cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / cc / output / gl_renderer.h
blob6908e1bfe80bcb044ad2f8cba9c923e8ce7f8d1b
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_vector.h"
11 #include "cc/output/direct_renderer.h"
12 #include "cc/output/gl_renderer_draw_cache.h"
13 #include "cc/output/program_binding.h"
14 #include "cc/output/renderer.h"
15 #include "cc/quads/checkerboard_draw_quad.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/tile_draw_quad.h"
21 #include "cc/quads/yuv_video_draw_quad.h"
22 #include "ui/gfx/quad_f.h"
24 class SkBitmap;
26 namespace WebKit { class WebGraphicsContext3D; }
28 namespace cc {
30 class GLRendererShaderTest;
31 class OutputSurface;
32 class PictureDrawQuad;
33 class ScopedResource;
34 class StreamVideoDrawQuad;
35 class TextureDrawQuad;
36 class GeometryBinding;
37 class ScopedEnsureFramebufferAllocation;
39 // Class that handles drawing of composited render layers using GL.
40 class CC_EXPORT GLRenderer : public DirectRenderer {
41 public:
42 static scoped_ptr<GLRenderer> Create(RendererClient* client,
43 OutputSurface* output_surface,
44 ResourceProvider* resource_provider,
45 int highp_threshold_min,
46 bool use_skia_gpu_backend);
48 virtual ~GLRenderer();
50 virtual const RendererCapabilities& Capabilities() const OVERRIDE;
52 WebKit::WebGraphicsContext3D* Context();
54 virtual void ViewportChanged() OVERRIDE;
56 // Waits for rendering to finish.
57 virtual void Finish() OVERRIDE;
59 virtual void DoNoOp() OVERRIDE;
60 virtual void SwapBuffers() OVERRIDE;
62 virtual void GetFramebufferPixels(void* pixels, gfx::Rect rect) OVERRIDE;
64 virtual bool IsContextLost() OVERRIDE;
66 virtual void SetVisible(bool visible) OVERRIDE;
68 virtual void SendManagedMemoryStats(size_t bytes_visible,
69 size_t bytes_visible_and_nearby,
70 size_t bytes_allocated) OVERRIDE;
72 virtual void SetDiscardBackBufferWhenNotVisible(bool discard) OVERRIDE;
74 static void DebugGLCall(WebKit::WebGraphicsContext3D* context,
75 const char* command,
76 const char* file,
77 int line);
79 bool CanUseSkiaGPUBackend() const;
80 void LazyLabelOffscreenContext(ContextProvider* offscreen_context_provider);
82 protected:
83 GLRenderer(RendererClient* client,
84 OutputSurface* output_surface,
85 ResourceProvider* resource_provider,
86 int highp_threshold_min);
88 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
89 bool Initialize();
90 void InitializeGrContext();
92 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
93 const GeometryBinding* SharedGeometry() const {
94 return shared_geometry_.get();
97 void GetFramebufferPixelsAsync(gfx::Rect rect,
98 scoped_ptr<CopyOutputRequest> request);
99 void GetFramebufferTexture(unsigned texture_id,
100 unsigned texture_format,
101 gfx::Rect device_rect);
102 void ReleaseRenderPassTextures();
104 void SetStencilEnabled(bool enabled);
105 bool stencil_enabled() const { return stencil_shadow_; }
106 void SetBlendEnabled(bool enabled);
107 bool blend_enabled() const { return blend_shadow_; }
109 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
110 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
111 const ScopedResource* resource,
112 gfx::Rect target_rect) OVERRIDE;
113 virtual void SetDrawViewport(gfx::Rect window_space_viewport) OVERRIDE;
114 virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE;
115 virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE;
116 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
117 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
118 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
119 virtual bool FlippedFramebuffer() const OVERRIDE;
120 virtual void EnsureScissorTestEnabled() OVERRIDE;
121 virtual void EnsureScissorTestDisabled() OVERRIDE;
122 virtual void CopyCurrentRenderPassToBitmap(
123 DrawingFrame* frame,
124 scoped_ptr<CopyOutputRequest> request) OVERRIDE;
125 virtual void FinishDrawingQuadList() OVERRIDE;
127 private:
128 friend class GLRendererShaderPixelTest;
129 friend class GLRendererShaderTest;
131 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
133 void DrawCheckerboardQuad(const DrawingFrame* frame,
134 const CheckerboardDrawQuad* quad);
135 void DrawDebugBorderQuad(const DrawingFrame* frame,
136 const DebugBorderDrawQuad* quad);
137 scoped_ptr<ScopedResource> DrawBackgroundFilters(
138 DrawingFrame* frame,
139 const RenderPassDrawQuad* quad,
140 const gfx::Transform& contents_device_transform,
141 const gfx::Transform& contents_device_transformInverse);
142 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
