1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/direct_renderer.h"
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/debug/trace_event.h"
13 #include "base/metrics/histogram.h"
14 #include "cc/base/math_util.h"
15 #include "cc/output/copy_output_request.h"
16 #include "cc/quads/draw_quad.h"
17 #include "ui/gfx/rect_conversions.h"
18 #include "ui/gfx/transform.h"
20 static gfx::Transform
OrthoProjectionMatrix(float left
,
24 // Use the standard formula to map the clipping frustum to the cube from
25 // [-1, -1, -1] to [1, 1, 1].
26 float delta_x
= right
- left
;
27 float delta_y
= top
- bottom
;
29 if (!delta_x
|| !delta_y
)
31 proj
.matrix().setDouble(0, 0, 2.0f
/ delta_x
);
32 proj
.matrix().setDouble(0, 3, -(right
+ left
) / delta_x
);
33 proj
.matrix().setDouble(1, 1, 2.0f
/ delta_y
);
34 proj
.matrix().setDouble(1, 3, -(top
+ bottom
) / delta_y
);
36 // Z component of vertices is always set to zero as we don't use the depth
37 // buffer while drawing.
38 proj
.matrix().setDouble(2, 2, 0);
43 static gfx::Transform
window_matrix(int x
, int y
, int width
, int height
) {
44 gfx::Transform canvas
;
46 // Map to window position and scale up to pixel coordinates.
47 canvas
.Translate3d(x
, y
, 0);
48 canvas
.Scale3d(width
, height
, 0);
50 // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1])
51 canvas
.Translate3d(0.5, 0.5, 0.5);
52 canvas
.Scale3d(0.5, 0.5, 0.5);
59 DirectRenderer::DrawingFrame::DrawingFrame()
60 : root_render_pass(NULL
),
61 current_render_pass(NULL
),
62 current_texture(NULL
),
63 offscreen_context_provider(NULL
) {}
65 DirectRenderer::DrawingFrame::~DrawingFrame() {}
69 gfx::RectF
DirectRenderer::QuadVertexRect() {
70 return gfx::RectF(-0.5f
, -0.5f
, 1.f
, 1.f
);
74 void DirectRenderer::QuadRectTransform(gfx::Transform
* quad_rect_transform
,
75 const gfx::Transform
& quad_transform
,
76 const gfx::RectF
& quad_rect
) {
77 *quad_rect_transform
= quad_transform
;
78 quad_rect_transform
->Translate(0.5 * quad_rect
.width() + quad_rect
.x(),
79 0.5 * quad_rect
.height() + quad_rect
.y());
80 quad_rect_transform
->Scale(quad_rect
.width(), quad_rect
.height());
83 void DirectRenderer::InitializeViewport(DrawingFrame
* frame
,
85 gfx::Rect viewport_rect
,
86 gfx::Size surface_size
) {
87 bool flip_y
= FlippedFramebuffer();
89 DCHECK_GE(viewport_rect
.x(), 0);
90 DCHECK_GE(viewport_rect
.y(), 0);
91 DCHECK_LE(viewport_rect
.right(), surface_size
.width());
92 DCHECK_LE(viewport_rect
.bottom(), surface_size
.height());
94 frame
->projection_matrix
= OrthoProjectionMatrix(draw_rect
.x(),
99 frame
->projection_matrix
= OrthoProjectionMatrix(draw_rect
.x(),
105 gfx::Rect window_rect
= viewport_rect
;
107 window_rect
.set_y(surface_size
.height() - viewport_rect
.bottom());
108 frame
->window_matrix
= window_matrix(window_rect
.x(),
111 window_rect
.height());
112 SetDrawViewport(window_rect
);
114 current_draw_rect_
= draw_rect
;
115 current_viewport_rect_
= viewport_rect
;
116 current_surface_size_
= surface_size
;
119 gfx::Rect
DirectRenderer::MoveFromDrawToWindowSpace(
120 const gfx::RectF
& draw_rect
) const {
121 gfx::Rect window_rect
= gfx::ToEnclosingRect(draw_rect
);
122 window_rect
-= current_draw_rect_
.OffsetFromOrigin();
123 window_rect
+= current_viewport_rect_
.OffsetFromOrigin();
124 if (FlippedFramebuffer())
125 window_rect
.set_y(current_surface_size_
.height() - window_rect
.bottom());
129 DirectRenderer::DirectRenderer(RendererClient
* client
,
130 OutputSurface
* output_surface
,
131 ResourceProvider
* resource_provider
)
133 output_surface_(output_surface
),
134 resource_provider_(resource_provider
) {}
136 DirectRenderer::~DirectRenderer() {}
138 bool DirectRenderer::CanReadPixels() const { return true; }
140 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
141 gfx::Vector2d amount
) {
142 enlarge_pass_texture_amount_
= amount
;
145 void DirectRenderer::DecideRenderPassAllocationsForFrame(
146 const RenderPassList
& render_passes_in_draw_order
) {
147 if (!resource_provider_
)
150 base::hash_map
<RenderPass::Id
