1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler.h"
7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "cc/debug/traced_value.h"
14 Scheduler::Scheduler(SchedulerClient
* client
,
15 const SchedulerSettings
& scheduler_settings
)
16 : settings_(scheduler_settings
),
19 last_set_needs_begin_frame_(false),
20 has_pending_begin_frame_(false),
21 safe_to_expect_begin_frame_(false),
22 state_machine_(scheduler_settings
),
23 inside_process_scheduled_actions_(false) {
25 DCHECK(!state_machine_
.BeginFrameNeededToDrawByImplThread());
28 Scheduler::~Scheduler() {
29 client_
->SetNeedsBeginFrameOnImplThread(false);
32 void Scheduler::SetCanStart() {
33 state_machine_
.SetCanStart();
34 ProcessScheduledActions();
37 void Scheduler::SetVisible(bool visible
) {
38 state_machine_
.SetVisible(visible
);
39 ProcessScheduledActions();
42 void Scheduler::SetCanDraw(bool can_draw
) {
43 state_machine_
.SetCanDraw(can_draw
);
44 ProcessScheduledActions();
47 void Scheduler::NotifyReadyToActivate() {
48 state_machine_
.NotifyReadyToActivate();
49 ProcessScheduledActions();
52 void Scheduler::SetNeedsCommit() {
53 state_machine_
.SetNeedsCommit();
54 ProcessScheduledActions();
57 void Scheduler::SetNeedsForcedCommit() {
58 state_machine_
.SetNeedsCommit();
59 state_machine_
.SetNeedsForcedCommit();
60 ProcessScheduledActions();
63 void Scheduler::SetNeedsRedraw() {
64 state_machine_
.SetNeedsRedraw();
65 ProcessScheduledActions();
68 void Scheduler::DidSwapUseIncompleteTile() {
69 state_machine_
.DidSwapUseIncompleteTile();
70 ProcessScheduledActions();
73 void Scheduler::SetNeedsForcedRedraw() {
74 state_machine_
.SetNeedsForcedRedraw();
75 ProcessScheduledActions();
78 void Scheduler::SetMainThreadNeedsLayerTextures() {
79 state_machine_
.SetMainThreadNeedsLayerTextures();
80 ProcessScheduledActions();
83 void Scheduler::FinishCommit() {
84 TRACE_EVENT0("cc", "Scheduler::FinishCommit");
85 state_machine_
.FinishCommit();
86 ProcessScheduledActions();
89 void Scheduler::BeginFrameAbortedByMainThread(bool did_handle
) {
90 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread");
91 state_machine_
.BeginFrameAbortedByMainThread(did_handle
);
92 ProcessScheduledActions();
95 void Scheduler::DidLoseOutputSurface() {
96 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
97 state_machine_
.DidLoseOutputSurface();
98 ProcessScheduledActions();
101 void Scheduler::DidCreateAndInitializeOutputSurface() {
102 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
103 state_machine_
.DidCreateAndInitializeOutputSurface();
104 has_pending_begin_frame_
= false;
105 last_set_needs_begin_frame_
= false;
106 safe_to_expect_begin_frame_
= false;
107 ProcessScheduledActions();
110 base::TimeTicks
Scheduler::AnticipatedDrawTime() {
111 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime");
113 if (!last_set_needs_begin_frame_
||
114 last_begin_frame_args_
.interval
<= base::TimeDelta())
115 return base::TimeTicks();
117 // TODO(brianderson): Express this in terms of the deadline.
118 base::TimeTicks now
= base::TimeTicks::Now();
119 int64 intervals
= 1 + ((now
- last_begin_frame_args_
.frame_time
) /
120 last_begin_frame_args_
.interval
);
121 return last_begin_frame_args_
.frame_time
+
122 (last_begin_frame_args_
.interval
* intervals
);
125 base::TimeTicks
Scheduler::LastBeginFrameOnImplThreadTime() {
126 return last_begin_frame_args_
.frame_time
;
129 void Scheduler::SetupNextBeginFrameIfNeeded() {
130 bool needs_begin_frame_to_draw
=
131 state_machine_
.BeginFrameNeededToDrawByImplThread();
132 // We want to avoid proactive begin frames with the synchronous compositor
133 // because every SetNeedsBeginFrame will force a redraw.
