Move prefs::kLastPolicyStatisticsUpdate to the policy component.
[chromium-blink-merge.git] / ppapi / shared_impl / ppb_opengles2_shared.cc
blob03db4631f1430da1dd7e06401a6f1e8ae6ff9b25
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
9 #include "ppapi/shared_impl/ppb_opengles2_shared.h"
11 #include "base/logging.h"
12 #include "gpu/command_buffer/client/gles2_implementation.h"
13 #include "ppapi/shared_impl/ppb_graphics_3d_shared.h"
14 #include "ppapi/thunk/enter.h"
16 namespace ppapi {
18 namespace {
20 gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) {
21 thunk::EnterResource<thunk::PPB_Graphics3D_API> enter_g3d(context, false);
22 DCHECK(enter_g3d.succeeded());
23 return static_cast<PPB_Graphics3D_Shared*>(enter_g3d.object())->gles2_impl();
26 void ActiveTexture(PP_Resource context_id, GLenum texture) {
27 GetGLES(context_id)->ActiveTexture(texture);
30 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
31 GetGLES(context_id)->AttachShader(program, shader);
34 void BindAttribLocation(
35 PP_Resource context_id, GLuint program, GLuint index, const char* name) {
36 GetGLES(context_id)->BindAttribLocation(program, index, name);
39 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
40 GetGLES(context_id)->BindBuffer(target, buffer);
43 void BindFramebuffer(
44 PP_Resource context_id, GLenum target, GLuint framebuffer) {
45 GetGLES(context_id)->BindFramebuffer(target, framebuffer);
48 void BindRenderbuffer(
49 PP_Resource context_id, GLenum target, GLuint renderbuffer) {
50 GetGLES(context_id)->BindRenderbuffer(target, renderbuffer);
53 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
54 GetGLES(context_id)->BindTexture(target, texture);
57 void BlendColor(
58 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
59 GLclampf alpha) {
60 GetGLES(context_id)->BlendColor(red, green, blue, alpha);
63 void BlendEquation(PP_Resource context_id, GLenum mode) {
64 GetGLES(context_id)->BlendEquation(mode);
67 void BlendEquationSeparate(
68 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
69 GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha);
72 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
73 GetGLES(context_id)->BlendFunc(sfactor, dfactor);
76 void BlendFuncSeparate(
77 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
78 GLenum dstAlpha) {
79 GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
82 void BufferData(
83 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
84 GLenum usage) {
85 GetGLES(context_id)->BufferData(target, size, data, usage);
88 void BufferSubData(
89 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
90 const void* data) {
91 GetGLES(context_id)->BufferSubData(target, offset, size, data);
94 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
95 return GetGLES(context_id)->CheckFramebufferStatus(target);
98 void Clear(PP_Resource context_id, GLbitfield mask) {
99 GetGLES(context_id)->Clear(mask);
102 void ClearColor(
103 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
104 GLclampf alpha) {
105 GetGLES(context_id)->ClearColor(red, green, blue, alpha);
108 void ClearDepthf(PP_Resource context_id, GLclampf depth) {
109 GetGLES(context_id)->ClearDepthf(depth);
112 void ClearStencil(PP_Resource context_id, GLint s) {
113 GetGLES(context_id)->ClearStencil(s);
116 void ColorMask(
117 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
118 GLboolean alpha) {
119 GetGLES(context_id)->ColorMask(red, green, blue, alpha);
122 void CompileShader(PP_Resource context_id, GLuint shader) {
123 GetGLES(context_id)->CompileShader(shader);
126 void CompressedTexImage2D(
127 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
128 GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
129 const void* data) {
130 GetGLES(
131 context_id)->CompressedTexImage2D(
132 target, level, internalformat, width, height, border, imageSize,
133 data);
136 void CompressedTexSubImage2D(
137 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
138 GLint yoffset, GLsizei width, GLsizei height, GLenum format,
139 GLsizei imageSize, const void* data) {
140 GetGLES(
141 context_id)->CompressedTexSubImage2D(