143 void DrawSolidColorQuad(const DrawingFrame* frame,
144 const SolidColorDrawQuad* quad);
145 void DrawStreamVideoQuad(const DrawingFrame* frame,
146 const StreamVideoDrawQuad* quad);
147 void EnqueueTextureQuad(const DrawingFrame* frame,
148 const TextureDrawQuad* quad);
149 void FlushTextureQuadCache();
150 void DrawIOSurfaceQuad(const DrawingFrame* frame,
151 const IOSurfaceDrawQuad* quad);
152 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
153 void DrawContentQuad(const DrawingFrame* frame,
154 const ContentDrawQuadBase* quad,
155 ResourceProvider::ResourceId resource_id);
156 void DrawYUVVideoQuad(const DrawingFrame* frame,
157 const YUVVideoDrawQuad* quad);
158 void DrawPictureQuad(const DrawingFrame* frame,
159 const PictureDrawQuad* quad);
160 void DrawPictureQuadDirectToBackbuffer(const DrawingFrame* frame,
161 const PictureDrawQuad* quad);
163 void SetShaderOpacity(float opacity, int alpha_location);
164 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
165 void DrawQuadGeometry(const DrawingFrame* frame,
166 const gfx::Transform& draw_transform,
167 const gfx::RectF& quad_rect,
168 int matrix_location);
169 void SetUseProgram(unsigned program);
171 void CopyTextureToFramebuffer(const DrawingFrame* frame,
172 int texture_id,
173 gfx::Rect rect,
174 const gfx::Transform& draw_matrix,
175 bool flip_vertically);
177 // Check if quad needs antialiasing and if so, inflate the quad and
178 // fill edge array for fragment shader. local_quad is set to
179 // inflated quad if antialiasing is required, otherwise it is left
180 // unchanged. edge array is filled with inflated quad's edge data
181 // if antialiasing is required, otherwise it is left unchanged.
182 // Returns true if quad requires antialiasing and false otherwise.
183 bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
184 const DrawQuad* quad,
185 gfx::QuadF* local_quad,
186 float edge[24]) const;
188 bool UseScopedTexture(DrawingFrame* frame,
189 const ScopedResource* resource,
190 gfx::Rect viewport_rect);
192 bool MakeContextCurrent();
194 bool InitializeSharedObjects();
195 void CleanupSharedObjects();
197 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
198 bool success)>
199 AsyncGetFramebufferPixelsCleanupCallback;
200 void DoGetFramebufferPixels(
201 uint8* pixels,
202 gfx::Rect window_rect,
203 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback);
204 void FinishedReadback(
205 const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback,
206 unsigned source_buffer,
207 unsigned query,
208 uint8_t* dest_pixels,
209 gfx::Size size);
210 void PassOnSkBitmap(scoped_ptr<SkBitmap> bitmap,
211 scoped_ptr<SkAutoLockPixels> lock,
212 scoped_ptr<CopyOutputRequest> request,
213 bool success);
215 void ReinitializeGrCanvas();
216 void ReinitializeGLState();
218 virtual void DiscardBackbuffer() OVERRIDE;
219 virtual void EnsureBackbuffer() OVERRIDE;
220 void EnforceMemoryPolicy();
222 RendererCapabilities capabilities_;
224 unsigned offscreen_framebuffer_id_;
226 scoped_ptr<GeometryBinding> shared_geometry_;
227 gfx::QuadF shared_geometry_quad_;
229 // This block of bindings defines all of the programs used by the compositor
230 // itself. Add any new programs here to GLRendererShaderTest.
232 // Tiled layer shaders.
233 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
234 TileProgram;
235 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
236 TileProgramAA;
237 typedef ProgramBinding<VertexShaderTileAA,
238 FragmentShaderRGBATexClampSwizzleAlphaAA>
239 TileProgramSwizzleAA;
240 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
241 TileProgramOpaque;
242 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
243 TileProgramSwizzle;
244 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
245 TileProgramSwizzleOpaque;
246 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
247 TileCheckerboardProgram;
249 // Texture shaders.
250 typedef ProgramBinding<VertexShaderPosTexTransform,
251 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
252 typedef ProgramBinding<VertexShaderPosTexTransform,
253 FragmentShaderRGBATexPremultiplyAlpha>
254 NonPremultipliedTextureProgram;
255 typedef ProgramBinding<VertexShaderPosTexTransform,
256 FragmentShaderTexBackgroundVaryingAlpha>
257 TextureBackgroundProgram;
258 typedef ProgramBinding<VertexShaderPosTexTransform,
259 FragmentShaderTexBackgroundPremultiplyAlpha>
260 NonPremultipliedTextureBackgroundProgram;
261 typedef ProgramBinding<VertexShaderPosTexTransform,
262 FragmentShaderRGBATexRectVaryingAlpha>
263 TextureIOSurfaceProgram;
265 // Render surface shaders.
