cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / cc / input / input_handler.h
blobdb265617fe8bc9ffa033ee30d275c0df0e727c15
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/input/scrollbar.h"
13 namespace gfx {
14 class Point;
15 class PointF;
16 class Vector2d;
17 class Vector2dF;
20 namespace ui { struct LatencyInfo; }
22 namespace cc {
24 class LayerScrollOffsetDelegate;
26 struct DidOverscrollParams {
27 gfx::Vector2dF accumulated_overscroll;
28 gfx::Vector2dF latest_overscroll_delta;
29 gfx::Vector2dF current_fling_velocity;
32 class CC_EXPORT InputHandlerClient {
33 public:
34 virtual ~InputHandlerClient() {}
36 virtual void WillShutdown() = 0;
37 virtual void Animate(base::TimeTicks time) = 0;
38 virtual void MainThreadHasStoppedFlinging() = 0;
40 // Called when scroll deltas reaching the root scrolling layer go unused.
41 // The accumulated overscroll is scoped by the most recent call to
42 // InputHandler::ScrollBegin.
43 virtual void DidOverscroll(const DidOverscrollParams& params) = 0;
45 protected:
46 InputHandlerClient() {}
48 private:
49 DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
52 // The InputHandler is a way for the embedders to interact with the impl thread
53 // side of the compositor implementation. There is one InputHandler per
54 // LayerTreeHost. To use the input handler, implement the InputHanderClient
55 // interface and bind it to the handler on the compositor thread.
56 class CC_EXPORT InputHandler {
57 public:
58 enum ScrollStatus { ScrollOnMainThread, ScrollStarted, ScrollIgnored };
59 enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
61 // Binds a client to this handler to receive notifications. Only one client
62 // can be bound to an InputHandler. The client must live at least until the
63 // handler calls WillShutdown() on the client.
64 virtual void BindToClient(InputHandlerClient* client) = 0;
66 // Selects a layer to be scrolled at a given point in viewport (logical
67 // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
68 // can be scrolled, ScrollOnMainThread if the scroll event should instead be
69 // delegated to the main thread, or ScrollIgnored if there is nothing to be
70 // scrolled at the given coordinates.
71 virtual ScrollStatus ScrollBegin(gfx::Point viewport_point,
72 ScrollInputType type) = 0;
74 // Scroll the selected layer starting at the given position. If the scroll
75 // type given to ScrollBegin was a gesture, then the scroll point and delta
76 // should be in viewport (logical pixel) coordinates. Otherwise they are in
77 // scrolling layer's (logical pixel) space. If there is no room to move the
78 // layer in the requested direction, its first ancestor layer that can be
79 // scrolled will be moved instead. If no layer can be moved in the requested
80 // direction at all, then false is returned. If any layer is moved, then
81 // true is returned.
82 // If the scroll delta hits the root layer, and the layer can no longer move,
83 // the root overscroll accumulated within this ScrollBegin() scope is reported
84 // to the client.
85 // Should only be called if ScrollBegin() returned ScrollStarted.
86 virtual bool ScrollBy(gfx::Point viewport_point,
87 gfx::Vector2dF scroll_delta) = 0;
89 virtual bool ScrollVerticallyByPage(
90 gfx::Point viewport_point,
91 ScrollDirection direction) = 0;
93 // Returns ScrollStarted if a layer was being actively being scrolled,
94 // ScrollIgnored if not.
95 virtual ScrollStatus FlingScrollBegin() = 0;
97 virtual void NotifyCurrentFlingVelocity(gfx::Vector2dF velocity) = 0;
99 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
100 // returned ScrollStarted.
101 virtual void ScrollEnd() = 0;
103 virtual void SetRootLayerScrollOffsetDelegate(
104 LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
106 // Called when the value returned by
107 // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
108 // other than a SetTotalScrollOffset call.
109 // NOTE: This should only called after a valid delegate was set via a call to
110 // SetRootLayerScrollOffsetDelegate.
111 virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
113 virtual void PinchGestureBegin() = 0;
114 virtual void PinchGestureUpdate(float magnify_delta, gfx::Point anchor) = 0;
115 virtual void PinchGestureEnd() = 0;
117 virtual void StartPageScaleAnimation(gfx::Vector2d target_offset,
118 bool anchor_point,
119 float page_scale,
120 base::TimeTicks start_time,
121 base::TimeDelta duration) = 0;
123 // Request another callback to InputHandlerClient::Animate().
124 virtual void ScheduleAnimation() = 0;
126 virtual bool HaveTouchEventHandlersAt(gfx::Point viewport_point) = 0;
128 virtual void SetLatencyInfoForInputEvent(
129 const ui::LatencyInfo& latency_info) = 0;
131 protected:
132 InputHandler() {}
133 virtual ~InputHandler() {}
135 private:
136 DISALLOW_COPY_AND_ASSIGN(InputHandler);
139 } // namespace cc
141 #endif // CC_INPUT_INPUT_HANDLER_H_