142 target, level, xoffset, yoffset, width, height, format, imageSize,
143 data);
146 void CopyTexImage2D(
147 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
148 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
149 GetGLES(
150 context_id)->CopyTexImage2D(
151 target, level, internalformat, x, y, width, height, border);
154 void CopyTexSubImage2D(
155 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
156 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
157 GetGLES(
158 context_id)->CopyTexSubImage2D(
159 target, level, xoffset, yoffset, x, y, width, height);
162 GLuint CreateProgram(PP_Resource context_id) {
163 return GetGLES(context_id)->CreateProgram();
166 GLuint CreateShader(PP_Resource context_id, GLenum type) {
167 return GetGLES(context_id)->CreateShader(type);
170 void CullFace(PP_Resource context_id, GLenum mode) {
171 GetGLES(context_id)->CullFace(mode);
174 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
175 GetGLES(context_id)->DeleteBuffers(n, buffers);
178 void DeleteFramebuffers(
179 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
180 GetGLES(context_id)->DeleteFramebuffers(n, framebuffers);
183 void DeleteProgram(PP_Resource context_id, GLuint program) {
184 GetGLES(context_id)->DeleteProgram(program);
187 void DeleteRenderbuffers(
188 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
189 GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers);
192 void DeleteShader(PP_Resource context_id, GLuint shader) {
193 GetGLES(context_id)->DeleteShader(shader);
196 void DeleteTextures(
197 PP_Resource context_id, GLsizei n, const GLuint* textures) {
198 GetGLES(context_id)->DeleteTextures(n, textures);
201 void DepthFunc(PP_Resource context_id, GLenum func) {
202 GetGLES(context_id)->DepthFunc(func);
205 void DepthMask(PP_Resource context_id, GLboolean flag) {
206 GetGLES(context_id)->DepthMask(flag);
209 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
210 GetGLES(context_id)->DepthRangef(zNear, zFar);
213 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
214 GetGLES(context_id)->DetachShader(program, shader);
217 void Disable(PP_Resource context_id, GLenum cap) {
218 GetGLES(context_id)->Disable(cap);
221 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
222 GetGLES(context_id)->DisableVertexAttribArray(index);
225 void DrawArrays(
226 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
227 GetGLES(context_id)->DrawArrays(mode, first, count);
230 void DrawElements(
231 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
232 const void* indices) {
233 GetGLES(context_id)->DrawElements(mode, count, type, indices);
236 void Enable(PP_Resource context_id, GLenum cap) {
237 GetGLES(context_id)->Enable(cap);
240 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
241 GetGLES(context_id)->EnableVertexAttribArray(index);
244 void Finish(PP_Resource context_id) {
245 GetGLES(context_id)->Finish();
248 void Flush(PP_Resource context_id) {
249 GetGLES(context_id)->Flush();
252 void FramebufferRenderbuffer(
253 PP_Resource context_id, GLenum target, GLenum attachment,
254 GLenum renderbuffertarget, GLuint renderbuffer) {
255 GetGLES(
256 context_id)->FramebufferRenderbuffer(
257 target, attachment, renderbuffertarget, renderbuffer);
260 void FramebufferTexture2D(
261 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
262 GLuint texture, GLint level) {
263 GetGLES(
264 context_id)->FramebufferTexture2D(
265 target, attachment, textarget, texture, level);
268 void FrontFace(PP_Resource context_id, GLenum mode) {
269 GetGLES(context_id)->FrontFace(mode);
272 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
273 GetGLES(context_id)->GenBuffers(n, buffers);
276 void GenerateMipmap(PP_Resource context_id, GLenum target) {
277 GetGLES(context_id)->GenerateMipmap(target);
280 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
281 GetGLES(context_id)->GenFramebuffers(n, framebuffers);
284 void GenRenderbuffers(
285 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
286 GetGLES(context_id)->GenRenderbuffers(n, renderbuffers);
289 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
290 GetGLES(context_id)->GenTextures(n, textures);
293 void GetActiveAttrib(
