cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / cc / output / output_surface.h
bloba94d41efd7370896c3130ecd42ee160e3e86a545
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
8 #include "base/basictypes.h"
9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/weak_ptr.h"
12 #include "cc/base/cc_export.h"
13 #include "cc/output/context_provider.h"
14 #include "cc/output/software_output_device.h"
15 #include "cc/scheduler/frame_rate_controller.h"
17 namespace base { class SingleThreadTaskRunner; }
19 namespace ui { struct LatencyInfo; }
21 namespace gfx {
22 class Rect;
23 class Size;
24 class Transform;
27 namespace cc {
29 class CompositorFrame;
30 class CompositorFrameAck;
31 struct ManagedMemoryPolicy;
32 class OutputSurfaceClient;
34 // Represents the output surface for a compositor. The compositor owns
35 // and manages its destruction. Its lifetime is:
36 // 1. Created on the main thread by the LayerTreeHost through its client.
37 // 2. Passed to the compositor thread and bound to a client via BindToClient.
38 // From here on, it will only be used on the compositor thread.
39 // 3. If the 3D context is lost, then the compositor will delete the output
40 // surface (on the compositor thread) and go back to step 1.
41 class CC_EXPORT OutputSurface : public FrameRateControllerClient {
42 public:
43 enum {
44 DEFAULT_MAX_FRAMES_PENDING = 2
47 explicit OutputSurface(scoped_refptr<ContextProvider> context_provider);
49 explicit OutputSurface(scoped_ptr<cc::SoftwareOutputDevice> software_device);
51 OutputSurface(scoped_refptr<ContextProvider> context_provider,
52 scoped_ptr<cc::SoftwareOutputDevice> software_device);
54 virtual ~OutputSurface();
56 struct Capabilities {
57 Capabilities()
58 : delegated_rendering(false),
59 max_frames_pending(0),
60 deferred_gl_initialization(false),
61 draw_and_swap_full_viewport_every_frame(false),
62 adjust_deadline_for_parent(true) {}
63 bool delegated_rendering;
64 int max_frames_pending;
65 bool deferred_gl_initialization;
66 bool draw_and_swap_full_viewport_every_frame;
67 // This doesn't handle the <webview> case, but once BeginFrame is
68 // supported natively, we shouldn't need adjust_deadline_for_parent.
69 bool adjust_deadline_for_parent;
72 const Capabilities& capabilities() const {
73 return capabilities_;
76 // Obtain the 3d context or the software device associated with this output
77 // surface. Either of these may return a null pointer, but not both.
78 // In the event of a lost context, the entire output surface should be
79 // recreated.
80 scoped_refptr<ContextProvider> context_provider() const {
81 return context_provider_.get();
83 SoftwareOutputDevice* software_device() const {
84 return software_device_.get();
87 // In the case where both the context3d and software_device are present
88 // (namely Android WebView), this is called to determine whether the software
89 // device should be used on the current frame.
90 virtual bool ForcedDrawToSoftwareDevice() const;
92 // Called by the compositor on the compositor thread. This is a place where
93 // thread-specific data for the output surface can be initialized, since from
94 // this point on the output surface will only be used on the compositor
95 // thread.
96 virtual bool BindToClient(OutputSurfaceClient* client);
98 void InitializeBeginFrameEmulation(
99 base::SingleThreadTaskRunner* task_runner,
100 bool throttle_frame_production,
101 base::TimeDelta interval);
103 void SetMaxFramesPending(int max_frames_pending);
105 virtual void EnsureBackbuffer();
106 virtual void DiscardBackbuffer();
108 virtual void Reshape(gfx::Size size, float scale_factor);
109 virtual gfx::Size SurfaceSize() const;
111 virtual void BindFramebuffer();
113 // The implementation may destroy or steal the contents of the CompositorFrame
114 // passed in (though it will not take ownership of the CompositorFrame
115 // itself).
116 virtual void SwapBuffers(CompositorFrame* frame);
118 // Notifies frame-rate smoothness preference. If true, all non-critical
119 // processing should be stopped, or lowered in priority.
120 virtual void UpdateSmoothnessTakesPriority(bool prefer_smoothness) {}
122 // Requests a BeginFrame notification from the output surface. The
123 // notification will be delivered by calling
124 // OutputSurfaceClient::BeginFrame until the callback is disabled.
125 virtual void SetNeedsBeginFrame(bool enable);
127 bool HasClient() { return !!client_; }
129 protected:
130 // Synchronously initialize context3d and enter hardware mode.
131 // This can only supported in threaded compositing mode.
132 // |offscreen_context_provider| should match what is returned by
133 // LayerTreeClient::OffscreenContextProviderForCompositorThread.
134 bool InitializeAndSetContext3d(
135 scoped_refptr<ContextProvider> context_provider,
136 scoped_refptr<ContextProvider> offscreen_context_provider);
137 void ReleaseGL();
139 void PostSwapBuffersComplete();
141 struct cc::OutputSurface::Capabilities capabilities_;
142 scoped_refptr<ContextProvider> context_provider_;
143 scoped_ptr<cc::SoftwareOutputDevice> software_device_;
144 bool has_gl_discard_backbuffer_;
145 bool has_swap_buffers_complete_callback_;
146 gfx::Size surface_size_;
147 float device_scale_factor_;
148 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
150 // The FrameRateController is deprecated.
151 // Platforms should move to native BeginFrames instead.
152 void OnVSyncParametersChanged(base::TimeTicks timebase,
153 base::TimeDelta interval);
154 virtual void FrameRateControllerTick(bool throttled,
155 const BeginFrameArgs& args) OVERRIDE;
156 scoped_ptr<FrameRateController> frame_rate_controller_;
157 int max_frames_pending_;
158 int pending_swap_buffers_;
159 bool needs_begin_frame_;
160 bool begin_frame_pending_;
162 // Forwarded to OutputSurfaceClient but threaded through OutputSurface
163 // first so OutputSurface has a chance to update the FrameRateController
164 void SetNeedsRedrawRect(gfx::Rect damage_rect);
165 void BeginFrame(const BeginFrameArgs& args);
166 void DidSwapBuffers();
167 void OnSwapBuffersComplete(const CompositorFrameAck* ack);
168 void DidLoseOutputSurface();
169 void SetExternalStencilTest(bool enabled);
170 void SetExternalDrawConstraints(const gfx::Transform& transform,
171 gfx::Rect viewport);
173 // virtual for testing.
174 virtual base::TimeDelta AlternateRetroactiveBeginFramePeriod();
175 virtual void PostCheckForRetroactiveBeginFrame();
176 void CheckForRetroactiveBeginFrame();
178 private:
179 OutputSurfaceClient* client_;
180 friend class OutputSurfaceCallbacks;
182 void SetUpContext3d();
183 void ResetContext3d();
184 void SetMemoryPolicy(const ManagedMemoryPolicy& policy,
185 bool discard_backbuffer_when_not_visible);
187 // This stores a BeginFrame that we couldn't process immediately, but might
188 // process retroactively in the near future.
189 BeginFrameArgs skipped_begin_frame_args_;
191 // check_for_retroactive_begin_frame_pending_ is used to avoid posting
192 // redundant checks for a retroactive BeginFrame.
193 bool check_for_retroactive_begin_frame_pending_;
195 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
198 } // namespace cc
200 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_