, const RenderPass
*> render_passes_in_frame
;
151 for (size_t i
= 0; i
< render_passes_in_draw_order
.size(); ++i
)
152 render_passes_in_frame
.insert(std::pair
<RenderPass::Id
, const RenderPass
*>(
153 render_passes_in_draw_order
[i
]->id
, render_passes_in_draw_order
[i
]));
155 std::vector
<RenderPass::Id
> passes_to_delete
;
156 base::ScopedPtrHashMap
<RenderPass::Id
, CachedResource
>::const_iterator
158 for (pass_iter
= render_pass_textures_
.begin();
159 pass_iter
!= render_pass_textures_
.end();
161 base::hash_map
<RenderPass::Id
, const RenderPass
*>::const_iterator it
=
162 render_passes_in_frame
.find(pass_iter
->first
);
163 if (it
== render_passes_in_frame
.end()) {
164 passes_to_delete
.push_back(pass_iter
->first
);
168 const RenderPass
* render_pass_in_frame
= it
->second
;
169 gfx::Size required_size
= RenderPassTextureSize(render_pass_in_frame
);
170 GLenum required_format
= RenderPassTextureFormat(render_pass_in_frame
);
171 CachedResource
* texture
= pass_iter
->second
;
174 bool size_appropriate
= texture
->size().width() >= required_size
.width() &&
175 texture
->size().height() >= required_size
.height();
177 (!size_appropriate
|| texture
->format() != required_format
))
181 // Delete RenderPass textures from the previous frame that will not be used
183 for (size_t i
= 0; i
< passes_to_delete
.size(); ++i
)
184 render_pass_textures_
.erase(passes_to_delete
[i
]);
186 for (size_t i
= 0; i
< render_passes_in_draw_order
.size(); ++i
) {
187 if (!render_pass_textures_
.contains(render_passes_in_draw_order
[i
]->id
)) {
188 scoped_ptr
<CachedResource
> texture
=
189 CachedResource::Create(resource_provider_
);
190 render_pass_textures_
.set(render_passes_in_draw_order
[i
]->id
,
196 void DirectRenderer::DrawFrame(RenderPassList
* render_passes_in_draw_order
,
197 ContextProvider
* offscreen_context_provider
) {
198 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
199 UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount",
200 render_passes_in_draw_order
->size());
202 const RenderPass
* root_render_pass
= render_passes_in_draw_order
->back();
203 DCHECK(root_render_pass
);
206 frame
.root_render_pass
= root_render_pass
;
207 frame
.root_damage_rect
=
208 Capabilities().using_partial_swap
&& client_
->AllowPartialSwap() ?
209 root_render_pass
->damage_rect
: root_render_pass
->output_rect
;
210 frame
.root_damage_rect
.Intersect(gfx::Rect(client_
->DeviceViewport().size()));
211 frame
.offscreen_context_provider
= offscreen_context_provider
;
215 // Only reshape when we know we are going to draw. Otherwise, the reshape
216 // can leave the window at the wrong size if we never draw and the proper
217 // viewport size is never set.
218 output_surface_
->Reshape(client_
->DeviceViewport().size(),
219 client_
->DeviceScaleFactor());
221 BeginDrawingFrame(&frame
);
222 for (size_t i
= 0; i
< render_passes_in_draw_order
->size(); ++i
) {
223 RenderPass
* pass
= render_passes_in_draw_order
->at(i
);
224 DrawRenderPass(&frame
, pass
);
226 for (ScopedPtrVector
<CopyOutputRequest
>::iterator it
=
227 pass
->copy_requests
.begin();
228 it
!= pass
->copy_requests
.end();
231 // Doing a readback is destructive of our state on Mac, so make sure
232 // we restore the state between readbacks. http://crbug.com/99393.
233 UseRenderPass(&frame
, pass
);
235 CopyCurrentRenderPassToBitmap(&frame
, pass
->copy_requests
.take(it
));
238 FinishDrawingFrame(&frame
);
240 render_passes_in_draw_order
->clear();
243 gfx::RectF
DirectRenderer::ComputeScissorRectForRenderPass(
244 const DrawingFrame
* frame
) {
245 gfx::RectF render_pass_scissor
= frame
->current_render_pass
->output_rect
;
247 if (frame
->root_damage_rect
== frame
->root_render_pass
->output_rect
)
248 return render_pass_scissor
;
250 gfx::Transform
inverse_transform(gfx::Transform::kSkipInitialization
);
251 if (frame
->current_render_pass
->transform_to_root_target
.GetInverse(
252 &inverse_transform
)) {
253 // Only intersect inverse-projected damage if the transform is invertible.