294 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
295 GLsizei* length, GLint* size, GLenum* type, char* name) {
296 GetGLES(
297 context_id)->GetActiveAttrib(
298 program, index, bufsize, length, size, type, name);
301 void GetActiveUniform(
302 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
303 GLsizei* length, GLint* size, GLenum* type, char* name) {
304 GetGLES(
305 context_id)->GetActiveUniform(
306 program, index, bufsize, length, size, type, name);
309 void GetAttachedShaders(
310 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
311 GLuint* shaders) {
312 GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders);
315 GLint GetAttribLocation(
316 PP_Resource context_id, GLuint program, const char* name) {
317 return GetGLES(context_id)->GetAttribLocation(program, name);
320 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
321 GetGLES(context_id)->GetBooleanv(pname, params);
324 void GetBufferParameteriv(
325 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
326 GetGLES(context_id)->GetBufferParameteriv(target, pname, params);
329 GLenum GetError(PP_Resource context_id) {
330 return GetGLES(context_id)->GetError();
333 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
334 GetGLES(context_id)->GetFloatv(pname, params);
337 void GetFramebufferAttachmentParameteriv(
338 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
339 GLint* params) {
340 GetGLES(
341 context_id)->GetFramebufferAttachmentParameteriv(
342 target, attachment, pname, params);
345 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
346 GetGLES(context_id)->GetIntegerv(pname, params);
349 void GetProgramiv(
350 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
351 GetGLES(context_id)->GetProgramiv(program, pname, params);
354 void GetProgramInfoLog(
355 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
356 char* infolog) {
357 GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog);
360 void GetRenderbufferParameteriv(
361 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
362 GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params);
365 void GetShaderiv(
366 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
367 GetGLES(context_id)->GetShaderiv(shader, pname, params);
370 void GetShaderInfoLog(
371 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
372 char* infolog) {
373 GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog);
376 void GetShaderPrecisionFormat(
377 PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
378 GLint* range, GLint* precision) {
379 GetGLES(
380 context_id)->GetShaderPrecisionFormat(
381 shadertype, precisiontype, range, precision);
384 void GetShaderSource(
385 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
386 char* source) {
387 GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source);
390 const GLubyte* GetString(PP_Resource context_id, GLenum name) {
391 return GetGLES(context_id)->GetString(name);
394 void GetTexParameterfv(
395 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
396 GetGLES(context_id)->GetTexParameterfv(target, pname, params);
399 void GetTexParameteriv(
400 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
401 GetGLES(context_id)->GetTexParameteriv(target, pname, params);
404 void GetUniformfv(
405 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
406 GetGLES(context_id)->GetUniformfv(program, location, params);
409 void GetUniformiv(
410 PP_Resource context_id, GLuint program, GLint location, GLint* params) {
411 GetGLES(context_id)->GetUniformiv(program, location, params);
414 GLint GetUniformLocation(
415 PP_Resource context_id, GLuint program, const char* name) {
416 return GetGLES(context_id)->GetUniformLocation(program, name);
419 void GetVertexAttribfv(
420 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
421 GetGLES(context_id)->GetVertexAttribfv(index, pname, params);
424 void GetVertexAttribiv(
425 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
426 GetGLES(context_id)->GetVertexAttribiv(index, pname, params);
429 void GetVertexAttribPointerv(
430 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
431 GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer);
