1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_positioner.h"
7 #include "ash/ash_switches.h"
8 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/mru_window_tracker.h"
12 #include "ash/wm/window_resizer.h"
13 #include "ash/wm/window_state.h"
14 #include "ash/wm/window_util.h"
15 #include "base/command_line.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_delegate.h"
18 #include "ui/aura/window_event_dispatcher.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/compositor/scoped_layer_animation_settings.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/views/corewm/window_animations.h"
26 const int WindowPositioner::kMinimumWindowOffset
= 32;
28 // The number of pixels which are kept free top, left and right when a window
29 // gets positioned to its default location.
31 const int WindowPositioner::kDesktopBorderSize
= 16;
33 // Maximum width of a window even if there is more room on the desktop.
35 const int WindowPositioner::kMaximumWindowWidth
= 1100;
39 // When a window gets opened in default mode and the screen is less than or
40 // equal to this width, the window will get opened in maximized mode. This value
41 // can be reduced to a "tame" number if the feature is disabled.
42 const int kForceMaximizeWidthLimit
= 1366;
44 // The time in milliseconds which should be used to visually move a window
45 // through an automatic "intelligent" window management option.
46 const int kWindowAutoMoveDurationMS
= 125;
48 // If set to true all window repositioning actions will be ignored. Set through
49 // WindowPositioner::SetIgnoreActivations().
50 static bool disable_auto_positioning
= false;
52 // If set to true, by default the first window in ASH will be maxmized.
53 static bool maximize_first_window
= false;
55 // Check if any management should be performed (with a given |window|).
56 bool UseAutoWindowManager(const aura::Window
* window
) {
57 if (disable_auto_positioning
)
59 const wm::WindowState
* window_state
= wm::GetWindowState(window
);
60 return !window_state
->is_dragged() && window_state
->window_position_managed();
63 // Check if a given |window| can be managed. This includes that it's state is
64 // not minimized/maximized/the user has changed it's size by hand already.
65 // It furthermore checks for the WindowIsManaged status.
66 bool WindowPositionCanBeManaged(const aura::Window
* window
) {
67 if (disable_auto_positioning
)
69 const wm::WindowState
* window_state
= wm::GetWindowState(window
);
70 return window_state
->window_position_managed() &&
71 !window_state
->IsMinimized() &&
72 !window_state
->IsMaximized() &&
73 !window_state
->bounds_changed_by_user();
76 // Get the work area for a given |window| in parent coordinates.
77 gfx::Rect
GetWorkAreaForWindowInParent(aura::Window
* window
) {
79 // On Win 8, the host window can't be resized, so
80 // use window's bounds instead.
81 // TODO(oshima): Emulate host window resize on win8.
82 gfx::Rect work_area
= gfx::Rect(window
->parent()->bounds().size());
83 work_area
.Inset(Shell::GetScreen()->GetDisplayMatching(
84 window
->parent()->GetBoundsInScreen()).GetWorkAreaInsets());
87 return ScreenUtil::GetDisplayWorkAreaBoundsInParent(window
);
91 // Move the given |bounds| on the available |work_area| in the direction
92 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved
93 // to the right edge, otherwise to the left one.
94 bool MoveRectToOneSide(const gfx::Rect
& work_area
,
98 if (work_area
.right() > bounds
->right()) {
99 bounds
->set_x(work_area
.right() - bounds
->width());
103 if (work_area
.x() < bounds
->x()) {
104 bounds
->set_x(work_area
.x());
111 // Move a |window| to a new |bound|. Animate if desired by user.
112 // Note: The function will do nothing if the bounds did not change.
