1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/logging.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
10 #include "ui/gfx/vector2d_f.h"
14 TextureDrawQuad::TextureDrawQuad()
16 premultiplied_alpha(false),
17 background_color(SK_ColorTRANSPARENT
),
19 this->vertex_opacity
[0] = 0.f
;
20 this->vertex_opacity
[1] = 0.f
;
21 this->vertex_opacity
[2] = 0.f
;
22 this->vertex_opacity
[3] = 0.f
;
25 scoped_ptr
<TextureDrawQuad
> TextureDrawQuad::Create() {
26 return make_scoped_ptr(new TextureDrawQuad
);
29 void TextureDrawQuad::SetNew(const SharedQuadState
* shared_quad_state
,
30 gfx::Rect rect
, gfx::Rect opaque_rect
,
31 unsigned resource_id
, bool premultiplied_alpha
,
32 gfx::PointF uv_top_left
,
33 gfx::PointF uv_bottom_right
,
34 SkColor background_color
,
35 const float vertex_opacity
[4],
37 gfx::Rect visible_rect
= rect
;
38 bool needs_blending
= vertex_opacity
[0] != 1.0f
|| vertex_opacity
[1] != 1.0f
39 || vertex_opacity
[2] != 1.0f
|| vertex_opacity
[3] != 1.0f
;
40 DrawQuad::SetAll(shared_quad_state
, DrawQuad::TEXTURE_CONTENT
, rect
,
41 opaque_rect
, visible_rect
, needs_blending
);
42 this->resource_id
= resource_id
;
43 this->premultiplied_alpha
= premultiplied_alpha
;
44 this->uv_top_left
= uv_top_left
;
45 this->uv_bottom_right
= uv_bottom_right
;
46 this->background_color
= background_color
;
47 this->vertex_opacity
[0] = vertex_opacity
[0];
48 this->vertex_opacity
[1] = vertex_opacity
[1];
49 this->vertex_opacity
[2] = vertex_opacity
[2];
50 this->vertex_opacity
[3] = vertex_opacity
[3];
51 this->flipped
= flipped
;
54 void TextureDrawQuad::SetAll(const SharedQuadState
* shared_quad_state
,
55 gfx::Rect rect
, gfx::Rect opaque_rect
,
56 gfx::Rect visible_rect
, bool needs_blending
,
57 unsigned resource_id
, bool premultiplied_alpha
,
58 gfx::PointF uv_top_left
,
59 gfx::PointF uv_bottom_right
,
60 SkColor background_color
,
61 const float vertex_opacity
[4],
63 DrawQuad::SetAll(shared_quad_state
, DrawQuad::TEXTURE_CONTENT
, rect
,
64 opaque_rect
, visible_rect
, needs_blending
);
65 this->resource_id
= resource_id
;
66 this->premultiplied_alpha
= premultiplied_alpha
;
67 this->uv_top_left
= uv_top_left
;
68 this->uv_bottom_right
= uv_bottom_right
;
69 this->background_color
= background_color
;
70 this->vertex_opacity
[0] = vertex_opacity
[0];
71 this->vertex_opacity
[1] = vertex_opacity
[1];
72 this->vertex_opacity
[2] = vertex_opacity
[2];
73 this->vertex_opacity
[3] = vertex_opacity
[3];
74 this->flipped
= flipped
;
77 void TextureDrawQuad::IterateResources(
78 const ResourceIteratorCallback
& callback
) {
79 resource_id
= callback
.Run(resource_id
);
82 const TextureDrawQuad
* TextureDrawQuad::MaterialCast(const DrawQuad
* quad
) {
83 DCHECK(quad
->material
== DrawQuad::TEXTURE_CONTENT
);
84 return static_cast<const TextureDrawQuad
*>(quad
);
87 bool TextureDrawQuad::PerformClipping() {
88 // This only occurs if the rect is only scaled and translated (and thus still
90 if (!quadTransform().IsPositiveScaleOrTranslation())
93 // Grab our scale and make sure it's positive.
