1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_state.h"
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/default_state.h"
12 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state_delegate.h"
15 #include "ash/wm/window_state_observer.h"
16 #include "ash/wm/window_util.h"
17 #include "ash/wm/wm_types.h"
18 #include "base/auto_reset.h"
19 #include "base/command_line.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/gfx/display.h"
26 #include "ui/views/corewm/window_util.h"
33 // A tentative class to set the bounds on the window.
34 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
35 // manager with proper friendship.
36 class BoundsSetter
: public aura::LayoutManager
{
39 virtual ~BoundsSetter() {}
41 // aura::LayoutManager overrides:
42 virtual void OnWindowResized() OVERRIDE
{}
43 virtual void OnWindowAddedToLayout(aura::Window
* child
) OVERRIDE
{}
44 virtual void OnWillRemoveWindowFromLayout(aura::Window
* child
) OVERRIDE
{}
45 virtual void OnWindowRemovedFromLayout(aura::Window
* child
) OVERRIDE
{}
46 virtual void OnChildWindowVisibilityChanged(
47 aura::Window
* child
, bool visible
) OVERRIDE
{}
48 virtual void SetChildBounds(
49 aura::Window
* child
, const gfx::Rect
& requested_bounds
) OVERRIDE
{}
51 void SetBounds(aura::Window
* window
, const gfx::Rect
& bounds
) {
52 SetChildBoundsDirect(window
, bounds
);
56 DISALLOW_COPY_AND_ASSIGN(BoundsSetter
);
59 WMEvent
WMEventFromShowState(ui::WindowShowState requested_show_state
) {
60 switch (requested_show_state
) {
61 case ui::SHOW_STATE_DEFAULT
:
62 case ui::SHOW_STATE_NORMAL
:
64 case ui::SHOW_STATE_MINIMIZED
:
66 case ui::SHOW_STATE_MAXIMIZED
:
68 case ui::SHOW_STATE_FULLSCREEN
:
70 case ui::SHOW_STATE_INACTIVE
:
72 case ui::SHOW_STATE_DETACHED
:
73 case ui::SHOW_STATE_END
:
74 NOTREACHED() << "No WMEvent defined for the show type:"
75 << requested_show_state
;
82 WindowState::WindowState(aura::Window
* window
)
84 window_position_managed_(false),
85 bounds_changed_by_user_(false),
86 panel_attached_(true),
87 ignored_by_shelf_(false),
88 can_consume_system_keys_(false),
89 top_row_keys_are_function_keys_(false),
90 unminimize_to_restore_bounds_(false),
91 hide_shelf_when_fullscreen_(true),
92 animate_to_fullscreen_(true),
93 minimum_visibility_(false),
94 ignore_property_change_(false),
95 window_show_type_(ToWindowShowType(GetShowState())),
96 current_state_(new DefaultState
) {
97 window_
->AddObserver(this);
98 #if defined(OS_CHROMEOS)
99 // NOTE(pkotwicz): Animating to immersive fullscreen does not look good. When
100 // switches::UseImmersiveFullscreenForAllWindows() returns true, most windows
101 // can be put into immersive fullscreen. It is not worth the added complexity
102 // to only animate to fullscreen if the window is put into immersive
104 animate_to_fullscreen_
= !switches::UseImmersiveFullscreenForAllWindows();
108 WindowState::~WindowState() {
111 bool WindowState::HasDelegate() const {
115 void WindowState::SetDelegate(scoped_ptr
<WindowStateDelegate
> delegate
) {
116 DCHECK(!delegate_
.get());
117 delegate_
= delegate
.Pass();
120 ui::WindowShowState
WindowState::GetShowState() const {
121 return window_
->GetProperty(aura::client::kShowStateKey
);
124 bool WindowState::IsMinimized() const {
125 return GetShowState() == ui::SHOW_STATE_MINIMIZED
;
128 bool WindowState::IsMaximized() const {
129 return GetShowState() == ui::SHOW_STATE_MAXIMIZED
;
132 bool WindowState::IsFullscreen() const {
133 return GetShowState() == ui::SHOW_STATE_FULLSCREEN
;