113 void SetBoundsAnimated(aura::Window
* window
, const gfx::Rect
& bounds
) {
114 if (bounds
== window
->GetTargetBounds())
117 if (views::corewm::WindowAnimationsDisabled(window
)) {
118 window
->SetBounds(bounds
);
122 ui::ScopedLayerAnimationSettings
settings(window
->layer()->GetAnimator());
123 settings
.SetTransitionDuration(
124 base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS
));
125 window
->SetBounds(bounds
);
128 // Move |window| into the center of the screen - or restore it to the previous
130 void AutoPlaceSingleWindow(aura::Window
* window
, bool animated
) {
131 gfx::Rect work_area
= GetWorkAreaForWindowInParent(window
);
132 gfx::Rect bounds
= window
->bounds();
133 const gfx::Rect
* user_defined_area
=
134 wm::GetWindowState(window
)->pre_auto_manage_window_bounds();
135 if (user_defined_area
) {
136 bounds
= *user_defined_area
;
137 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area
, &bounds
);
139 // Center the window (only in x).
140 bounds
.set_x(work_area
.x() + (work_area
.width() - bounds
.width()) / 2);
144 SetBoundsAnimated(window
, bounds
);
146 window
->SetBounds(bounds
);
149 // Get the first open (non minimized) window which is on the screen defined.
150 aura::Window
* GetReferenceWindow(const aura::Window
* root_window
,
151 const aura::Window
* exclude
,
152 bool *single_window
) {
154 *single_window
= true;
155 // Get the active window.
156 aura::Window
* active
= ash::wm::GetActiveWindow();
157 if (active
&& active
->GetRootWindow() != root_window
)
160 // Get a list of all windows.
161 const std::vector
<aura::Window
*> windows
=
162 ash::MruWindowTracker::BuildWindowList(false);
167 aura::Window::Windows::const_iterator iter
= windows
.begin();
168 // Find the index of the current active window.
170 iter
= std::find(windows
.begin(), windows
.end(), active
);
172 int index
= (iter
== windows
.end()) ? 0 : (iter
- windows
.begin());
174 // Scan the cycle list backwards to see which is the second topmost window
175 // (and so on). Note that we might cycle a few indices twice if there is no
176 // suitable window. However - since the list is fairly small this should be
177 // very fast anyways.
178 aura::Window
* found
= NULL
;
179 for (int i
= index
+ windows
.size(); i
>= 0; i
--) {
180 aura::Window
* window
= windows
[i
% windows
.size()];
181 if (window
!= exclude
&& window
->type() == ui::wm::WINDOW_TYPE_NORMAL
&&
182 window
->GetRootWindow() == root_window
&& window
->TargetVisibility() &&
183 wm::GetWindowState(window
)->window_position_managed()) {
184 if (found
&& found
!= window
) {
185 // no need to check !signle_window because the function must have
186 // been already returned in the "if (!single_window)" below.
187 *single_window
= false;
191 // If there is no need to check single window, return now.
202 int WindowPositioner::GetForceMaximizedWidthLimit() {
203 return kForceMaximizeWidthLimit
;
207 void WindowPositioner::GetBoundsAndShowStateForNewWindow(
208 const gfx::Screen
* screen
,
209 const aura::Window
* new_window
,
210 bool is_saved_bounds
,
211 ui::WindowShowState show_state_in
,
212 gfx::Rect
* bounds_in_out
,
213 ui::WindowShowState
* show_state_out
) {
215 // Always open new window in the target display.
216 aura::Window
* target
= Shell::GetTargetRootWindow();
218 aura::Window
* top_window
= GetReferenceWindow(target
, NULL
, NULL
);
219 // Our window should not have any impact if we are already on top.
220 if (top_window
== new_window
)
223 // If there is no valid other window we take and adjust the passed coordinates
226 gfx::Rect work_area
= screen
->GetDisplayNearestWindow(target
).work_area();
228 bounds_in_out
->AdjustToFit(work_area
);
229 // Use adjusted saved bounds, if there is one.
232 // When using "small screens" we want to always open in full screen mode.
233 if (show_state_in
== ui::SHOW_STATE_DEFAULT
&& (maximize_first_window
||
234 (work_area
.width() <= GetForceMaximizedWidthLimit() &&
235 (!new_window
|| !wm::GetWindowState(new_window
)->IsFullscreen())))) {
236 *show_state_out
= ui::SHOW_STATE_MAXIMIZED
;
240 bool maximized
= wm::GetWindowState(top_window
)->IsMaximized();
241 // We ignore the saved show state, but look instead for the top level
242 // window's show state.
