2 "+third_party/khronos",
9 specific_include_rules = {
10 # This is the only target that should use the osmesa.h header. Everything else
11 # should use the GLES2 headers from third_party/khronos/ or use gl_bindings.h to
12 # get access to desktop OpenGL.
13 "gl_surface_osmesa.cc": [
14 "+third_party/mesa/src/include/GL/osmesa.h",
16 # Allow us to include ANGLE's base platform implementation.
17 "angle_platform_impl.h": [
18 "+third_party/angle/include/platform/Platform.h",