cc: Added inline to Tile::IsReadyToDraw
[chromium-blink-merge.git] / cc / quads / texture_draw_quad.cc
blobae7cfd6e2389dad7f9e68b8d202b4d00a1b17153
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/logging.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "ui/gfx/vector2d_f.h"
12 namespace cc {
14 TextureDrawQuad::TextureDrawQuad()
15 : resource_id(0),
16 premultiplied_alpha(false),
17 background_color(SK_ColorTRANSPARENT),
18 flipped(false) {
19 this->vertex_opacity[0] = 0.f;
20 this->vertex_opacity[1] = 0.f;
21 this->vertex_opacity[2] = 0.f;
22 this->vertex_opacity[3] = 0.f;
25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
26 return make_scoped_ptr(new TextureDrawQuad);
29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
30 gfx::Rect rect, gfx::Rect opaque_rect,
31 unsigned resource_id, bool premultiplied_alpha,
32 gfx::PointF uv_top_left,
33 gfx::PointF uv_bottom_right,
34 SkColor background_color,
35 const float vertex_opacity[4],
36 bool flipped) {
37 gfx::Rect visible_rect = rect;
38 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
39 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
40 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
41 opaque_rect, visible_rect, needs_blending);
42 this->resource_id = resource_id;
43 this->premultiplied_alpha = premultiplied_alpha;
44 this->uv_top_left = uv_top_left;
45 this->uv_bottom_right = uv_bottom_right;
46 this->background_color = background_color;
47 this->vertex_opacity[0] = vertex_opacity[0];
48 this->vertex_opacity[1] = vertex_opacity[1];
49 this->vertex_opacity[2] = vertex_opacity[2];
50 this->vertex_opacity[3] = vertex_opacity[3];
51 this->flipped = flipped;
54 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
55 gfx::Rect rect, gfx::Rect opaque_rect,
56 gfx::Rect visible_rect, bool needs_blending,
57 unsigned resource_id, bool premultiplied_alpha,
58 gfx::PointF uv_top_left,
59 gfx::PointF uv_bottom_right,
60 SkColor background_color,
61 const float vertex_opacity[4],
62 bool flipped) {
63 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
64 opaque_rect, visible_rect, needs_blending);
65 this->resource_id = resource_id;
66 this->premultiplied_alpha = premultiplied_alpha;
67 this->uv_top_left = uv_top_left;
68 this->uv_bottom_right = uv_bottom_right;
69 this->background_color = background_color;
70 this->vertex_opacity[0] = vertex_opacity[0];
71 this->vertex_opacity[1] = vertex_opacity[1];
72 this->vertex_opacity[2] = vertex_opacity[2];
73 this->vertex_opacity[3] = vertex_opacity[3];
74 this->flipped = flipped;
77 void TextureDrawQuad::IterateResources(
78 const ResourceIteratorCallback& callback) {
79 resource_id = callback.Run(resource_id);
82 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
83 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
84 return static_cast<const TextureDrawQuad*>(quad);
87 bool TextureDrawQuad::PerformClipping() {
88 // This only occurs if the rect is only scaled and translated (and thus still
89 // axis aligned).
90 if (!quadTransform().IsPositiveScaleOrTranslation())
91 return false;
93 // Grab our scale and make sure it's positive.
94 float x_scale = static_cast<float>(quadTransform().matrix().getDouble(0, 0));
95 float y_scale = static_cast<float>(quadTransform().matrix().getDouble(1, 1));
97 // Grab our offset.
98 gfx::Vector2dF offset(
99 static_cast<float>(quadTransform().matrix().getDouble(0, 3)),
100 static_cast<float>(quadTransform().matrix().getDouble(1, 3)));
102 // Transform the rect by the scale and offset.
103 gfx::RectF rect_f = rect;
104 rect_f.Scale(x_scale, y_scale);
105 rect_f += offset;
107 // Perform clipping and check to see if the result is empty.
108 gfx::RectF clipped_rect = IntersectRects(rect_f, clipRect());
109 if (clipped_rect.IsEmpty()) {
110 rect = gfx::Rect();
111 uv_top_left = gfx::PointF();
112 uv_bottom_right = gfx::PointF();
113 return true;
116 // Create a new uv-rect by clipping the old one to the new bounds.
117 gfx::Vector2dF uv_scale(uv_bottom_right - uv_top_left);
118 uv_scale.Scale(1.f / rect_f.width(), 1.f / rect_f.height());
119 uv_bottom_right = uv_top_left +
120 gfx::ScaleVector2d(
121 clipped_rect.bottom_right() - rect_f.origin(),
122 uv_scale.x(),
123 uv_scale.y());
124 uv_top_left = uv_top_left +
125 gfx::ScaleVector2d(
126 clipped_rect.origin() - rect_f.origin(),
127 uv_scale.x(),
128 uv_scale.y());
130 // Indexing according to the quad vertex generation:
131 // 1--2
132 // | |
133 // 0--3
134 if (vertex_opacity[0] != vertex_opacity[1]
135 || vertex_opacity[0] != vertex_opacity[2]
136 || vertex_opacity[0] != vertex_opacity[3]) {
137 const float x1 = (clipped_rect.x() - rect_f.x()) / rect_f.width();
138 const float y1 = (clipped_rect.y() - rect_f.y()) / rect_f.height();
139 const float x3 = (clipped_rect.right() - rect_f.x()) / rect_f.width();
140 const float y3 = (clipped_rect.bottom() - rect_f.y()) / rect_f.height();
141 const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
142 const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
143 const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
144 const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
145 vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
146 vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
147 vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
148 vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
151 // Move the clipped rectangle back into its space.
152 clipped_rect -= offset;
153 clipped_rect.Scale(1.0f / x_scale, 1.0f / y_scale);
154 rect = gfx::Rect(static_cast<int>(clipped_rect.x() + 0.5f),
155 static_cast<int>(clipped_rect.y() + 0.5f),
156 static_cast<int>(clipped_rect.width() + 0.5f),
157 static_cast<int>(clipped_rect.height() + 0.5f));
158 return true;
161 void TextureDrawQuad::ExtendValue(base::DictionaryValue* value) const {
162 value->SetInteger("resource_id", resource_id);
163 value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
164 value->Set("uv_top_left", MathUtil::AsValue(uv_top_left).release());
165 value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release());
166 value->SetInteger("background_color", background_color);
167 scoped_ptr<ListValue> vertex_opacity_value(new ListValue);
168 for (size_t i = 0; i < 4; ++i)
169 vertex_opacity_value->AppendDouble(vertex_opacity[i]);
170 value->Set("vertex_opacity", vertex_opacity_value.release());
171 value->SetBoolean("flipped", flipped);
174 } // namespace cc