243 if (show_state_in
== ui::SHOW_STATE_DEFAULT
) {
244 *show_state_out
= maximized
? ui::SHOW_STATE_MAXIMIZED
:
245 ui::SHOW_STATE_DEFAULT
;
248 // Use the size of the other window. The window's bound will be rearranged
249 // in ash::WorkspaceLayoutManager using this location.
250 *bounds_in_out
= top_window
->GetBoundsInScreen();
254 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
255 const aura::Window
* removed_window
) {
256 if (!UseAutoWindowManager(removed_window
))
258 // Find a single open browser window.
260 aura::Window
* other_shown_window
= GetReferenceWindow(
261 removed_window
->GetRootWindow(), removed_window
, &single_window
);
262 if (!other_shown_window
|| !single_window
||
263 !WindowPositionCanBeManaged(other_shown_window
))
265 AutoPlaceSingleWindow(other_shown_window
, true);
269 bool WindowPositioner::DisableAutoPositioning(bool ignore
) {
270 bool old_state
= disable_auto_positioning
;
271 disable_auto_positioning
= ignore
;
276 void WindowPositioner::RearrangeVisibleWindowOnShow(
277 aura::Window
* added_window
) {
278 wm::WindowState
* added_window_state
= wm::GetWindowState(added_window
);
279 if (!added_window
->TargetVisibility())
282 if (!UseAutoWindowManager(added_window
) ||
283 added_window_state
->bounds_changed_by_user()) {
284 if (added_window_state
->minimum_visibility()) {
285 // Guarante minimum visibility within the work area.
286 gfx::Rect work_area
= GetWorkAreaForWindowInParent(added_window
);
287 gfx::Rect bounds
= added_window
->bounds();
288 gfx::Rect new_bounds
= bounds
;
289 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area
,
291 if (new_bounds
!= bounds
)
292 added_window
->SetBounds(new_bounds
);
296 // Find a single open managed window.
298 aura::Window
* other_shown_window
= GetReferenceWindow(
299 added_window
->GetRootWindow(), added_window
, &single_window
);
301 if (!other_shown_window
) {
302 // It could be that this window is the first window joining the workspace.
303 if (!WindowPositionCanBeManaged(added_window
) || other_shown_window
)
305 // Since we might be going from 0 to 1 window, we have to arrange the new
306 // window to a good default.
307 AutoPlaceSingleWindow(added_window
, false);
311 gfx::Rect other_bounds
= other_shown_window
->bounds();
312 gfx::Rect work_area
= GetWorkAreaForWindowInParent(added_window
);
313 bool move_other_right
=
314 other_bounds
.CenterPoint().x() > work_area
.x() + work_area
.width() / 2;
316 // Push the other window to the size only if there are two windows left.
318 // When going from one to two windows both windows loose their
319 // "positioned by user" flags.
320 added_window_state
->set_bounds_changed_by_user(false);
321 wm::WindowState
* other_window_state
=
322 wm::GetWindowState(other_shown_window
);
323 other_window_state
->set_bounds_changed_by_user(false);
325 if (WindowPositionCanBeManaged(other_shown_window
)) {
326 // Don't override pre auto managed bounds as the current bounds
327 // may not be original.
328 if (!other_window_state
->pre_auto_manage_window_bounds())
329 other_window_state
->SetPreAutoManageWindowBounds(other_bounds
);
331 // Push away the other window after remembering its current position.
332 if (MoveRectToOneSide(work_area
, move_other_right
, &other_bounds
))
333 SetBoundsAnimated(other_shown_window
, other_bounds
);
337 // Remember the current location of the window if it's new and push
338 // it also to the opposite location if needed. Since it is just
339 // being shown, we do not need to animate it.
