1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/overview/window_selector_panels.h"
8 #include "ash/shell_window_ids.h"
9 #include "ash/wm/overview/scoped_transform_overview_window.h"
10 #include "ash/wm/panels/panel_layout_manager.h"
11 #include "ui/aura/client/screen_position_client.h"
12 #include "ui/aura/window.h"
13 #include "ui/compositor/layer.h"
14 #include "ui/compositor/layer_animation_observer.h"
15 #include "ui/compositor/layer_animation_sequence.h"
16 #include "ui/views/widget/widget.h"
22 const int kPanelCalloutFadeInDurationMilliseconds
= 50;
24 // This class extends ScopedTransformOverviewMode to hide and show the callout
25 // widget for a panel window when entering / leaving overview mode.
26 class ScopedTransformPanelWindow
: public ScopedTransformOverviewWindow
{
28 ScopedTransformPanelWindow(aura::Window
* window
);
29 virtual ~ScopedTransformPanelWindow();
31 // ScopedTransformOverviewWindow overrides:
32 virtual void PrepareForOverview() OVERRIDE
;
35 // Returns the callout widget for the transformed panel.
36 views::Widget
* GetCalloutWidget();
38 // Restores the callout visibility.
39 void RestoreCallout();
44 bool callout_visible_
;
46 DISALLOW_COPY_AND_ASSIGN(ScopedTransformPanelWindow
);
49 ScopedTransformPanelWindow::ScopedTransformPanelWindow(aura::Window
* window
)
50 : ScopedTransformOverviewWindow(window
) {
53 ScopedTransformPanelWindow::~ScopedTransformPanelWindow() {
54 // window() will be NULL if the window was destroyed.
59 void ScopedTransformPanelWindow::PrepareForOverview() {
60 ScopedTransformOverviewWindow::PrepareForOverview();
61 GetCalloutWidget()->GetLayer()->SetOpacity(0.0f
);
64 views::Widget
* ScopedTransformPanelWindow::GetCalloutWidget() {
65 DCHECK(window()->parent()->id() == internal::kShellWindowId_PanelContainer
);
66 internal::PanelLayoutManager
* panel_layout_manager
=
67 static_cast<internal::PanelLayoutManager
*>(
68 window()->parent()->layout_manager());
69 return panel_layout_manager
->GetCalloutWidgetForPanel(window());
72 void ScopedTransformPanelWindow::RestoreCallout() {
73 scoped_ptr
<ui::LayerAnimationSequence
> sequence(
74 new ui::LayerAnimationSequence
);
75 sequence
->AddElement(ui::LayerAnimationElement::CreatePauseElement(
76 ui::LayerAnimationElement::OPACITY
, base::TimeDelta::FromMilliseconds(
77 ScopedTransformOverviewWindow::kTransitionMilliseconds
)));
78 sequence
->AddElement(ui::LayerAnimationElement::CreateOpacityElement(1,
79 base::TimeDelta::FromMilliseconds(
80 kPanelCalloutFadeInDurationMilliseconds
)));
81 GetCalloutWidget()->GetLayer()->GetAnimator()->StartAnimation(
87 WindowSelectorPanels::WindowSelectorPanels() {
90 WindowSelectorPanels::~WindowSelectorPanels() {
93 void WindowSelectorPanels::AddWindow(aura::Window
* window
) {
94 transform_windows_
.push_back(new ScopedTransformPanelWindow(window
));
97 aura::Window
* WindowSelectorPanels::GetRootWindow() {
98 return transform_windows_
.front()->window()->GetRootWindow();
101 bool WindowSelectorPanels::HasSelectableWindow(const aura::Window
* window
) {
102 for (WindowList::const_iterator iter
= transform_windows_
.begin();
103 iter
!= transform_windows_
.end(); ++iter
) {
104 if ((*iter
)->window() == window
)
110 aura::Window
* WindowSelectorPanels::TargetedWindow(const aura::Window
* target
) {
111 for (WindowList::const_iterator iter
= transform_windows_
.begin();
112 iter
!= transform_windows_
.end(); ++iter
) {
113 if ((*iter
)->Contains(target
))
114 return (*iter
)->window();
119 void WindowSelectorPanels::RestoreWindowOnExit(aura::Window
* window
) {
120 for (WindowList::iterator iter
= transform_windows_
.begin();
121 iter
!= transform_windows_
.end(); ++iter
) {
122 if ((*iter
)->Contains(window
)) {
123 (*iter
)->RestoreWindowOnExit();
129 aura::Window
* WindowSelectorPanels::SelectionWindow() {
130 return transform_windows_
.front()->window();
133 void WindowSelectorPanels::RemoveWindow(const aura::Window
* window
) {
134 for (WindowList::iterator iter
= transform_windows_
.begin();
135 iter
!= transform_windows_
.end(); ++iter
) {
136 if ((*iter
)->window() == window
) {
137 (*iter
)->OnWindowDestroyed();
138 transform_windows_
.erase(iter
);
144 bool WindowSelectorPanels::empty() const {
145 return transform_windows_
.empty();
148 void WindowSelectorPanels::PrepareForOverview() {
149 for (WindowList::iterator iter
= transform_windows_
.begin();
150 iter
!= transform_windows_
.end(); ++iter
) {
151 (*iter
)->PrepareForOverview();
155 void WindowSelectorPanels::SetItemBounds(aura::Window
* root_window
,
156 const gfx::Rect
& target_bounds
,
158 gfx::Rect bounding_rect
;
159 for (WindowList::iterator iter
= transform_windows_
.begin();
160 iter
!= transform_windows_
.end(); ++iter
) {
161 bounding_rect
.Union((*iter
)->GetBoundsInScreen());
163 set_bounds(ScopedTransformOverviewWindow::
164 ShrinkRectToFitPreservingAspectRatio(bounding_rect
, target_bounds
));
165 gfx::Transform bounding_transform
=
166 ScopedTransformOverviewWindow::GetTransformForRect(bounding_rect
,
168 for (WindowList::iterator iter
= transform_windows_
.begin();
169 iter
!= transform_windows_
.end(); ++iter
) {
170 gfx::Transform transform
;
171 gfx::Rect bounds
= (*iter
)->GetBoundsInScreen();
172 transform
.Translate(bounding_rect
.x() - bounds
.x(),
173 bounding_rect
.y() - bounds
.y());
174 transform
.PreconcatTransform(bounding_transform
);
175 transform
.Translate(bounds
.x() - bounding_rect
.x(),
176 bounds
.y() - bounding_rect
.y());
177 (*iter
)->SetTransform(root_window
, transform
, animate
);