254 gfx::RectF damage_rect_in_render_pass_space
=
255 MathUtil::ProjectClippedRect(inverse_transform
,
256 frame
->root_damage_rect
);
257 render_pass_scissor
.Intersect(damage_rect_in_render_pass_space
);
260 return render_pass_scissor
;
263 void DirectRenderer::SetScissorStateForQuad(const DrawingFrame
* frame
,
264 const DrawQuad
& quad
) {
265 if (quad
.isClipped()) {
266 gfx::RectF quad_scissor_rect
= quad
.clipRect();
267 SetScissorTestRect(MoveFromDrawToWindowSpace(quad_scissor_rect
));
269 EnsureScissorTestDisabled();
273 void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor(
274 const DrawingFrame
* frame
,
275 const DrawQuad
& quad
,
276 const gfx::RectF
& render_pass_scissor
,
277 bool* should_skip_quad
) {
278 gfx::RectF quad_scissor_rect
= render_pass_scissor
;
280 if (quad
.isClipped())
281 quad_scissor_rect
.Intersect(quad
.clipRect());
283 if (quad_scissor_rect
.IsEmpty()) {
284 *should_skip_quad
= true;
288 *should_skip_quad
= false;
289 SetScissorTestRect(MoveFromDrawToWindowSpace(quad_scissor_rect
));
292 void DirectRenderer::FinishDrawingQuadList() {}
294 void DirectRenderer::DrawRenderPass(DrawingFrame
* frame
,
295 const RenderPass
* render_pass
) {
296 TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass");
297 if (!UseRenderPass(frame
, render_pass
))
300 bool using_scissor_as_optimization
=
301 Capabilities().using_partial_swap
&& client_
->AllowPartialSwap();
302 gfx::RectF render_pass_scissor
;
304 if (using_scissor_as_optimization
) {
305 render_pass_scissor
= ComputeScissorRectForRenderPass(frame
);
306 SetScissorTestRect(MoveFromDrawToWindowSpace(render_pass_scissor
));
309 if (frame
->current_render_pass
!= frame
->root_render_pass
||
310 client_
->ShouldClearRootRenderPass()) {
311 if (!using_scissor_as_optimization
)
312 EnsureScissorTestDisabled();
313 ClearFramebuffer(frame
);
316 const QuadList
& quad_list
= render_pass
->quad_list
;
317 for (QuadList::ConstBackToFrontIterator it
= quad_list
.BackToFrontBegin();
318 it
!= quad_list
.BackToFrontEnd();
320 const DrawQuad
& quad
= *(*it
);
321 bool should_skip_quad
= false;
323 if (using_scissor_as_optimization
) {
324 SetScissorStateForQuadWithRenderPassScissor(
325 frame
, quad
, render_pass_scissor
, &should_skip_quad
);
327 SetScissorStateForQuad(frame
, quad
);
330 if (!should_skip_quad
)
331 DoDrawQuad(frame
, *it
);
333 FinishDrawingQuadList();
335 CachedResource
* texture
= render_pass_textures_
.get(render_pass
->id
);
337 texture
->set_is_complete(
338 !render_pass
->has_occlusion_from_outside_target_surface
);
342 bool DirectRenderer::UseRenderPass(DrawingFrame
* frame
,
343 const RenderPass
* render_pass
) {
344 frame
->current_render_pass
= render_pass
;
345 frame
->current_texture
= NULL
;
347 if (render_pass
== frame
->root_render_pass
) {
348 BindFramebufferToOutputSurface(frame
);
349 InitializeViewport(frame
,
350 render_pass
->output_rect
,
351 client_
->DeviceViewport(),
352 output_surface_
->SurfaceSize());
356 if (!resource_provider_
)
359 CachedResource
* texture
= render_pass_textures_
.get(render_pass
->id
);
362 gfx::Size size
= RenderPassTextureSize(render_pass
);
363 size
.Enlarge(enlarge_pass_texture_amount_
.x(),
364 enlarge_pass_texture_amount_
.y());
365 if (!texture
->id() &&
366 !texture
->Allocate(size
,
367 RenderPassTextureFormat(render_pass
),
368 ResourceProvider::TextureUsageFramebuffer
))
371 return BindFramebufferToTexture(frame
, texture
, render_pass
->output_rect
);
374 bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id
)
376 if (!Settings().cache_render_pass_contents
)
379 CachedResource
* texture
= render_pass_textures_
.get(id
);
380 return texture
&& texture
->id() && texture
->is_complete();
384 gfx::Size
DirectRenderer::RenderPassTextureSize(const RenderPass
* render_pass
) {
385 return render_pass
->output_rect
.size();
389 GLenum
DirectRenderer::RenderPassTextureFormat(const RenderPass
* render_pass
) {