cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / cc / output / direct_renderer.h
blob504eaeff3b046c10c562715d0dcf47670be2b97a
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/renderer.h"
13 #include "cc/resources/resource_provider.h"
14 #include "cc/resources/scoped_resource.h"
16 namespace cc {
18 class ResourceProvider;
20 // This is the base class for code shared between the GL and software
21 // renderer implementations. "Direct" refers to the fact that it does not
22 // delegate rendering to another compositor.
23 class CC_EXPORT DirectRenderer : public Renderer {
24 public:
25 virtual ~DirectRenderer();
27 ResourceProvider* resource_provider() const { return resource_provider_; }
29 virtual bool CanReadPixels() const OVERRIDE;
30 virtual void DecideRenderPassAllocationsForFrame(
31 const RenderPassList& render_passes_in_draw_order) OVERRIDE;
32 virtual bool HaveCachedResourcesForRenderPassId(RenderPass::Id id) const
33 OVERRIDE;
34 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
35 ContextProvider* offscreen_context_provider) OVERRIDE;
37 struct CC_EXPORT DrawingFrame {
38 DrawingFrame();
39 ~DrawingFrame();
41 const RenderPass* root_render_pass;
42 const RenderPass* current_render_pass;
43 const ScopedResource* current_texture;
45 gfx::RectF root_damage_rect;
47 gfx::Transform projection_matrix;
48 gfx::Transform window_matrix;
50 ContextProvider* offscreen_context_provider;
53 void SetEnlargePassTextureAmountForTesting(gfx::Vector2d amount);
55 protected:
56 DirectRenderer(RendererClient* client,
57 OutputSurface* output_surface,
58 ResourceProvider* resource_provider);
60 class CachedResource : public ScopedResource {
61 public:
62 static scoped_ptr<CachedResource> Create(
63 ResourceProvider* resource_provider) {
64 return make_scoped_ptr(new CachedResource(resource_provider));
66 virtual ~CachedResource() {}
68 bool is_complete() const { return is_complete_; }
69 void set_is_complete(bool is_complete) { is_complete_ = is_complete; }
71 protected:
72 explicit CachedResource(ResourceProvider* resource_provider)
73 : ScopedResource(resource_provider),
74 is_complete_(false) {}
76 private:
77 bool is_complete_;
79 DISALLOW_COPY_AND_ASSIGN(CachedResource);
82 static gfx::RectF QuadVertexRect();
83 static void QuadRectTransform(gfx::Transform* quad_rect_transform,
84 const gfx::Transform& quad_transform,
85 const gfx::RectF& quad_rect);
86 void InitializeViewport(DrawingFrame* frame,
87 gfx::Rect draw_rect,
88 gfx::Rect viewport_rect,
89 gfx::Size surface_size);
90 gfx::Rect MoveFromDrawToWindowSpace(const gfx::RectF& draw_rect) const;
92 static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame);
93 void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
94 void SetScissorStateForQuadWithRenderPassScissor(
95 const DrawingFrame* frame,
96 const DrawQuad& quad,
97 const gfx::RectF& render_pass_scissor,
98 bool* should_skip_quad);
100 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
101 static GLenum RenderPassTextureFormat(const RenderPass* render_pass);
103 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
104 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
106 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
107 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
108 const ScopedResource* resource,
109 gfx::Rect target_rect) = 0;
110 virtual void SetDrawViewport(gfx::Rect window_space_viewport) = 0;
111 virtual void SetScissorTestRect(gfx::Rect scissor_rect) = 0;
112 virtual void ClearFramebuffer(DrawingFrame* frame) = 0;
113 virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
114 virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
115 virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
116 virtual void FinishDrawingQuadList();
117 virtual bool FlippedFramebuffer() const = 0;
118 virtual void EnsureScissorTestEnabled() = 0;
119 virtual void EnsureScissorTestDisabled() = 0;
120 virtual void DiscardBackbuffer() {}
121 virtual void EnsureBackbuffer() {}
123 virtual void CopyCurrentRenderPassToBitmap(
124 DrawingFrame* frame,
125 scoped_ptr<CopyOutputRequest> request) = 0;
127 base::ScopedPtrHashMap<RenderPass::Id, CachedResource> render_pass_textures_;
128 OutputSurface* output_surface_;
129 ResourceProvider* resource_provider_;
131 // For use in coordinate conversion, this stores the output rect, viewport
132 // rect (= unflipped version of glViewport rect), and the size of target
133 // framebuffer. During a draw, this stores the values for the current render
134 // pass; in between draws, they retain the values for the root render pass of
135 // the last draw.
136 gfx::Rect current_draw_rect_;
137 gfx::Rect current_viewport_rect_;
138 gfx::Size current_surface_size_;
140 private:
141 gfx::Vector2d enlarge_pass_texture_amount_;
143 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
146 } // namespace cc
148 #endif // CC_OUTPUT_DIRECT_RENDERER_H_