266 typedef ProgramBinding<VertexShaderPosTexTransform,
267 FragmentShaderRGBATexAlpha> RenderPassProgram;
268 typedef ProgramBinding<VertexShaderPosTexTransform,
269 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
270 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
271 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
272 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
273 FragmentShaderRGBATexAlphaMaskAA>
274 RenderPassMaskProgramAA;
275 typedef ProgramBinding<VertexShaderPosTexTransform,
276 FragmentShaderRGBATexColorMatrixAlpha>
277 RenderPassColorMatrixProgram;
278 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
279 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
280 RenderPassMaskColorMatrixProgramAA;
281 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
282 FragmentShaderRGBATexAlphaColorMatrixAA>
283 RenderPassColorMatrixProgramAA;
284 typedef ProgramBinding<VertexShaderPosTexTransform,
285 FragmentShaderRGBATexAlphaMaskColorMatrix>
286 RenderPassMaskColorMatrixProgram;
288 // Video shaders.
289 typedef ProgramBinding<VertexShaderVideoTransform,
290 FragmentShaderOESImageExternal>
291 VideoStreamTextureProgram;
292 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
293 VideoYUVProgram;
294 typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVAVideo>
295 VideoYUVAProgram;
297 // Special purpose / effects shaders.
298 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
299 DebugBorderProgram;
300 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
301 SolidColorProgram;
302 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
303 SolidColorProgramAA;
305 const TileProgram* GetTileProgram(TexCoordPrecision precision);
306 const TileProgramOpaque* GetTileProgramOpaque(TexCoordPrecision precision);
307 const TileProgramAA* GetTileProgramAA(TexCoordPrecision precision);
308 const TileProgramSwizzle* GetTileProgramSwizzle(TexCoordPrecision precision);
309 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
310 TexCoordPrecision precision);
311 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
312 TexCoordPrecision precision);
313 const TileCheckerboardProgram* GetTileCheckerboardProgram();
315 const RenderPassProgram* GetRenderPassProgram(
316 TexCoordPrecision precision);
317 const RenderPassProgramAA* GetRenderPassProgramAA(
318 TexCoordPrecision precision);
319 const RenderPassMaskProgram* GetRenderPassMaskProgram(
320 TexCoordPrecision precision);
321 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
322 TexCoordPrecision precision);
323 const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
324 TexCoordPrecision precision);
325 const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
326 TexCoordPrecision precision);
327 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
328 TexCoordPrecision precision);
329 const RenderPassMaskColorMatrixProgramAA*
330 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
332 const TextureProgram* GetTextureProgram(
333 TexCoordPrecision precision);
334 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
335 TexCoordPrecision precision);
336 const TextureBackgroundProgram* GetTextureBackgroundProgram(
337 TexCoordPrecision precision);
338 const NonPremultipliedTextureBackgroundProgram*
339 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
340 const TextureIOSurfaceProgram* GetTextureIOSurfaceProgram(
341 TexCoordPrecision precision);
343 const VideoYUVProgram* GetVideoYUVProgram(
344 TexCoordPrecision precision);
345 const VideoYUVAProgram* GetVideoYUVAProgram(
346 TexCoordPrecision precision);
347 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
348 TexCoordPrecision precision);
350 const DebugBorderProgram* GetDebugBorderProgram();
351 const SolidColorProgram* GetSolidColorProgram();
352 const SolidColorProgramAA* GetSolidColorProgramAA();
354 scoped_ptr<TileProgram> tile_program_;
355 scoped_ptr<TileProgramOpaque> tile_program_opaque_;
356 scoped_ptr<TileProgramAA> tile_program_aa_;
357 scoped_ptr<TileProgramSwizzle> tile_program_swizzle_;
358 scoped_ptr<TileProgramSwizzleOpaque> tile_program_swizzle_opaque_;
359 scoped_ptr<TileProgramSwizzleAA> tile_program_swizzle_aa_;
360 scoped_ptr<TileCheckerboardProgram> tile_checkerboard_program_;
362 scoped_ptr<TileProgram> tile_program_highp_;