136 bool WindowState::IsMaximizedOrFullscreen() const {
137 ui::WindowShowState
show_state(GetShowState());
138 return show_state
== ui::SHOW_STATE_FULLSCREEN
||
139 show_state
== ui::SHOW_STATE_MAXIMIZED
;
142 bool WindowState::IsSnapped() const {
143 return window_show_type_
== SHOW_TYPE_LEFT_SNAPPED
||
144 window_show_type_
== SHOW_TYPE_RIGHT_SNAPPED
;
147 bool WindowState::IsNormalShowType() const {
148 return window_show_type_
== SHOW_TYPE_NORMAL
||
149 window_show_type_
== SHOW_TYPE_DEFAULT
;
152 bool WindowState::IsNormalOrSnapped() const {
153 return IsNormalShowType() || IsSnapped();
156 bool WindowState::IsActive() const {
157 return IsActiveWindow(window_
);
160 bool WindowState::IsDocked() const {
161 return window_
->parent() &&
162 window_
->parent()->id() == internal::kShellWindowId_DockedContainer
;
165 bool WindowState::CanMaximize() const {
166 return window_
->GetProperty(aura::client::kCanMaximizeKey
);
169 bool WindowState::CanMinimize() const {
170 internal::RootWindowController
* controller
=
171 internal::RootWindowController::ForWindow(window_
);
174 aura::Window
* lockscreen
= controller
->GetContainer(
175 internal::kShellWindowId_LockScreenContainersContainer
);
176 if (lockscreen
->Contains(window_
))
182 bool WindowState::CanResize() const {
183 return window_
->GetProperty(aura::client::kCanResizeKey
);
186 bool WindowState::CanActivate() const {
187 return views::corewm::CanActivateWindow(window_
);
190 bool WindowState::CanSnap() const {
191 if (!CanResize() || window_
->type() == ui::wm::WINDOW_TYPE_PANEL
||
192 views::corewm::GetTransientParent(window_
))
194 // If a window has a maximum size defined, snapping may make it too big.
195 return window_
->delegate() ? window_
->delegate()->GetMaximumSize().IsEmpty() :
199 bool WindowState::HasRestoreBounds() const {
200 return window_
->GetProperty(aura::client::kRestoreBoundsKey
) != NULL
;
203 void WindowState::Maximize() {
204 window_
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
207 void WindowState::SnapLeftWithDefaultWidth() {
208 SnapWindowWithDefaultWidth(SHOW_TYPE_LEFT_SNAPPED
);
211 void WindowState::SnapRightWithDefaultWidth() {
212 SnapWindowWithDefaultWidth(SHOW_TYPE_RIGHT_SNAPPED
);
215 void WindowState::RequestBounds(const gfx::Rect
& requested_bounds
) {
216 current_state_
->RequestBounds(this, requested_bounds
);
219 void WindowState::Minimize() {
220 window_
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MINIMIZED
);
223 void WindowState::Unminimize() {
224 window_
->SetProperty(
225 aura::client::kShowStateKey
,
226 window_
->GetProperty(aura::client::kRestoreShowStateKey
));
227 window_
->ClearProperty(aura::client::kRestoreShowStateKey
);
230 void WindowState::Activate() {
231 ActivateWindow(window_
);
234 void WindowState::Deactivate() {
235 DeactivateWindow(window_
);
238 void WindowState::Restore() {
239 if (!IsNormalShowType())
243 void WindowState::ToggleFullscreen() {
244 OnWMEvent(TOGGLE_FULLSCREEN
);
247 void WindowState::OnWMEvent(WMEvent event
) {
248 current_state_
->OnWMEvent(this, event
);
251 void WindowState::SetBoundsInScreen(
252 const gfx::Rect
& bounds_in_screen
) {
253 gfx::Rect bounds_in_parent
=
254 ScreenUtil::ConvertRectFromScreen(window_
->parent(),
256 window_
->SetBounds(bounds_in_parent
);
259 void WindowState::SaveCurrentBoundsForRestore() {
260 gfx::Rect bounds_in_screen
=
261 ScreenUtil::ConvertRectToScreen(window_
->parent(),
263 SetRestoreBoundsInScreen(bounds_in_screen
);
266 gfx::Rect
