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
184 root_window,
185 applist_button_bounds);
186 view->InitAsBubbleAttachedToAnchor(
187 container,
188 pagination_model_.get(),
189 Shelf::ForWindow(container)->GetAppListButtonView(),
190 GetAnchorPositionOffsetToShelf(applist_button_bounds,
191 Shelf::ForWindow(container)->GetAppListButtonView()->
192 GetWidget()),
193 GetBubbleArrow(container),
194 true /* border_accepts_events */);
195 view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
196 } else {
197 view->InitAsBubbleAttachedToAnchor(
198 container,
199 pagination_model_.get(),
200 Shelf::ForWindow(container)->GetAppListButtonView(),
201 gfx::Vector2d(),
202 GetBubbleArrow(container),
203 true /* border_accepts_events */);
205 SetView(view);
206 // By setting us as DnD recipient, the app list knows that we can
207 // handle items.
208 if (!CommandLine::ForCurrentProcess()->HasSwitch(
209 switches::kAshDisableDragAndDropAppListToLauncher)) {
210 SetDragAndDropHostOfCurrentAppList(
211 Shelf::ForWindow(window)->GetDragAndDropHostForAppList());
214 // Update applist button status when app list visibility is changed.
215 Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
218 bool AppListController::IsVisible() const {
219 return view_ && view_->GetWidget()->IsVisible();
222 aura::Window* AppListController::GetWindow() {
223 return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
226 ////////////////////////////////////////////////////////////////////////////////
227 // AppListController, private:
229 void AppListController::SetDragAndDropHostOfCurrentAppList(
230 app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
231 if (view_ && is_visible_)
232 view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
235 void AppListController::SetView(app_list::AppListView* view) {
236 DCHECK(view_ == NULL);
237 DCHECK(is_visible_);
239 view_ = view;
240 views::Widget* widget = view_->GetWidget();
241 widget->AddObserver(this);
242 Shell::GetInstance()->AddPreTargetHandler(this);
243 Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
244 widget->GetNativeView()->GetRootWindow()->AddObserver(this);
245 aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
247 view_->ShowWhenReady();
250 void AppListController::ResetView() {
251 if (!view_)
252 return;
254 views::Widget* widget = view_->GetWidget();
255 widget->RemoveObserver(this);
256 GetLayer(widget)->GetAnimator()->RemoveObserver(this);
257 Shell::GetInstance()->RemovePreTargetHandler(this);
258 Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
259 widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
260 aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
261 view_ = NULL;
264 void AppListController::ScheduleAnimation() {
265 // Stop observing previous animation.
266 StopObservingImplicitAnimations();
268 views::Widget* widget = view_->GetWidget();
269 ui::Layer* layer = GetLayer(widget);
270 layer->GetAnimator()->StopAnimating();
272 gfx::Rect target_bounds;
273 if (is_visible_) {
274 target_bounds = widget->GetWindowBoundsInScreen();
275 widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
276 } else {
277 target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
278 widget);
281 ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
282 animation.SetTransitionDuration(
283 base::TimeDelta::FromMilliseconds(
284 is_visible_ ? 0 : kAnimationDurationMs));
285 animation.AddObserver(this);
287 layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
288 widget->SetBounds(target_bounds);
291 void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
292 if (!view_ || !is_visible_)
293 return;
295 // If the event happened on a menu, then the event should not close the app
296 // list.