134 bool proactive_begin_frame_wanted
=
135 state_machine_
.ProactiveBeginFrameWantedByImplThread() &&
136 !settings_
.using_synchronous_renderer_compositor
&&
137 settings_
.throttle_frame_production
;
138 bool needs_begin_frame
= needs_begin_frame_to_draw
||
139 proactive_begin_frame_wanted
;
140 bool immediate_disables_needed
=
141 settings_
.using_synchronous_renderer_compositor
;
143 if (needs_begin_frame_to_draw
)
144 safe_to_expect_begin_frame_
= true;
146 // Determine if we need BeginFrame notifications.
147 // If we do, always request the BeginFrame immediately.
148 // If not, only disable on the next BeginFrame to avoid unnecessary toggles.
149 // The synchronous renderer compositor requires immediate disables though.
150 if ((needs_begin_frame
||
151 state_machine_
.inside_begin_frame() ||
152 immediate_disables_needed
) &&
153 (needs_begin_frame
!= last_set_needs_begin_frame_
)) {
154 has_pending_begin_frame_
= false;
155 client_
->SetNeedsBeginFrameOnImplThread(needs_begin_frame
);
156 if (safe_to_expect_begin_frame_
)
157 last_set_needs_begin_frame_
= needs_begin_frame
;
160 // Request another BeginFrame if we haven't drawn for now until we have
161 // deadlines implemented.
162 if (state_machine_
.inside_begin_frame() && has_pending_begin_frame_
) {
163 has_pending_begin_frame_
= false;
164 client_
->SetNeedsBeginFrameOnImplThread(true);
169 void Scheduler::BeginFrame(const BeginFrameArgs
& args
) {
170 TRACE_EVENT0("cc", "Scheduler::BeginFrame");
171 DCHECK(!has_pending_begin_frame_
);
172 has_pending_begin_frame_
= true;
173 safe_to_expect_begin_frame_
= true;
174 last_begin_frame_args_
= args
;
175 state_machine_
.DidEnterBeginFrame(args
);
176 ProcessScheduledActions();
177 state_machine_
.DidLeaveBeginFrame();
180 void Scheduler::DrawAndSwapIfPossible() {
181 ScheduledActionDrawAndSwapResult result
=
182 client_
->ScheduledActionDrawAndSwapIfPossible();
183 state_machine_
.DidDrawIfPossibleCompleted(result
.did_draw
);
185 has_pending_begin_frame_
= false;
188 void Scheduler::DrawAndSwapForced() {
189 ScheduledActionDrawAndSwapResult result
=
190 client_
->ScheduledActionDrawAndSwapForced();
192 has_pending_begin_frame_
= false;
195 void Scheduler::ProcessScheduledActions() {
196 // We do not allow ProcessScheduledActions to be recursive.
197 // The top-level call will iteratively execute the next action for us anyway.
198 if (inside_process_scheduled_actions_
)
201 base::AutoReset
<bool> mark_inside(&inside_process_scheduled_actions_
, true);
203 SchedulerStateMachine::Action action
;
205 action
= state_machine_
.NextAction();
206 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
207 "SchedulerStateMachine",
209 TracedValue::FromValue(state_machine_
.AsValue().release()));
210 state_machine_
.UpdateState(action
);
212 case SchedulerStateMachine::ACTION_NONE
:
214 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD
:
215 client_
->ScheduledActionSendBeginFrameToMainThread();
217 case SchedulerStateMachine::ACTION_COMMIT
:
218 client_
->ScheduledActionCommit();
220 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES
:
221 client_
->ScheduledActionUpdateVisibleTiles();
223 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE
:
224 client_
->ScheduledActionActivatePendingTree();
226 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE
:
227 DrawAndSwapIfPossible();
229 case SchedulerStateMachine::ACTION_DRAW_FORCED
:
232 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT
:
233 // No action is actually performed, but this allows the state machine to
234 // advance out of its waiting to draw state without actually drawing.
236 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION
:
237 client_
->ScheduledActionBeginOutputSurfaceCreation();
239 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD
:
240 client_
->ScheduledActionAcquireLayerTexturesForMainThread();
243 } while (action
!= SchedulerStateMachine::ACTION_NONE
);
245 SetupNextBeginFrameIfNeeded();
246 client_
->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
249 bool Scheduler::WillDrawIfNeeded() const {
250 return !state_machine_
.PendingDrawsShouldBeAborted();