WindowState::GetRestoreBoundsInScreen() const {
267 return *window_
->GetProperty(aura::client::kRestoreBoundsKey
);
270 gfx::Rect
WindowState::GetRestoreBoundsInParent() const {
271 return ScreenUtil::ConvertRectFromScreen(window_
->parent(),
272 GetRestoreBoundsInScreen());
275 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect
& bounds
) {
276 window_
->SetProperty(aura::client::kRestoreBoundsKey
, new gfx::Rect(bounds
));
279 void WindowState::SetRestoreBoundsInParent(const gfx::Rect
& bounds
) {
280 SetRestoreBoundsInScreen(
281 ScreenUtil::ConvertRectToScreen(window_
->parent(), bounds
));
284 void WindowState::ClearRestoreBounds() {
285 window_
->ClearProperty(aura::client::kRestoreBoundsKey
);
288 void WindowState::SetPreAutoManageWindowBounds(
289 const gfx::Rect
& bounds
) {
290 pre_auto_manage_window_bounds_
.reset(new gfx::Rect(bounds
));
293 void WindowState::AddObserver(WindowStateObserver
* observer
) {
294 observer_list_
.AddObserver(observer
);
297 void WindowState::RemoveObserver(WindowStateObserver
* observer
) {
298 observer_list_
.RemoveObserver(observer
);
301 void WindowState::CreateDragDetails(aura::Window
* window
,
302 const gfx::Point
& point_in_parent
,
303 int window_component
,
304 aura::client::WindowMoveSource source
) {
306 new DragDetails(window
, point_in_parent
, window_component
, source
));
309 void WindowState::DeleteDragDetails() {
310 drag_details_
.reset();
313 void WindowState::SetAndClearRestoreBounds() {
314 DCHECK(HasRestoreBounds());
315 SetBoundsInScreen(GetRestoreBoundsInScreen());
316 ClearRestoreBounds();
319 void WindowState::OnWindowPropertyChanged(aura::Window
* window
,
322 DCHECK_EQ(window
, window_
);
323 if (key
== aura::client::kShowStateKey
&& !ignore_property_change_
)
324 OnWMEvent(WMEventFromShowState(GetShowState()));
327 void WindowState::AdjustSnappedBounds(gfx::Rect
* bounds
) {
328 if (is_dragged() || !IsSnapped())
330 gfx::Rect maximized_bounds
= ScreenUtil::GetMaximizedWindowBoundsInParent(
332 if (window_show_type() == SHOW_TYPE_LEFT_SNAPPED
)
333 bounds
->set_x(maximized_bounds
.x());
334 else if (window_show_type() == SHOW_TYPE_RIGHT_SNAPPED
)
335 bounds
->set_x(maximized_bounds
.right() - bounds
->width());
336 bounds
->set_y(maximized_bounds
.y());
337 bounds
->set_height(maximized_bounds
.height());
340 void WindowState::SnapWindowWithDefaultWidth(WindowShowType left_or_right
) {
341 DCHECK(left_or_right
== SHOW_TYPE_LEFT_SNAPPED
||
342 left_or_right
== SHOW_TYPE_RIGHT_SNAPPED
);
343 gfx::Rect
bounds_in_parent(left_or_right
== SHOW_TYPE_LEFT_SNAPPED
?
344 GetDefaultLeftSnappedWindowBoundsInParent(window()) :
345 GetDefaultRightSnappedWindowBoundsInParent(window()));
347 if (window_show_type_
== left_or_right
) {
348 window_
->SetBounds(bounds_in_parent
);
352 // Compute the bounds that the window will restore to. If the window does not
353 // already have restore bounds, it will be restored (when un-snapped) to the
354 // last bounds that it had before getting snapped.
355 gfx::Rect
restore_bounds_in_screen(HasRestoreBounds() ?
356 GetRestoreBoundsInScreen() : window_
->GetBoundsInScreen());
357 // Set the window's restore bounds so that WorkspaceLayoutManager knows
358 // which width to use when the snapped window is moved to the edge.
359 SetRestoreBoundsInParent(bounds_in_parent
);
361 OnWMEvent(left_or_right
== SHOW_TYPE_LEFT_SNAPPED
?
362 SNAP_LEFT
: SNAP_RIGHT
);
364 // TODO(varkha): Ideally the bounds should be changed in a LayoutManager upon
365 // observing the WindowShowType change.