434 void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
435 GetGLES(context_id)->Hint(target, mode);
438 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
439 return GetGLES(context_id)->IsBuffer(buffer);
442 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
443 return GetGLES(context_id)->IsEnabled(cap);
446 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
447 return GetGLES(context_id)->IsFramebuffer(framebuffer);
450 GLboolean IsProgram(PP_Resource context_id, GLuint program) {
451 return GetGLES(context_id)->IsProgram(program);
454 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
455 return GetGLES(context_id)->IsRenderbuffer(renderbuffer);
458 GLboolean IsShader(PP_Resource context_id, GLuint shader) {
459 return GetGLES(context_id)->IsShader(shader);
462 GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
463 return GetGLES(context_id)->IsTexture(texture);
466 void LineWidth(PP_Resource context_id, GLfloat width) {
467 GetGLES(context_id)->LineWidth(width);
470 void LinkProgram(PP_Resource context_id, GLuint program) {
471 GetGLES(context_id)->LinkProgram(program);
474 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
475 GetGLES(context_id)->PixelStorei(pname, param);
478 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
479 GetGLES(context_id)->PolygonOffset(factor, units);
482 void ReadPixels(
483 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
484 GLenum format, GLenum type, void* pixels) {
485 GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels);
488 void ReleaseShaderCompiler(PP_Resource context_id) {
489 GetGLES(context_id)->ReleaseShaderCompiler();
492 void RenderbufferStorage(
493 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
494 GLsizei height) {
495 GetGLES(
496 context_id)->RenderbufferStorage(target, internalformat, width, height);
499 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
500 GetGLES(context_id)->SampleCoverage(value, invert);
503 void Scissor(
504 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
505 GetGLES(context_id)->Scissor(x, y, width, height);
508 void ShaderBinary(
509 PP_Resource context_id, GLsizei n, const GLuint* shaders,
510 GLenum binaryformat, const void* binary, GLsizei length) {
511 GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length);
514 void ShaderSource(
515 PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
516 const GLint* length) {
517 GetGLES(context_id)->ShaderSource(shader, count, str, length);
520 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
521 GetGLES(context_id)->StencilFunc(func, ref, mask);
524 void StencilFuncSeparate(
525 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
526 GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask);
529 void StencilMask(PP_Resource context_id, GLuint mask) {
530 GetGLES(context_id)->StencilMask(mask);
533 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
534 GetGLES(context_id)->StencilMaskSeparate(face, mask);
537 void StencilOp(
538 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
539 GetGLES(context_id)->StencilOp(fail, zfail, zpass);
542 void StencilOpSeparate(
543 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
544 GLenum zpass) {
545 GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass);
548 void TexImage2D(
549 PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
550 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
551 const void* pixels) {
552 GetGLES(
553 context_id)->TexImage2D(
554 target, level, internalformat, width, height, border, format, type,
555 pixels);
558 void TexParameterf(
559 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
560 GetGLES(context_id)->TexParameterf(target, pname, param);
563 void TexParameterfv(
564 PP_Resource context_id, GLenum target, GLenum pname,
565 const GLfloat* params) {
566 GetGLES(context_id)->TexParameterfv(target, pname, params);
569 void TexParameteri(
570 PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
571 GetGLES(context_id)->TexParameteri(target, pname, param);
574 void TexParameteriv(
575 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
576 GetGLES(context_id)->TexParameteriv(target, pname, params);