340 gfx::Rect added_bounds
= added_window
->bounds();
341 if (!added_window_state
->pre_auto_manage_window_bounds())
342 added_window_state
->SetPreAutoManageWindowBounds(added_bounds
);
343 if (MoveRectToOneSide(work_area
, !move_other_right
, &added_bounds
))
344 added_window
->SetBounds(added_bounds
);
347 WindowPositioner::WindowPositioner()
348 : pop_position_offset_increment_x(0),
349 pop_position_offset_increment_y(0),
350 popup_position_offset_from_screen_corner_x(0),
351 popup_position_offset_from_screen_corner_y(0),
352 last_popup_position_x_(0),
353 last_popup_position_y_(0) {
356 WindowPositioner::~WindowPositioner() {
359 gfx::Rect
WindowPositioner::GetDefaultWindowBounds(
360 const gfx::Display
& display
) {
361 const gfx::Rect work_area
= display
.work_area();
362 // There should be a 'desktop' border around the window at the left and right
364 int default_width
= work_area
.width() - 2 * kDesktopBorderSize
;
365 // There should also be a 'desktop' border around the window at the top.
366 // Since the workspace excludes the tray area we only need one border size.
367 int default_height
= work_area
.height() - kDesktopBorderSize
;
368 int offset_x
= kDesktopBorderSize
;
369 if (default_width
> kMaximumWindowWidth
) {
370 // The window should get centered on the screen and not follow the grid.
371 offset_x
= (work_area
.width() - kMaximumWindowWidth
) / 2;
372 default_width
= kMaximumWindowWidth
;
374 return gfx::Rect(work_area
.x() + offset_x
,
375 work_area
.y() + kDesktopBorderSize
,
380 gfx::Rect
WindowPositioner::GetPopupPosition(const gfx::Rect
& old_pos
) {
381 int grid
= kMinimumWindowOffset
;
382 popup_position_offset_from_screen_corner_x
= grid
;
383 popup_position_offset_from_screen_corner_y
= grid
;
384 if (!pop_position_offset_increment_x
) {
385 // When the popup position increment is , the last popup position
386 // was not yet initialized.
387 last_popup_position_x_
= popup_position_offset_from_screen_corner_x
;
388 last_popup_position_y_
= popup_position_offset_from_screen_corner_y
;
390 pop_position_offset_increment_x
= grid
;
391 pop_position_offset_increment_y
= grid
;
392 // We handle the Multi monitor support by retrieving the active window's
394 aura::Window
* window
= wm::GetActiveWindow();
395 const gfx::Rect work_area
= window
&& window
->IsVisible() ?
396 Shell::GetScreen()->GetDisplayNearestWindow(window
).work_area() :
397 Shell::GetScreen()->GetPrimaryDisplay().work_area();
398 // Only try to reposition the popup when it is not spanning the entire
400 if ((old_pos
.width() + popup_position_offset_from_screen_corner_x
>=
401 work_area
.width()) ||
402 (old_pos
.height() + popup_position_offset_from_screen_corner_y
>=
404 return AlignPopupPosition(old_pos
, work_area
, grid
);
405 const gfx::Rect result
= SmartPopupPosition(old_pos
, work_area
, grid
);
406 if (!result
.IsEmpty())
407 return AlignPopupPosition(result
, work_area
, grid
);
408 return NormalPopupPosition(old_pos
, work_area
);
412 void WindowPositioner::SetMaximizeFirstWindow(bool maximize
) {
413 maximize_first_window
= maximize
;
416 gfx::Rect
WindowPositioner::NormalPopupPosition(
417 const gfx::Rect
& old_pos
,
418 const gfx::Rect
& work_area
) {
419 int w
= old_pos
.width();
420 int h
= old_pos
.height();
421 // Note: The 'last_popup_position' is checked and kept relative to the
422 // screen size. The offsetting will be done in the last step when the
423 // target rectangle gets returned.
425 if (last_popup_position_y_
+ h
> work_area
.height() ||
426 last_popup_position_x_
+ w
> work_area
.width()) {
427 // Popup does not fit on screen. Reset to next diagonal row.