94 float x_scale
= static_cast<float>(quadTransform().matrix().getDouble(0, 0));
95 float y_scale
= static_cast<float>(quadTransform().matrix().getDouble(1, 1));
98 gfx::Vector2dF
offset(
99 static_cast<float>(quadTransform().matrix().getDouble(0, 3)),
100 static_cast<float>(quadTransform().matrix().getDouble(1, 3)));
102 // Transform the rect by the scale and offset.
103 gfx::RectF rect_f
= rect
;
104 rect_f
.Scale(x_scale
, y_scale
);
107 // Perform clipping and check to see if the result is empty.
108 gfx::RectF clipped_rect
= IntersectRects(rect_f
, clipRect());
109 if (clipped_rect
.IsEmpty()) {
111 uv_top_left
= gfx::PointF();
112 uv_bottom_right
= gfx::PointF();
116 // Create a new uv-rect by clipping the old one to the new bounds.
117 gfx::Vector2dF
uv_scale(uv_bottom_right
- uv_top_left
);
118 uv_scale
.Scale(1.f
/ rect_f
.width(), 1.f
/ rect_f
.height());
119 uv_bottom_right
= uv_top_left
+
121 clipped_rect
.bottom_right() - rect_f
.origin(),
124 uv_top_left
= uv_top_left
+
126 clipped_rect
.origin() - rect_f
.origin(),
130 // Indexing according to the quad vertex generation:
134 if (vertex_opacity
[0] != vertex_opacity
[1]
135 || vertex_opacity
[0] != vertex_opacity
[2]
136 || vertex_opacity
[0] != vertex_opacity
[3]) {
137 const float x1
= (clipped_rect
.x() - rect_f
.x()) / rect_f
.width();
138 const float y1
= (clipped_rect
.y() - rect_f
.y()) / rect_f
.height();
139 const float x3
= (clipped_rect
.right() - rect_f
.x()) / rect_f
.width();
140 const float y3
= (clipped_rect
.bottom() - rect_f
.y()) / rect_f
.height();
141 const float x1y1
= x1
* vertex_opacity
[2] + (1.0f
- x1
) * vertex_opacity
[1];
142 const float x1y3
= x1
* vertex_opacity
[3] + (1.0f
- x1
) * vertex_opacity
[0];
143 const float x3y1
= x3
* vertex_opacity
[2] + (1.0f
- x3
) * vertex_opacity
[1];
144 const float x3y3
= x3
* vertex_opacity
[3] + (1.0f
- x3
) * vertex_opacity
[0];
145 vertex_opacity
[0] = y3
* x1y3
+ (1.0f
- y3
) * x1y1
;
146 vertex_opacity
[1] = y1
* x1y3
+ (1.0f
- y1
) * x1y1
;
147 vertex_opacity
[2] = y1
* x3y3
+ (1.0f
- y1
) * x3y1
;
148 vertex_opacity
[3] = y3
* x3y3
+ (1.0f
- y3
) * x3y1
;
151 // Move the clipped rectangle back into its space.
152 clipped_rect
-= offset
;
153 clipped_rect
.Scale(1.0f
/ x_scale
, 1.0f
/ y_scale
);
154 rect
= gfx::Rect(static_cast<int>(clipped_rect
.x() + 0.5f
),
155 static_cast<int>(clipped_rect
.y() + 0.5f
),
156 static_cast<int>(clipped_rect
.width() + 0.5f
),
157 static_cast<int>(clipped_rect
.height() + 0.5f
));
161 void TextureDrawQuad::ExtendValue(base::DictionaryValue
* value
) const {
162 value
->SetInteger("resource_id", resource_id
);
163 value
->SetBoolean("premultiplied_alpha", premultiplied_alpha
);
164 value
->Set("uv_top_left", MathUtil::AsValue(uv_top_left
).release());
165 value
->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right
).release());
166 value
->SetInteger("background_color", background_color
);
167 scoped_ptr
<ListValue
> vertex_opacity_value(new ListValue
);
168 for (size_t i
= 0; i
< 4; ++i
)
169 vertex_opacity_value
->AppendDouble(vertex_opacity
[i
]);
170 value
->Set("vertex_opacity", vertex_opacity_value
.release());
171 value
->SetBoolean("flipped", flipped
);