1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/audio/audio_manager.h"
8 #include "base/bind_helpers.h"
9 #include "base/command_line.h"
10 #include "base/debug/alias.h"
11 #include "base/lazy_instance.h"
12 #include "base/logging.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/power_monitor/power_monitor.h"
15 #include "build/build_config.h"
16 #include "media/audio/audio_manager_factory.h"
17 #include "media/audio/fake_audio_log_factory.h"
18 #include "media/base/media_switches.h"
21 #include "base/win/scoped_com_initializer.h"
27 // The singleton instance of AudioManager. This is set when Create() is called.
28 AudioManager
* g_last_created
= NULL
;
30 // The singleton instance of AudioManagerFactory. This is only set if
31 // SetFactory() is called. If it is set when Create() is called, its
32 // CreateInstance() function is used to set |g_last_created|. Otherwise, the
33 // linked implementation of media::CreateAudioManager is used to set
35 AudioManagerFactory
* g_audio_manager_factory
= NULL
;
37 // Maximum number of failed pings to the audio thread allowed. A crash will be
38 // issued once this count is reached. We require at least two pings before
39 // crashing to ensure unobservable power events aren't mistakenly caught (e.g.,
40 // the system suspends before a OnSuspend() event can be fired.).
41 const int kMaxHangFailureCount
= 2;
43 // Helper class for managing global AudioManager data and hang timers. If the
44 // audio thread is unresponsive for more than two minutes we want to crash the
45 // process so we can catch offenders quickly in the field.
46 class AudioManagerHelper
: public base::PowerObserver
{
49 : max_hung_task_time_(base::TimeDelta::FromMinutes(1)),
50 hang_detection_enabled_(true),
51 io_task_running_(false),
52 audio_task_running_(false) {}
53 ~AudioManagerHelper() override
{}
56 const scoped_refptr
<base::SingleThreadTaskRunner
>& monitor_task_runner
) {
57 CHECK(!monitor_task_runner_
);
58 monitor_task_runner_
= monitor_task_runner
;
59 base::PowerMonitor::Get()->AddObserver(this);
61 io_task_running_
= audio_task_running_
= true;
62 UpdateLastAudioThreadTimeTick();
63 CrashOnAudioThreadHang();
66 // Disable hang detection when the system goes into the suspend state.
67 void OnSuspend() override
{
68 base::AutoLock
lock(hang_lock_
);
69 hang_detection_enabled_
= false;
73 // Reenable hang detection once the system comes out of the suspend state.
74 void OnResume() override
{
75 base::AutoLock
lock(hang_lock_
);
76 hang_detection_enabled_
= true;
77 last_audio_thread_timer_tick_
= base::TimeTicks::Now();
80 // If either of the tasks were stopped during suspend, start them now.
81 if (!audio_task_running_
) {
82 audio_task_running_
= true;
84 base::AutoUnlock
unlock(hang_lock_
);
85 UpdateLastAudioThreadTimeTick();
88 if (!io_task_running_
) {
89 io_task_running_
= true;
91 base::AutoUnlock
unlock(hang_lock_
);
92 CrashOnAudioThreadHang();
96 // Runs on |monitor_task_runner| typically, but may be started on any thread.
97 void CrashOnAudioThreadHang() {
99 base::AutoLock
lock(hang_lock_
);
101 // Don't attempt to verify the tick time or post our task if the system is
102 // in the process of suspending or resuming.
103 if (!hang_detection_enabled_
) {
104 io_task_running_
= false;
108 DCHECK(io_task_running_
);
109 const base::TimeTicks now
= base::TimeTicks::Now();
110 const base::TimeDelta tick_delta
= now
- last_audio_thread_timer_tick_
;
111 if (tick_delta
> max_hung_task_time_
) {
112 CHECK_LT(++hang_failures_
, kMaxHangFailureCount
);
118 // Don't hold the lock while posting the next task.
119 monitor_task_runner_
->PostDelayedTask(
120 FROM_HERE
, base::Bind(&AudioManagerHelper::CrashOnAudioThreadHang
,
121 base::Unretained(this)),
122 max_hung_task_time_
);
125 // Runs on the audio thread typically, but may be started on any thread.
