cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / cc / output / gl_renderer_draw_cache.h
blobf8284184f0c0771a61f61fedb6d26799582b3f99
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "third_party/skia/include/core/SkColor.h"
13 namespace cc {
15 // Collects 4 floats at a time for easy upload to GL.
16 struct Float4 {
17 float data[4];
20 // Collects 16 floats at a time for easy upload to GL.
21 struct Float16 {
22 float data[16];
25 // A cache for storing textured quads to be drawn. Stores the minimum required
26 // data to tell if two back to back draws only differ in their transform. Quads
27 // that only differ by transform may be coalesced into a single draw call.
28 struct TexturedQuadDrawCache {
29 TexturedQuadDrawCache();
30 ~TexturedQuadDrawCache();
32 // Values tracked to determine if textured quads may be coalesced.
33 int program_id;
34 int resource_id;
35 bool needs_blending;
36 SkColor background_color;
38 // Information about the program binding that is required to draw.
39 int uv_xform_location;
40 int background_color_location;
41 int vertex_opacity_location;
42 int matrix_location;
43 int sampler_location;
45 // A cache for the coalesced quad data.
46 std::vector<Float4> uv_xform_data;
47 std::vector<float> vertex_opacity_data;
48 std::vector<Float16> matrix_data;
50 private:
51 DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache);
54 } // namespace cc
56 #endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_