579 void TexSubImage2D(
580 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
581 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
582 const void* pixels) {
583 GetGLES(
584 context_id)->TexSubImage2D(
585 target, level, xoffset, yoffset, width, height, format, type,
586 pixels);
589 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
590 GetGLES(context_id)->Uniform1f(location, x);
593 void Uniform1fv(
594 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
595 GetGLES(context_id)->Uniform1fv(location, count, v);
598 void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
599 GetGLES(context_id)->Uniform1i(location, x);
602 void Uniform1iv(
603 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
604 GetGLES(context_id)->Uniform1iv(location, count, v);
607 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
608 GetGLES(context_id)->Uniform2f(location, x, y);
611 void Uniform2fv(
612 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
613 GetGLES(context_id)->Uniform2fv(location, count, v);
616 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
617 GetGLES(context_id)->Uniform2i(location, x, y);
620 void Uniform2iv(
621 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
622 GetGLES(context_id)->Uniform2iv(location, count, v);
625 void Uniform3f(
626 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
627 GetGLES(context_id)->Uniform3f(location, x, y, z);
630 void Uniform3fv(
631 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
632 GetGLES(context_id)->Uniform3fv(location, count, v);
635 void Uniform3i(
636 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
637 GetGLES(context_id)->Uniform3i(location, x, y, z);
640 void Uniform3iv(
641 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
642 GetGLES(context_id)->Uniform3iv(location, count, v);
645 void Uniform4f(
646 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
647 GLfloat w) {
648 GetGLES(context_id)->Uniform4f(location, x, y, z, w);
651 void Uniform4fv(
652 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
653 GetGLES(context_id)->Uniform4fv(location, count, v);
656 void Uniform4i(
657 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
658 GLint w) {
659 GetGLES(context_id)->Uniform4i(location, x, y, z, w);
662 void Uniform4iv(
663 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
664 GetGLES(context_id)->Uniform4iv(location, count, v);
667 void UniformMatrix2fv(
668 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
669 const GLfloat* value) {
670 GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value);
673 void UniformMatrix3fv(
674 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
675 const GLfloat* value) {
676 GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value);
679 void UniformMatrix4fv(
680 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
681 const GLfloat* value) {
682 GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value);
685 void UseProgram(PP_Resource context_id, GLuint program) {
686 GetGLES(context_id)->UseProgram(program);
689 void ValidateProgram(PP_Resource context_id, GLuint program) {
690 GetGLES(context_id)->ValidateProgram(program);
693 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
694 GetGLES(context_id)->VertexAttrib1f(indx, x);
697 void VertexAttrib1fv(
698 PP_Resource context_id, GLuint indx, const GLfloat* values) {
699 GetGLES(context_id)->VertexAttrib1fv(indx, values);
702 void VertexAttrib2f(
703 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
704 GetGLES(context_id)->VertexAttrib2f(indx, x, y);
707 void VertexAttrib2fv(
708 PP_Resource context_id, GLuint indx, const GLfloat* values) {
709 GetGLES(context_id)->VertexAttrib2fv(indx, values);
712 void VertexAttrib3f(
713 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
714 GetGLES(context_id)->VertexAttrib3f(indx, x, y, z);
717 void VertexAttrib3fv(
718 PP_Resource context_id, GLuint indx, const GLfloat* values) {
719 GetGLES(context_id)->VertexAttrib3fv(indx, values);
722 void VertexAttrib4f(
723 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
724 GLfloat w) {
725 GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w);