428 last_popup_position_x_
-= last_popup_position_y_
-
429 popup_position_offset_from_screen_corner_x
-
430 pop_position_offset_increment_x
;
431 last_popup_position_y_
= popup_position_offset_from_screen_corner_y
;
434 if (last_popup_position_x_
+ w
> work_area
.width()) {
436 last_popup_position_x_
= popup_position_offset_from_screen_corner_x
;
437 last_popup_position_y_
= popup_position_offset_from_screen_corner_y
;
440 int x
= last_popup_position_x_
;
441 int y
= last_popup_position_y_
;
443 last_popup_position_x_
+= pop_position_offset_increment_x
;
444 last_popup_position_y_
+= pop_position_offset_increment_y
;
446 return gfx::Rect(x
+ work_area
.x(), y
+ work_area
.y(), w
, h
);
449 gfx::Rect
WindowPositioner::SmartPopupPosition(
450 const gfx::Rect
& old_pos
,
451 const gfx::Rect
& work_area
,
453 const std::vector
<aura::Window
*> windows
=
454 MruWindowTracker::BuildWindowList(false);
456 std::vector
<const gfx::Rect
*> regions
;
457 // Process the window list and check if we can bail immediately.
458 for (size_t i
= 0; i
< windows
.size(); i
++) {
459 // We only include opaque and visible windows.
460 if (windows
[i
] && windows
[i
]->IsVisible() && windows
[i
]->layer() &&
461 (!windows
[i
]->transparent() ||
462 windows
[i
]->layer()->GetTargetOpacity() == 1.0)) {
463 wm::WindowState
* window_state
= wm::GetWindowState(windows
[i
]);
464 // When any window is maximized we cannot find any free space.
465 if (window_state
->IsMaximizedOrFullscreen())
466 return gfx::Rect(0, 0, 0, 0);
467 if (window_state
->IsNormalOrSnapped())
468 regions
.push_back(&windows
[i
]->bounds());
473 return gfx::Rect(0, 0, 0, 0);
475 int w
= old_pos
.width();
476 int h
= old_pos
.height();
477 int x_end
= work_area
.width() / 2;
479 // We parse for a proper location on the screen. We do this in two runs:
480 // The first run will start from the left, parsing down, skipping any
481 // overlapping windows it will encounter until the popup's height can not
482 // be served anymore. Then the next grid position to the right will be
483 // taken, and the same cycle starts again. This will be repeated until we
484 // hit the middle of the screen (or we find a suitable location).
485 // In the second run we parse beginning from the right corner downwards and
487 // When no location was found, an empty rectangle will be returned.
488 for (int run
= 0; run
< 2; run
++) {
489 if (run
== 0) { // First run: Start left, parse right till mid screen.
491 x_increment
= pop_position_offset_increment_x
;
492 } else { // Second run: Start right, parse left till mid screen.
493 x
= work_area
.width() - w
;
494 x_increment
= -pop_position_offset_increment_x
;
496 // Note: The passing (x,y,w,h) window is always relative to the work area's
498 for (; x_increment
> 0 ? (x
< x_end
) : (x
> x_end
); x
+= x_increment
) {
500 while (y
+ h
<= work_area
.height()) {
502 for (i
= 0; i
< regions
.size(); i
++) {
503 if (regions
[i
]->Intersects(gfx::Rect(x
+ work_area
.x(),
504 y
+ work_area
.y(), w
, h
))) {
505 y
= regions
[i
]->bottom() - work_area
.y();
509 if (i
>= regions
.size())
510 return gfx::Rect(x
+ work_area
.x(), y
+ work_area
.y(), w
, h
);
514 return gfx::Rect(0, 0, 0, 0);
517 gfx::Rect
WindowPositioner::AlignPopupPosition(
518 const gfx::Rect
& pos
,
519 const gfx::Rect
& work_area
,
524 int x
= pos
.x() - (pos
.x() - work_area
.x()) % grid
;
525 int y
= pos
.y() - (pos
.y() - work_area
.y()) % grid
;
527 int h
= pos
.height();
529 // If the alignment was pushing the window out of the screen, we ignore the
530 // alignment for that call.
531 if (abs(pos
.right() - work_area
.right()) < grid
)
532 x
= work_area
.right() - w
;
533 if (abs(pos
.bottom() - work_area
.bottom()) < grid
)
534 y
= work_area
.bottom() - h
;
535 return gfx::Rect(x
, y
, w
, h
);