126 void UpdateLastAudioThreadTimeTick() {
128 base::AutoLock
lock(hang_lock_
);
129 last_audio_thread_timer_tick_
= base::TimeTicks::Now();
132 // Don't post our task if the system is or will be suspended.
133 if (!hang_detection_enabled_
) {
134 audio_task_running_
= false;
138 DCHECK(audio_task_running_
);
141 // Don't hold the lock while posting the next task.
142 g_last_created
->GetTaskRunner()->PostDelayedTask(
144 base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick
,
145 base::Unretained(this)),
146 max_hung_task_time_
/ 5);
149 AudioLogFactory
* fake_log_factory() { return &fake_log_factory_
; }
152 // This should be called before creating an AudioManager in tests to ensure
153 // that the creating thread is COM initialized.
154 void InitializeCOMForTesting() {
155 com_initializer_for_testing_
.reset(new base::win::ScopedCOMInitializer());
160 FakeAudioLogFactory fake_log_factory_
;
162 const base::TimeDelta max_hung_task_time_
;
163 scoped_refptr
<base::SingleThreadTaskRunner
> monitor_task_runner_
;
165 base::Lock hang_lock_
;
166 bool hang_detection_enabled_
;
167 base::TimeTicks last_audio_thread_timer_tick_
;
169 bool io_task_running_
;
170 bool audio_task_running_
;
173 scoped_ptr
<base::win::ScopedCOMInitializer
> com_initializer_for_testing_
;
176 DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper
);
179 static bool g_hang_monitor_enabled
= false;
181 static base::LazyInstance
<AudioManagerHelper
>::Leaky g_helper
=
182 LAZY_INSTANCE_INITIALIZER
;
185 // Forward declaration of the platform specific AudioManager factory function.
186 AudioManager
* CreateAudioManager(AudioLogFactory
* audio_log_factory
);
188 AudioManager::AudioManager() {}
190 AudioManager::~AudioManager() {
191 CHECK(!g_last_created
|| g_last_created
== this);
192 g_last_created
= NULL
;
196 void AudioManager::SetFactory(AudioManagerFactory
* factory
) {
198 CHECK(!g_last_created
);
199 CHECK(!g_audio_manager_factory
);
200 g_audio_manager_factory
= factory
;
204 void AudioManager::ResetFactoryForTesting() {
205 if (g_audio_manager_factory
) {
206 delete g_audio_manager_factory
;
207 g_audio_manager_factory
= nullptr;
212 AudioManager
* AudioManager::Create(AudioLogFactory
* audio_log_factory
) {
213 CHECK(!g_last_created
);
214 if (g_audio_manager_factory
)
215 g_last_created
= g_audio_manager_factory
->CreateInstance(audio_log_factory
);
217 g_last_created
= CreateAudioManager(audio_log_factory
);
219 return g_last_created
;
223 AudioManager
* AudioManager::CreateWithHangTimer(
224 AudioLogFactory
* audio_log_factory
,
225 const scoped_refptr
<base::SingleThreadTaskRunner
>& monitor_task_runner
) {
226 AudioManager
* manager
= Create(audio_log_factory
);
227 if (g_hang_monitor_enabled
||
228 base::CommandLine::ForCurrentProcess()->HasSwitch(
229 switches::kEnableAudioHangMonitor
)) {
230 g_helper
.Pointer()->StartHangTimer(monitor_task_runner
);
236 AudioManager
* AudioManager::CreateForTesting() {
238 g_helper
.Pointer()->InitializeCOMForTesting();
240 return Create(g_helper
.Pointer()->fake_log_factory());
244 void AudioManager::EnableHangMonitor() {
245 CHECK(!g_last_created
);
246 // On OSX the audio thread is the UI thread, for which a hang monitor is not
247 // necessary or recommended. If it's manually requested, we should allow it
249 #if !defined(OS_MACOSX)
250 g_hang_monitor_enabled
= true;
255 AudioManager
* AudioManager::Get() {
256 return g_last_created
;