363 scoped_ptr<TileProgramOpaque> tile_program_opaque_highp_;
364 scoped_ptr<TileProgramAA> tile_program_aa_highp_;
365 scoped_ptr<TileProgramSwizzle> tile_program_swizzle_highp_;
366 scoped_ptr<TileProgramSwizzleOpaque> tile_program_swizzle_opaque_highp_;
367 scoped_ptr<TileProgramSwizzleAA> tile_program_swizzle_aa_highp_;
369 scoped_ptr<TextureProgram> texture_program_;
370 scoped_ptr<NonPremultipliedTextureProgram> nonpremultiplied_texture_program_;
371 scoped_ptr<TextureBackgroundProgram> texture_background_program_;
372 scoped_ptr<NonPremultipliedTextureBackgroundProgram>
373 nonpremultiplied_texture_background_program_;
374 scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_;
376 scoped_ptr<TextureProgram> texture_program_highp_;
377 scoped_ptr<NonPremultipliedTextureProgram>
378 nonpremultiplied_texture_program_highp_;
379 scoped_ptr<TextureBackgroundProgram> texture_background_program_highp_;
380 scoped_ptr<NonPremultipliedTextureBackgroundProgram>
381 nonpremultiplied_texture_background_program_highp_;
382 scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_highp_;
384 scoped_ptr<RenderPassProgram> render_pass_program_;
385 scoped_ptr<RenderPassProgramAA> render_pass_program_aa_;
386 scoped_ptr<RenderPassMaskProgram> render_pass_mask_program_;
387 scoped_ptr<RenderPassMaskProgramAA> render_pass_mask_program_aa_;
388 scoped_ptr<RenderPassColorMatrixProgram> render_pass_color_matrix_program_;
389 scoped_ptr<RenderPassColorMatrixProgramAA>
390 render_pass_color_matrix_program_aa_;
391 scoped_ptr<RenderPassMaskColorMatrixProgram>
392 render_pass_mask_color_matrix_program_;
393 scoped_ptr<RenderPassMaskColorMatrixProgramAA>
394 render_pass_mask_color_matrix_program_aa_;
396 scoped_ptr<RenderPassProgram> render_pass_program_highp_;
397 scoped_ptr<RenderPassProgramAA> render_pass_program_aa_highp_;
398 scoped_ptr<RenderPassMaskProgram> render_pass_mask_program_highp_;
399 scoped_ptr<RenderPassMaskProgramAA> render_pass_mask_program_aa_highp_;
400 scoped_ptr<RenderPassColorMatrixProgram>
401 render_pass_color_matrix_program_highp_;
402 scoped_ptr<RenderPassColorMatrixProgramAA>
403 render_pass_color_matrix_program_aa_highp_;
404 scoped_ptr<RenderPassMaskColorMatrixProgram>
405 render_pass_mask_color_matrix_program_highp_;
406 scoped_ptr<RenderPassMaskColorMatrixProgramAA>
407 render_pass_mask_color_matrix_program_aa_highp_;
409 scoped_ptr<VideoYUVProgram> video_yuv_program_;
410 scoped_ptr<VideoYUVAProgram> video_yuva_program_;
411 scoped_ptr<VideoStreamTextureProgram> video_stream_texture_program_;
413 scoped_ptr<VideoYUVProgram> video_yuv_program_highp_;
414 scoped_ptr<VideoYUVAProgram> video_yuva_program_highp_;
415 scoped_ptr<VideoStreamTextureProgram> video_stream_texture_program_highp_;
417 scoped_ptr<DebugBorderProgram> debug_border_program_;
418 scoped_ptr<SolidColorProgram> solid_color_program_;
419 scoped_ptr<SolidColorProgramAA> solid_color_program_aa_;
421 WebKit::WebGraphicsContext3D* context_;
423 skia::RefPtr<GrContext> gr_context_;
424 skia::RefPtr<SkCanvas> sk_canvas_;
426 gfx::Rect swap_buffer_rect_;
427 gfx::Rect scissor_rect_;
428 gfx::Rect viewport_;
429 bool is_backbuffer_discarded_;
430 bool discard_backbuffer_when_not_visible_;
431 bool is_using_bind_uniform_;
432 bool visible_;
433 bool is_scissor_enabled_;
434 bool stencil_shadow_;
435 bool blend_shadow_;
436 unsigned program_shadow_;
437 TexturedQuadDrawCache draw_cache_;
438 int highp_threshold_min_;
439 int highp_threshold_cache_;
440 bool offscreen_context_labelled_;
442 struct PendingAsyncReadPixels;
443 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
445 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
447 scoped_refptr<ResourceProvider::Fence> last_swap_fence_;
449 SkBitmap on_demand_tile_raster_bitmap_;
450 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
452 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
455 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
456 // call made by the compositor. Useful for debugging rendering issues but
457 // will significantly degrade performance.
458 #define DEBUG_GL_CALLS 0
460 #if DEBUG_GL_CALLS && !defined(NDEBUG)
461 #define GLC(context, x) \
462 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
463 #else
464 #define GLC(context, x) (x)
465 #endif
467 } // namespace cc
469 #endif // CC_OUTPUT_GL_RENDERER_H_