297 aura::Window* target = static_cast<aura::Window*>(event->target());
298 if (target) {
299 RootWindowController* root_controller =
300 GetRootWindowController(target->GetRootWindow());
301 if (root_controller) {
302 aura::Window* menu_container = root_controller->GetContainer(
303 internal::kShellWindowId_MenuContainer);
304 if (menu_container->Contains(target))
305 return;
306 aura::Window* keyboard_container = root_controller->GetContainer(
307 internal::kShellWindowId_VirtualKeyboardContainer);
308 if (keyboard_container->Contains(target))
309 return;
313 aura::Window* window = view_->GetWidget()->GetNativeView();
314 if (!window->Contains(target))
315 SetVisible(false, window);
318 void AppListController::UpdateBounds() {
319 if (view_ && is_visible_)
320 view_->UpdateBounds();
323 ////////////////////////////////////////////////////////////////////////////////
324 // AppListController, aura::EventFilter implementation:
326 void AppListController::OnMouseEvent(ui::MouseEvent* event) {
327 if (event->type() == ui::ET_MOUSE_PRESSED)
328 ProcessLocatedEvent(event);
331 void AppListController::OnGestureEvent(ui::GestureEvent* event) {
332 if (event->type() == ui::ET_GESTURE_TAP_DOWN)
333 ProcessLocatedEvent(event);
336 ////////////////////////////////////////////////////////////////////////////////
337 // AppListController, aura::FocusObserver implementation:
339 void AppListController::OnWindowFocused(aura::Window* gained_focus,
340 aura::Window* lost_focus) {
341 if (view_ && is_visible_) {
342 aura::Window* applist_window = view_->GetWidget()->GetNativeView();
343 aura::Window* applist_container = applist_window->parent();
345 if (applist_container->Contains(lost_focus) &&
346 (!gained_focus || !applist_container->Contains(gained_focus))) {
347 SetVisible(false, applist_window);
352 ////////////////////////////////////////////////////////////////////////////////
353 // AppListController, aura::WindowObserver implementation:
354 void AppListController::OnWindowBoundsChanged(aura::Window* root,
355 const gfx::Rect& old_bounds,
356 const gfx::Rect& new_bounds) {
357 UpdateBounds();
360 ////////////////////////////////////////////////////////////////////////////////
361 // AppListController, ui::ImplicitAnimationObserver implementation:
363 void AppListController::OnImplicitAnimationsCompleted() {
364 if (is_visible_ )
365 view_->GetWidget()->Activate();
366 else
367 view_->GetWidget()->Close();
370 ////////////////////////////////////////////////////////////////////////////////
371 // AppListController, views::WidgetObserver implementation:
373 void AppListController::OnWidgetDestroying(views::Widget* widget) {
374 DCHECK(view_->GetWidget() == widget);
375 if (is_visible_)
376 SetVisible(false, widget->GetNativeView());
377 ResetView();
380 ////////////////////////////////////////////////////////////////////////////////
381 // AppListController, ShellObserver implementation:
382 void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
383 if (view_)
384 view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
387 ////////////////////////////////////////////////////////////////////////////////
388 // AppListController, ShelfIconObserver implementation:
390 void AppListController::OnShelfIconPositionsChanged() {
391 UpdateBounds();
394 ////////////////////////////////////////////////////////////////////////////////
395 // AppListController, PaginationModelObserver implementation:
397 void AppListController::TotalPagesChanged() {
400 void AppListController::SelectedPageChanged(int old_selected,
401 int new_selected) {
404 void AppListController::TransitionStarted() {
407 void AppListController::TransitionChanged() {
408 // |view_| could be NULL when app list is closed with a running transition.
409 if (!view_)
410 return;
412 const app_list::PaginationModel::Transition& transition =
413 pagination_model_->transition();
414 if (pagination_model_->is_valid_page(transition.target_page))
415 return;
417 views::Widget* widget = view_->GetWidget();
418 ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
419 if (!pagination_model_->IsRevertingCurrentTransition()) {
420 // Update cached |view_bounds_| if it is the first over-scroll move and
421 // widget does not have running animations.
422 if (!should_snap_back_ && !widget_animator->is_animating())
423 view_bounds_ = widget->GetWindowBoundsInScreen();
425 const int current_page = pagination_model_->selected_page();
426 const int dir = transition.target_page > current_page ? -1 : 1;
428 const double progress = 1.0 - pow(1.0 - transition.progress, 4);
429 const int shift = kMaxOverScrollShift * progress * dir;
431 gfx::Rect shifted(view_bounds_);
432 shifted.set_x(shifted.x() + shift);
433 widget->SetBounds(shifted);
434 should_snap_back_ = true;
435 } else if (should_snap_back_) {
436 should_snap_back_ = false;
437 ui::ScopedLayerAnimationSettings animation(widget_animator);
438 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
439 app_list::kOverscrollPageTransitionDurationMs));
440 widget->SetBounds(view_bounds_);
444 } // namespace internal
445 } // namespace ash