Move render_view_context_menu.* and related files out of tab_contents.
[chromium-blink-merge.git] / ash / wm / window_animations.h
blob056b3d5651f61dad270497929f4b251756901b65
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_
6 #define ASH_WM_WINDOW_ANIMATIONS_H_
8 #include "ash/ash_export.h"
9 #include "ui/gfx/animation/tween.h"
10 #include "ui/gfx/transform.h"
11 #include "ui/views/corewm/window_animations.h"
13 namespace aura {
14 class Window;
16 namespace ui {
17 class Layer;
20 // This is only for animations specific to Ash. For window animations shared
21 // with desktop Chrome, see ui/views/corewm/window_animations.h.
22 namespace ash {
24 // An extension of the window animations provided by CoreWm. These should be
25 // Ash-specific only.
26 enum WindowVisibilityAnimationType {
27 // Window scale/rotates down to its launcher icon.
28 WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE =
29 views::corewm::WINDOW_VISIBILITY_ANIMATION_MAX,
30 // Fade in/out using brightness and grayscale web filters.
31 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
34 // Direction for ash-specific window animations used in workspaces and
35 // lock/unlock animations.
36 enum LayerScaleAnimationDirection {
37 LAYER_SCALE_ANIMATION_ABOVE,
38 LAYER_SCALE_ANIMATION_BELOW,
41 // Amount of time for the cross fade animation.
42 extern const int kCrossFadeDurationMS;
44 // Implementation of cross fading. Window is the window being cross faded. It
45 // should be at the target bounds. |old_layer| the previous layer from |window|.
46 // This takes ownership of |old_layer| and deletes when the animation is done.
47 // |tween_type| specifies the tween type of the cross fade animation.
48 ASH_EXPORT base::TimeDelta CrossFadeAnimation(aura::Window* window,
49 ui::Layer* old_layer,
50 gfx::Tween::Type tween_type);
52 ASH_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
53 bool visible);
55 // Creates vector of animation sequences that lasts for |duration| and changes
56 // brightness and grayscale to |target_value|. Caller takes ownership of
57 // returned LayerAnimationSequence objects.
58 ASH_EXPORT std::vector<ui::LayerAnimationSequence*>
59 CreateBrightnessGrayscaleAnimationSequence(float target_value,
60 base::TimeDelta duration);
62 // Applies scale related to the specified AshWindowScaleType.
63 ASH_EXPORT void SetTransformForScaleAnimation(
64 ui::Layer* layer,
65 LayerScaleAnimationDirection type);
67 // Returns the approximate bounds to which |window| will be animated when it
68 // is minimized. The bounds are approximate because the minimize animation
69 // involves rotation.
70 ASH_EXPORT gfx::Rect GetMinimizeAnimationTargetBoundsInScreen(
71 aura::Window* window);
73 } // namespace ash
75 #endif // ASH_WM_WINDOW_ANIMATIONS_H_