366 // If the window is a child of kShellWindowId_DockedContainer such as during
367 // a drag, the window's bounds are not set in
368 // WorkspaceLayoutManager::OnWindowShowTypeChanged(). Set them here. Skip
369 // setting the bounds otherwise to avoid stopping the slide animation which
370 // was started as a result of OnWindowShowTypeChanged().
372 window_
->SetBounds(bounds_in_parent
);
373 SetRestoreBoundsInScreen(restore_bounds_in_screen
);
376 void WindowState::UpdateWindowShowType(WindowShowType new_window_show_type
) {
377 ui::WindowShowState new_window_state
=
378 ToWindowShowState(new_window_show_type
);
379 if (new_window_state
!= GetShowState()) {
380 base::AutoReset
<bool> resetter(&ignore_property_change_
, true);
381 window_
->SetProperty(aura::client::kShowStateKey
, new_window_state
);
383 window_show_type_
= new_window_show_type
;
386 void WindowState::NotifyPreShowTypeChange(WindowShowType old_window_show_type
) {
387 FOR_EACH_OBSERVER(WindowStateObserver
, observer_list_
,
388 OnPreWindowShowTypeChange(this, old_window_show_type
));
391 void WindowState::NotifyPostShowTypeChange(
392 WindowShowType old_window_show_type
) {
393 FOR_EACH_OBSERVER(WindowStateObserver
, observer_list_
,
394 OnPostWindowShowTypeChange(this, old_window_show_type
));
397 void WindowState::SetBoundsDirect(const gfx::Rect
& bounds
) {
398 BoundsSetter().SetBounds(window_
, bounds
);
401 void WindowState::SetBoundsConstrained(const gfx::Rect
& bounds
) {
402 gfx::Rect work_area_in_parent
=
403 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_
);
404 gfx::Rect
child_bounds(bounds
);
405 AdjustBoundsSmallerThan(work_area_in_parent
.size(), &child_bounds
);
406 SetBoundsDirect(child_bounds
);
409 void WindowState::SetBoundsDirectAnimated(const gfx::Rect
& bounds
) {
410 const int kBoundsChangeSlideDurationMs
= 120;
412 ui::Layer
* layer
= window_
->layer();
413 ui::ScopedLayerAnimationSettings
slide_settings(layer
->GetAnimator());
414 slide_settings
.SetPreemptionStrategy(
415 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
416 slide_settings
.SetTransitionDuration(
417 base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs
));
418 SetBoundsDirect(bounds
);
421 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect
& new_bounds
) {
422 // Some test results in invoking CrossFadeToBounds when window is not visible.
423 // No animation is necessary in that case, thus just change the bounds and
425 if (!window_
->TargetVisibility()) {
426 SetBoundsConstrained(new_bounds
);
430 const gfx::Rect old_bounds
= window_
->bounds();
432 // Create fresh layers for the window and all its children to paint into.
433 // Takes ownership of the old layer and all its children, which will be
434 // cleaned up after the animation completes.
435 // Specify |set_bounds| to true here to keep the old bounds in the child
436 // windows of |window|.
437 ui::Layer
* old_layer
= views::corewm::RecreateWindowLayers(window_
, true);
438 ui::Layer
* new_layer
= window_
->layer();
440 // Resize the window to the new size, which will force a layout and paint.
441 SetBoundsDirect(new_bounds
);
443 // Ensure the higher-resolution layer is on top.
444 bool old_on_top
= (old_bounds
.width() > new_bounds
.width());
446 old_layer
->parent()->StackBelow(new_layer
, old_layer
);
448 old_layer
->parent()->StackAbove(new_layer
, old_layer
);
450 CrossFadeAnimation(window_
, old_layer
, gfx::Tween::EASE_OUT
);
453 WindowState
* GetActiveWindowState() {
454 aura::Window
* active
= GetActiveWindow();
455 return active
? GetWindowState(active
) : NULL
;
458 WindowState
* GetWindowState(aura::Window
* window
) {
461 WindowState
* settings
= window
->GetProperty(internal::kWindowStateKey
);
463 settings
= new WindowState(window
);
464 window
->SetProperty(internal::kWindowStateKey
, settings
);
469 const WindowState
* GetWindowState(const aura::Window
* window
) {
470 return GetWindowState(const_cast<aura::Window
*>(window
));