1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/debug/frame_rate_counter.h"
10 #include "base/metrics/histogram.h"
11 #include "cc/trees/proxy.h"
15 // The following constants are measured in seconds.
17 // Two thresholds (measured in seconds) that describe what is considered to be a
18 // "no-op frame" that should not be counted.
19 // - if the frame is too fast, then given our compositor implementation, the
20 // frame probably was a no-op and did not draw.
21 // - if the frame is too slow, then there is probably not animating content, so
22 // we should not pollute the average.
23 static const double kFrameTooFast
= 1.0 / 70.0;
24 static const double kFrameTooSlow
= 1.0 / 4.0;
26 // If a frame takes longer than this threshold (measured in seconds) then we
27 // (naively) assume that it missed a screen refresh; that is, we dropped a
29 // TODO(brianderson): Determine this threshold based on monitor refresh rate,
31 static const double kDroppedFrameTime
= 1.0 / 50.0;
34 scoped_ptr
<FrameRateCounter
> FrameRateCounter::Create(bool has_impl_thread
) {
35 return make_scoped_ptr(new FrameRateCounter(has_impl_thread
));
38 base::TimeDelta
FrameRateCounter::RecentFrameInterval(size_t n
) const {
40 DCHECK_LT(n
, ring_buffer_
.BufferSize());
41 return ring_buffer_
.ReadBuffer(n
) - ring_buffer_
.ReadBuffer(n
- 1);
44 FrameRateCounter::FrameRateCounter(bool has_impl_thread
)
45 : has_impl_thread_(has_impl_thread
), dropped_frame_count_(0) {}
47 void FrameRateCounter::SaveTimeStamp(base::TimeTicks timestamp
, bool software
) {
48 ring_buffer_
.SaveToBuffer(timestamp
);
50 // Check if frame interval can be computed.
51 if (ring_buffer_
.CurrentIndex() < 2)
54 base::TimeDelta frame_interval_seconds
=
55 RecentFrameInterval(ring_buffer_
.BufferSize() - 1);
57 if (has_impl_thread_
&& ring_buffer_
.CurrentIndex() > 0) {
59 UMA_HISTOGRAM_CUSTOM_COUNTS(
60 "Renderer4.SoftwareCompositorThreadImplDrawDelay",
61 frame_interval_seconds
.InMilliseconds(),
66 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CompositorThreadImplDrawDelay",
67 frame_interval_seconds
.InMilliseconds(),
74 if (!IsBadFrameInterval(frame_interval_seconds
) &&
75 frame_interval_seconds
.InSecondsF() > kDroppedFrameTime
)
76 ++dropped_frame_count_
;
79 bool FrameRateCounter::IsBadFrameInterval(
80 base::TimeDelta interval_between_consecutive_frames
) const {
81 double delta
= interval_between_consecutive_frames
.InSecondsF();
82 bool scheduler_allows_double_frames
= !has_impl_thread_
;
83 bool interval_too_fast
=
84 scheduler_allows_double_frames
? delta
< kFrameTooFast
: delta
<= 0.0;
85 bool interval_too_slow
= delta
> kFrameTooSlow
;
86 return interval_too_fast
|| interval_too_slow
;
89 void FrameRateCounter::GetMinAndMaxFPS(double* min_fps
, double* max_fps
) const {
90 *min_fps
= std::numeric_limits
<double>::max();
93 for (RingBufferType::Iterator it
= --ring_buffer_
.End(); it
; --it
) {
94 base::TimeDelta delta
= RecentFrameInterval(it
.index() + 1);
96 if (IsBadFrameInterval(delta
))
99 DCHECK_GT(delta
.InSecondsF(), 0.f
);
100 double fps
= 1.0 / delta
.InSecondsF();
102 *min_fps
= std::min(fps
, *min_fps
);
103 *max_fps
= std::max(fps
, *max_fps
);
106 if (*min_fps
> *max_fps
)
110 double FrameRateCounter::GetAverageFPS() const {
112 double frame_times_total
= 0.0;
113 double average_fps
= 0.0;
115 // Walk backwards through the samples looking for a run of good frame
116 // timings from which to compute the mean.
118 // Slow frames occur just because the user is inactive, and should be
119 // ignored. Fast frames are ignored if the scheduler is in single-thread
120 // mode in order to represent the true frame rate in spite of the fact that
121 // the first few swapbuffers happen instantly which skews the statistics
122 // too much for short lived animations.
124 // IsBadFrameInterval encapsulates the frame too slow/frame too fast logic.
126 for (RingBufferType::Iterator it
= --ring_buffer_
.End();
127 it
&& frame_times_total
< 1.0;
129 base::TimeDelta delta
= RecentFrameInterval(it
.index() + 1);
131 if (!IsBadFrameInterval(delta
)) {
133 frame_times_total
+= delta
.InSecondsF();
134 } else if (frame_count
) {
140 DCHECK_GT(frame_times_total
, 0.0);
141 average_fps
= frame_count
/ frame_times_total
;