1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/output/filter_operations.h"
12 #include "cc/quads/draw_quad.h"
13 #include "cc/quads/render_pass.h"
14 #include "cc/resources/resource_provider.h"
18 class CC_EXPORT RenderPassDrawQuad
: public DrawQuad
{
20 static scoped_ptr
<RenderPassDrawQuad
> Create();
21 virtual ~RenderPassDrawQuad();
23 void SetNew(const SharedQuadState
* shared_quad_state
,
25 RenderPass::Id render_pass_id
,
27 ResourceProvider::ResourceId mask_resource_id
,
28 gfx::Rect contents_changed_since_last_frame
,
29 gfx::RectF mask_uv_rect
,
30 const FilterOperations
& filters
,
31 skia::RefPtr
<SkImageFilter
> filter
,
32 const FilterOperations
& background_filters
);
34 void SetAll(const SharedQuadState
* shared_quad_state
,
36 gfx::Rect opaque_rect
,
37 gfx::Rect visible_rect
,
39 RenderPass::Id render_pass_id
,
41 ResourceProvider::ResourceId mask_resource_id
,
42 gfx::Rect contents_changed_since_last_frame
,
43 gfx::RectF mask_uv_rect
,
44 const FilterOperations
& filters
,
45 skia::RefPtr
<SkImageFilter
> filter
,
46 const FilterOperations
& background_filters
);
48 scoped_ptr
<RenderPassDrawQuad
> Copy(
49 const SharedQuadState
* copied_shared_quad_state
,
50 RenderPass::Id copied_render_pass_id
) const;
52 RenderPass::Id render_pass_id
;
54 ResourceProvider::ResourceId mask_resource_id
;
55 gfx::Rect contents_changed_since_last_frame
;
56 gfx::RectF mask_uv_rect
;
58 // Deprecated post-processing filters, applied to the pixels in the render
60 FilterOperations filters
;
61 // Post-processing filter applied to the pixels in the render pass' texture.
62 skia::RefPtr
<SkImageFilter
> filter
;
64 // Post-processing filters, applied to the pixels showing through the
65 // background of the render pass, from behind it.
66 FilterOperations background_filters
;
68 virtual void IterateResources(const ResourceIteratorCallback
& callback
)
71 static const RenderPassDrawQuad
* MaterialCast(const DrawQuad
*);
75 virtual void ExtendValue(base::DictionaryValue
* value
) const OVERRIDE
;
80 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_