728 void VertexAttrib4fv(
729 PP_Resource context_id, GLuint indx, const GLfloat* values) {
730 GetGLES(context_id)->VertexAttrib4fv(indx, values);
733 void VertexAttribPointer(
734 PP_Resource context_id, GLuint indx, GLint size, GLenum type,
735 GLboolean normalized, GLsizei stride, const void* ptr) {
736 GetGLES(
737 context_id)->VertexAttribPointer(
738 indx, size, type, normalized, stride, ptr);
741 void Viewport(
742 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
743 GetGLES(context_id)->Viewport(x, y, width, height);
746 void BlitFramebufferEXT(
747 PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
748 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
749 GLenum filter) {
750 GetGLES(
751 context_id)->BlitFramebufferEXT(
752 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
753 filter);
756 void RenderbufferStorageMultisampleEXT(
757 PP_Resource context_id, GLenum target, GLsizei samples,
758 GLenum internalformat, GLsizei width, GLsizei height) {
759 GetGLES(
760 context_id)->RenderbufferStorageMultisampleEXT(
761 target, samples, internalformat, width, height);
764 void GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) {
765 GetGLES(context_id)->GenQueriesEXT(n, queries);
768 void DeleteQueriesEXT(
769 PP_Resource context_id, GLsizei n, const GLuint* queries) {
770 GetGLES(context_id)->DeleteQueriesEXT(n, queries);
773 GLboolean IsQueryEXT(PP_Resource context_id, GLuint id) {
774 return GetGLES(context_id)->IsQueryEXT(id);
777 void BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) {
778 GetGLES(context_id)->BeginQueryEXT(target, id);
781 void EndQueryEXT(PP_Resource context_id, GLenum target) {
782 GetGLES(context_id)->EndQueryEXT(target);
785 void GetQueryivEXT(
786 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
787 GetGLES(context_id)->GetQueryivEXT(target, pname, params);
790 void GetQueryObjectuivEXT(
791 PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) {
792 GetGLES(context_id)->GetQueryObjectuivEXT(id, pname, params);
795 GLboolean EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) {
796 return GetGLES(context_id)->EnableFeatureCHROMIUM(feature);
799 void* MapBufferSubDataCHROMIUM(
800 PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size,
801 GLenum access) {
802 return GetGLES(
803 context_id)->MapBufferSubDataCHROMIUM(target, offset, size, access);
806 void UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) {
807 GetGLES(context_id)->UnmapBufferSubDataCHROMIUM(mem);
810 void* MapTexSubImage2DCHROMIUM(
811 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
812 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
813 GLenum access) {
814 return GetGLES(
815 context_id)->MapTexSubImage2DCHROMIUM(
816 target, level, xoffset, yoffset, width, height, format, type,
817 access);
820 void UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) {
821 GetGLES(context_id)->UnmapTexSubImage2DCHROMIUM(mem);
824 void DrawArraysInstancedANGLE(
825 PP_Resource context_id, GLenum mode, GLint first, GLsizei count,
826 GLsizei primcount) {
827 GetGLES(context_id)->DrawArraysInstancedANGLE(mode, first, count, primcount);
830 void DrawElementsInstancedANGLE(
831 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
832 const void* indices, GLsizei primcount) {
833 GetGLES(
834 context_id)->DrawElementsInstancedANGLE(
835 mode, count, type, indices, primcount);
838 void VertexAttribDivisorANGLE(
839 PP_Resource context_id, GLuint index, GLuint divisor) {
840 GetGLES(context_id)->VertexAttribDivisorANGLE(index, divisor);
843 } // namespace
844 const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() {
845 static const struct PPB_OpenGLES2 ppb_opengles2 = {
846 &ActiveTexture,
847 &AttachShader,
848 &BindAttribLocation,
849 &BindBuffer,
850 &BindFramebuffer,
851 &BindRenderbuffer,
852 &BindTexture,
853 &BlendColor,
854 &BlendEquation,
855 &BlendEquationSeparate,
856 &BlendFunc,
857 &BlendFuncSeparate,
858 &BufferData,
859 &BufferSubData,
860 &CheckFramebufferStatus,
861 &Clear,
862 &ClearColor,
863 &ClearDepthf,
864 &ClearStencil,
865 &ColorMask,
866 &CompileShader,
867 &CompressedTexImage2D,
868 &CompressedTexSubImage2D,
