1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/input/scrollbar.h"
20 namespace ui
{ struct LatencyInfo
; }
24 class LayerScrollOffsetDelegate
;
26 struct DidOverscrollParams
{
27 gfx::Vector2dF accumulated_overscroll
;
28 gfx::Vector2dF latest_overscroll_delta
;
29 gfx::Vector2dF current_fling_velocity
;
32 class CC_EXPORT InputHandlerClient
{
34 virtual ~InputHandlerClient() {}
36 virtual void WillShutdown() = 0;
37 virtual void Animate(base::TimeTicks time
) = 0;
38 virtual void MainThreadHasStoppedFlinging() = 0;
40 // Called when scroll deltas reaching the root scrolling layer go unused.
41 // The accumulated overscroll is scoped by the most recent call to
42 // InputHandler::ScrollBegin.
43 virtual void DidOverscroll(const DidOverscrollParams
& params
) = 0;
46 InputHandlerClient() {}
49 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient
);
52 // The InputHandler is a way for the embedders to interact with the impl thread
53 // side of the compositor implementation. There is one InputHandler per
54 // LayerTreeHost. To use the input handler, implement the InputHanderClient
55 // interface and bind it to the handler on the compositor thread.
56 class CC_EXPORT InputHandler
{
58 enum ScrollStatus
{ ScrollOnMainThread
, ScrollStarted
, ScrollIgnored
};
59 enum ScrollInputType
{ Gesture
, Wheel
, NonBubblingGesture
};
61 // Binds a client to this handler to receive notifications. Only one client
62 // can be bound to an InputHandler. The client must live at least until the
63 // handler calls WillShutdown() on the client.
64 virtual void BindToClient(InputHandlerClient
* client
) = 0;
66 // Selects a layer to be scrolled at a given point in viewport (logical
67 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
68 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
69 // delegated to the main thread, or ScrollIgnored if there is nothing to be
70 // scrolled at the given coordinates.
71 virtual ScrollStatus
ScrollBegin(gfx::Point viewport_point
,
72 ScrollInputType type
) = 0;
74 // Scroll the selected layer starting at the given position. If the scroll
75 // type given to ScrollBegin was a gesture, then the scroll point and delta
76 // should be in viewport (logical pixel) coordinates. Otherwise they are in
77 // scrolling layer's (logical pixel) space. If there is no room to move the
78 // layer in the requested direction, its first ancestor layer that can be
79 // scrolled will be moved instead. If no layer can be moved in the requested
80 // direction at all, then false is returned. If any layer is moved, then
82 // If the scroll delta hits the root layer, and the layer can no longer move,
83 // the root overscroll accumulated within this ScrollBegin() scope is reported
85 // Should only be called if ScrollBegin() returned ScrollStarted.
86 virtual bool ScrollBy(gfx::Point viewport_point
,
87 gfx::Vector2dF scroll_delta
) = 0;
89 virtual bool ScrollVerticallyByPage(
90 gfx::Point viewport_point
,
91 ScrollDirection direction
) = 0;
93 // Returns ScrollStarted if a layer was being actively being scrolled,
94 // ScrollIgnored if not.
95 virtual ScrollStatus
FlingScrollBegin() = 0;
97 virtual void NotifyCurrentFlingVelocity(gfx::Vector2dF velocity
) = 0;
99 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
100 // returned ScrollStarted.
101 virtual void ScrollEnd() = 0;
103 virtual void SetRootLayerScrollOffsetDelegate(
104 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) = 0;
106 // Called when the value returned by
107 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
108 // other than a SetTotalScrollOffset call.
109 // NOTE: This should only called after a valid delegate was set via a call to
110 // SetRootLayerScrollOffsetDelegate.
111 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
113 virtual void PinchGestureBegin() = 0;
114 virtual void PinchGestureUpdate(float magnify_delta
, gfx::Point anchor
) = 0;
115 virtual void PinchGestureEnd() = 0;
117 virtual void StartPageScaleAnimation(gfx::Vector2d target_offset
,
120 base::TimeTicks start_time
,
121 base::TimeDelta duration
) = 0;
123 // Request another callback to InputHandlerClient::Animate().
124 virtual void ScheduleAnimation() = 0;
126 virtual bool HaveTouchEventHandlersAt(gfx::Point viewport_point
) = 0;
128 virtual void SetLatencyInfoForInputEvent(
129 const ui::LatencyInfo
& latency_info
) = 0;
133 virtual ~InputHandler() {}
136 DISALLOW_COPY_AND_ASSIGN(InputHandler
);
141 #endif // CC_INPUT_INPUT_HANDLER_H_