869 &CopyTexImage2D,
870 &CopyTexSubImage2D,
871 &CreateProgram,
872 &CreateShader,
873 &CullFace,
874 &DeleteBuffers,
875 &DeleteFramebuffers,
876 &DeleteProgram,
877 &DeleteRenderbuffers,
878 &DeleteShader,
879 &DeleteTextures,
880 &DepthFunc,
881 &DepthMask,
882 &DepthRangef,
883 &DetachShader,
884 &Disable,
885 &DisableVertexAttribArray,
886 &DrawArrays,
887 &DrawElements,
888 &Enable,
889 &EnableVertexAttribArray,
890 &Finish,
891 &Flush,
892 &FramebufferRenderbuffer,
893 &FramebufferTexture2D,
894 &FrontFace,
895 &GenBuffers,
896 &GenerateMipmap,
897 &GenFramebuffers,
898 &GenRenderbuffers,
899 &GenTextures,
900 &GetActiveAttrib,
901 &GetActiveUniform,
902 &GetAttachedShaders,
903 &GetAttribLocation,
904 &GetBooleanv,
905 &GetBufferParameteriv,
906 &GetError,
907 &GetFloatv,
908 &GetFramebufferAttachmentParameteriv,
909 &GetIntegerv,
910 &GetProgramiv,
911 &GetProgramInfoLog,
912 &GetRenderbufferParameteriv,
913 &GetShaderiv,
914 &GetShaderInfoLog,
915 &GetShaderPrecisionFormat,
916 &GetShaderSource,
917 &GetString,
918 &GetTexParameterfv,
919 &GetTexParameteriv,
920 &GetUniformfv,
921 &GetUniformiv,
922 &GetUniformLocation,
923 &GetVertexAttribfv,
924 &GetVertexAttribiv,
925 &GetVertexAttribPointerv,
926 &Hint,
927 &IsBuffer,
928 &IsEnabled,
929 &IsFramebuffer,
930 &IsProgram,
931 &IsRenderbuffer,
932 &IsShader,
933 &IsTexture,
934 &LineWidth,
935 &LinkProgram,
936 &PixelStorei,
937 &PolygonOffset,
938 &ReadPixels,
939 &ReleaseShaderCompiler,
940 &RenderbufferStorage,
941 &SampleCoverage,
942 &Scissor,
943 &ShaderBinary,
944 &ShaderSource,
945 &StencilFunc,
946 &StencilFuncSeparate,
947 &StencilMask,
948 &StencilMaskSeparate,
949 &StencilOp,
950 &StencilOpSeparate,
951 &TexImage2D,
952 &TexParameterf,
953 &TexParameterfv,
954 &TexParameteri,
955 &TexParameteriv,
956 &TexSubImage2D,
957 &Uniform1f,
958 &Uniform1fv,
959 &Uniform1i,
960 &Uniform1iv,
961 &Uniform2f,
962 &Uniform2fv,
963 &Uniform2i,
964 &Uniform2iv,
965 &Uniform3f,
966 &Uniform3fv,
967 &Uniform3i,
968 &Uniform3iv,
969 &Uniform4f,
970 &Uniform4fv,
971 &Uniform4i,
972 &Uniform4iv,
973 &UniformMatrix2fv,
974 &UniformMatrix3fv,
975 &UniformMatrix4fv,
976 &UseProgram,
977 &ValidateProgram,
978 &VertexAttrib1f,
979 &VertexAttrib1fv,
980 &VertexAttrib2f,
981 &VertexAttrib2fv,
982 &VertexAttrib3f,
983 &VertexAttrib3fv,
984 &VertexAttrib4f,
985 &VertexAttrib4fv,
986 &VertexAttribPointer,
987 &Viewport
989 return &ppb_opengles2;
991 const PPB_OpenGLES2InstancedArrays* PPB_OpenGLES2_Shared::GetInstancedArraysInterface() { // NOLINT
992 static const struct PPB_OpenGLES2InstancedArrays ppb_opengles2 = {
993 &DrawArraysInstancedANGLE,
994 &DrawElementsInstancedANGLE,
995 &VertexAttribDivisorANGLE
997 return &ppb_opengles2;
999 const PPB_OpenGLES2FramebufferBlit* PPB_OpenGLES2_Shared::GetFramebufferBlitInterface() { // NOLINT
1000 static const struct PPB_OpenGLES2FramebufferBlit ppb_opengles2 = {
1001 &BlitFramebufferEXT
1003 return &ppb_opengles2;
1005 const PPB_OpenGLES2FramebufferMultisample* PPB_OpenGLES2_Shared::GetFramebufferMultisampleInterface() { // NOLINT
1006 static const struct PPB_OpenGLES2FramebufferMultisample ppb_opengles2 = {
1007 &RenderbufferStorageMultisampleEXT
1009 return &ppb_opengles2;
1011 const PPB_OpenGLES2ChromiumEnableFeature* PPB_OpenGLES2_Shared::GetChromiumEnableFeatureInterface() { // NOLINT
1012 static const struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles2 = {
1013 &EnableFeatureCHROMIUM
1015 return &ppb_opengles2;
1017 const PPB_OpenGLES2ChromiumMapSub* PPB_OpenGLES2_Shared::GetChromiumMapSubInterface() { // NOLINT
1018 static const struct PPB_OpenGLES2ChromiumMapSub ppb_opengles2 = {
1019 &MapBufferSubDataCHROMIUM,
1020 &UnmapBufferSubDataCHROMIUM,
1021 &MapTexSubImage2DCHROMIUM,
1022 &UnmapTexSubImage2DCHROMIUM
1024 return &ppb_opengles2;
1026 const PPB_OpenGLES2Query* PPB_OpenGLES2_Shared::GetQueryInterface() {
1027 static const struct PPB_OpenGLES2Query ppb_opengles2 = {
1028 &GenQueriesEXT,
1029 &DeleteQueriesEXT,
1030 &IsQueryEXT,
1031 &BeginQueryEXT,
1032 &EndQueryEXT,
1033 &GetQueryivEXT,
1034 &GetQueryObjectuivEXT
1036 return &ppb_opengles2;
1038 } // namespace ppapi